Safer demarshal functions with no void pointers

This commit is contained in:
ksuprynowicz 2023-01-31 21:05:30 +01:00
parent acbec55b70
commit 89f29ce5ca
4 changed files with 21 additions and 18 deletions

View file

@ -336,15 +336,16 @@ namespace scriptable {
} }
return engine->newQObject(object, ScriptEngine::QtOwnership, ScriptEngine::AutoCreateDynamicProperties); return engine->newQObject(object, ScriptEngine::QtOwnership, ScriptEngine::AutoCreateDynamicProperties);
}, },
[](const ScriptValue& value, void* p) -> bool { [](const ScriptValue& value, QVariant &dest) -> bool {
Q_ASSERT(p != NULL); //Q_ASSERT(p != NULL);
QPointer<T>& out = *(reinterpret_cast<QPointer<T>* >(p)); //QPointer<T>& out = *(reinterpret_cast<QPointer<T>* >(p));
auto obj = value.toQObject(); auto obj = value.toQObject();
#ifdef SCRIPTABLE_MESH_DEBUG #ifdef SCRIPTABLE_MESH_DEBUG
qCInfo(graphics_scripting) << "qpointer_qobject_cast" << obj << value.toString(); qCInfo(graphics_scripting) << "qpointer_qobject_cast" << obj << value.toString();
#endif #endif
if (auto tmp = qobject_cast<T*>(obj)) { if (auto tmp = qobject_cast<T*>(obj)) {
out = QPointer<T>(tmp); //out = QPointer<T>(tmp);
dest.template setValue(QPointer<T>(tmp));
return true; return true;
} }
#if 0 #if 0
@ -356,7 +357,7 @@ namespace scriptable {
return true; return true;
} }
#endif #endif
out = nullptr; //out = nullptr;
return false; return false;
} }
); );
@ -676,13 +677,14 @@ namespace scriptable {
engine, engine,
[](ScriptEngine* engine, const void* p) -> ScriptValue { [](ScriptEngine* engine, const void* p) -> ScriptValue {
Q_ASSERT(p != NULL); Q_ASSERT(p != NULL);
// V8TODO: I'm not sure if this is safe
const T& topology = *(reinterpret_cast<const T*>(p)); const T& topology = *(reinterpret_cast<const T*>(p));
return engine->newValue(instance.value(topology)); return engine->newValue(instance.value(topology));
}, },
[](const ScriptValue& value, void* p) -> bool { [](const ScriptValue& value, QVariant &dest) -> bool {
Q_ASSERT(p != NULL); //Q_ASSERT(p != NULL);
T& topology = *(reinterpret_cast<T*>(p)); //T& topology = *(reinterpret_cast<T*>(p));
topology = instance.key(value.toString()); dest.setValue(instance.key(value.toString()));
return true; return true;
} }
); );

View file

@ -49,7 +49,7 @@ class ScriptEngine {
public: public:
typedef ScriptValue (*FunctionSignature)(ScriptContext*, ScriptEngine*); typedef ScriptValue (*FunctionSignature)(ScriptContext*, ScriptEngine*);
typedef ScriptValue (*MarshalFunction)(ScriptEngine*, const void*); typedef ScriptValue (*MarshalFunction)(ScriptEngine*, const void*);
typedef bool (*DemarshalFunction)(const ScriptValue&, void*); typedef bool (*DemarshalFunction)(const ScriptValue&, QVariant &dest);
enum ValueOwnership { enum ValueOwnership {
QtOwnership = 0, QtOwnership = 0,

View file

@ -76,10 +76,12 @@ ScriptValue toScriptValueWrapper(ScriptEngine* engine, const void *p) {
} }
template <typename T, bool (*f)(const ScriptValue&, T&)> template <typename T, bool (*f)(const ScriptValue&, T&)>
bool fromScriptValueWrapper(const ScriptValue& val, void* p) { bool fromScriptValueWrapper(const ScriptValue& val, QVariant &destV) {
Q_ASSERT(p != NULL); //auto &dest = *(reinterpret_cast<T*>(p));
auto &dest = *(reinterpret_cast<T*>(p)); T dest;
return f(val, dest); bool result = f(val, dest);
destV.setValue(dest);
return result;
} }
template <typename T, ScriptValue (*toScriptValue)(ScriptEngine*, const T&), bool (*fromScriptValue)(const ScriptValue&, T&)> template <typename T, ScriptValue (*toScriptValue)(ScriptEngine*, const T&), bool (*fromScriptValue)(const ScriptValue&, T&)>
@ -101,7 +103,7 @@ int scriptRegisterMetaType(ScriptEngine* eng, const char* name = "",
template <typename T> template <typename T>
int scriptRegisterMetaTypeWithLambdas(ScriptEngine* eng, int scriptRegisterMetaTypeWithLambdas(ScriptEngine* eng,
ScriptValue (*toScriptValue)(ScriptEngine*, const void *), ScriptValue (*toScriptValue)(ScriptEngine*, const void *),
bool (*fromScriptValue)(const ScriptValue&, void *), const char* name = "", bool (*fromScriptValue)(const ScriptValue&, QVariant &dest), const char* name = "",
T* = 0) T* = 0)
{ {
int id; int id;

View file

@ -344,9 +344,8 @@ bool ScriptEngineV8::castValueToVariant(const V8ScriptValue& v8Val, QVariant& de
if (demarshalFunc) { if (demarshalFunc) {
dest = QVariant(destTypeId, static_cast<void*>(NULL)); dest = QVariant(destTypeId, static_cast<void*>(NULL));
ScriptValue wrappedVal(new ScriptValueV8Wrapper(this, v8Val)); ScriptValue wrappedVal(new ScriptValueV8Wrapper(this, v8Val));
Q_ASSERT(dest.constData() != nullptr); //Q_ASSERT(dest.constData() != nullptr);
//V8TODO: Data should never be written to dest.constData() according to Qt documentation. bool success = demarshalFunc(wrappedVal, dest);
bool success = demarshalFunc(wrappedVal, const_cast<void*>(dest.constData()));
if(!success) dest = QVariant(); if(!success) dest = QVariant();
return success; return success;
} else { } else {