mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Merge branch 'master' of https://github.com/highfidelity/hifi into brown
This commit is contained in:
commit
882df7391b
33 changed files with 1395 additions and 504 deletions
|
@ -1379,6 +1379,8 @@ function addTableRow(row) {
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var setting_name = table.attr("name");
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row.addClass(Settings.DATA_ROW_CLASS + " " + Settings.NEW_ROW_CLASS);
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var focusChanged = false;
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_.each(row.children(), function(element) {
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if ($(element).hasClass("numbered")) {
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// Index row
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@ -1429,6 +1431,11 @@ function addTableRow(row) {
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});
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}
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if (!focusChanged) {
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input.focus();
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focusChanged = true;
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}
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if (isCheckbox) {
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$(input).find("input").attr("data-changed", "true");
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} else {
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|
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@ -114,6 +114,24 @@
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"weightVar": "headWeight",
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"weight": 4.0,
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"flexCoefficients": [1, 0.05, 0.25, 0.25, 0.25]
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},
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{
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"jointName": "LeftArm",
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"positionVar": "leftArmPosition",
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"rotationVar": "leftArmRotation",
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"typeVar": "leftArmType",
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"weightVar": "leftArmWeight",
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"weight": 0.75,
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"flexCoefficients": [1.0, 0.35, 0.2, 0.1, 0.05, 0.0, 0.0, 0.0]
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},
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{
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"jointName": "RightArm",
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"positionVar": "rightArmPosition",
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"rotationVar": "rightArmRotation",
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"typeVar": "rightArmType",
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"weightVar": "rightArmWeight",
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"weight": 0.75,
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"flexCoefficients": [1.0, 0.35, 0.2, 0.1, 0.05, 0.0, 0.0, 0.0]
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}
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]
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},
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@ -66,6 +66,8 @@
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{ "from": "Standard.Hips", "to": "Actions.Hips" },
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{ "from": "Standard.Spine2", "to": "Actions.Spine2" },
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{ "from": "Standard.Head", "to": "Actions.Head" }
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{ "from": "Standard.Head", "to": "Actions.Head" },
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{ "from": "Standard.LeftArm", "to": "Actions.LeftArm" },
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{ "from": "Standard.RightArm", "to": "Actions.RightArm" }
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]
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}
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@ -3,7 +3,7 @@
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"channels": [
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{ "from": "Vive.LY", "when": "Vive.LSY", "filters": ["invert"], "to": "Standard.LY" },
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{ "from": "Vive.LX", "when": "Vive.LSX", "to": "Standard.LX" },
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{
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{
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"from": "Vive.LT", "to": "Standard.LT",
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"filters": [
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{ "type": "deadZone", "min": 0.05 }
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@ -17,7 +17,7 @@
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{ "from": "Vive.RY", "when": "Vive.RSY", "filters": ["invert"], "to": "Standard.RY" },
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{ "from": "Vive.RX", "when": "Vive.RSX", "to": "Standard.RX" },
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{
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{
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"from": "Vive.RT", "to": "Standard.RT",
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"filters": [
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{ "type": "deadZone", "min": 0.05 }
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@ -36,31 +36,34 @@
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{ "from": "Vive.LeftHand", "to": "Standard.LeftHand", "when": [ "Application.InHMD" ] },
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{ "from": "Vive.RightHand", "to": "Standard.RightHand", "when": [ "Application.InHMD" ] },
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{
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"from": "Vive.LeftFoot", "to" : "Standard.LeftFoot",
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"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
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"when": [ "Application.InHMD"]
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},
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{
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"from": "Vive.RightFoot", "to" : "Standard.RightFoot",
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"filters" : [{"type" : "lowVelocity", "rotation" : 1.0, "translation": 1.0}],
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"when": [ "Application.InHMD"]
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},
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{
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"from": "Vive.Hips", "to" : "Standard.Hips",
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"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
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"when": [ "Application.InHMD"]
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},
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{
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"from": "Vive.Spine2", "to" : "Standard.Spine2",
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"filters" : [{"type" : "lowVelocity", "rotation" : 0.01, "translation": 0.01}],
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"when": [ "Application.InHMD"]
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},
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{ "from": "Vive.Head", "to" : "Standard.Head", "when" : [ "Application.InHMD"] }
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{ "from": "Vive.Head", "to" : "Standard.Head", "when" : [ "Application.InHMD"] },
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{ "from": "Vive.RightArm", "to" : "Standard.RightArm", "when" : [ "Application.InHMD"] },
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{ "from": "Vive.LeftArm", "to" : "Standard.LeftArm", "when" : [ "Application.InHMD"] }
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]
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}
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@ -1622,7 +1622,6 @@ void Application::cleanupBeforeQuit() {
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// Clear any queued processing (I/O, FBX/OBJ/Texture parsing)
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QThreadPool::globalInstance()->clear();
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DependencyManager::get<ScriptEngines>()->saveScripts();
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DependencyManager::get<ScriptEngines>()->shutdownScripting(); // stop all currently running global scripts
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DependencyManager::destroy<ScriptEngines>();
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@ -4364,7 +4363,11 @@ void Application::update(float deltaTime) {
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myAvatar->getSpine2CalibrationMat(),
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myAvatar->getHipsCalibrationMat(),
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myAvatar->getLeftFootCalibrationMat(),
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myAvatar->getRightFootCalibrationMat()
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myAvatar->getRightFootCalibrationMat(),
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myAvatar->getRightArmCalibrationMat(),
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myAvatar->getLeftArmCalibrationMat(),
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myAvatar->getRightHandCalibrationMat(),
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myAvatar->getLeftHandCalibrationMat()
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};
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InputPluginPointer keyboardMousePlugin;
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@ -4420,6 +4423,10 @@ void Application::update(float deltaTime) {
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controller::Pose headPose = userInputMapper->getPoseState(controller::Action::HEAD);
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myAvatar->setHeadControllerPoseInSensorFrame(headPose.transform(avatarToSensorMatrix));
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controller::Pose leftArmPose = userInputMapper->getPoseState(controller::Action::LEFT_ARM);
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controller::Pose rightArmPose = userInputMapper->getPoseState(controller::Action::RIGHT_ARM);
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myAvatar->setArmControllerPosesInSensorFrame(leftArmPose.transform(avatarToSensorMatrix), rightArmPose.transform(avatarToSensorMatrix));
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updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
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updateDialogs(deltaTime); // update various stats dialogs if present
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@ -90,6 +90,14 @@ const float MyAvatar::ZOOM_DEFAULT = 1.5f;
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// static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
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static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
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static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
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static const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
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static const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
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static const glm::quat DEFAULT_AVATAR_LEFTARM_ROT { 0.536257f, 0.536258f, -0.460899f, 0.4609f };
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static const glm::vec3 DEFAULT_AVATAR_RIGHTHAND_POS { -0.72768f, 0.396349f, -0.0515779f };
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static const glm::quat DEFAULT_AVATAR_RIGHTHAND_ROT { 0.479184f, -0.520013f, 0.522537f, 0.476365f};
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static const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.0515878f };
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static const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
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static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
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static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
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static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
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@ -1434,6 +1442,37 @@ controller::Pose MyAvatar::getHeadControllerPoseInAvatarFrame() const {
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return getHeadControllerPoseInWorldFrame().transform(invAvatarMatrix);
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}
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void MyAvatar::setArmControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right) {
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_leftArmControllerPoseInSensorFrameCache.set(left);
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_rightArmControllerPoseInSensorFrameCache.set(right);
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}
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controller::Pose MyAvatar::getLeftArmControllerPoseInSensorFrame() const {
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return _leftArmControllerPoseInSensorFrameCache.get();
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}
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controller::Pose MyAvatar::getRightArmControllerPoseInSensorFrame() const {
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return _rightArmControllerPoseInSensorFrameCache.get();
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}
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controller::Pose MyAvatar::getLeftArmControllerPoseInWorldFrame() const {
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return getLeftArmControllerPoseInSensorFrame().transform(getSensorToWorldMatrix());
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}
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controller::Pose MyAvatar::getRightArmControllerPoseInWorldFrame() const {
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return getRightArmControllerPoseInSensorFrame().transform(getSensorToWorldMatrix());
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}
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controller::Pose MyAvatar::getLeftArmControllerPoseInAvatarFrame() const {
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glm::mat4 worldToAvatarMat = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
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return getLeftArmControllerPoseInWorldFrame().transform(worldToAvatarMat);
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}
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controller::Pose MyAvatar::getRightArmControllerPoseInAvatarFrame() const {
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glm::mat4 worldToAvatarMat = glm::inverse(createMatFromQuatAndPos(getOrientation(), getPosition()));
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return getRightArmControllerPoseInWorldFrame().transform(worldToAvatarMat);
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}
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void MyAvatar::updateMotors() {
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_characterController.clearMotors();
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glm::quat motorRotation;
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@ -2747,6 +2786,51 @@ glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
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}
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}
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glm::mat4 MyAvatar::getRightArmCalibrationMat() const {
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int rightArmIndex = _skeletonModel->getRig().indexOfJoint("RightArm");
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if (rightArmIndex >= 0) {
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auto rightArmPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightArmIndex);
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auto rightArmRot = getAbsoluteDefaultJointRotationInObjectFrame(rightArmIndex);
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return createMatFromQuatAndPos(rightArmRot, rightArmPos);
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} else {
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return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTARM_ROT, DEFAULT_AVATAR_RIGHTARM_POS);
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}
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}
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glm::mat4 MyAvatar::getLeftArmCalibrationMat() const {
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int leftArmIndex = _skeletonModel->getRig().indexOfJoint("LeftArm");
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if (leftArmIndex >= 0) {
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auto leftArmPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftArmIndex);
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auto leftArmRot = getAbsoluteDefaultJointRotationInObjectFrame(leftArmIndex);
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return createMatFromQuatAndPos(leftArmRot, leftArmPos);
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} else {
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return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTARM_ROT, DEFAULT_AVATAR_RIGHTARM_POS);
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}
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}
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glm::mat4 MyAvatar::getRightHandCalibrationMat() const {
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int rightHandIndex = _skeletonModel->getRig().indexOfJoint("RightHand");
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if (rightHandIndex >= 0) {
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auto rightHandPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightHandIndex);
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auto rightHandRot = getAbsoluteDefaultJointRotationInObjectFrame(rightHandIndex);
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return createMatFromQuatAndPos(rightHandRot, rightHandPos);
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} else {
|
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return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTHAND_ROT, DEFAULT_AVATAR_RIGHTHAND_POS);
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}
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}
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glm::mat4 MyAvatar::getLeftHandCalibrationMat() const {
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int leftHandIndex = _skeletonModel->getRig().indexOfJoint("LeftHand");
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if (leftHandIndex >= 0) {
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auto leftHandPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftHandIndex);
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auto leftHandRot = getAbsoluteDefaultJointRotationInObjectFrame(leftHandIndex);
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return createMatFromQuatAndPos(leftHandRot, leftHandPos);
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} else {
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return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTHAND_ROT, DEFAULT_AVATAR_LEFTHAND_POS);
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}
|
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}
|
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|
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bool MyAvatar::pinJoint(int index, const glm::vec3& position, const glm::quat& orientation) {
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auto hipsIndex = getJointIndex("Hips");
|
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if (index != hipsIndex) {
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|
|
|
@ -471,6 +471,14 @@ public:
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controller::Pose getHeadControllerPoseInWorldFrame() const;
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controller::Pose getHeadControllerPoseInAvatarFrame() const;
|
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|
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void setArmControllerPosesInSensorFrame(const controller::Pose& left, const controller::Pose& right);
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controller::Pose getLeftArmControllerPoseInSensorFrame() const;
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controller::Pose getRightArmControllerPoseInSensorFrame() const;
|
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controller::Pose getLeftArmControllerPoseInWorldFrame() const;
|
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controller::Pose getRightArmControllerPoseInWorldFrame() const;
|
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controller::Pose getLeftArmControllerPoseInAvatarFrame() const;
|
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controller::Pose getRightArmControllerPoseInAvatarFrame() const;
|
||||
|
||||
bool hasDriveInput() const;
|
||||
|
||||
Q_INVOKABLE void setCollisionsEnabled(bool enabled);
|
||||
|
@ -488,6 +496,10 @@ public:
|
|||
glm::mat4 getHipsCalibrationMat() const;
|
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glm::mat4 getLeftFootCalibrationMat() const;
|
||||
glm::mat4 getRightFootCalibrationMat() const;
|
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glm::mat4 getRightArmCalibrationMat() const;
|
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glm::mat4 getLeftArmCalibrationMat() const;
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glm::mat4 getLeftHandCalibrationMat() const;
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glm::mat4 getRightHandCalibrationMat() const;
|
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|
||||
void addHoldAction(AvatarActionHold* holdAction); // thread-safe
|
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void removeHoldAction(AvatarActionHold* holdAction); // thread-safe
|
||||
|
@ -737,6 +749,8 @@ private:
|
|||
ThreadSafeValueCache<controller::Pose> _hipsControllerPoseInSensorFrameCache{ controller::Pose() };
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||||
ThreadSafeValueCache<controller::Pose> _spine2ControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
ThreadSafeValueCache<controller::Pose> _headControllerPoseInSensorFrameCache{ controller::Pose() };
|
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ThreadSafeValueCache<controller::Pose> _leftArmControllerPoseInSensorFrameCache{ controller::Pose() };
|
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ThreadSafeValueCache<controller::Pose> _rightArmControllerPoseInSensorFrameCache{ controller::Pose() };
|
||||
|
||||
bool _hmdLeanRecenterEnabled = true;
|
||||
|
||||
|
|
|
@ -92,6 +92,26 @@ void MySkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
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|||
headParams.spine2Enabled = false;
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||||
}
|
||||
|
||||
auto avatarRightArmPose = myAvatar->getRightArmControllerPoseInAvatarFrame();
|
||||
if (avatarRightArmPose.isValid()) {
|
||||
glm::mat4 rightArmMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarRightArmPose.getRotation(), avatarRightArmPose.getTranslation());
|
||||
headParams.rightArmPosition = extractTranslation(rightArmMat);
|
||||
headParams.rightArmRotation = glmExtractRotation(rightArmMat);
|
||||
headParams.rightArmEnabled = true;
|
||||
} else {
|
||||
headParams.rightArmEnabled = false;
|
||||
}
|
||||
|
||||
auto avatarLeftArmPose = myAvatar->getLeftArmControllerPoseInAvatarFrame();
|
||||
if (avatarLeftArmPose.isValid()) {
|
||||
glm::mat4 leftArmMat = Matrices::Y_180 * createMatFromQuatAndPos(avatarLeftArmPose.getRotation(), avatarLeftArmPose.getTranslation());
|
||||
headParams.leftArmPosition = extractTranslation(leftArmMat);
|
||||
headParams.leftArmRotation = glmExtractRotation(leftArmMat);
|
||||
headParams.leftArmEnabled = true;
|
||||
} else {
|
||||
headParams.leftArmEnabled = false;
|
||||
}
|
||||
|
||||
headParams.isTalking = head->getTimeWithoutTalking() <= 1.5f;
|
||||
|
||||
_rig.updateFromHeadParameters(headParams, deltaTime);
|
||||
|
|
|
@ -1047,6 +1047,22 @@ void Rig::updateFromHeadParameters(const HeadParameters& params, float dt) {
|
|||
} else {
|
||||
_animVars.set("spine2Type", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.leftArmEnabled) {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("leftArmPosition", params.leftArmPosition);
|
||||
_animVars.set("leftArmRotation", params.leftArmRotation);
|
||||
} else {
|
||||
_animVars.set("leftArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
|
||||
if (params.rightArmEnabled) {
|
||||
_animVars.set("rightArmType", (int)IKTarget::Type::RotationAndPosition);
|
||||
_animVars.set("rightArmPosition", params.rightArmPosition);
|
||||
_animVars.set("rightArmRotation", params.rightArmRotation);
|
||||
} else {
|
||||
_animVars.set("rightArmType", (int)IKTarget::Type::Unknown);
|
||||
}
|
||||
}
|
||||
|
||||
void Rig::updateFromEyeParameters(const EyeParameters& params) {
|
||||
|
|
|
@ -46,9 +46,15 @@ public:
|
|||
glm::mat4 spine2Matrix = glm::mat4(); // rig space
|
||||
glm::quat rigHeadOrientation = glm::quat(); // rig space (-z forward)
|
||||
glm::vec3 rigHeadPosition = glm::vec3(); // rig space
|
||||
glm::vec3 rightArmPosition = glm::vec3(); // rig space
|
||||
glm::quat rightArmRotation = glm::quat(); // rig space
|
||||
glm::vec3 leftArmPosition = glm::vec3(); // rig space
|
||||
glm::quat leftArmRotation = glm::quat(); // rig space
|
||||
bool hipsEnabled = false;
|
||||
bool headEnabled = false;
|
||||
bool spine2Enabled = false;
|
||||
bool leftArmEnabled = false;
|
||||
bool rightArmEnabled = false;
|
||||
bool isTalking = false;
|
||||
};
|
||||
|
||||
|
|
|
@ -51,6 +51,8 @@ namespace controller {
|
|||
|
||||
makePosePair(Action::LEFT_HAND, "LeftHand"),
|
||||
makePosePair(Action::RIGHT_HAND, "RightHand"),
|
||||
makePosePair(Action::RIGHT_ARM, "RightArm"),
|
||||
makePosePair(Action::LEFT_ARM, "LeftArm"),
|
||||
makePosePair(Action::LEFT_FOOT, "LeftFoot"),
|
||||
makePosePair(Action::RIGHT_FOOT, "RightFoot"),
|
||||
makePosePair(Action::HIPS, "Hips"),
|
||||
|
|
|
@ -42,6 +42,8 @@ enum class Action {
|
|||
|
||||
LEFT_HAND = NUM_COMBINED_AXES,
|
||||
RIGHT_HAND,
|
||||
LEFT_ARM,
|
||||
RIGHT_ARM,
|
||||
LEFT_FOOT,
|
||||
RIGHT_FOOT,
|
||||
HIPS,
|
||||
|
|
|
@ -24,7 +24,11 @@ struct InputCalibrationData {
|
|||
glm::mat4 defaultSpine2; // default pose for spine2 joint in avatar space
|
||||
glm::mat4 defaultHips; // default pose for hips joint in avatar space
|
||||
glm::mat4 defaultLeftFoot; // default pose for leftFoot joint in avatar space
|
||||
glm::mat4 defaultRightFoot; // default pose for leftFoot joint in avatar space
|
||||
glm::mat4 defaultRightFoot; // default pose for rightFoot joint in avatar space
|
||||
glm::mat4 defaultRightArm; // default pose for rightArm joint in avatar space
|
||||
glm::mat4 defaultLeftArm; // default pose for leftArm joint in avatar space
|
||||
glm::mat4 defaultRightHand; // default pose for rightHand joint in avatar space
|
||||
glm::mat4 defaultLeftHand; // default pose for leftHand joint in avatar space
|
||||
};
|
||||
|
||||
enum class ChannelType {
|
||||
|
|
|
@ -104,6 +104,8 @@ Input::NamedVector StandardController::getAvailableInputs() const {
|
|||
makePair(RIGHT_HAND, "RightHand"),
|
||||
makePair(LEFT_FOOT, "LeftFoot"),
|
||||
makePair(RIGHT_FOOT, "RightFoot"),
|
||||
makePair(RIGHT_ARM, "RightArm"),
|
||||
makePair(LEFT_ARM, "LeftArm"),
|
||||
makePair(HIPS, "Hips"),
|
||||
makePair(SPINE2, "Spine2"),
|
||||
makePair(HEAD, "Head"),
|
||||
|
|
|
@ -911,22 +911,40 @@ void EntityTreeRenderer::entityCollisionWithEntity(const EntityItemID& idA, cons
|
|||
|
||||
// trigger scripted collision sounds and events for locally owned objects
|
||||
EntityItemPointer entityA = entityTree->findEntityByEntityItemID(idA);
|
||||
if ((bool)entityA && myNodeID == entityA->getSimulatorID()) {
|
||||
playEntityCollisionSound(entityA, collision);
|
||||
emit collisionWithEntity(idA, idB, collision);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
|
||||
}
|
||||
}
|
||||
EntityItemPointer entityB = entityTree->findEntityByEntityItemID(idB);
|
||||
if ((bool)entityB && myNodeID == entityB->getSimulatorID()) {
|
||||
playEntityCollisionSound(entityB, collision);
|
||||
// since we're swapping A and B we need to send the inverted collision
|
||||
Collision invertedCollision(collision);
|
||||
invertedCollision.invert();
|
||||
emit collisionWithEntity(idB, idA, invertedCollision);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, invertedCollision);
|
||||
if ((bool)entityA && (bool)entityB) {
|
||||
QUuid entityASimulatorID = entityA->getSimulatorID();
|
||||
QUuid entityBSimulatorID = entityB->getSimulatorID();
|
||||
bool entityAIsDynamic = entityA->getDynamic();
|
||||
bool entityBIsDynamic = entityB->getDynamic();
|
||||
|
||||
#ifdef WANT_DEBUG
|
||||
bool bothEntitiesStatic = !entityAIsDynamic && !entityBIsDynamic;
|
||||
if (bothEntitiesStatic) {
|
||||
qCDebug(entities) << "A collision has occurred between two static entities!";
|
||||
qCDebug(entities) << "Entity A ID:" << entityA->getID();
|
||||
qCDebug(entities) << "Entity B ID:" << entityB->getID();
|
||||
}
|
||||
assert(!bothEntitiesStatic);
|
||||
#endif
|
||||
|
||||
if ((myNodeID == entityASimulatorID && entityAIsDynamic) || (myNodeID == entityBSimulatorID && (!entityAIsDynamic || entityASimulatorID.isNull()))) {
|
||||
playEntityCollisionSound(entityA, collision);
|
||||
emit collisionWithEntity(idA, idB, collision);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(idA, "collisionWithEntity", idB, collision);
|
||||
}
|
||||
}
|
||||
|
||||
if ((myNodeID == entityBSimulatorID && entityBIsDynamic) || (myNodeID == entityASimulatorID && (!entityBIsDynamic || entityBSimulatorID.isNull()))) {
|
||||
playEntityCollisionSound(entityB, collision);
|
||||
// since we're swapping A and B we need to send the inverted collision
|
||||
Collision invertedCollision(collision);
|
||||
invertedCollision.invert();
|
||||
emit collisionWithEntity(idB, idA, invertedCollision);
|
||||
if (_entitiesScriptEngine) {
|
||||
_entitiesScriptEngine->callEntityScriptMethod(idB, "collisionWithEntity", idA, invertedCollision);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -210,9 +210,12 @@ public:
|
|||
};
|
||||
|
||||
glm::mat4 getGlobalTransform(const QMultiMap<QString, QString>& _connectionParentMap,
|
||||
const QHash<QString, FBXModel>& models, QString nodeID, bool mixamoHack) {
|
||||
const QHash<QString, FBXModel>& models, QString nodeID, bool mixamoHack, const QString& url) {
|
||||
glm::mat4 globalTransform;
|
||||
QVector<QString> visitedNodes; // Used to prevent following a cycle
|
||||
while (!nodeID.isNull()) {
|
||||
visitedNodes.append(nodeID); // Append each node we visit
|
||||
|
||||
const FBXModel& model = models.value(nodeID);
|
||||
globalTransform = glm::translate(model.translation) * model.preTransform * glm::mat4_cast(model.preRotation *
|
||||
model.rotation * model.postRotation) * model.postTransform * globalTransform;
|
||||
|
@ -223,6 +226,11 @@ glm::mat4 getGlobalTransform(const QMultiMap<QString, QString>& _connectionParen
|
|||
QList<QString> parentIDs = _connectionParentMap.values(nodeID);
|
||||
nodeID = QString();
|
||||
foreach (const QString& parentID, parentIDs) {
|
||||
if (visitedNodes.contains(parentID)) {
|
||||
qCWarning(modelformat) << "Ignoring loop detected in FBX connection map for" << url;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (models.contains(parentID)) {
|
||||
nodeID = parentID;
|
||||
break;
|
||||
|
@ -347,10 +355,18 @@ void addBlendshapes(const ExtractedBlendshape& extracted, const QList<WeightedIn
|
|||
}
|
||||
|
||||
QString getTopModelID(const QMultiMap<QString, QString>& connectionParentMap,
|
||||
const QHash<QString, FBXModel>& models, const QString& modelID) {
|
||||
const QHash<QString, FBXModel>& models, const QString& modelID, const QString& url) {
|
||||
QString topID = modelID;
|
||||
QVector<QString> visitedNodes; // Used to prevent following a cycle
|
||||
forever {
|
||||
visitedNodes.append(topID); // Append each node we visit
|
||||
|
||||
foreach (const QString& parentID, connectionParentMap.values(topID)) {
|
||||
if (visitedNodes.contains(parentID)) {
|
||||
qCWarning(modelformat) << "Ignoring loop detected in FBX connection map for" << url;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (models.contains(parentID)) {
|
||||
topID = parentID;
|
||||
goto outerContinue;
|
||||
|
@ -1307,7 +1323,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
if (!clusters.contains(clusterID)) {
|
||||
continue;
|
||||
}
|
||||
QString topID = getTopModelID(_connectionParentMap, models, _connectionChildMap.value(clusterID));
|
||||
QString topID = getTopModelID(_connectionParentMap, models, _connectionChildMap.value(clusterID), url);
|
||||
_connectionChildMap.remove(_connectionParentMap.take(model.key()), model.key());
|
||||
_connectionParentMap.insert(model.key(), topID);
|
||||
goto outerBreak;
|
||||
|
@ -1329,7 +1345,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
first = id;
|
||||
}
|
||||
}
|
||||
QString topID = getTopModelID(_connectionParentMap, models, first);
|
||||
QString topID = getTopModelID(_connectionParentMap, models, first, url);
|
||||
appendModelIDs(_connectionParentMap.value(topID), _connectionChildMap, models, remainingModels, modelIDs);
|
||||
}
|
||||
|
||||
|
@ -1511,7 +1527,7 @@ FBXGeometry* FBXReader::extractFBXGeometry(const QVariantHash& mapping, const QS
|
|||
|
||||
// accumulate local transforms
|
||||
QString modelID = models.contains(it.key()) ? it.key() : _connectionParentMap.value(it.key());
|
||||
glm::mat4 modelTransform = getGlobalTransform(_connectionParentMap, models, modelID, geometry.applicationName == "mixamo.com");
|
||||
glm::mat4 modelTransform = getGlobalTransform(_connectionParentMap, models, modelID, geometry.applicationName == "mixamo.com", url);
|
||||
|
||||
// compute the mesh extents from the transformed vertices
|
||||
foreach (const glm::vec3& vertex, extracted.mesh.vertices) {
|
||||
|
|
|
@ -510,29 +510,29 @@ TexturePointer Texture::unserialize(const std::string& ktxfile, const ktx::KTXDe
|
|||
|
||||
bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat, ktx::Header& header) {
|
||||
if (texelFormat == Format::COLOR_RGBA_32 && mipFormat == Format::COLOR_BGRA_32) {
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::BGRA, ktx::GLInternalFormat_Uncompressed::RGBA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::BGRA, ktx::GLInternalFormat::RGBA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else if (texelFormat == Format::COLOR_RGBA_32 && mipFormat == Format::COLOR_RGBA_32) {
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RGBA, ktx::GLInternalFormat_Uncompressed::RGBA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RGBA, ktx::GLInternalFormat::RGBA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else if (texelFormat == Format::COLOR_SRGBA_32 && mipFormat == Format::COLOR_SBGRA_32) {
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::BGRA, ktx::GLInternalFormat_Uncompressed::SRGB8_ALPHA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::BGRA, ktx::GLInternalFormat::SRGB8_ALPHA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else if (texelFormat == Format::COLOR_SRGBA_32 && mipFormat == Format::COLOR_SRGBA_32) {
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RGBA, ktx::GLInternalFormat_Uncompressed::SRGB8_ALPHA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RGBA, ktx::GLInternalFormat::SRGB8_ALPHA8, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else if (texelFormat == Format::COLOR_R_8 && mipFormat == Format::COLOR_R_8) {
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RED, ktx::GLInternalFormat_Uncompressed::R8, ktx::GLBaseInternalFormat::RED);
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RED, ktx::GLInternalFormat::R8, ktx::GLBaseInternalFormat::RED);
|
||||
} else if (texelFormat == Format::VEC2NU8_XY && mipFormat == Format::VEC2NU8_XY) {
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RG, ktx::GLInternalFormat_Uncompressed::RG8, ktx::GLBaseInternalFormat::RG);
|
||||
header.setUncompressed(ktx::GLType::UNSIGNED_BYTE, 1, ktx::GLFormat::RG, ktx::GLInternalFormat::RG8, ktx::GLBaseInternalFormat::RG);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGB && mipFormat == Format::COLOR_COMPRESSED_SRGB) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_S3TC_DXT1_EXT, ktx::GLBaseInternalFormat::RGB);
|
||||
header.setCompressed(ktx::GLInternalFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT, ktx::GLBaseInternalFormat::RGB);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA_MASK && mipFormat == Format::COLOR_COMPRESSED_SRGBA_MASK) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setCompressed(ktx::GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA && mipFormat == Format::COLOR_COMPRESSED_SRGBA) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setCompressed(ktx::GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_RED && mipFormat == Format::COLOR_COMPRESSED_RED) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1, ktx::GLBaseInternalFormat::RED);
|
||||
header.setCompressed(ktx::GLInternalFormat::COMPRESSED_RED_RGTC1, ktx::GLBaseInternalFormat::RED);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_XY && mipFormat == Format::COLOR_COMPRESSED_XY) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2, ktx::GLBaseInternalFormat::RG);
|
||||
header.setCompressed(ktx::GLInternalFormat::COMPRESSED_RG_RGTC2, ktx::GLBaseInternalFormat::RG);
|
||||
} else if (texelFormat == Format::COLOR_COMPRESSED_SRGBA_HIGH && mipFormat == Format::COLOR_COMPRESSED_SRGBA_HIGH) {
|
||||
header.setCompressed(ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM, ktx::GLBaseInternalFormat::RGBA);
|
||||
header.setCompressed(ktx::GLInternalFormat::COMPRESSED_SRGB_ALPHA_BPTC_UNORM, ktx::GLBaseInternalFormat::RGBA);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
@ -542,20 +542,20 @@ bool Texture::evalKTXFormat(const Element& mipFormat, const Element& texelFormat
|
|||
|
||||
bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, Element& texelFormat) {
|
||||
if (header.getGLFormat() == ktx::GLFormat::BGRA && header.getGLType() == ktx::GLType::UNSIGNED_BYTE && header.getTypeSize() == 1) {
|
||||
if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::RGBA8) {
|
||||
if (header.getGLInternaFormat() == ktx::GLInternalFormat::RGBA8) {
|
||||
mipFormat = Format::COLOR_BGRA_32;
|
||||
texelFormat = Format::COLOR_RGBA_32;
|
||||
} else if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::SRGB8_ALPHA8) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::SRGB8_ALPHA8) {
|
||||
mipFormat = Format::COLOR_SBGRA_32;
|
||||
texelFormat = Format::COLOR_SRGBA_32;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else if (header.getGLFormat() == ktx::GLFormat::RGBA && header.getGLType() == ktx::GLType::UNSIGNED_BYTE && header.getTypeSize() == 1) {
|
||||
if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::RGBA8) {
|
||||
if (header.getGLInternaFormat() == ktx::GLInternalFormat::RGBA8) {
|
||||
mipFormat = Format::COLOR_RGBA_32;
|
||||
texelFormat = Format::COLOR_RGBA_32;
|
||||
} else if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::SRGB8_ALPHA8) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::SRGB8_ALPHA8) {
|
||||
mipFormat = Format::COLOR_SRGBA_32;
|
||||
texelFormat = Format::COLOR_SRGBA_32;
|
||||
} else {
|
||||
|
@ -563,35 +563,35 @@ bool Texture::evalTextureFormat(const ktx::Header& header, Element& mipFormat, E
|
|||
}
|
||||
} else if (header.getGLFormat() == ktx::GLFormat::RED && header.getGLType() == ktx::GLType::UNSIGNED_BYTE && header.getTypeSize() == 1) {
|
||||
mipFormat = Format::COLOR_R_8;
|
||||
if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::R8) {
|
||||
if (header.getGLInternaFormat() == ktx::GLInternalFormat::R8) {
|
||||
texelFormat = Format::COLOR_R_8;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else if (header.getGLFormat() == ktx::GLFormat::RG && header.getGLType() == ktx::GLType::UNSIGNED_BYTE && header.getTypeSize() == 1) {
|
||||
mipFormat = Format::VEC2NU8_XY;
|
||||
if (header.getGLInternaFormat_Uncompressed() == ktx::GLInternalFormat_Uncompressed::RG8) {
|
||||
if (header.getGLInternaFormat() == ktx::GLInternalFormat::RG8) {
|
||||
texelFormat = Format::VEC2NU8_XY;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
} else if (header.getGLFormat() == ktx::GLFormat::COMPRESSED_FORMAT && header.getGLType() == ktx::GLType::COMPRESSED_TYPE) {
|
||||
if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_S3TC_DXT1_EXT) {
|
||||
} else if (header.isCompressed()) {
|
||||
if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_SRGB;
|
||||
texelFormat = Format::COLOR_COMPRESSED_SRGB;
|
||||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_SRGBA_MASK;
|
||||
texelFormat = Format::COLOR_COMPRESSED_SRGBA_MASK;
|
||||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_SRGBA;
|
||||
texelFormat = Format::COLOR_COMPRESSED_SRGBA;
|
||||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_RED_RGTC1) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_RED;
|
||||
texelFormat = Format::COLOR_COMPRESSED_RED;
|
||||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_RG_RGTC2) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_XY;
|
||||
texelFormat = Format::COLOR_COMPRESSED_XY;
|
||||
} else if (header.getGLInternaFormat_Compressed() == ktx::GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
|
||||
} else if (header.getGLInternaFormat() == ktx::GLInternalFormat::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
|
||||
mipFormat = Format::COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
texelFormat = Format::COLOR_COMPRESSED_SRGBA_HIGH;
|
||||
} else {
|
||||
|
|
|
@ -493,10 +493,6 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(const QImage& s
|
|||
|
||||
if (validAlpha) {
|
||||
processTextureAlpha(image, validAlpha, alphaAsMask);
|
||||
|
||||
// NOTE: This disables BC1a compression because it was producing odd artifacts on text textures
|
||||
// for the tutorial. Instead we use BC3 (which is larger) but doesn't produce the same artifacts).
|
||||
alphaAsMask = false;
|
||||
}
|
||||
|
||||
gpu::TexturePointer theTexture = nullptr;
|
||||
|
@ -506,7 +502,9 @@ gpu::TexturePointer TextureUsage::process2DTextureColorFromImage(const QImage& s
|
|||
gpu::Element formatGPU;
|
||||
if (isColorTexturesCompressionEnabled()) {
|
||||
if (validAlpha) {
|
||||
formatGPU = alphaAsMask ? gpu::Element::COLOR_COMPRESSED_SRGBA_MASK : gpu::Element::COLOR_COMPRESSED_SRGBA;
|
||||
// NOTE: This disables BC1a compression because it was producing odd artifacts on text textures
|
||||
// for the tutorial. Instead we use BC3 (which is larger) but doesn't produce the same artifacts).
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_SRGBA;
|
||||
} else {
|
||||
formatGPU = gpu::Element::COLOR_COMPRESSED_SRGB;
|
||||
}
|
||||
|
|
304
libraries/ktx/src/khronos/KHR.h
Normal file
304
libraries/ktx/src/khronos/KHR.h
Normal file
|
@ -0,0 +1,304 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2017/05/13
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#pragma once
|
||||
#ifndef khronos_khr_hpp
|
||||
#define khronos_khr_hpp
|
||||
|
||||
namespace khronos {
|
||||
|
||||
namespace gl {
|
||||
|
||||
enum class Type : uint32_t {
|
||||
// GL 4.4 Table 8.2
|
||||
UNSIGNED_BYTE = 0x1401,
|
||||
BYTE = 0x1400,
|
||||
UNSIGNED_SHORT = 0x1403,
|
||||
SHORT = 0x1402,
|
||||
UNSIGNED_INT = 0x1405,
|
||||
INT = 0x1404,
|
||||
HALF_FLOAT = 0x140B,
|
||||
FLOAT = 0x1406,
|
||||
UNSIGNED_BYTE_3_3_2 = 0x8032,
|
||||
UNSIGNED_BYTE_2_3_3_REV = 0x8362,
|
||||
UNSIGNED_SHORT_5_6_5 = 0x8363,
|
||||
UNSIGNED_SHORT_5_6_5_REV = 0x8364,
|
||||
UNSIGNED_SHORT_4_4_4_4 = 0x8033,
|
||||
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
|
||||
UNSIGNED_SHORT_5_5_5_1 = 0x8034,
|
||||
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
|
||||
UNSIGNED_INT_8_8_8_8 = 0x8035,
|
||||
UNSIGNED_INT_8_8_8_8_REV = 0x8367,
|
||||
UNSIGNED_INT_10_10_10_2 = 0x8036,
|
||||
UNSIGNED_INT_2_10_10_10_REV = 0x8368,
|
||||
UNSIGNED_INT_24_8 = 0x84FA,
|
||||
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
|
||||
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
|
||||
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
|
||||
};
|
||||
|
||||
namespace texture {
|
||||
|
||||
enum class Format : uint32_t {
|
||||
COMPRESSED_FORMAT = 0,
|
||||
|
||||
// GL 4.4 Table 8.3
|
||||
STENCIL_INDEX = 0x1901,
|
||||
DEPTH_COMPONENT = 0x1902,
|
||||
DEPTH_STENCIL = 0x84F9,
|
||||
|
||||
RED = 0x1903,
|
||||
GREEN = 0x1904,
|
||||
BLUE = 0x1905,
|
||||
RG = 0x8227,
|
||||
RGB = 0x1907,
|
||||
RGBA = 0x1908,
|
||||
BGR = 0x80E0,
|
||||
BGRA = 0x80E1,
|
||||
|
||||
RG_INTEGER = 0x8228,
|
||||
RED_INTEGER = 0x8D94,
|
||||
GREEN_INTEGER = 0x8D95,
|
||||
BLUE_INTEGER = 0x8D96,
|
||||
RGB_INTEGER = 0x8D98,
|
||||
RGBA_INTEGER = 0x8D99,
|
||||
BGR_INTEGER = 0x8D9A,
|
||||
BGRA_INTEGER = 0x8D9B,
|
||||
};
|
||||
|
||||
enum class InternalFormat : uint32_t {
|
||||
// GL 4.4 Table 8.12
|
||||
R8 = 0x8229,
|
||||
R8_SNORM = 0x8F94,
|
||||
|
||||
R16 = 0x822A,
|
||||
R16_SNORM = 0x8F98,
|
||||
|
||||
RG8 = 0x822B,
|
||||
RG8_SNORM = 0x8F95,
|
||||
|
||||
RG16 = 0x822C,
|
||||
RG16_SNORM = 0x8F99,
|
||||
|
||||
R3_G3_B2 = 0x2A10,
|
||||
RGB4 = 0x804F,
|
||||
RGB5 = 0x8050,
|
||||
RGB565 = 0x8D62,
|
||||
|
||||
RGB8 = 0x8051,
|
||||
RGB8_SNORM = 0x8F96,
|
||||
RGB10 = 0x8052,
|
||||
RGB12 = 0x8053,
|
||||
|
||||
RGB16 = 0x8054,
|
||||
RGB16_SNORM = 0x8F9A,
|
||||
|
||||
RGBA2 = 0x8055,
|
||||
RGBA4 = 0x8056,
|
||||
RGB5_A1 = 0x8057,
|
||||
RGBA8 = 0x8058,
|
||||
RGBA8_SNORM = 0x8F97,
|
||||
|
||||
RGB10_A2 = 0x8059,
|
||||
RGB10_A2UI = 0x906F,
|
||||
|
||||
RGBA12 = 0x805A,
|
||||
RGBA16 = 0x805B,
|
||||
RGBA16_SNORM = 0x8F9B,
|
||||
|
||||
SRGB8 = 0x8C41,
|
||||
SRGB8_ALPHA8 = 0x8C43,
|
||||
|
||||
R16F = 0x822D,
|
||||
RG16F = 0x822F,
|
||||
RGB16F = 0x881B,
|
||||
RGBA16F = 0x881A,
|
||||
|
||||
R32F = 0x822E,
|
||||
RG32F = 0x8230,
|
||||
RGB32F = 0x8815,
|
||||
RGBA32F = 0x8814,
|
||||
|
||||
R11F_G11F_B10F = 0x8C3A,
|
||||
RGB9_E5 = 0x8C3D,
|
||||
|
||||
|
||||
R8I = 0x8231,
|
||||
R8UI = 0x8232,
|
||||
R16I = 0x8233,
|
||||
R16UI = 0x8234,
|
||||
R32I = 0x8235,
|
||||
R32UI = 0x8236,
|
||||
RG8I = 0x8237,
|
||||
RG8UI = 0x8238,
|
||||
RG16I = 0x8239,
|
||||
RG16UI = 0x823A,
|
||||
RG32I = 0x823B,
|
||||
RG32UI = 0x823C,
|
||||
|
||||
RGB8I = 0x8D8F,
|
||||
RGB8UI = 0x8D7D,
|
||||
RGB16I = 0x8D89,
|
||||
RGB16UI = 0x8D77,
|
||||
|
||||
RGB32I = 0x8D83,
|
||||
RGB32UI = 0x8D71,
|
||||
RGBA8I = 0x8D8E,
|
||||
RGBA8UI = 0x8D7C,
|
||||
RGBA16I = 0x8D88,
|
||||
RGBA16UI = 0x8D76,
|
||||
RGBA32I = 0x8D82,
|
||||
|
||||
RGBA32UI = 0x8D70,
|
||||
|
||||
// GL 4.4 Table 8.13
|
||||
DEPTH_COMPONENT16 = 0x81A5,
|
||||
DEPTH_COMPONENT24 = 0x81A6,
|
||||
DEPTH_COMPONENT32 = 0x81A7,
|
||||
|
||||
DEPTH_COMPONENT32F = 0x8CAC,
|
||||
DEPTH24_STENCIL8 = 0x88F0,
|
||||
DEPTH32F_STENCIL8 = 0x8CAD,
|
||||
|
||||
STENCIL_INDEX1 = 0x8D46,
|
||||
STENCIL_INDEX4 = 0x8D47,
|
||||
STENCIL_INDEX8 = 0x8D48,
|
||||
STENCIL_INDEX16 = 0x8D49,
|
||||
|
||||
// GL 4.4 Table 8.14
|
||||
COMPRESSED_RED = 0x8225,
|
||||
COMPRESSED_RG = 0x8226,
|
||||
COMPRESSED_RGB = 0x84ED,
|
||||
COMPRESSED_RGBA = 0x84EE,
|
||||
|
||||
COMPRESSED_SRGB = 0x8C48,
|
||||
COMPRESSED_SRGB_ALPHA = 0x8C49,
|
||||
|
||||
COMPRESSED_ETC1_RGB8_OES = 0x8D64,
|
||||
|
||||
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
|
||||
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
|
||||
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
|
||||
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F,
|
||||
|
||||
COMPRESSED_RED_RGTC1 = 0x8DBB,
|
||||
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
|
||||
COMPRESSED_RG_RGTC2 = 0x8DBD,
|
||||
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
|
||||
|
||||
COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C,
|
||||
COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D,
|
||||
COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E,
|
||||
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
|
||||
|
||||
COMPRESSED_RGB8_ETC2 = 0x9274,
|
||||
COMPRESSED_SRGB8_ETC2 = 0x9275,
|
||||
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
|
||||
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
|
||||
COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
|
||||
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
|
||||
|
||||
COMPRESSED_R11_EAC = 0x9270,
|
||||
COMPRESSED_SIGNED_R11_EAC = 0x9271,
|
||||
COMPRESSED_RG11_EAC = 0x9272,
|
||||
COMPRESSED_SIGNED_RG11_EAC = 0x9273,
|
||||
};
|
||||
|
||||
template <uint32_t ALIGNMENT>
|
||||
inline uint32_t evalAlignedCompressedBlockCount(uint32_t value) {
|
||||
// FIXME add static assert that ALIGNMENT is a power of 2
|
||||
static uint32_t ALIGNMENT_REMAINDER = ALIGNMENT - 1;
|
||||
return (value + ALIGNMENT_REMAINDER) / ALIGNMENT;
|
||||
}
|
||||
|
||||
inline uint32_t evalCompressedBlockCount(InternalFormat format, uint32_t value) {
|
||||
switch (format) {
|
||||
case InternalFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT: // BC1
|
||||
case InternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: // BC1A
|
||||
case InternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: // BC3
|
||||
case InternalFormat::COMPRESSED_RED_RGTC1: // BC4
|
||||
case InternalFormat::COMPRESSED_RG_RGTC2: // BC5
|
||||
case InternalFormat::COMPRESSED_SRGB_ALPHA_BPTC_UNORM: // BC7
|
||||
return evalAlignedCompressedBlockCount<4>(value);
|
||||
|
||||
default:
|
||||
throw std::runtime_error("Unknown format");
|
||||
}
|
||||
}
|
||||
|
||||
inline uint8_t evalCompressedBlockSize(InternalFormat format) {
|
||||
switch (format) {
|
||||
case InternalFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT:
|
||||
case InternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
|
||||
case InternalFormat::COMPRESSED_RED_RGTC1:
|
||||
return 8;
|
||||
|
||||
case InternalFormat::COMPRESSED_SRGB_ALPHA_BPTC_UNORM:
|
||||
case InternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
|
||||
case InternalFormat::COMPRESSED_RG_RGTC2:
|
||||
return 16;
|
||||
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
enum class BaseInternalFormat : uint32_t {
|
||||
// GL 4.4 Table 8.11
|
||||
DEPTH_COMPONENT = 0x1902,
|
||||
DEPTH_STENCIL = 0x84F9,
|
||||
RED = 0x1903,
|
||||
RG = 0x8227,
|
||||
RGB = 0x1907,
|
||||
RGBA = 0x1908,
|
||||
STENCIL_INDEX = 0x1901,
|
||||
};
|
||||
|
||||
inline uint8_t evalComponentCount(BaseInternalFormat format) {
|
||||
switch (format) {
|
||||
case BaseInternalFormat::DEPTH_COMPONENT:
|
||||
case BaseInternalFormat::STENCIL_INDEX:
|
||||
case BaseInternalFormat::RED:
|
||||
return 1;
|
||||
|
||||
case BaseInternalFormat::DEPTH_STENCIL:
|
||||
case BaseInternalFormat::RG:
|
||||
return 2;
|
||||
|
||||
case BaseInternalFormat::RGB:
|
||||
return 3;
|
||||
|
||||
case BaseInternalFormat::RGBA:
|
||||
return 4;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
namespace cubemap {
|
||||
enum Constants {
|
||||
NUM_CUBEMAPFACES = 6,
|
||||
};
|
||||
|
||||
enum class Face {
|
||||
POSITIVE_X = 0x8515,
|
||||
NEGATIVE_X = 0x8516,
|
||||
POSITIVE_Y = 0x8517,
|
||||
NEGATIVE_Y = 0x8518,
|
||||
POSITIVE_Z = 0x8519,
|
||||
NEGATIVE_Z = 0x851A,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif // khronos_khr_hpp
|
|
@ -16,16 +16,6 @@
|
|||
|
||||
using namespace ktx;
|
||||
|
||||
uint32_t Header::evalPadding(size_t byteSize) {
|
||||
//auto padding = byteSize % PACKING_SIZE;
|
||||
// return (uint32_t) (padding ? PACKING_SIZE - padding : 0);
|
||||
return (uint32_t) (3 - (byteSize + 3) % PACKING_SIZE);// padding ? PACKING_SIZE - padding : 0);
|
||||
}
|
||||
|
||||
bool Header::checkAlignment(size_t byteSize) {
|
||||
return ((byteSize & 0x3) == 0);
|
||||
}
|
||||
|
||||
const Header::Identifier ktx::Header::IDENTIFIER {{
|
||||
0xAB, 0x4B, 0x54, 0x58, 0x20, 0x31, 0x31, 0xBB, 0x0D, 0x0A, 0x1A, 0x0A
|
||||
}};
|
||||
|
@ -38,68 +28,45 @@ uint32_t Header::evalMaxDimension() const {
|
|||
return std::max(getPixelWidth(), std::max(getPixelHeight(), getPixelDepth()));
|
||||
}
|
||||
|
||||
uint32_t Header::evalPixelOrBlockDimension(uint32_t pixelDimension) const {
|
||||
if (isCompressed()) {
|
||||
return khronos::gl::texture::evalCompressedBlockCount(getGLInternaFormat(), pixelDimension);
|
||||
}
|
||||
return pixelDimension;
|
||||
}
|
||||
|
||||
uint32_t Header::evalMipPixelOrBlockDimension(uint32_t mipLevel, uint32_t pixelDimension) const {
|
||||
uint32_t mipPixelDimension = evalMipDimension(mipLevel, pixelDimension);
|
||||
return evalPixelOrBlockDimension(mipPixelDimension);
|
||||
}
|
||||
|
||||
uint32_t Header::evalPixelOrBlockWidth(uint32_t level) const {
|
||||
auto pixelWidth = std::max(getPixelWidth() >> level, 1U);
|
||||
if (getGLType() == GLType::COMPRESSED_TYPE) {
|
||||
return (pixelWidth + 3) / 4;
|
||||
} else {
|
||||
return pixelWidth;
|
||||
}
|
||||
return evalMipPixelOrBlockDimension(level, getPixelWidth());
|
||||
}
|
||||
|
||||
uint32_t Header::evalPixelOrBlockHeight(uint32_t level) const {
|
||||
auto pixelWidth = std::max(getPixelHeight() >> level, 1U);
|
||||
if (getGLType() == GLType::COMPRESSED_TYPE) {
|
||||
auto format = getGLInternaFormat_Compressed();
|
||||
switch (format) {
|
||||
case GLInternalFormat_Compressed::COMPRESSED_SRGB_S3TC_DXT1_EXT: // BC1
|
||||
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: // BC1A
|
||||
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: // BC3
|
||||
case GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1: // BC4
|
||||
case GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2: // BC5
|
||||
case GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM: // BC7
|
||||
return (pixelWidth + 3) / 4;
|
||||
default:
|
||||
throw std::runtime_error("Unknown format");
|
||||
}
|
||||
} else {
|
||||
return pixelWidth;
|
||||
}
|
||||
return evalMipPixelOrBlockDimension(level, getPixelHeight());
|
||||
}
|
||||
|
||||
uint32_t Header::evalPixelOrBlockDepth(uint32_t level) const {
|
||||
return std::max(getPixelDepth() >> level, 1U);
|
||||
return evalMipDimension(level, getPixelDepth());
|
||||
}
|
||||
|
||||
size_t Header::evalPixelOrBlockSize() const {
|
||||
if (getGLType() == GLType::COMPRESSED_TYPE) {
|
||||
auto format = getGLInternaFormat_Compressed();
|
||||
if (format == GLInternalFormat_Compressed::COMPRESSED_SRGB_S3TC_DXT1_EXT) {
|
||||
return 8;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT) {
|
||||
return 8;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT) {
|
||||
return 16;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_RED_RGTC1) {
|
||||
return 8;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_RG_RGTC2) {
|
||||
return 16;
|
||||
} else if (format == GLInternalFormat_Compressed::COMPRESSED_SRGB_ALPHA_BPTC_UNORM) {
|
||||
return 16;
|
||||
}
|
||||
size_t result = 0;
|
||||
if (isCompressed()) {
|
||||
auto format = getGLInternaFormat();
|
||||
result = khronos::gl::texture::evalCompressedBlockSize(format);
|
||||
} else {
|
||||
// FIXME should really be using the internal format, not the base internal format
|
||||
auto baseFormat = getGLBaseInternalFormat();
|
||||
if (baseFormat == GLBaseInternalFormat::RED) {
|
||||
return 1;
|
||||
} else if (baseFormat == GLBaseInternalFormat::RG) {
|
||||
return 2;
|
||||
} else if (baseFormat == GLBaseInternalFormat::RGB) {
|
||||
return 3;
|
||||
} else if (baseFormat == GLBaseInternalFormat::RGBA) {
|
||||
return 4;
|
||||
}
|
||||
result = khronos::gl::texture::evalComponentCount(baseFormat);
|
||||
}
|
||||
|
||||
qWarning() << "Unknown ktx format: " << glFormat << " " << glBaseInternalFormat << " " << glInternalFormat;
|
||||
return 0;
|
||||
if (0 == result) {
|
||||
qWarning() << "Unknown ktx format: " << glFormat << " " << glBaseInternalFormat << " " << glInternalFormat;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
size_t Header::evalRowSize(uint32_t level) const {
|
||||
|
@ -108,16 +75,16 @@ size_t Header::evalRowSize(uint32_t level) const {
|
|||
if (pixSize == 0) {
|
||||
return 0;
|
||||
}
|
||||
auto netSize = pixWidth * pixSize;
|
||||
auto padding = evalPadding(netSize);
|
||||
return netSize + padding;
|
||||
return evalPaddedSize(pixWidth * pixSize);
|
||||
}
|
||||
|
||||
size_t Header::evalFaceSize(uint32_t level) const {
|
||||
auto pixHeight = evalPixelOrBlockHeight(level);
|
||||
auto pixDepth = evalPixelOrBlockDepth(level);
|
||||
auto rowSize = evalRowSize(level);
|
||||
return pixDepth * pixHeight * rowSize;
|
||||
}
|
||||
|
||||
size_t Header::evalImageSize(uint32_t level) const {
|
||||
auto faceSize = evalFaceSize(level);
|
||||
if (!checkAlignment(faceSize)) {
|
||||
|
@ -192,7 +159,7 @@ KeyValue::KeyValue(const std::string& key, const std::string& value) :
|
|||
}
|
||||
|
||||
uint32_t KeyValue::serializedByteSize() const {
|
||||
return (uint32_t) (sizeof(uint32_t) + _byteSize + Header::evalPadding(_byteSize));
|
||||
return (uint32_t)sizeof(uint32_t) + evalPaddedSize(_byteSize);
|
||||
}
|
||||
|
||||
uint32_t KeyValue::serializedKeyValuesByteSize(const KeyValues& keyValues) {
|
||||
|
@ -200,14 +167,8 @@ uint32_t KeyValue::serializedKeyValuesByteSize(const KeyValues& keyValues) {
|
|||
for (auto& keyval : keyValues) {
|
||||
keyValuesSize += keyval.serializedByteSize();
|
||||
}
|
||||
return (keyValuesSize + Header::evalPadding(keyValuesSize));
|
||||
}
|
||||
|
||||
|
||||
KTX::KTX() {
|
||||
}
|
||||
|
||||
KTX::~KTX() {
|
||||
Q_ASSERT(keyValuesSize % 4 == 0);
|
||||
return keyValuesSize;
|
||||
}
|
||||
|
||||
void KTX::resetStorage(const StoragePointer& storage) {
|
||||
|
@ -230,7 +191,7 @@ size_t KTX::getTexelsDataSize() const {
|
|||
if (!_storage) {
|
||||
return 0;
|
||||
}
|
||||
return (_storage->data() + _storage->size()) - getTexelsData();
|
||||
return _storage->size() - sizeof(Header) - getKeyValueDataSize();
|
||||
}
|
||||
|
||||
const Byte* KTX::getKeyValueData() const {
|
||||
|
|
|
@ -22,7 +22,14 @@
|
|||
|
||||
#include <shared/Storage.h>
|
||||
|
||||
/* KTX Spec:
|
||||
#include "../khronos/KHR.h"
|
||||
|
||||
/*
|
||||
|
||||
KTX Specification: https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/
|
||||
|
||||
|
||||
**** A KTX header is 64 bytes layed out as follows
|
||||
|
||||
Byte[12] identifier
|
||||
UInt32 endianness
|
||||
|
@ -38,6 +45,8 @@ UInt32 numberOfArrayElements
|
|||
UInt32 numberOfFaces
|
||||
UInt32 numberOfMipmapLevels
|
||||
UInt32 bytesOfKeyValueData
|
||||
|
||||
**** Each KTX key value pair block is 4 byte aligned
|
||||
|
||||
for each keyValuePair that fits in bytesOfKeyValueData
|
||||
UInt32 keyAndValueByteSize
|
||||
|
@ -45,6 +54,8 @@ for each keyValuePair that fits in bytesOfKeyValueData
|
|||
Byte valuePadding[3 - ((keyAndValueByteSize + 3) % 4)]
|
||||
end
|
||||
|
||||
**** Each mip and cube face is 4 byte aligned
|
||||
|
||||
for each mipmap_level in numberOfMipmapLevels*
|
||||
UInt32 imageSize;
|
||||
for each array_element in numberOfArrayElements*
|
||||
|
@ -67,229 +78,22 @@ end
|
|||
** Uncompressed texture data matches a GL_UNPACK_ALIGNMENT of 4.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
namespace ktx {
|
||||
const uint32_t PACKING_SIZE { sizeof(uint32_t) };
|
||||
const std::string HIFI_MIN_POPULATED_MIP_KEY{ "hifi.minMip" };
|
||||
// Alignment constants
|
||||
static const uint32_t ALIGNMENT { sizeof(uint32_t) };
|
||||
static const uint32_t ALIGNMENT_REMAINDER { ALIGNMENT - 1 };
|
||||
static const uint32_t NUM_CUBEMAPFACES = khronos::gl::texture::cubemap::NUM_CUBEMAPFACES;
|
||||
|
||||
// FIXME move out of this header, not specific to ktx
|
||||
const std::string HIFI_MIN_POPULATED_MIP_KEY { "hifi.minMip" };
|
||||
|
||||
|
||||
using Byte = uint8_t;
|
||||
|
||||
enum class GLType : uint32_t {
|
||||
COMPRESSED_TYPE = 0,
|
||||
|
||||
// GL 4.4 Table 8.2
|
||||
UNSIGNED_BYTE = 0x1401,
|
||||
BYTE = 0x1400,
|
||||
UNSIGNED_SHORT = 0x1403,
|
||||
SHORT = 0x1402,
|
||||
UNSIGNED_INT = 0x1405,
|
||||
INT = 0x1404,
|
||||
HALF_FLOAT = 0x140B,
|
||||
FLOAT = 0x1406,
|
||||
UNSIGNED_BYTE_3_3_2 = 0x8032,
|
||||
UNSIGNED_BYTE_2_3_3_REV = 0x8362,
|
||||
UNSIGNED_SHORT_5_6_5 = 0x8363,
|
||||
UNSIGNED_SHORT_5_6_5_REV = 0x8364,
|
||||
UNSIGNED_SHORT_4_4_4_4 = 0x8033,
|
||||
UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
|
||||
UNSIGNED_SHORT_5_5_5_1 = 0x8034,
|
||||
UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
|
||||
UNSIGNED_INT_8_8_8_8 = 0x8035,
|
||||
UNSIGNED_INT_8_8_8_8_REV = 0x8367,
|
||||
UNSIGNED_INT_10_10_10_2 = 0x8036,
|
||||
UNSIGNED_INT_2_10_10_10_REV = 0x8368,
|
||||
UNSIGNED_INT_24_8 = 0x84FA,
|
||||
UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B,
|
||||
UNSIGNED_INT_5_9_9_9_REV = 0x8C3E,
|
||||
FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD,
|
||||
};
|
||||
|
||||
enum class GLFormat : uint32_t {
|
||||
COMPRESSED_FORMAT = 0,
|
||||
|
||||
// GL 4.4 Table 8.3
|
||||
STENCIL_INDEX = 0x1901,
|
||||
DEPTH_COMPONENT = 0x1902,
|
||||
DEPTH_STENCIL = 0x84F9,
|
||||
|
||||
RED = 0x1903,
|
||||
GREEN = 0x1904,
|
||||
BLUE = 0x1905,
|
||||
RG = 0x8227,
|
||||
RGB = 0x1907,
|
||||
RGBA = 0x1908,
|
||||
BGR = 0x80E0,
|
||||
BGRA = 0x80E1,
|
||||
|
||||
RG_INTEGER = 0x8228,
|
||||
RED_INTEGER = 0x8D94,
|
||||
GREEN_INTEGER = 0x8D95,
|
||||
BLUE_INTEGER = 0x8D96,
|
||||
RGB_INTEGER = 0x8D98,
|
||||
RGBA_INTEGER = 0x8D99,
|
||||
BGR_INTEGER = 0x8D9A,
|
||||
BGRA_INTEGER = 0x8D9B,
|
||||
};
|
||||
|
||||
enum class GLInternalFormat_Uncompressed : uint32_t {
|
||||
// GL 4.4 Table 8.12
|
||||
R8 = 0x8229,
|
||||
R8_SNORM = 0x8F94,
|
||||
|
||||
R16 = 0x822A,
|
||||
R16_SNORM = 0x8F98,
|
||||
|
||||
RG8 = 0x822B,
|
||||
RG8_SNORM = 0x8F95,
|
||||
|
||||
RG16 = 0x822C,
|
||||
RG16_SNORM = 0x8F99,
|
||||
|
||||
R3_G3_B2 = 0x2A10,
|
||||
RGB4 = 0x804F,
|
||||
RGB5 = 0x8050,
|
||||
RGB565 = 0x8D62,
|
||||
|
||||
RGB8 = 0x8051,
|
||||
RGB8_SNORM = 0x8F96,
|
||||
RGB10 = 0x8052,
|
||||
RGB12 = 0x8053,
|
||||
|
||||
RGB16 = 0x8054,
|
||||
RGB16_SNORM = 0x8F9A,
|
||||
|
||||
RGBA2 = 0x8055,
|
||||
RGBA4 = 0x8056,
|
||||
RGB5_A1 = 0x8057,
|
||||
RGBA8 = 0x8058,
|
||||
RGBA8_SNORM = 0x8F97,
|
||||
|
||||
RGB10_A2 = 0x8059,
|
||||
RGB10_A2UI = 0x906F,
|
||||
|
||||
RGBA12 = 0x805A,
|
||||
RGBA16 = 0x805B,
|
||||
RGBA16_SNORM = 0x8F9B,
|
||||
|
||||
SRGB8 = 0x8C41,
|
||||
SRGB8_ALPHA8 = 0x8C43,
|
||||
|
||||
R16F = 0x822D,
|
||||
RG16F = 0x822F,
|
||||
RGB16F = 0x881B,
|
||||
RGBA16F = 0x881A,
|
||||
|
||||
R32F = 0x822E,
|
||||
RG32F = 0x8230,
|
||||
RGB32F = 0x8815,
|
||||
RGBA32F = 0x8814,
|
||||
|
||||
R11F_G11F_B10F = 0x8C3A,
|
||||
RGB9_E5 = 0x8C3D,
|
||||
|
||||
|
||||
R8I = 0x8231,
|
||||
R8UI = 0x8232,
|
||||
R16I = 0x8233,
|
||||
R16UI = 0x8234,
|
||||
R32I = 0x8235,
|
||||
R32UI = 0x8236,
|
||||
RG8I = 0x8237,
|
||||
RG8UI = 0x8238,
|
||||
RG16I = 0x8239,
|
||||
RG16UI = 0x823A,
|
||||
RG32I = 0x823B,
|
||||
RG32UI = 0x823C,
|
||||
|
||||
RGB8I = 0x8D8F,
|
||||
RGB8UI = 0x8D7D,
|
||||
RGB16I = 0x8D89,
|
||||
RGB16UI = 0x8D77,
|
||||
|
||||
RGB32I = 0x8D83,
|
||||
RGB32UI = 0x8D71,
|
||||
RGBA8I = 0x8D8E,
|
||||
RGBA8UI = 0x8D7C,
|
||||
RGBA16I = 0x8D88,
|
||||
RGBA16UI = 0x8D76,
|
||||
RGBA32I = 0x8D82,
|
||||
|
||||
RGBA32UI = 0x8D70,
|
||||
|
||||
// GL 4.4 Table 8.13
|
||||
DEPTH_COMPONENT16 = 0x81A5,
|
||||
DEPTH_COMPONENT24 = 0x81A6,
|
||||
DEPTH_COMPONENT32 = 0x81A7,
|
||||
|
||||
DEPTH_COMPONENT32F = 0x8CAC,
|
||||
DEPTH24_STENCIL8 = 0x88F0,
|
||||
DEPTH32F_STENCIL8 = 0x8CAD,
|
||||
|
||||
STENCIL_INDEX1 = 0x8D46,
|
||||
STENCIL_INDEX4 = 0x8D47,
|
||||
STENCIL_INDEX8 = 0x8D48,
|
||||
STENCIL_INDEX16 = 0x8D49,
|
||||
};
|
||||
|
||||
enum class GLInternalFormat_Compressed : uint32_t {
|
||||
// GL 4.4 Table 8.14
|
||||
COMPRESSED_RED = 0x8225,
|
||||
COMPRESSED_RG = 0x8226,
|
||||
COMPRESSED_RGB = 0x84ED,
|
||||
COMPRESSED_RGBA = 0x84EE,
|
||||
|
||||
COMPRESSED_SRGB = 0x8C48,
|
||||
COMPRESSED_SRGB_ALPHA = 0x8C49,
|
||||
|
||||
COMPRESSED_SRGB_S3TC_DXT1_EXT = 0x8C4C,
|
||||
COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT = 0x8C4D,
|
||||
COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT = 0x8C4E,
|
||||
COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT = 0x8C4F,
|
||||
|
||||
COMPRESSED_RED_RGTC1 = 0x8DBB,
|
||||
COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC,
|
||||
COMPRESSED_RG_RGTC2 = 0x8DBD,
|
||||
COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE,
|
||||
|
||||
COMPRESSED_RGBA_BPTC_UNORM = 0x8E8C,
|
||||
COMPRESSED_SRGB_ALPHA_BPTC_UNORM = 0x8E8D,
|
||||
COMPRESSED_RGB_BPTC_SIGNED_FLOAT = 0x8E8E,
|
||||
COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT = 0x8E8F,
|
||||
|
||||
COMPRESSED_RGB8_ETC2 = 0x9274,
|
||||
COMPRESSED_SRGB8_ETC2 = 0x9275,
|
||||
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9276,
|
||||
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 0x9277,
|
||||
COMPRESSED_RGBA8_ETC2_EAC = 0x9278,
|
||||
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 0x9279,
|
||||
|
||||
COMPRESSED_R11_EAC = 0x9270,
|
||||
COMPRESSED_SIGNED_R11_EAC = 0x9271,
|
||||
COMPRESSED_RG11_EAC = 0x9272,
|
||||
COMPRESSED_SIGNED_RG11_EAC = 0x9273,
|
||||
};
|
||||
|
||||
enum class GLBaseInternalFormat : uint32_t {
|
||||
// GL 4.4 Table 8.11
|
||||
DEPTH_COMPONENT = 0x1902,
|
||||
DEPTH_STENCIL = 0x84F9,
|
||||
RED = 0x1903,
|
||||
RG = 0x8227,
|
||||
RGB = 0x1907,
|
||||
RGBA = 0x1908,
|
||||
STENCIL_INDEX = 0x1901,
|
||||
};
|
||||
|
||||
enum CubeMapFace {
|
||||
POS_X = 0,
|
||||
NEG_X = 1,
|
||||
POS_Y = 2,
|
||||
NEG_Y = 3,
|
||||
POS_Z = 4,
|
||||
NEG_Z = 5,
|
||||
NUM_CUBEMAPFACES = 6,
|
||||
};
|
||||
using GLType = khronos::gl::Type;
|
||||
using GLFormat = khronos::gl::texture::Format;
|
||||
using GLInternalFormat = khronos::gl::texture::InternalFormat;
|
||||
using GLBaseInternalFormat = khronos::gl::texture::BaseInternalFormat;
|
||||
|
||||
using Storage = storage::Storage;
|
||||
using StoragePointer = std::shared_ptr<Storage>;
|
||||
|
@ -299,31 +103,54 @@ namespace ktx {
|
|||
|
||||
bool checkIdentifier(const Byte* identifier);
|
||||
|
||||
// Returns the number of bytes required be added to the passed value to make it 4 byte aligned
|
||||
template <typename T>
|
||||
inline uint8_t evalPadding(T value) {
|
||||
return ALIGNMENT_REMAINDER - ((value + ALIGNMENT_REMAINDER) % ALIGNMENT);
|
||||
}
|
||||
|
||||
// Returns the passed value rounded up to the next 4 byte aligned value, if it's not already 4 byte aligned
|
||||
template <typename T>
|
||||
inline T evalPaddedSize(T value) {
|
||||
return (value + ALIGNMENT_REMAINDER) & ~(T)ALIGNMENT_REMAINDER;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline T evalAlignedCount(T value) {
|
||||
return (value + ALIGNMENT_REMAINDER) / ALIGNMENT;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
inline bool checkAlignment(T value) {
|
||||
return ((value & ALIGNMENT_REMAINDER) == 0);
|
||||
}
|
||||
|
||||
|
||||
// Header
|
||||
struct Header {
|
||||
static const size_t IDENTIFIER_LENGTH = 12;
|
||||
static const uint32_t COMPRESSED_FORMAT { 0 };
|
||||
static const uint32_t COMPRESSED_TYPE { 0 };
|
||||
static const uint32_t COMPRESSED_TYPE_SIZE { 1 };
|
||||
static const size_t IDENTIFIER_LENGTH { 12 };
|
||||
using Identifier = std::array<uint8_t, IDENTIFIER_LENGTH>;
|
||||
static const Identifier IDENTIFIER;
|
||||
|
||||
static const uint32_t ENDIAN_TEST = 0x04030201;
|
||||
static const uint32_t REVERSE_ENDIAN_TEST = 0x01020304;
|
||||
|
||||
static uint32_t evalPadding(size_t byteSize);
|
||||
static bool checkAlignment(size_t byteSize);
|
||||
|
||||
Header();
|
||||
|
||||
Byte identifier[IDENTIFIER_LENGTH];
|
||||
uint32_t endianness { ENDIAN_TEST };
|
||||
|
||||
uint32_t glType;
|
||||
uint32_t glType { static_cast<uint32_t>(GLType::UNSIGNED_BYTE) };
|
||||
uint32_t glTypeSize { 0 };
|
||||
uint32_t glFormat;
|
||||
uint32_t glInternalFormat;
|
||||
uint32_t glBaseInternalFormat;
|
||||
uint32_t glFormat { static_cast<uint32_t>(GLFormat::RGBA) };
|
||||
uint32_t glInternalFormat { static_cast<uint32_t>(GLInternalFormat::RGBA8) };
|
||||
uint32_t glBaseInternalFormat { static_cast<uint32_t>(GLBaseInternalFormat::RGBA) };
|
||||
|
||||
uint32_t pixelWidth { 1 };
|
||||
uint32_t pixelHeight { 0 };
|
||||
uint32_t pixelHeight { 1 };
|
||||
uint32_t pixelDepth { 0 };
|
||||
uint32_t numberOfArrayElements { 0 };
|
||||
uint32_t numberOfFaces { 1 };
|
||||
|
@ -336,6 +163,7 @@ namespace ktx {
|
|||
uint32_t getPixelDepth() const { return (pixelDepth ? pixelDepth : 1); }
|
||||
uint32_t getNumberOfSlices() const { return (numberOfArrayElements ? numberOfArrayElements : 1); }
|
||||
uint32_t getNumberOfLevels() const { return (numberOfMipmapLevels ? numberOfMipmapLevels : 1); }
|
||||
bool isCompressed() const { return glFormat == COMPRESSED_FORMAT; }
|
||||
|
||||
uint32_t evalMaxDimension() const;
|
||||
uint32_t evalPixelOrBlockWidth(uint32_t level) const;
|
||||
|
@ -347,17 +175,21 @@ namespace ktx {
|
|||
size_t evalFaceSize(uint32_t level) const;
|
||||
size_t evalImageSize(uint32_t level) const;
|
||||
|
||||
void setUncompressed(GLType type, uint32_t typeSize, GLFormat format, GLInternalFormat_Uncompressed internalFormat, GLBaseInternalFormat baseInternalFormat) {
|
||||
// FIXME base internal format should automatically be determined by internal format
|
||||
// FIXME type size should automatically be determined by type
|
||||
void setUncompressed(GLType type, uint32_t typeSize, GLFormat format, GLInternalFormat internalFormat, GLBaseInternalFormat baseInternalFormat) {
|
||||
glType = (uint32_t) type;
|
||||
glTypeSize = typeSize;
|
||||
glFormat = (uint32_t) format;
|
||||
glInternalFormat = (uint32_t) internalFormat;
|
||||
glBaseInternalFormat = (uint32_t) baseInternalFormat;
|
||||
}
|
||||
void setCompressed(GLInternalFormat_Compressed internalFormat, GLBaseInternalFormat baseInternalFormat) {
|
||||
glType = (uint32_t) GLType::COMPRESSED_TYPE;
|
||||
glTypeSize = 1;
|
||||
glFormat = (uint32_t) GLFormat::COMPRESSED_FORMAT;
|
||||
|
||||
// FIXME base internal format should automatically be determined by internal format
|
||||
void setCompressed(GLInternalFormat internalFormat, GLBaseInternalFormat baseInternalFormat) {
|
||||
glType = COMPRESSED_TYPE;
|
||||
glFormat = COMPRESSED_FORMAT;
|
||||
glTypeSize = COMPRESSED_TYPE_SIZE;
|
||||
glInternalFormat = (uint32_t) internalFormat;
|
||||
glBaseInternalFormat = (uint32_t) baseInternalFormat;
|
||||
}
|
||||
|
@ -365,18 +197,9 @@ namespace ktx {
|
|||
GLType getGLType() const { return (GLType)glType; }
|
||||
uint32_t getTypeSize() const { return glTypeSize; }
|
||||
GLFormat getGLFormat() const { return (GLFormat)glFormat; }
|
||||
GLInternalFormat_Uncompressed getGLInternaFormat_Uncompressed() const { return (GLInternalFormat_Uncompressed)glInternalFormat; }
|
||||
GLInternalFormat_Compressed getGLInternaFormat_Compressed() const { return (GLInternalFormat_Compressed)glInternalFormat; }
|
||||
GLInternalFormat getGLInternaFormat() const { return (GLInternalFormat)glInternalFormat; }
|
||||
GLBaseInternalFormat getGLBaseInternalFormat() const { return (GLBaseInternalFormat)glBaseInternalFormat; }
|
||||
|
||||
|
||||
void setDimensions(uint32_t width, uint32_t height = 0, uint32_t depth = 0, uint32_t numSlices = 0, uint32_t numFaces = 1) {
|
||||
pixelWidth = (width > 0 ? width : 1);
|
||||
pixelHeight = height;
|
||||
pixelDepth = depth;
|
||||
numberOfArrayElements = numSlices;
|
||||
numberOfFaces = ((numFaces == 1) || (numFaces == NUM_CUBEMAPFACES) ? numFaces : 1);
|
||||
}
|
||||
void set1D(uint32_t width) { setDimensions(width); }
|
||||
void set1DArray(uint32_t width, uint32_t numSlices) { setDimensions(width, 0, 0, (numSlices > 0 ? numSlices : 1)); }
|
||||
void set2D(uint32_t width, uint32_t height) { setDimensions(width, height); }
|
||||
|
@ -386,12 +209,33 @@ namespace ktx {
|
|||
void setCube(uint32_t width, uint32_t height) { setDimensions(width, height, 0, 0, NUM_CUBEMAPFACES); }
|
||||
void setCubeArray(uint32_t width, uint32_t height, uint32_t numSlices) { setDimensions(width, height, 0, (numSlices > 0 ? numSlices : 1), NUM_CUBEMAPFACES); }
|
||||
|
||||
bool isValid() const;
|
||||
|
||||
// Generate a set of image descriptors based on the assumption that the full mip pyramid is populated
|
||||
ImageDescriptors generateImageDescriptors() const;
|
||||
|
||||
private:
|
||||
uint32_t evalPixelOrBlockDimension(uint32_t pixelDimension) const;
|
||||
uint32_t evalMipPixelOrBlockDimension(uint32_t level, uint32_t pixelDimension) const;
|
||||
|
||||
static inline uint32_t evalMipDimension(uint32_t mipLevel, uint32_t pixelDimension) {
|
||||
return std::max(pixelDimension >> mipLevel, 1U);
|
||||
}
|
||||
|
||||
void setDimensions(uint32_t width, uint32_t height = 0, uint32_t depth = 0, uint32_t numSlices = 0, uint32_t numFaces = 1) {
|
||||
pixelWidth = (width > 0 ? width : 1);
|
||||
pixelHeight = height;
|
||||
pixelDepth = depth;
|
||||
numberOfArrayElements = numSlices;
|
||||
numberOfFaces = numFaces;
|
||||
}
|
||||
};
|
||||
static const size_t KTX_HEADER_SIZE = 64;
|
||||
|
||||
// Size as specified by the KTX specification
|
||||
static const size_t KTX_HEADER_SIZE { 64 };
|
||||
static_assert(sizeof(Header) == KTX_HEADER_SIZE, "KTX Header size is static and should not change from the spec");
|
||||
static const size_t KV_SIZE_WIDTH = 4; // Number of bytes for keyAndValueByteSize
|
||||
static const size_t IMAGE_SIZE_WIDTH = 4; // Number of bytes for imageSize
|
||||
static const size_t KV_SIZE_WIDTH { ALIGNMENT }; // Number of bytes for keyAndValueByteSize
|
||||
static const size_t IMAGE_SIZE_WIDTH { ALIGNMENT }; // Number of bytes for imageSize
|
||||
|
||||
// Key Values
|
||||
struct KeyValue {
|
||||
|
@ -426,6 +270,7 @@ namespace ktx {
|
|||
const uint32_t _imageSize;
|
||||
const uint32_t _faceSize;
|
||||
const uint32_t _padding;
|
||||
|
||||
ImageHeader(bool cube, size_t imageOffset, uint32_t imageSize, uint32_t padding) :
|
||||
_numFaces(cube ? NUM_CUBEMAPFACES : 1),
|
||||
_imageOffset(imageOffset),
|
||||
|
@ -481,11 +326,11 @@ namespace ktx {
|
|||
class KTX {
|
||||
void resetStorage(const StoragePointer& src);
|
||||
|
||||
KTX();
|
||||
KTX() {}
|
||||
KTX(const StoragePointer& storage, const Header& header, const KeyValues& keyValues, const Images& images);
|
||||
public:
|
||||
~KTX();
|
||||
|
||||
static bool validate(const StoragePointer& src);
|
||||
|
||||
// Define a KTX object manually to write it somewhere (in a file on disk?)
|
||||
// This path allocate the Storage where to store header, keyvalues and copy mips
|
||||
// Then COPY all the data
|
||||
|
@ -530,6 +375,7 @@ namespace ktx {
|
|||
KTXDescriptor toDescriptor() const;
|
||||
size_t getKeyValueDataSize() const;
|
||||
size_t getTexelsDataSize() const;
|
||||
bool isValid() const;
|
||||
|
||||
Header _header;
|
||||
StoragePointer _storage;
|
||||
|
|
|
@ -151,7 +151,7 @@ namespace ktx {
|
|||
auto expectedImageSize = header.evalImageSize((uint32_t) images.size());
|
||||
if (imageSize != expectedImageSize) {
|
||||
break;
|
||||
} else if (!Header::checkAlignment(imageSize)) {
|
||||
} else if (!checkAlignment(imageSize)) {
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -163,7 +163,7 @@ namespace ktx {
|
|||
|
||||
// If enough data ahead then capture the pointer
|
||||
if ((currentPtr - srcBytes) + imageSize <= (srcSize)) {
|
||||
auto padding = Header::evalPadding(imageSize);
|
||||
auto padding = evalPadding(imageSize);
|
||||
|
||||
if (numFaces == NUM_CUBEMAPFACES) {
|
||||
Image::FaceBytes faces(NUM_CUBEMAPFACES);
|
||||
|
|
428
libraries/ktx/src/ktx/Validation.cpp
Normal file
428
libraries/ktx/src/ktx/Validation.cpp
Normal file
|
@ -0,0 +1,428 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2017/05/13
|
||||
// Copyright 2017 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#include "KTX.h"
|
||||
|
||||
#include <unordered_set>
|
||||
#include <QDebug>
|
||||
|
||||
using namespace ktx;
|
||||
|
||||
static const std::unordered_set<uint32_t> VALID_GL_TYPES {
|
||||
(uint32_t)GLType::UNSIGNED_BYTE,
|
||||
(uint32_t)GLType::BYTE,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT,
|
||||
(uint32_t)GLType::SHORT,
|
||||
(uint32_t)GLType::UNSIGNED_INT,
|
||||
(uint32_t)GLType::INT,
|
||||
(uint32_t)GLType::HALF_FLOAT,
|
||||
(uint32_t)GLType::FLOAT,
|
||||
(uint32_t)GLType::UNSIGNED_BYTE_3_3_2,
|
||||
(uint32_t)GLType::UNSIGNED_BYTE_2_3_3_REV,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT_5_6_5,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT_5_6_5_REV,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT_4_4_4_4,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT_4_4_4_4_REV,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT_5_5_5_1,
|
||||
(uint32_t)GLType::UNSIGNED_SHORT_1_5_5_5_REV,
|
||||
(uint32_t)GLType::UNSIGNED_INT_8_8_8_8,
|
||||
(uint32_t)GLType::UNSIGNED_INT_8_8_8_8_REV,
|
||||
(uint32_t)GLType::UNSIGNED_INT_10_10_10_2,
|
||||
(uint32_t)GLType::UNSIGNED_INT_2_10_10_10_REV,
|
||||
(uint32_t)GLType::UNSIGNED_INT_24_8,
|
||||
(uint32_t)GLType::UNSIGNED_INT_10F_11F_11F_REV,
|
||||
(uint32_t)GLType::UNSIGNED_INT_5_9_9_9_REV,
|
||||
(uint32_t)GLType::FLOAT_32_UNSIGNED_INT_24_8_REV,
|
||||
};
|
||||
|
||||
static const std::unordered_set<uint32_t> VALID_GL_FORMATS {
|
||||
(uint32_t)GLFormat::STENCIL_INDEX,
|
||||
(uint32_t)GLFormat::DEPTH_COMPONENT,
|
||||
(uint32_t)GLFormat::DEPTH_STENCIL,
|
||||
(uint32_t)GLFormat::RED,
|
||||
(uint32_t)GLFormat::GREEN,
|
||||
(uint32_t)GLFormat::BLUE,
|
||||
(uint32_t)GLFormat::RG,
|
||||
(uint32_t)GLFormat::RGB,
|
||||
(uint32_t)GLFormat::RGBA,
|
||||
(uint32_t)GLFormat::BGR,
|
||||
(uint32_t)GLFormat::BGRA,
|
||||
(uint32_t)GLFormat::RG_INTEGER,
|
||||
(uint32_t)GLFormat::RED_INTEGER,
|
||||
(uint32_t)GLFormat::GREEN_INTEGER,
|
||||
(uint32_t)GLFormat::BLUE_INTEGER,
|
||||
(uint32_t)GLFormat::RGB_INTEGER,
|
||||
(uint32_t)GLFormat::RGBA_INTEGER,
|
||||
(uint32_t)GLFormat::BGR_INTEGER,
|
||||
(uint32_t)GLFormat::BGRA_INTEGER,
|
||||
};
|
||||
|
||||
static const std::unordered_set<uint32_t> VALID_GL_INTERNAL_FORMATS {
|
||||
(uint32_t)GLInternalFormat::R8,
|
||||
(uint32_t)GLInternalFormat::R8_SNORM,
|
||||
(uint32_t)GLInternalFormat::R16,
|
||||
(uint32_t)GLInternalFormat::R16_SNORM,
|
||||
(uint32_t)GLInternalFormat::RG8,
|
||||
(uint32_t)GLInternalFormat::RG8_SNORM,
|
||||
(uint32_t)GLInternalFormat::RG16,
|
||||
(uint32_t)GLInternalFormat::RG16_SNORM,
|
||||
(uint32_t)GLInternalFormat::R3_G3_B2,
|
||||
(uint32_t)GLInternalFormat::RGB4,
|
||||
(uint32_t)GLInternalFormat::RGB5,
|
||||
(uint32_t)GLInternalFormat::RGB565,
|
||||
(uint32_t)GLInternalFormat::RGB8,
|
||||
(uint32_t)GLInternalFormat::RGB8_SNORM,
|
||||
(uint32_t)GLInternalFormat::RGB10,
|
||||
(uint32_t)GLInternalFormat::RGB12,
|
||||
(uint32_t)GLInternalFormat::RGB16,
|
||||
(uint32_t)GLInternalFormat::RGB16_SNORM,
|
||||
(uint32_t)GLInternalFormat::RGBA2,
|
||||
(uint32_t)GLInternalFormat::RGBA4,
|
||||
(uint32_t)GLInternalFormat::RGB5_A1,
|
||||
(uint32_t)GLInternalFormat::RGBA8,
|
||||
(uint32_t)GLInternalFormat::RGBA8_SNORM,
|
||||
(uint32_t)GLInternalFormat::RGB10_A2,
|
||||
(uint32_t)GLInternalFormat::RGB10_A2UI,
|
||||
(uint32_t)GLInternalFormat::RGBA12,
|
||||
(uint32_t)GLInternalFormat::RGBA16,
|
||||
(uint32_t)GLInternalFormat::RGBA16_SNORM,
|
||||
(uint32_t)GLInternalFormat::SRGB8,
|
||||
(uint32_t)GLInternalFormat::SRGB8_ALPHA8,
|
||||
(uint32_t)GLInternalFormat::R16F,
|
||||
(uint32_t)GLInternalFormat::RG16F,
|
||||
(uint32_t)GLInternalFormat::RGB16F,
|
||||
(uint32_t)GLInternalFormat::RGBA16F,
|
||||
(uint32_t)GLInternalFormat::R32F,
|
||||
(uint32_t)GLInternalFormat::RG32F,
|
||||
(uint32_t)GLInternalFormat::RGBA32F,
|
||||
(uint32_t)GLInternalFormat::R11F_G11F_B10F,
|
||||
(uint32_t)GLInternalFormat::RGB9_E5,
|
||||
(uint32_t)GLInternalFormat::R8I,
|
||||
(uint32_t)GLInternalFormat::R8UI,
|
||||
(uint32_t)GLInternalFormat::R16I,
|
||||
(uint32_t)GLInternalFormat::R16UI,
|
||||
(uint32_t)GLInternalFormat::R32I,
|
||||
(uint32_t)GLInternalFormat::R32UI,
|
||||
(uint32_t)GLInternalFormat::RG8I,
|
||||
(uint32_t)GLInternalFormat::RG8UI,
|
||||
(uint32_t)GLInternalFormat::RG16I,
|
||||
(uint32_t)GLInternalFormat::RG16UI,
|
||||
(uint32_t)GLInternalFormat::RG32I,
|
||||
(uint32_t)GLInternalFormat::RG32UI,
|
||||
(uint32_t)GLInternalFormat::RGB8I,
|
||||
(uint32_t)GLInternalFormat::RGB8UI,
|
||||
(uint32_t)GLInternalFormat::RGB16I,
|
||||
(uint32_t)GLInternalFormat::RGB16UI,
|
||||
(uint32_t)GLInternalFormat::RGB32I,
|
||||
(uint32_t)GLInternalFormat::RGB32UI,
|
||||
(uint32_t)GLInternalFormat::RGBA8I,
|
||||
(uint32_t)GLInternalFormat::RGBA8UI,
|
||||
(uint32_t)GLInternalFormat::RGBA16I,
|
||||
(uint32_t)GLInternalFormat::RGBA16UI,
|
||||
(uint32_t)GLInternalFormat::RGBA32I,
|
||||
(uint32_t)GLInternalFormat::RGBA32UI,
|
||||
(uint32_t)GLInternalFormat::DEPTH_COMPONENT16,
|
||||
(uint32_t)GLInternalFormat::DEPTH_COMPONENT24,
|
||||
(uint32_t)GLInternalFormat::DEPTH_COMPONENT32,
|
||||
(uint32_t)GLInternalFormat::DEPTH_COMPONENT32F,
|
||||
(uint32_t)GLInternalFormat::DEPTH24_STENCIL8,
|
||||
(uint32_t)GLInternalFormat::DEPTH32F_STENCIL8,
|
||||
(uint32_t)GLInternalFormat::STENCIL_INDEX1,
|
||||
(uint32_t)GLInternalFormat::STENCIL_INDEX4,
|
||||
(uint32_t)GLInternalFormat::STENCIL_INDEX8,
|
||||
(uint32_t)GLInternalFormat::STENCIL_INDEX16,
|
||||
};
|
||||
|
||||
static const std::unordered_set<uint32_t> VALID_GL_INTERNAL_COMPRESSED_FORMATS {
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RED,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RG,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGB,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGBA,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB_ALPHA,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_ETC1_RGB8_OES,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB_S3TC_DXT1_EXT,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RED_RGTC1,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SIGNED_RED_RGTC1,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RG_RGTC2,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SIGNED_RG_RGTC2,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGBA_BPTC_UNORM,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB_ALPHA_BPTC_UNORM,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGB_BPTC_SIGNED_FLOAT,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGB8_ETC2,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB8_ETC2,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RGBA8_ETC2_EAC,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_R11_EAC,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SIGNED_R11_EAC,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_RG11_EAC,
|
||||
(uint32_t)GLInternalFormat::COMPRESSED_SIGNED_RG11_EAC,
|
||||
};
|
||||
|
||||
static const std::unordered_set<uint32_t> VALID_GL_BASE_INTERNAL_FORMATS {
|
||||
(uint32_t)GLBaseInternalFormat::DEPTH_COMPONENT,
|
||||
(uint32_t)GLBaseInternalFormat::DEPTH_STENCIL,
|
||||
(uint32_t)GLBaseInternalFormat::RED,
|
||||
(uint32_t)GLBaseInternalFormat::RG,
|
||||
(uint32_t)GLBaseInternalFormat::RGB,
|
||||
(uint32_t)GLBaseInternalFormat::RGBA,
|
||||
(uint32_t)GLBaseInternalFormat::STENCIL_INDEX,
|
||||
};
|
||||
|
||||
bool Header::isValid() const {
|
||||
if (0 != memcmp(identifier, IDENTIFIER.data(), IDENTIFIER_LENGTH)) {
|
||||
qDebug() << "Invalid header identifier";
|
||||
return false;
|
||||
}
|
||||
|
||||
if (endianness != ENDIAN_TEST && endianness != REVERSE_ENDIAN_TEST) {
|
||||
qDebug("Invalid endian marker 0x%x", endianness);
|
||||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// GL enum validity
|
||||
//
|
||||
if (VALID_GL_BASE_INTERNAL_FORMATS.count(glBaseInternalFormat) != 1) {
|
||||
qDebug("Invalid base internal format 0x%x", glBaseInternalFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (isCompressed()) {
|
||||
if (glType != COMPRESSED_TYPE) {
|
||||
qDebug("Invalid type for compressed texture 0x%x", glType);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (glTypeSize != COMPRESSED_TYPE_SIZE) {
|
||||
qDebug("Invalid type size for compressed texture %d", glTypeSize);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (VALID_GL_INTERNAL_COMPRESSED_FORMATS.count(glInternalFormat) != 1) {
|
||||
qDebug("Invalid compressed internal format 0x%x", glInternalFormat);
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (VALID_GL_TYPES.count(glType) != 1) {
|
||||
qDebug("Invalid type 0x%x", glType);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (VALID_GL_FORMATS.count(glFormat) != 1) {
|
||||
qDebug("Invalid format 0x%x", glFormat);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (VALID_GL_INTERNAL_FORMATS.count(glInternalFormat) != 1) {
|
||||
qDebug("Invalid internal format 0x%x", glInternalFormat);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Dimensions validity
|
||||
//
|
||||
|
||||
// Textures must at least have a width
|
||||
// If they have a depth, they must have a height
|
||||
if ((pixelWidth == 0) || (pixelDepth != 0 && pixelHeight == 0)) {
|
||||
qDebug() << "Invalid dimensions " << pixelWidth << "x" << pixelHeight << "x" << pixelDepth;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
if (numberOfFaces != 1 && numberOfFaces != NUM_CUBEMAPFACES) {
|
||||
qDebug() << "Invalid number of faces " << numberOfFaces;
|
||||
return false;
|
||||
}
|
||||
|
||||
// FIXME validate numberOfMipmapLevels based on the dimensions?
|
||||
|
||||
if ((bytesOfKeyValueData % 4) != 0) {
|
||||
qDebug() << "Invalid keyvalue data size " << bytesOfKeyValueData;
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
struct AlignedStreamBuffer {
|
||||
AlignedStreamBuffer(size_t size, const uint8_t* data)
|
||||
: _size(size), _data(data) { }
|
||||
|
||||
AlignedStreamBuffer(const StoragePointer& storage)
|
||||
: AlignedStreamBuffer(storage->size(), storage->data()) { }
|
||||
|
||||
|
||||
template<typename T>
|
||||
bool read(T& t) {
|
||||
// Ensure we don't read more than we have
|
||||
if (sizeof(T) > _size) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Grab the data
|
||||
memcpy(&t, _data, sizeof(T));
|
||||
|
||||
// Advance the pointer
|
||||
return skip(sizeof(T));
|
||||
}
|
||||
|
||||
bool skip(size_t skipSize) {
|
||||
skipSize = ktx::evalPaddedSize(skipSize);
|
||||
if (skipSize > _size) {
|
||||
return false;
|
||||
}
|
||||
_data += skipSize;
|
||||
_size -= skipSize;
|
||||
return true;
|
||||
}
|
||||
|
||||
AlignedStreamBuffer front(size_t size) const {
|
||||
return AlignedStreamBuffer { std::min(size, _size), _data };
|
||||
}
|
||||
|
||||
bool empty() const {
|
||||
return _size == 0;
|
||||
}
|
||||
|
||||
private:
|
||||
size_t _size;
|
||||
const uint8_t* _data;
|
||||
};
|
||||
|
||||
bool validateKeyValueData(AlignedStreamBuffer kvbuffer) {
|
||||
while (!kvbuffer.empty()) {
|
||||
uint32_t keyValueSize;
|
||||
// Try to fetch the size of the next key value block
|
||||
if (!kvbuffer.read(keyValueSize)) {
|
||||
qDebug() << "Unable to read past key value size";
|
||||
return false;
|
||||
}
|
||||
if (!kvbuffer.skip(keyValueSize)) {
|
||||
qDebug() << "Unable to skip past key value data";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool KTX::validate(const StoragePointer& src) {
|
||||
if (!checkAlignment(src->size())) {
|
||||
// All KTX data is 4-byte aligned
|
||||
qDebug() << "Invalid size, not 4 byte aligned";
|
||||
return false;
|
||||
}
|
||||
|
||||
Header header;
|
||||
AlignedStreamBuffer buffer { src };
|
||||
if (!buffer.read(header)) {
|
||||
qDebug() << "Unable to read header";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Basic header validation, are the enums and size valid?
|
||||
if (!header.isValid()) {
|
||||
qDebug() << "Invalid header";
|
||||
return false;
|
||||
}
|
||||
|
||||
// Validate the key value pairs
|
||||
if (!validateKeyValueData(buffer.front(header.bytesOfKeyValueData))) {
|
||||
qDebug() << "Invalid key value data";
|
||||
return false;
|
||||
}
|
||||
|
||||
// now skip the KV data
|
||||
if (!buffer.skip(header.bytesOfKeyValueData)) {
|
||||
qDebug() << "Unable to read past key value data";
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Validate the images
|
||||
for (uint32_t mip = 0; mip < header.numberOfMipmapLevels; ++mip) {
|
||||
uint32_t imageSize;
|
||||
if (!buffer.read(imageSize)) {
|
||||
qDebug() << "Unable to read image size";
|
||||
return false;
|
||||
}
|
||||
|
||||
uint32_t arrayElements = header.numberOfArrayElements == 0 ? 1 : header.numberOfArrayElements;
|
||||
for (uint32_t arrayElement = 0; arrayElement < arrayElements; ++arrayElement) {
|
||||
for (uint8_t face = 0; face < header.numberOfFaces; ++face) {
|
||||
if (!buffer.skip(imageSize)) {
|
||||
qDebug() << "Unable to skip past image data";
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// The buffer should be empty afer we've skipped all of the KTX data
|
||||
if (!buffer.empty()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool KTX::isValid() const {
|
||||
if (!_header.isValid()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_images.size() != _header.numberOfMipmapLevels) {
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto start = _storage->data();
|
||||
const auto end = start + _storage->size();
|
||||
|
||||
// FIXME, do key value checks?
|
||||
|
||||
for (const auto& image : _images) {
|
||||
if (image._numFaces != _header.numberOfFaces) {
|
||||
return false;
|
||||
}
|
||||
|
||||
for (const auto& facePointer : image._faceBytes) {
|
||||
if (facePointer + image._faceSize > end) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
for (uint8_t mip = 0; mip < _header.numberOfMipmapLevels; ++mip) {
|
||||
for (uint8_t face = 0; face < _header.numberOfFaces; ++face) {
|
||||
auto faceStorage = getMipFaceTexelsData(mip, face);
|
||||
// The face start offset must be 4 byte aligned
|
||||
if (!checkAlignment(faceStorage->data() - start)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// The face size must be 4 byte aligned
|
||||
if (!checkAlignment(faceStorage->size())) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
|
@ -70,8 +70,7 @@ namespace ktx {
|
|||
for (uint32_t l = 0; l < numMips; l++) {
|
||||
if (images.size() > l) {
|
||||
storageSize += sizeof(uint32_t);
|
||||
storageSize += images[l]._imageSize;
|
||||
storageSize += Header::evalPadding(images[l]._imageSize);
|
||||
storageSize += evalPaddedSize(images[l]._imageSize);
|
||||
}
|
||||
}
|
||||
return storageSize;
|
||||
|
@ -89,8 +88,7 @@ namespace ktx {
|
|||
for (uint32_t l = 0; l < numMips; l++) {
|
||||
if (imageDescriptors.size() > l) {
|
||||
storageSize += sizeof(uint32_t);
|
||||
storageSize += imageDescriptors[l]._imageSize;
|
||||
storageSize += Header::evalPadding(imageDescriptors[l]._imageSize);
|
||||
storageSize += evalPaddedSize(imageDescriptors[l]._imageSize);
|
||||
}
|
||||
}
|
||||
return storageSize;
|
||||
|
@ -221,7 +219,7 @@ namespace ktx {
|
|||
|
||||
// If enough data ahead then capture the copy source pointer
|
||||
if (currentDataSize + imageSize <= (allocatedImagesDataSize)) {
|
||||
auto padding = Header::evalPadding(imageSize);
|
||||
auto padding = evalPadding(imageSize);
|
||||
|
||||
// Single face vs cubes
|
||||
if (srcImages[l]._numFaces == 1) {
|
||||
|
|
|
@ -114,7 +114,8 @@ public:
|
|||
EntityServerScriptLog,
|
||||
AdjustAvatarSorting,
|
||||
OctreeFileReplacement,
|
||||
LAST_PACKET_TYPE = OctreeFileReplacement
|
||||
CollisionEventChanges,
|
||||
LAST_PACKET_TYPE = CollisionEventChanges
|
||||
};
|
||||
};
|
||||
|
||||
|
|
|
@ -26,8 +26,12 @@
|
|||
#define __LOC__ __FILE__ "(" __STR1__(__LINE__) ") : Warning Msg: "
|
||||
|
||||
static const QString DESKTOP_LOCATION = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
||||
|
||||
static const bool HIFI_SCRIPT_DEBUGGABLES { true };
|
||||
static const QString SETTINGS_KEY { "RunningScripts" };
|
||||
static const QUrl DEFAULT_SCRIPTS_LOCATION { "file:///~//defaultScripts.js" };
|
||||
// Using a QVariantList so this is human-readable in the settings file
|
||||
static Setting::Handle<QVariantList> runningScriptsHandle(SETTINGS_KEY, { QVariant(DEFAULT_SCRIPTS_LOCATION) });
|
||||
|
||||
|
||||
ScriptsModel& getScriptsModel() {
|
||||
static ScriptsModel scriptsModel;
|
||||
|
@ -61,19 +65,6 @@ ScriptEngines::ScriptEngines(ScriptEngine::Context context)
|
|||
_scriptsModelFilter.setSourceModel(&_scriptsModel);
|
||||
_scriptsModelFilter.sort(0, Qt::AscendingOrder);
|
||||
_scriptsModelFilter.setDynamicSortFilter(true);
|
||||
|
||||
static const int SCRIPT_SAVE_COUNTDOWN_INTERVAL_MS = 5000;
|
||||
QTimer* scriptSaveTimer = new QTimer(this);
|
||||
scriptSaveTimer->setSingleShot(true);
|
||||
QMetaObject::Connection timerConnection = connect(scriptSaveTimer, &QTimer::timeout, [] {
|
||||
DependencyManager::get<ScriptEngines>()->saveScripts();
|
||||
});
|
||||
connect(qApp, &QCoreApplication::aboutToQuit, [=] {
|
||||
disconnect(timerConnection);
|
||||
});
|
||||
connect(this, &ScriptEngines::scriptCountChanged, this, [scriptSaveTimer] {
|
||||
scriptSaveTimer->start(SCRIPT_SAVE_COUNTDOWN_INTERVAL_MS);
|
||||
}, Qt::QueuedConnection);
|
||||
}
|
||||
|
||||
QUrl normalizeScriptURL(const QUrl& rawScriptURL) {
|
||||
|
@ -280,13 +271,8 @@ QVariantList ScriptEngines::getRunning() {
|
|||
return result;
|
||||
}
|
||||
|
||||
|
||||
static const QString SETTINGS_KEY = "RunningScripts";
|
||||
|
||||
void ScriptEngines::loadDefaultScripts() {
|
||||
QUrl defaultScriptsLoc = defaultScriptsLocation();
|
||||
defaultScriptsLoc.setPath(defaultScriptsLoc.path() + "/defaultScripts.js");
|
||||
loadScript(defaultScriptsLoc.toString());
|
||||
loadScript(DEFAULT_SCRIPTS_LOCATION);
|
||||
}
|
||||
|
||||
void ScriptEngines::loadOneScript(const QString& scriptFilename) {
|
||||
|
@ -294,17 +280,11 @@ void ScriptEngines::loadOneScript(const QString& scriptFilename) {
|
|||
}
|
||||
|
||||
void ScriptEngines::loadScripts() {
|
||||
// check first run...
|
||||
Setting::Handle<bool> firstRun { Settings::firstRun, true };
|
||||
if (firstRun.get()) {
|
||||
qCDebug(scriptengine) << "This is a first run...";
|
||||
// clear the scripts, and set out script to our default scripts
|
||||
clearScripts();
|
||||
loadDefaultScripts();
|
||||
return;
|
||||
}
|
||||
|
||||
// loads all saved scripts
|
||||
// START BACKWARD COMPATIBILITY CODE
|
||||
// The following code makes sure people don't lose all their scripts
|
||||
// This should be removed after a reasonable ammount of time went by
|
||||
// Load old setting format if present
|
||||
bool foundDeprecatedSetting = false;
|
||||
Settings settings;
|
||||
int size = settings.beginReadArray(SETTINGS_KEY);
|
||||
for (int i = 0; i < size; ++i) {
|
||||
|
@ -312,35 +292,51 @@ void ScriptEngines::loadScripts() {
|
|||
QString string = settings.value("script").toString();
|
||||
if (!string.isEmpty()) {
|
||||
loadScript(string);
|
||||
foundDeprecatedSetting = true;
|
||||
}
|
||||
}
|
||||
settings.endArray();
|
||||
}
|
||||
if (foundDeprecatedSetting) {
|
||||
// Remove old settings found and return
|
||||
settings.beginWriteArray(SETTINGS_KEY);
|
||||
settings.remove("");
|
||||
settings.endArray();
|
||||
settings.remove(SETTINGS_KEY + "/size");
|
||||
return;
|
||||
}
|
||||
// END BACKWARD COMPATIBILITY CODE
|
||||
|
||||
void ScriptEngines::clearScripts() {
|
||||
// clears all scripts from the settingsSettings settings;
|
||||
Settings settings;
|
||||
settings.beginWriteArray(SETTINGS_KEY);
|
||||
settings.remove("");
|
||||
settings.endArray();
|
||||
// loads all saved scripts
|
||||
auto runningScripts = runningScriptsHandle.get();
|
||||
for (auto script : runningScripts) {
|
||||
auto string = script.toString();
|
||||
if (!string.isEmpty()) {
|
||||
loadScript(string);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ScriptEngines::saveScripts() {
|
||||
// Saves all currently running user-loaded scripts
|
||||
Settings settings;
|
||||
settings.beginWriteArray(SETTINGS_KEY);
|
||||
settings.remove("");
|
||||
// Do not save anything if we are in the process of shutting down
|
||||
if (qApp->closingDown()) {
|
||||
qWarning() << "Trying to save scripts during shutdown.";
|
||||
return;
|
||||
}
|
||||
|
||||
QStringList runningScripts = getRunningScripts();
|
||||
int i = 0;
|
||||
for (auto it = runningScripts.begin(); it != runningScripts.end(); ++it) {
|
||||
if (getScriptEngine(*it)->isUserLoaded()) {
|
||||
settings.setArrayIndex(i);
|
||||
settings.setValue("script", normalizeScriptURL(*it).toString());
|
||||
++i;
|
||||
// Saves all currently running user-loaded scripts
|
||||
QVariantList list;
|
||||
|
||||
{
|
||||
QReadLocker lock(&_scriptEnginesHashLock);
|
||||
for (auto it = _scriptEnginesHash.begin(); it != _scriptEnginesHash.end(); ++it) {
|
||||
if (it.value() && it.value()->isUserLoaded()) {
|
||||
auto normalizedUrl = normalizeScriptURL(it.key());
|
||||
list.append(normalizedUrl.toString());
|
||||
}
|
||||
}
|
||||
}
|
||||
settings.endArray();
|
||||
|
||||
runningScriptsHandle.set(list);
|
||||
}
|
||||
|
||||
QStringList ScriptEngines::getRunningScripts() {
|
||||
|
@ -513,6 +509,9 @@ void ScriptEngines::onScriptEngineLoaded(const QString& rawScriptURL) {
|
|||
QUrl normalized = normalizeScriptURL(url);
|
||||
_scriptEnginesHash.insertMulti(normalized, scriptEngine);
|
||||
}
|
||||
|
||||
// Update settings with new script
|
||||
saveScripts();
|
||||
emit scriptCountChanged();
|
||||
}
|
||||
|
||||
|
@ -553,6 +552,8 @@ void ScriptEngines::onScriptFinished(const QString& rawScriptURL, ScriptEngine*
|
|||
}
|
||||
|
||||
if (removed) {
|
||||
// Update settings with removed script
|
||||
saveScripts();
|
||||
emit scriptCountChanged();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,6 @@ public:
|
|||
|
||||
void loadScripts();
|
||||
void saveScripts();
|
||||
void clearScripts();
|
||||
|
||||
QString getScriptsLocation() const;
|
||||
void loadDefaultScripts();
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
|
||||
#include <controllers/StandardControls.h>
|
||||
|
||||
|
||||
extern PoseData _nextSimPoseData;
|
||||
|
||||
vr::IVRSystem* acquireOpenVrSystem();
|
||||
|
@ -49,6 +50,7 @@ static const char* RENDER_CONTROLLERS = "Render Hand Controllers";
|
|||
static const int MIN_PUCK_COUNT = 2;
|
||||
static const int MIN_FEET_AND_HIPS = 3;
|
||||
static const int MIN_FEET_HIPS_CHEST = 4;
|
||||
static const int MIN_FEET_HIPS_SHOULDERS = 5;
|
||||
static const int FIRST_FOOT = 0;
|
||||
static const int SECOND_FOOT = 1;
|
||||
static const int HIP = 2;
|
||||
|
@ -70,10 +72,14 @@ static glm::mat4 computeOffset(glm::mat4 defaultToReferenceMat, glm::mat4 defaul
|
|||
return glm::inverse(poseMat) * referenceJointMat;
|
||||
}
|
||||
|
||||
static bool sortPucksYPosition(std::pair<uint32_t, controller::Pose> firstPuck, std::pair<uint32_t, controller::Pose> secondPuck) {
|
||||
static bool sortPucksYPosition(PuckPosePair firstPuck, PuckPosePair secondPuck) {
|
||||
return (firstPuck.second.translation.y < secondPuck.second.translation.y);
|
||||
}
|
||||
|
||||
static bool sortPucksXPosition(PuckPosePair firstPuck, PuckPosePair secondPuck) {
|
||||
return (firstPuck.second.translation.x < secondPuck.second.translation.x);
|
||||
}
|
||||
|
||||
static QString deviceTrackingResultToString(vr::ETrackingResult trackingResult) {
|
||||
QString result;
|
||||
auto iterator = TRACKING_RESULT_TO_STRING.find(trackingResult);
|
||||
|
@ -168,6 +174,7 @@ ViveControllerManager::InputDevice::InputDevice(vr::IVRSystem*& system) : contro
|
|||
_configStringMap[Config::Feet] = QString("Feet");
|
||||
_configStringMap[Config::FeetAndHips] = QString("FeetAndHips");
|
||||
_configStringMap[Config::FeetHipsAndChest] = QString("FeetHipsAndChest");
|
||||
_configStringMap[Config::FeetHipsAndShoulders] = QString("FeetHipsAndShoulders");
|
||||
|
||||
if (openVrSupported()) {
|
||||
createPreferences();
|
||||
|
@ -333,34 +340,21 @@ void ViveControllerManager::InputDevice::calibrate(const controller::InputCalibr
|
|||
|
||||
std::sort(_validTrackedObjects.begin(), _validTrackedObjects.end(), sortPucksYPosition);
|
||||
|
||||
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
|
||||
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
|
||||
controller::Pose& firstFootPose = firstFoot.second;
|
||||
controller::Pose& secondFootPose = secondFoot.second;
|
||||
|
||||
if (firstFootPose.translation.x < secondFootPose.translation.x) {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, secondFootPose);
|
||||
|
||||
} else {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, secondFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, firstFootPose);
|
||||
}
|
||||
|
||||
if (_config == Config::Feet) {
|
||||
// done
|
||||
calibrateFeet(defaultToReferenceMat, inputCalibration);
|
||||
} else if (_config == Config::FeetAndHips && puckCount >= MIN_FEET_AND_HIPS) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[HIP].first;
|
||||
_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
|
||||
calibrateFeet(defaultToReferenceMat, inputCalibration);
|
||||
calibrateHips(defaultToReferenceMat, inputCalibration);
|
||||
} else if (_config == Config::FeetHipsAndChest && puckCount >= MIN_FEET_HIPS_CHEST) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[HIP].first;
|
||||
_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
|
||||
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[CHEST].first;
|
||||
_pucksOffset[_validTrackedObjects[CHEST].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[CHEST].second);
|
||||
calibrateFeet(defaultToReferenceMat, inputCalibration);
|
||||
calibrateHips(defaultToReferenceMat, inputCalibration);
|
||||
calibrateChest(defaultToReferenceMat, inputCalibration);
|
||||
} else if (_config == Config::FeetHipsAndShoulders && puckCount >= MIN_FEET_HIPS_SHOULDERS) {
|
||||
calibrateFeet(defaultToReferenceMat, inputCalibration);
|
||||
calibrateHips(defaultToReferenceMat, inputCalibration);
|
||||
int firstShoulderIndex = 3;
|
||||
int secondShoulderIndex = 4;
|
||||
calibrateShoulders(defaultToReferenceMat, inputCalibration, firstShoulderIndex, secondShoulderIndex);
|
||||
} else {
|
||||
qDebug() << "Puck Calibration: " << configToString(_config) << " Config Failed: Could not meet the minimal # of pucks";
|
||||
uncalibrate();
|
||||
|
@ -382,6 +376,8 @@ void ViveControllerManager::InputDevice::updateCalibratedLimbs() {
|
|||
_poseStateMap[controller::RIGHT_FOOT] = addOffsetToPuckPose(controller::RIGHT_FOOT);
|
||||
_poseStateMap[controller::HIPS] = addOffsetToPuckPose(controller::HIPS);
|
||||
_poseStateMap[controller::SPINE2] = addOffsetToPuckPose(controller::SPINE2);
|
||||
_poseStateMap[controller::RIGHT_ARM] = addOffsetToPuckPose(controller::RIGHT_ARM);
|
||||
_poseStateMap[controller::LEFT_ARM] = addOffsetToPuckPose(controller::LEFT_ARM);
|
||||
}
|
||||
|
||||
controller::Pose ViveControllerManager::InputDevice::addOffsetToPuckPose(int joint) const {
|
||||
|
@ -615,6 +611,56 @@ void ViveControllerManager::InputDevice::hapticsHelper(float deltaTime, bool lef
|
|||
}
|
||||
}
|
||||
|
||||
void ViveControllerManager::InputDevice::calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
|
||||
auto& firstFoot = _validTrackedObjects[FIRST_FOOT];
|
||||
auto& secondFoot = _validTrackedObjects[SECOND_FOOT];
|
||||
controller::Pose& firstFootPose = firstFoot.second;
|
||||
controller::Pose& secondFootPose = secondFoot.second;
|
||||
|
||||
if (firstFootPose.translation.x < secondFootPose.translation.x) {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, firstFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, secondFootPose);
|
||||
} else {
|
||||
_jointToPuckMap[controller::LEFT_FOOT] = secondFoot.first;
|
||||
_pucksOffset[secondFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftFoot, secondFootPose);
|
||||
_jointToPuckMap[controller::RIGHT_FOOT] = firstFoot.first;
|
||||
_pucksOffset[firstFoot.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightFoot, firstFootPose);
|
||||
}
|
||||
}
|
||||
|
||||
void ViveControllerManager::InputDevice::calibrateHips(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
|
||||
_jointToPuckMap[controller::HIPS] = _validTrackedObjects[HIP].first;
|
||||
_pucksOffset[_validTrackedObjects[HIP].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultHips, _validTrackedObjects[HIP].second);
|
||||
}
|
||||
|
||||
void ViveControllerManager::InputDevice::calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration) {
|
||||
_jointToPuckMap[controller::SPINE2] = _validTrackedObjects[CHEST].first;
|
||||
_pucksOffset[_validTrackedObjects[CHEST].first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultSpine2, _validTrackedObjects[CHEST].second);
|
||||
}
|
||||
|
||||
void ViveControllerManager::InputDevice::calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
|
||||
int firstShoulderIndex, int secondShoulderIndex) {
|
||||
const PuckPosePair& firstShoulder = _validTrackedObjects[firstShoulderIndex];
|
||||
const PuckPosePair& secondShoulder = _validTrackedObjects[secondShoulderIndex];
|
||||
const controller::Pose& firstShoulderPose = firstShoulder.second;
|
||||
const controller::Pose& secondShoulderPose = secondShoulder.second;
|
||||
|
||||
if (firstShoulderPose.translation.x < secondShoulderPose.translation.x) {
|
||||
_jointToPuckMap[controller::LEFT_ARM] = firstShoulder.first;
|
||||
_pucksOffset[firstShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftArm, firstShoulder.second);
|
||||
_jointToPuckMap[controller::RIGHT_ARM] = secondShoulder.first;
|
||||
_pucksOffset[secondShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightArm, secondShoulder.second);
|
||||
} else {
|
||||
_jointToPuckMap[controller::LEFT_ARM] = secondShoulder.first;
|
||||
_pucksOffset[secondShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultLeftArm, secondShoulder.second);
|
||||
_jointToPuckMap[controller::RIGHT_ARM] = firstShoulder.first;
|
||||
_pucksOffset[firstShoulder.first] = computeOffset(defaultToReferenceMat, inputCalibration.defaultRightArm, firstShoulder.second);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ViveControllerManager::InputDevice::loadSettings() {
|
||||
Settings settings;
|
||||
settings.beginGroup("PUCK_CONFIG");
|
||||
|
@ -646,6 +692,8 @@ void ViveControllerManager::InputDevice::setConfigFromString(const QString& valu
|
|||
_preferedConfig = Config::FeetAndHips;
|
||||
} else if (value == "FeetHipsAndChest") {
|
||||
_preferedConfig = Config::FeetHipsAndChest;
|
||||
} else if (value == "FeetHipsAndShoulders") {
|
||||
_preferedConfig = Config::FeetHipsAndShoulders;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -658,7 +706,7 @@ void ViveControllerManager::InputDevice::createPreferences() {
|
|||
auto getter = [this]()->QString { return _configStringMap[_preferedConfig]; };
|
||||
auto setter = [this](const QString& value) { setConfigFromString(value); saveSettings(); };
|
||||
auto preference = new ComboBoxPreference(VIVE_PUCKS_CONFIG, "Configuration", getter, setter);
|
||||
QStringList list = (QStringList() << "Auto" << "Feet" << "FeetAndHips" << "FeetHipsAndChest");
|
||||
QStringList list = {"Auto", "Feet", "FeetAndHips", "FeetHipsAndChest", "FeetHipsAndShoulders"};
|
||||
preference->setItems(list);
|
||||
preferences->addPreference(preference);
|
||||
|
||||
|
@ -710,6 +758,8 @@ controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableI
|
|||
makePair(HIPS, "Hips"),
|
||||
makePair(SPINE2, "Spine2"),
|
||||
makePair(HEAD, "Head"),
|
||||
makePair(LEFT_ARM, "LeftArm"),
|
||||
makePair(RIGHT_ARM, "RightArm"),
|
||||
|
||||
// 16 tracked poses
|
||||
makePair(TRACKED_OBJECT_00, "TrackedObject00"),
|
||||
|
|
|
@ -27,6 +27,8 @@
|
|||
#include <render/Scene.h>
|
||||
#include "OpenVrHelpers.h"
|
||||
|
||||
using PuckPosePair = std::pair<uint32_t, controller::Pose>;
|
||||
|
||||
namespace vr {
|
||||
class IVRSystem;
|
||||
}
|
||||
|
@ -78,6 +80,15 @@ private:
|
|||
const vec3& angularVelocity);
|
||||
void partitionTouchpad(int sButton, int xAxis, int yAxis, int centerPsuedoButton, int xPseudoButton, int yPseudoButton);
|
||||
void printDeviceTrackingResultChange(uint32_t deviceIndex);
|
||||
void setConfigFromString(const QString& value);
|
||||
void loadSettings();
|
||||
void saveSettings() const;
|
||||
void calibrateFeet(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
||||
void calibrateHips(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
||||
void calibrateChest(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration);
|
||||
|
||||
void calibrateShoulders(glm::mat4& defaultToReferenceMat, const controller::InputCalibrationData& inputCalibration,
|
||||
int firstShoulderIndex, int secondShoulderIndex);
|
||||
|
||||
class FilteredStick {
|
||||
public:
|
||||
|
@ -102,13 +113,19 @@ private:
|
|||
float _timer { 0.0f };
|
||||
glm::vec2 _stick { 0.0f, 0.0f };
|
||||
};
|
||||
enum class Config { Feet, FeetAndHips, FeetHipsAndChest, Auto };
|
||||
enum class Config {
|
||||
Auto,
|
||||
Feet,
|
||||
FeetAndHips,
|
||||
FeetHipsAndChest,
|
||||
FeetHipsAndShoulders,
|
||||
};
|
||||
Config _config { Config::Auto };
|
||||
Config _preferedConfig { Config::Auto };
|
||||
FilteredStick _filteredLeftStick;
|
||||
FilteredStick _filteredRightStick;
|
||||
|
||||
std::vector<std::pair<uint32_t, controller::Pose>> _validTrackedObjects;
|
||||
std::vector<PuckPosePair> _validTrackedObjects;
|
||||
std::map<uint32_t, glm::mat4> _pucksOffset;
|
||||
std::map<int, uint32_t> _jointToPuckMap;
|
||||
std::map<Config, QString> _configStringMap;
|
||||
|
@ -131,9 +148,6 @@ private:
|
|||
mutable std::recursive_mutex _lock;
|
||||
|
||||
QString configToString(Config config);
|
||||
void setConfigFromString(const QString& value);
|
||||
void loadSettings();
|
||||
void saveSettings() const;
|
||||
friend class ViveControllerManager;
|
||||
};
|
||||
|
||||
|
|
|
@ -20,9 +20,9 @@ Item {
|
|||
id: stats
|
||||
spacing: 8
|
||||
anchors.fill:parent
|
||||
|
||||
|
||||
property var config: Render.getConfig("Stats")
|
||||
|
||||
|
||||
function evalEvenHeight() {
|
||||
// Why do we have to do that manually ? cannot seem to find a qml / anchor / layout mode that does that ?
|
||||
return (height - spacing * (children.length - 1)) / children.length
|
||||
|
@ -81,7 +81,7 @@ Item {
|
|||
color: "#1AC567"
|
||||
},
|
||||
{
|
||||
prop: "textureGPUTransferCount",
|
||||
prop: "texturePendingGPUTransferCount",
|
||||
label: "Transfer",
|
||||
color: "#9495FF"
|
||||
}
|
||||
|
@ -158,7 +158,7 @@ Item {
|
|||
}
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
PlotPerf {
|
||||
title: "State Changes"
|
||||
height: parent.evalEvenHeight()
|
||||
|
@ -180,7 +180,7 @@ Item {
|
|||
color: "#1AC567"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
property var drawOpaqueConfig: Render.getConfig("DrawOpaqueDeferred")
|
||||
property var drawTransparentConfig: Render.getConfig("DrawTransparentDeferred")
|
||||
|
@ -211,7 +211,7 @@ Item {
|
|||
color: "#FED959"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
PlotPerf {
|
||||
title: "Timing"
|
||||
|
@ -250,4 +250,3 @@ Item {
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -1036,8 +1036,8 @@ function getControllerJointIndex(hand) {
|
|||
"_CONTROLLER_RIGHTHAND" :
|
||||
"_CONTROLLER_LEFTHAND");
|
||||
}
|
||||
|
||||
return MyAvatar.getJointIndex("Head");
|
||||
|
||||
return MyAvatar.getJointIndex("Head");
|
||||
}
|
||||
|
||||
// global EquipHotspotBuddy instance
|
||||
|
@ -1331,7 +1331,7 @@ function MyController(hand) {
|
|||
if (this.stylus) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
var stylusProperties = {
|
||||
name: "stylus",
|
||||
url: Script.resourcesPath() + "meshes/tablet-stylus-fat.fbx",
|
||||
|
@ -2134,7 +2134,7 @@ function MyController(hand) {
|
|||
return null;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
this.chooseNearEquipHotspotsForFarToNearEquip = function(candidateEntities, distance) {
|
||||
var equippableHotspots = flatten(candidateEntities.map(function(entityID) {
|
||||
return _this.collectEquipHotspots(entityID);
|
||||
|
@ -2291,7 +2291,7 @@ function MyController(hand) {
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (isInEditMode()) {
|
||||
this.searchIndicatorOn(rayPickInfo.searchRay);
|
||||
if (this.triggerSmoothedGrab()) {
|
||||
|
@ -2347,10 +2347,11 @@ function MyController(hand) {
|
|||
var avatar = AvatarList.getAvatar(this.otherGrabbingUUID);
|
||||
var IN_FRONT_OF_AVATAR = { x: 0, y: 0.2, z: 0.4 }; // Up from hips and in front of avatar.
|
||||
var startPosition = Vec3.sum(avatar.position, Vec3.multiplyQbyV(avatar.rotation, IN_FRONT_OF_AVATAR));
|
||||
var finishPisition = Vec3.sum(rayPickInfo.properties.position, // Entity's centroid.
|
||||
Vec3.multiplyQbyV(rayPickInfo.properties.rotation ,
|
||||
Vec3.multiplyVbyV(rayPickInfo.properties.dimensions,
|
||||
Vec3.subtract(DEFAULT_REGISTRATION_POINT, rayPickInfo.properties.registrationPoint))));
|
||||
var rayHitProps = entityPropertiesCache.getProps(rayPickInfo.entityID);
|
||||
var finishPisition = Vec3.sum(rayHitProps.position, // Entity's centroid.
|
||||
Vec3.multiplyQbyV(rayHitProps.rotation,
|
||||
Vec3.multiplyVbyV(rayHitProps.dimensions,
|
||||
Vec3.subtract(DEFAULT_REGISTRATION_POINT, rayHitProps.registrationPoint))));
|
||||
this.otherGrabbingLineOn(startPosition, finishPisition, COLORS_GRAB_DISTANCE_HOLD);
|
||||
} else {
|
||||
this.otherGrabbingLineOff();
|
||||
|
@ -3442,14 +3443,14 @@ function MyController(hand) {
|
|||
};
|
||||
|
||||
this.offEnter = function() {
|
||||
// Reuse the existing search distance if lasers were active since
|
||||
// Reuse the existing search distance if lasers were active since
|
||||
// they will be shown in OFF state while in edit mode.
|
||||
var existingSearchDistance = this.searchSphereDistance;
|
||||
this.release();
|
||||
|
||||
|
||||
if (isInEditMode()) {
|
||||
this.searchSphereDistance = existingSearchDistance;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
this.entityLaserTouchingEnter = function() {
|
||||
|
@ -4154,7 +4155,7 @@ var updateWrapper = function () {
|
|||
}
|
||||
|
||||
Script.setTimeout(updateWrapper, UPDATE_SLEEP_MS);
|
||||
}
|
||||
};
|
||||
|
||||
Script.setTimeout(updateWrapper, UPDATE_SLEEP_MS);
|
||||
function cleanup() {
|
||||
|
|
|
@ -261,7 +261,7 @@
|
|||
}
|
||||
}
|
||||
|
||||
gpuTextures = Render.getConfig("Stats").textureGPUTransferCount;
|
||||
gpuTextures = Render.getConfig("Stats").texturePendingGPUTransferCount;
|
||||
|
||||
// Update state
|
||||
if (!visible) { // Not visible because no recent downloads
|
||||
|
@ -290,7 +290,7 @@
|
|||
}, FADE_OUT_WAIT);
|
||||
}
|
||||
} else {
|
||||
if (displayProgress < 100 || gpuTextures > 0) { // Was finished and waiting to fade out but have resumed so
|
||||
if (displayProgress < 100 || gpuTextures > 0) { // Was finished and waiting to fade out but have resumed so
|
||||
// don't fade out
|
||||
Script.clearInterval(fadeWaitTimer);
|
||||
fadeWaitTimer = null;
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include <QtCore/QTimer>
|
||||
#include <QtCore/QThread>
|
||||
#include <QtCore/QThreadPool>
|
||||
#include <QtCore/QSaveFile>
|
||||
|
||||
#include <QtGui/QGuiApplication>
|
||||
#include <QtGui/QResizeEvent>
|
||||
|
@ -38,14 +39,12 @@
|
|||
#include <StatTracker.h>
|
||||
#include <LogHandler.h>
|
||||
|
||||
|
||||
#include <gpu/Texture.h>
|
||||
#include <gl/Config.h>
|
||||
#include <model/TextureMap.h>
|
||||
#include <ktx/KTX.h>
|
||||
#include <image/Image.h>
|
||||
|
||||
|
||||
QSharedPointer<FileLogger> logger;
|
||||
|
||||
gpu::Texture* cacheTexture(const std::string& name, gpu::Texture* srcTexture, bool write = true, bool read = true);
|
||||
|
@ -59,7 +58,9 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
|
|||
OutputDebugStringA(logMessage.toLocal8Bit().constData());
|
||||
OutputDebugStringA("\n");
|
||||
#endif
|
||||
logger->addMessage(qPrintable(logMessage + "\n"));
|
||||
if (logger) {
|
||||
logger->addMessage(qPrintable(logMessage + "\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -88,6 +89,20 @@ int main(int argc, char** argv) {
|
|||
QCoreApplication::setOrganizationDomain("highfidelity.com");
|
||||
logger.reset(new FileLogger());
|
||||
|
||||
Q_ASSERT(ktx::evalPadding(0) == 0);
|
||||
Q_ASSERT(ktx::evalPadding(1) == 3);
|
||||
Q_ASSERT(ktx::evalPadding(2) == 2);
|
||||
Q_ASSERT(ktx::evalPadding(3) == 1);
|
||||
Q_ASSERT(ktx::evalPadding(4) == 0);
|
||||
Q_ASSERT(ktx::evalPadding(1024) == 0);
|
||||
Q_ASSERT(ktx::evalPadding(1025) == 3);
|
||||
Q_ASSERT(ktx::evalPaddedSize(0) == 0);
|
||||
Q_ASSERT(ktx::evalPaddedSize(1) == 4);
|
||||
Q_ASSERT(ktx::evalPaddedSize(2) == 4);
|
||||
Q_ASSERT(ktx::evalPaddedSize(3) == 4);
|
||||
Q_ASSERT(ktx::evalPaddedSize(4) == 4);
|
||||
Q_ASSERT(ktx::evalPaddedSize(1024) == 1024);
|
||||
Q_ASSERT(ktx::evalPaddedSize(1025) == 1028);
|
||||
Q_ASSERT(sizeof(ktx::Header) == 12 + (sizeof(uint32_t) * 13));
|
||||
|
||||
DependencyManager::set<tracing::Tracer>();
|
||||
|
@ -100,8 +115,10 @@ int main(int argc, char** argv) {
|
|||
auto ktxMemory = gpu::Texture::serialize(*testTexture);
|
||||
{
|
||||
const auto& ktxStorage = ktxMemory->getStorage();
|
||||
QFile outFile(TEST_IMAGE_KTX);
|
||||
if (!outFile.open(QFile::Truncate | QFile::ReadWrite)) {
|
||||
Q_ASSERT_X(ktx::KTX::validate(ktxStorage), __FUNCTION__, "KTX storage validation failed");
|
||||
Q_ASSERT_X(ktxMemory->isValid(), __FUNCTION__, "KTX self-validation failed");
|
||||
QSaveFile outFile(TEST_IMAGE_KTX);
|
||||
if (!outFile.open(QFile::WriteOnly)) {
|
||||
throw std::runtime_error("Unable to open file");
|
||||
}
|
||||
auto ktxSize = ktxStorage->size();
|
||||
|
@ -109,7 +126,7 @@ int main(int argc, char** argv) {
|
|||
auto dest = outFile.map(0, ktxSize);
|
||||
memcpy(dest, ktxStorage->data(), ktxSize);
|
||||
outFile.unmap(dest);
|
||||
outFile.close();
|
||||
outFile.commit();
|
||||
}
|
||||
|
||||
{
|
||||
|
@ -149,5 +166,58 @@ int main(int argc, char** argv) {
|
|||
return 0;
|
||||
}
|
||||
|
||||
#if 0
|
||||
static const QString TEST_FOLDER { "H:/ktx_cacheold" };
|
||||
//static const QString TEST_FOLDER { "C:/Users/bdavis/Git/KTX/testimages" };
|
||||
|
||||
//static const QString EXTENSIONS { "4bbdf8f786470e4ab3e672d44b8e8df2.ktx" };
|
||||
static const QString EXTENSIONS { "*.ktx" };
|
||||
|
||||
int mainTemp(int, char**) {
|
||||
qInstallMessageHandler(messageHandler);
|
||||
auto fileInfoList = QDir { TEST_FOLDER }.entryInfoList(QStringList { EXTENSIONS });
|
||||
for (auto fileInfo : fileInfoList) {
|
||||
qDebug() << fileInfo.filePath();
|
||||
std::shared_ptr<storage::Storage> storage { new storage::FileStorage { fileInfo.filePath() } };
|
||||
|
||||
if (!ktx::KTX::validate(storage)) {
|
||||
qDebug() << "KTX invalid";
|
||||
}
|
||||
|
||||
auto ktxFile = ktx::KTX::create(storage);
|
||||
ktx::KTXDescriptor ktxDescriptor = ktxFile->toDescriptor();
|
||||
|
||||
qDebug() << "Contains " << ktxDescriptor.keyValues.size() << " key value pairs";
|
||||
for (const auto& kv : ktxDescriptor.keyValues) {
|
||||
qDebug() << "\t" << kv._key.c_str();
|
||||
}
|
||||
|
||||
auto offsetToMinMipKV = ktxDescriptor.getValueOffsetForKey(ktx::HIFI_MIN_POPULATED_MIP_KEY);
|
||||
if (offsetToMinMipKV) {
|
||||
auto data = storage->data() + ktx::KTX_HEADER_SIZE + offsetToMinMipKV;
|
||||
auto minMipLevelAvailable = *data;
|
||||
qDebug() << "\tMin mip available " << minMipLevelAvailable;
|
||||
assert(minMipLevelAvailable < ktxDescriptor.header.numberOfMipmapLevels);
|
||||
}
|
||||
auto storageSize = storage->size();
|
||||
for (const auto& faceImageDesc : ktxDescriptor.images) {
|
||||
//assert(0 == (faceImageDesc._faceSize % 4));
|
||||
for (const auto& faceOffset : faceImageDesc._faceOffsets) {
|
||||
assert(0 == (faceOffset % 4));
|
||||
auto faceEndOffset = faceOffset + faceImageDesc._faceSize;
|
||||
assert(faceEndOffset <= storageSize);
|
||||
}
|
||||
}
|
||||
|
||||
for (const auto& faceImage : ktxFile->_images) {
|
||||
for (const ktx::Byte* faceBytes : faceImage._faceBytes) {
|
||||
assert(0 == (reinterpret_cast<size_t>(faceBytes) % 4));
|
||||
}
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#include "main.moc"
|
||||
|
||||
|
|
Loading…
Reference in a new issue