From 739d95f5f0c416fd862d4f3ec3820af311d59fb1 Mon Sep 17 00:00:00 2001 From: HifiExperiments Date: Thu, 23 Jan 2025 23:08:36 -0800 Subject: [PATCH] try disabling jitter doubling in VR --- libraries/gpu/src/gpu/Backend.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/libraries/gpu/src/gpu/Backend.cpp b/libraries/gpu/src/gpu/Backend.cpp index eb02e15676..ddda894306 100644 --- a/libraries/gpu/src/gpu/Backend.cpp +++ b/libraries/gpu/src/gpu/Backend.cpp @@ -63,7 +63,7 @@ Backend::TransformCamera Backend::TransformCamera::getEyeCamera(int eye, // Apply jitter to projections // We divided by the framebuffer size, which was double-sized, to normalize the jitter, but we want a normal amount of jitter // for each eye, so we multiply by 2 to get back to normal - normalizedJitter.x *= 2.0f; + //normalizedJitter.x *= 2.0f; result._projection[2][0] += normalizedJitter.x; result._projection[2][1] += normalizedJitter.y;