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doing the full enumeration in windows
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parent
3be8b80eff
commit
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4 changed files with 109 additions and 1 deletions
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@ -30,6 +30,7 @@ namespace platform { namespace keys{
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extern const char* model;
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extern const char* videoMemory;
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extern const char* driver;
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extern const char* displays;
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}
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namespace nic {
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extern const char* mac;
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@ -42,6 +43,7 @@ namespace platform { namespace keys{
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extern const char* coordsRight;
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extern const char* coordsTop;
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extern const char* coordsBottom;
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extern const char* gpu;
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}
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namespace memory {
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extern const char* memTotal;
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@ -31,6 +31,7 @@ namespace platform { namespace keys {
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const char* model = "model";
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const char* videoMemory = "videoMemory";
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const char* driver = "driver";
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const char* displays = "displays";
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}
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namespace nic {
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const char* mac = "mac";
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@ -43,6 +44,7 @@ namespace platform { namespace keys {
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const char* coordsRight = "coordinatesright";
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const char* coordsTop = "coordinatestop";
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const char* coordsBottom = "coordinatesbottom";
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const char* gpu = "gpu";
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}
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namespace memory {
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const char* memTotal = "memTotal";
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@ -98,6 +98,7 @@ json Instance::listAllKeys() {
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keys::gpu::model,
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keys::gpu::videoMemory,
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keys::gpu::driver,
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keys::gpu::displays,
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keys::display::description,
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keys::display::name,
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@ -105,6 +106,7 @@ json Instance::listAllKeys() {
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keys::display::coordsRight,
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keys::display::coordsTop,
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keys::display::coordsBottom,
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keys::display::gpu,
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keys::memory::memTotal,
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@ -19,6 +19,8 @@
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#include <iphlpapi.h>
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#include <stdio.h>
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#include <QSysInfo>
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#include <dxgi1_3.h>
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#pragma comment(lib, "dxgi.lib")
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#endif
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using namespace platform;
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@ -34,6 +36,106 @@ void WINInstance::enumerateCpus() {
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}
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void WINInstance::enumerateGpus() {
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#ifdef Q_OS_WIN
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struct ConvertLargeIntegerToQString {
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QString convert(const LARGE_INTEGER& version) {
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QString value;
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value.append(QString::number(uint32_t(((version.HighPart & 0xFFFF0000) >> 16) & 0x0000FFFF)));
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value.append(".");
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value.append(QString::number(uint32_t((version.HighPart) & 0x0000FFFF)));
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value.append(".");
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value.append(QString::number(uint32_t(((version.LowPart & 0xFFFF0000) >> 16) & 0x0000FFFF)));
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value.append(".");
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value.append(QString::number(uint32_t((version.LowPart) & 0x0000FFFF)));
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return value;
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}
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} convertDriverVersionToString;
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// Create the DXGI factory
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// Let s get into DXGI land:
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HRESULT hr = S_OK;
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IDXGIFactory1* pFactory = nullptr;
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hr = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)(&pFactory));
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if (hr != S_OK || pFactory == nullptr) {
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// qCDebug(shared) << "Unable to create DXGI";
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return;
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}
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std::vector<int> validAdapterList;
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using AdapterEntry = std::pair<std::pair<DXGI_ADAPTER_DESC1, LARGE_INTEGER>, std::vector<DXGI_OUTPUT_DESC>>;
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std::vector<AdapterEntry> adapterToOutputs;
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// Enumerate adapters and outputs
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{
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UINT adapterNum = 0;
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IDXGIAdapter1* pAdapter = nullptr;
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while (pFactory->EnumAdapters1(adapterNum, &pAdapter) != DXGI_ERROR_NOT_FOUND) {
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// Found an adapter, get descriptor
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DXGI_ADAPTER_DESC1 adapterDesc;
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pAdapter->GetDesc1(&adapterDesc);
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LARGE_INTEGER version;
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hr = pAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &version);
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std::wstring wDescription(adapterDesc.Description);
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std::string description(wDescription.begin(), wDescription.end());
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json gpu = {};
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gpu[keys::gpu::model] = description;
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gpu[keys::gpu::vendor] = findGPUVendorInDescription(gpu[keys::gpu::model].get<std::string>());
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const SIZE_T BYTES_PER_MEGABYTE = 1024 * 1024;
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gpu[keys::gpu::videoMemory] = (uint32_t)(adapterDesc.DedicatedVideoMemory / BYTES_PER_MEGABYTE);
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gpu[keys::gpu::driver] = convertDriverVersionToString.convert(version).toStdString();
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std::vector<int> displayIndices;
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UINT outputNum = 0;
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IDXGIOutput* pOutput;
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bool hasOutputConnectedToDesktop = false;
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while (pAdapter->EnumOutputs(outputNum, &pOutput) != DXGI_ERROR_NOT_FOUND) {
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// FOund an output attached to the adapter, get descriptor
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DXGI_OUTPUT_DESC outputDesc;
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pOutput->GetDesc(&outputDesc);
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// Grab the Monitor desc
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// MONITOR_DESC
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json display = {};
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// Desiplay name
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std::wstring wDeviceName(outputDesc.DeviceName);
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std::string deviceName(wDeviceName.begin(), wDeviceName.end());
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display[keys::display::name] = deviceName;
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display[keys::display::description] = "";
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// Rect region of the desktop in desktop units
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display["desktopRect"] = (outputDesc.AttachedToDesktop ? true : false);
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display[keys::display::coordsLeft] = outputDesc.DesktopCoordinates.left;
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display[keys::display::coordsRight] = outputDesc.DesktopCoordinates.right;
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display[keys::display::coordsBottom] = outputDesc.DesktopCoordinates.bottom;
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display[keys::display::coordsTop] = outputDesc.DesktopCoordinates.top;
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// Add the display index to the list of displays of the gpu
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displayIndices.push_back(_displays.size());
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// And set the gpu index to the display description
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display[keys::display::gpu] = _gpus.size();
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// One more display desc
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_displays.push_back(display);
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pOutput->Release();
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outputNum++;
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}
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gpu[keys::gpu::displays] = displayIndices;
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_gpus.push_back(gpu);
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pAdapter->Release();
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adapterNum++;
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}
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}
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pFactory->Release();
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#endif
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GPUIdent* ident = GPUIdent::getInstance();
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@ -44,7 +146,7 @@ void WINInstance::enumerateGpus() {
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gpu[keys::gpu::driver] = ident->getDriver().toUtf8().constData();
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_gpus.push_back(gpu);
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_displays = ident->getOutput();
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// _displays = ident->getOutput();
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}
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void WINInstance::enumerateMemory() {
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