From 86b62f921d40c45790f0646a63df16b708010b2c Mon Sep 17 00:00:00 2001 From: Sam Gateau Date: Thu, 7 Nov 2019 14:01:50 -0800 Subject: [PATCH] Now that avatars can potentially have their own custom pipeline, shadow pass needs to support it --- libraries/render-utils/src/RenderShadowTask.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/libraries/render-utils/src/RenderShadowTask.cpp b/libraries/render-utils/src/RenderShadowTask.cpp index 0d0b776074..22decb47a7 100755 --- a/libraries/render-utils/src/RenderShadowTask.cpp +++ b/libraries/render-utils/src/RenderShadowTask.cpp @@ -257,7 +257,9 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con ShapeKey::Builder(), ShapeKey::Builder().withFade(), ShapeKey::Builder().withDeformed(), ShapeKey::Builder().withDeformed().withFade(), ShapeKey::Builder().withDeformed().withDualQuatSkinned(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withFade(), - ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade() + ShapeKey::Builder().withOwnPipeline(), ShapeKey::Builder().withOwnPipeline().withFade(), + ShapeKey::Builder().withDeformed().withOwnPipeline(), ShapeKey::Builder().withDeformed().withOwnPipeline().withFade(), + ShapeKey::Builder().withDeformed().withDualQuatSkinned().withOwnPipeline(), ShapeKey::Builder().withDeformed().withDualQuatSkinned().withOwnPipeline().withFade(), }; std::vector> sortedShapeKeys(keys.size());