rename func

This commit is contained in:
David Back 2018-09-12 16:06:14 -07:00
parent 06504ade88
commit 7768e08510

View file

@ -1178,7 +1178,7 @@ SelectionDisplay = (function() {
return controllerComputePickRay() || Camera.computePickRay(x, y);
}
function getControllerAvatarFramePosition(pickRay) {
function getControllerAvatarFramePositionFromPickRay(pickRay) {
var controllerPosition = Vec3.subtract(pickRay.origin, MyAvatar.position);
controllerPosition = Vec3.multiplyQbyV(Quat.inverse(MyAvatar.orientation), controllerPosition);
return controllerPosition;
@ -2255,7 +2255,7 @@ SelectionDisplay = (function() {
previousPickRay = pickRay;
beginMouseEvent = event;
if (that.triggered()) {
beginControllerPosition = getControllerAvatarFramePosition(pickRay);
beginControllerPosition = getControllerAvatarFramePositionFromPickRay(pickRay);
}
};
@ -2332,7 +2332,7 @@ SelectionDisplay = (function() {
var dimensionChange;
if (controllerTrigger) {
var controllerPosition = getControllerAvatarFramePosition(pickRay);
var controllerPosition = getControllerAvatarFramePositionFromPickRay(pickRay);
var vecControllerDifference = Vec3.subtract(controllerPosition, beginControllerPosition);
var controllerDifference = vecControllerDifference.x + vecControllerDifference.y +
vecControllerDifference.z;