diff --git a/interface/src/LODManager.cpp b/interface/src/LODManager.cpp
index 0c9587d3ae..2cba5f9b1b 100644
--- a/interface/src/LODManager.cpp
+++ b/interface/src/LODManager.cpp
@@ -425,12 +425,3 @@ float LODManager::getWorldDetailQuality() const {
return HIGH;
}
-
-
-void LODManager::setLODQualityLevel(float quality) {
- _lodQualityLevel = quality;
-}
-
-float LODManager::getLODQualityLevel() const {
- return _lodQualityLevel;
-}
diff --git a/interface/src/LODManager.h b/interface/src/LODManager.h
index 94e5ae2a3c..62efb639a8 100644
--- a/interface/src/LODManager.h
+++ b/interface/src/LODManager.h
@@ -47,11 +47,6 @@ class AABox;
* @property {number} presentTime Read-only.
* @property {number} engineRunTime Read-only.
* @property {number} gpuTime Read-only.
- * @property {number} avgRenderTime Read-only.
- * @property {number} fps Read-only.
- * @property {number} lodLevel Read-only.
- * @property {number} lodDecreaseFPS Read-only.
- * @property {number} lodIncreaseFPS Read-only.
*/
class LODManager : public QObject, public Dependency {
@@ -60,8 +55,6 @@ class LODManager : public QObject, public Dependency {
Q_PROPERTY(float worldDetailQuality READ getWorldDetailQuality WRITE setWorldDetailQuality NOTIFY worldDetailQualityChanged)
- Q_PROPERTY(float lodQualityLevel READ getLODQualityLevel WRITE setLODQualityLevel NOTIFY lodQualityLevelChanged)
-
Q_PROPERTY(float octreeSizeScale READ getOctreeSizeScale WRITE setOctreeSizeScale)
Q_PROPERTY(bool automaticLODAdjust READ getAutomaticLODAdjust WRITE setAutomaticLODAdjust NOTIFY autoLODChanged)
@@ -202,9 +195,6 @@ public:
void setWorldDetailQuality(float quality);
float getWorldDetailQuality() const;
- void setLODQualityLevel(float quality);
- float getLODQualityLevel() const;
-
float getLODAngleDeg() const;
void setLODAngleDeg(float lodAngle);
float getLODAngleHalfTan() const;
@@ -259,8 +249,6 @@ private:
float _smoothScale{ 10.0f }; // smooth is evaluated over 10 times longer than now
float _smoothRenderTime{ 0.0f }; // msec
- float _lodQualityLevel{ LOD_DEFAULT_QUALITY_LEVEL };
-
float _desktopTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_DESKTOP_FPS };
float _hmdTargetFPS { LOD_OFFSET_FPS + LOD_DEFAULT_QUALITY_LEVEL * LOD_MAX_LIKELY_HMD_FPS };