Initial implementation (deadlocks still occurring in Audio.cpp)

This commit is contained in:
r3tk0n 2019-03-05 17:09:54 -08:00 committed by Wayne Chen
parent 3b274c2b6e
commit 88a125aff0
4 changed files with 71 additions and 32 deletions

View file

@ -152,6 +152,25 @@ Rectangle {
checked = Qt.binding(function() { return AudioScriptingInterface.noiseReduction; }); // restore binding
}
}
AudioControls.CheckBox {
spacing: muteMic.spacing
text: qsTr("Push To Talk");
checked: isVR ? AudioScriptingInterface.pushToTalkHMD : AudioScriptingInterface.pushToTalkDesktop;
onClicked: {
if (isVR) {
AudioScriptingInterface.pushToTalkHMD = checked;
} else {
AudioScriptingInterface.pushToTalkDesktop = checked;
}
checked = Qt.binding(function() {
if (isVR) {
return AudioScriptingInterface.pushToTalkHMD;
} else {
return AudioScriptingInterface.pushToTalkDesktop;
}
}); // restore binding
}
}
AudioControls.CheckBox {
spacing: muteMic.spacing
text: qsTr("Show audio level meter");

View file

@ -19,13 +19,13 @@ Rectangle {
HifiConstants { id: hifi; }
readonly property var level: AudioScriptingInterface.inputLevel;
property bool gated: false;
Component.onCompleted: {
AudioScriptingInterface.noiseGateOpened.connect(function() { gated = false; });
AudioScriptingInterface.noiseGateClosed.connect(function() { gated = true; });
}
property bool standalone: false;
property var dragTarget: null;
@ -138,7 +138,7 @@ Rectangle {
Item {
id: status;
readonly property string color: AudioScriptingInterface.muted ? colors.muted : colors.unmuted;
readonly property string color: (AudioScriptingInterface.pushingToTalk && AudioScriptingInterface.muted) ? hifi.colors.blueHighlight : AudioScriptingInterface.muted ? colors.muted : colors.unmuted;
visible: (AudioScriptingInterface.pushToTalk && !AudioScriptingInterface.pushingToTalk) || AudioScriptingInterface.muted;
@ -235,12 +235,12 @@ Rectangle {
}
}
}
Rectangle {
id: gatedIndicator;
visible: gated && !AudioScriptingInterface.clipping
radius: 4;
radius: 4;
width: 2 * radius;
height: 2 * radius;
color: "#0080FF";
@ -249,12 +249,12 @@ Rectangle {
verticalCenter: parent.verticalCenter;
}
}
Rectangle {
id: clippingIndicator;
visible: AudioScriptingInterface.clipping
radius: 4;
radius: 4;
width: 2 * radius;
height: 2 * radius;
color: colors.red;

View file

@ -231,6 +231,26 @@ void Audio::loadData() {
_pttHMD = _pttHMDSetting.get();
}
bool Audio::getPTTHMD() const {
return resultWithReadLock<bool>([&] {
return _pttHMD;
});
}
void Audio::saveData() {
_desktopMutedSetting.set(getMutedDesktop());
_hmdMutedSetting.set(getMutedHMD());
_pttDesktopSetting.set(getPTTDesktop());
_pttHMDSetting.set(getPTTHMD());
}
void Audio::loadData() {
_desktopMuted = _desktopMutedSetting.get();
_hmdMuted = _hmdMutedSetting.get();
_pttDesktop = _pttDesktopSetting.get();
_pttHMD = _pttHMDSetting.get();
}
bool Audio::noiseReductionEnabled() const {
return resultWithReadLock<bool>([&] {
return _enableNoiseReduction;

View file

@ -41,16 +41,16 @@ class Audio : public AudioScriptingInterface, protected ReadWriteLockable {
* @hifi-assignment-client
*
* @property {boolean} muted - <code>true</code> if the audio input is muted, otherwise <code>false</code>.
* @property {boolean} noiseReduction - <code>true</code> if noise reduction is enabled, otherwise <code>false</code>. When
* enabled, the input audio signal is blocked (fully attenuated) when it falls below an adaptive threshold set just
* @property {boolean} noiseReduction - <code>true</code> if noise reduction is enabled, otherwise <code>false</code>. When
* enabled, the input audio signal is blocked (fully attenuated) when it falls below an adaptive threshold set just
* above the noise floor.
* @property {number} inputLevel - The loudness of the audio input, range <code>0.0</code> (no sound) &ndash;
* @property {number} inputLevel - The loudness of the audio input, range <code>0.0</code> (no sound) &ndash;
* <code>1.0</code> (the onset of clipping). <em>Read-only.</em>
* @property {boolean} clipping - <code>true</code> if the audio input is clipping, otherwise <code>false</code>.
* @property {number} inputVolume - Adjusts the volume of the input audio; range <code>0.0</code> &ndash; <code>1.0</code>.
* If set to a value, the resulting value depends on the input device: for example, the volume can't be changed on some
* @property {number} inputVolume - Adjusts the volume of the input audio; range <code>0.0</code> &ndash; <code>1.0</code>.
* If set to a value, the resulting value depends on the input device: for example, the volume can't be changed on some
* devices, and others might only support values of <code>0.0</code> and <code>1.0</code>.
* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
* @property {boolean} isStereoInput - <code>true</code> if the input audio is being used in stereo, otherwise
* <code>false</code>. Some devices do not support stereo, in which case the value is always <code>false</code>.
* @property {string} context - The current context of the audio: either <code>"Desktop"</code> or <code>"HMD"</code>.
* <em>Read-only.</em>
@ -115,7 +115,7 @@ public:
/**jsdoc
* @function Audio.setInputDevice
* @param {object} device
* @param {boolean} isHMD
* @param {boolean} isHMD
* @deprecated This function is deprecated and will be removed.
*/
Q_INVOKABLE void setInputDevice(const QAudioDeviceInfo& device, bool isHMD);
@ -129,8 +129,8 @@ public:
Q_INVOKABLE void setOutputDevice(const QAudioDeviceInfo& device, bool isHMD);
/**jsdoc
* Enable or disable reverberation. Reverberation is done by the client, on the post-mix audio. The reverberation options
* come from either the domain's audio zone if used &mdash; configured on the server &mdash; or as scripted by
* Enable or disable reverberation. Reverberation is done by the client, on the post-mix audio. The reverberation options
* come from either the domain's audio zone if used &mdash; configured on the server &mdash; or as scripted by
* {@link Audio.setReverbOptions|setReverbOptions}.
* @function Audio.setReverb
* @param {boolean} enable - <code>true</code> to enable reverberation, <code>false</code> to disable.
@ -140,13 +140,13 @@ public:
* var injectorOptions = {
* position: MyAvatar.position
* };
*
*
* Script.setTimeout(function () {
* print("Reverb OFF");
* Audio.setReverb(false);
* injector = Audio.playSound(sound, injectorOptions);
* }, 1000);
*
*
* Script.setTimeout(function () {
* var reverbOptions = new AudioEffectOptions();
* reverbOptions.roomSize = 100;
@ -154,26 +154,26 @@ public:
* print("Reverb ON");
* Audio.setReverb(true);
* }, 4000);
*
*
* Script.setTimeout(function () {
* print("Reverb OFF");
* Audio.setReverb(false);
* }, 8000); */
Q_INVOKABLE void setReverb(bool enable);
/**jsdoc
* Configure reverberation options. Use {@link Audio.setReverb|setReverb} to enable or disable reverberation.
* @function Audio.setReverbOptions
* @param {AudioEffectOptions} options - The reverberation options.
*/
Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
/**jsdoc
* Starts making an audio recording of the audio being played in-world (i.e., not local-only audio) to a file in WAV format.
* @function Audio.startRecording
* @param {string} filename - The path and name of the file to make the recording in. Should have a <code>.wav</code>
* @param {string} filename - The path and name of the file to make the recording in. Should have a <code>.wav</code>
* extension. The file is overwritten if it already exists.
* @returns {boolean} <code>true</code> if the specified file could be opened and audio recording has started, otherwise
* @returns {boolean} <code>true</code> if the specified file could be opened and audio recording has started, otherwise
* <code>false</code>.
* @example <caption>Make a 10 second audio recording.</caption>
* var filename = File.getTempDir() + "/audio.wav";
@ -182,13 +182,13 @@ public:
* Audio.stopRecording();
* print("Audio recording made in: " + filename);
* }, 10000);
*
*
* } else {
* print("Could not make an audio recording in: " + filename);
* }
*/
Q_INVOKABLE bool startRecording(const QString& filename);
/**jsdoc
* Finish making an audio recording started with {@link Audio.startRecording|startRecording}.
* @function Audio.stopRecording
@ -222,7 +222,7 @@ signals:
* });
*/
void mutedChanged(bool isMuted);
/**jsdoc
* Triggered when desktop audio input is muted or unmuted.
* @function Audio.desktopMutedChanged
@ -274,9 +274,9 @@ signals:
/**jsdoc
* Triggered when the input audio volume changes.
* @function Audio.inputVolumeChanged
* @param {number} volume - The requested volume to be applied to the audio input, range <code>0.0</code> &ndash;
* <code>1.0</code>. The resulting value of <code>Audio.inputVolume</code> depends on the capabilities of the device:
* for example, the volume can't be changed on some devices, and others might only support values of <code>0.0</code>
* @param {number} volume - The requested volume to be applied to the audio input, range <code>0.0</code> &ndash;
* <code>1.0</code>. The resulting value of <code>Audio.inputVolume</code> depends on the capabilities of the device:
* for example, the volume can't be changed on some devices, and others might only support values of <code>0.0</code>
* and <code>1.0</code>.
* @returns {Signal}
*/
@ -285,7 +285,7 @@ signals:
/**jsdoc
* Triggered when the input audio level changes.
* @function Audio.inputLevelChanged
* @param {number} level - The loudness of the input audio, range <code>0.0</code> (no sound) &ndash; <code>1.0</code> (the
* @param {number} level - The loudness of the input audio, range <code>0.0</code> (no sound) &ndash; <code>1.0</code> (the
* onset of clipping).
* @returns {Signal}
*/