springhold, touch, nBody tutorial scripts

This commit is contained in:
Philip Rosedale 2017-04-09 21:29:33 -07:00
parent c74778116a
commit 6bec948457
4 changed files with 453 additions and 0 deletions

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// createSwords.js
//
// Created by Philip Rosedale on April 9, 2017
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Makes two grabbable 'swords' in front of the user, that can be held and used
// to hit the other. Demonstration of an action that would allow two people to hold
// entities that are also colliding.
//
var COLOR = { red: 255, green: 0, blue: 0 };
var SIZE = { x: 0.10, y: 1.5, z: 0.10 };
var SCRIPT_URL = Script.resolvePath("entity_scripts/springHold.js");
function inFrontOfMe(distance) {
return Vec3.sum(Camera.getPosition(), Vec3.multiply(distance, Quat.getForward(Camera.getOrientation())));
}
var sword1 = Entities.addEntity({
type: "Box",
name: "Sword1",
position: inFrontOfMe(2 * SIZE.y),
dimensions: SIZE,
color: COLOR,
angularDamping: 0,
damping: 0,
script: SCRIPT_URL,
userData:JSON.stringify({
grabbableKey:{
grabbable:true
}
})
})
var sword2 = Entities.addEntity({
type: "Box",
name: "Sword2",
position: inFrontOfMe(3 * SIZE.y),
dimensions: SIZE,
color: COLOR,
angularDamping: 0,
damping: 0,
script: SCRIPT_URL,
userData:JSON.stringify({
grabbableKey:{
grabbable:true
}
})
})
Script.scriptEnding.connect(function scriptEnding() {
Entities.deleteEntity(sword1);
Entities.deleteEntity(sword2);
});

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//
// springHold.js
//
// Created by Philip Rosedale on March 18, 2017
// Copyright 2017 High Fidelity, Inc.
//
// Attach this entity script to a model or basic shape and grab it. The object will
// follow your hand like a spring, allowing you, for example, to swordfight with others.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var TIMESCALE = 0.03;
var ACTION_TTL = 10;
var _this;
function SpringHold() {
_this = this;
}
function updateSpringAction(timescale) {
var targetProps = Entities.getEntityProperties(_this.entityID);
var props = {
targetPosition: targetProps.position,
targetRotation: targetProps.rotation,
linearTimeScale: timescale,
angularTimeScale: timescale,
ttl: ACTION_TTL
};
var success = Entities.updateAction(_this.copy, _this.actionID, props);
return;
}
function createSpringAction(timescale) {
var targetProps = Entities.getEntityProperties(_this.entityID);
var props = {
targetPosition: targetProps.position,
targetRotation: targetProps.rotation,
linearTimeScale: timescale,
angularTimeScale: timescale,
ttl: ACTION_TTL
};
_this.actionID = Entities.addAction("spring", _this.copy, props);
return;
}
function createCopy() {
var originalProps = Entities.getEntityProperties(_this.entityID);
var props = {
type: originalProps.type,
color: originalProps.color,
modelURL: originalProps.modelURL,
dimensions: originalProps.dimensions,
dynamic: true,
damping: 0.0,
angularDamping: 0.0,
collidesWith: 'dynamic,static,kinematic',
rotation: originalProps.rotation,
position: originalProps.position,
shapeType: originalProps.shapeType,
visible: true,
userData:JSON.stringify({
grabbableKey:{
grabbable:false
}
})
}
_this.copy = Entities.addEntity(props);
}
function deleteCopy() {
print("Delete copy");
Entities.deleteEntity(_this.copy);
}
function makeOriginalInvisible() {
Entities.editEntity(_this.entityID, {
visible: false,
collisionless: true
});
}
function makeOriginalVisible() {
Entities.editEntity(_this.entityID, {
visible: true,
collisionless: false
});
}
function deleteSpringAction() {
Entities.deleteAction(_this.copy, _this.actionID);
}
SpringHold.prototype = {
preload: function(entityID) {
_this.entityID = entityID;
},
startNearGrab: function(entityID, data) {
print("start spring grab");
createCopy();
createSpringAction(TIMESCALE);
makeOriginalInvisible();
},
continueNearGrab: function() {
updateSpringAction(TIMESCALE);
},
releaseGrab: function() {
print("end spring grab");
deleteSpringAction();
deleteCopy();
makeOriginalVisible();
}
};
return new SpringHold();
});

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(function() {
// touch.js
//
// Sample file using spring action, haptic vibration, and color change to demonstrate two spheres
// That can give a sense of touch to the holders.
// Create two standard spheres, make them grabbable, and attach this entity script. Grab them and touch them together.
//
// Created by Philip Rosedale on March 18, 2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var TIMESCALE = 0.03;
var ACTION_TTL = 10;
var _this;
var RIGHT_HAND = 1;
var LEFT_HAND = 0;
var HAPTIC_PULSE_FIRST_STRENGTH = 0.5;
var HAPTIC_PULSE_MIN_STRENGTH = 0.20;
var HAPTIC_PULSE_MAX_STRENGTH = 0.5;
var HAPTIC_PULSE_FIRST_DURATION = 1.0;
var HAPTIC_PULSE_DURATION = 16.0;
var HAPTIC_PULSE_DISTANCE = 0.0;
var MAX_PENETRATION = 0.02;
var HAPTIC_MIN_VELOCITY = 0.002;
var HAPTIC_MAX_VELOCITY = 0.5;
var PENETRATION_PULLBACK_FACTOR = 0.65;
var FRAME_TIME = 0.016;
var isColliding = false;
var hand = LEFT_HAND;
var lastHapticPulseLocation = { x:0, y:0, z:0 };
var GRAY = { red: 128, green: 128, blue: 128 };
var RED = { red: 255, green: 0, blue: 0 };
var targetColor = { x: GRAY.red, y: GRAY.green, z: GRAY.blue };
var lastPosition = { x: 0, y: 0, z: 0 };
var velocity = { x: 0, y: 0, z: 0 };
var lastOtherPosition = { x: 0, y: 0, z: 0 };
var otherVelocity = { x: 0, y: 0, z: 0 };
function TouchExample() {
_this = this;
}
function updateSpringAction(timescale) {
var targetProps = Entities.getEntityProperties(_this.entityID);
//
// Look for nearby entities to touch
//
var copyProps = Entities.getEntityProperties(_this.copy);
var nearbyEntities = Entities.findEntities(copyProps.position, copyProps.dimensions.x * 2);
var wasColliding = isColliding;
var targetAdjust = { x: 0, y: 0, z: 0 };
isColliding = false;
for (var i = 0; i < nearbyEntities.length; i++) {
if (_this.copy != nearbyEntities[i] && _this.entityID != nearbyEntities[i]) {
var otherProps = Entities.getEntityProperties(nearbyEntities[i]);
var penetration = Vec3.distance(copyProps.position, otherProps.position) - (copyProps.dimensions.x / 2 + otherProps.dimensions.x / 2);
if (otherProps.type === 'Sphere' && penetration < 0 && penetration > -copyProps.dimensions.x * 3) {
isColliding = true;
targetAdjust = Vec3.sum(targetAdjust, Vec3.multiply(Vec3.normalize(Vec3.subtract(targetProps.position, otherProps.position)), -penetration * PENETRATION_PULLBACK_FACTOR));
if (!wasColliding && false) {
targetColor = { x: RED.red, y: RED.green, z: RED.blue };
} else {
targetColor = { x: 200 + Math.min(-penetration / MAX_PENETRATION, 1.0) * 55, y: GRAY.green, z: GRAY.blue };
}
if (Vec3.distance(targetProps.position, lastHapticPulseLocation) > HAPTIC_PULSE_DISTANCE || !wasColliding) {
if (!wasColliding) {
velocity = { x: 0, y: 0, z: 0};
otherVelocity = { x: 0, y: 0, z: 0 };
Controller.triggerHapticPulse(HAPTIC_PULSE_FIRST_STRENGTH, HAPTIC_PULSE_FIRST_DURATION, hand);
} else {
velocity = Vec3.distance(targetProps.position, lastPosition) / FRAME_TIME;
otherVelocity = Vec3.distance(otherProps.position, lastOtherPosition) / FRAME_TIME;
var velocityStrength = Math.min(velocity + otherVelocity / HAPTIC_MAX_VELOCITY, 1.0);
var strength = HAPTIC_PULSE_MIN_STRENGTH + Math.min(-penetration / MAX_PENETRATION, 1.0) * (HAPTIC_PULSE_MAX_STRENGTH - HAPTIC_PULSE_MIN_STRENGTH);
Controller.triggerHapticPulse(velocityStrength * strength, HAPTIC_PULSE_DURATION, hand);
}
lastPosition = targetProps.position;
lastOtherPosition = otherProps.position;
lastHapticPulseLocation = targetProps.position;
}
}
}
}
if ((wasColliding != isColliding) && !isColliding) {
targetColor = { x: GRAY.red, y: GRAY.green, z: GRAY.blue };
}
// Interpolate color toward target color
var currentColor = { x: copyProps.color.red, y: copyProps.color.green, z: copyProps.color.blue };
var newColor = Vec3.sum(currentColor, Vec3.multiply(Vec3.subtract(targetColor, currentColor), 0.1));
Entities.editEntity(_this.copy, { color: { red: newColor.x, green: newColor.y, blue: newColor.z } });
var props = {
targetPosition: Vec3.sum(targetProps.position, targetAdjust),
targetRotation: targetProps.rotation,
linearTimeScale: timescale,
angularTimeScale: timescale,
ttl: ACTION_TTL
};
var success = Entities.updateAction(_this.copy, _this.actionID, props);
return;
}
function createSpringAction(timescale) {
var targetProps = Entities.getEntityProperties(_this.entityID);
var props = {
targetPosition: targetProps.position,
targetRotation: targetProps.rotation,
linearTimeScale: timescale,
angularTimeScale: timescale,
ttl: ACTION_TTL
};
_this.actionID = Entities.addAction("spring", _this.copy, props);
return;
}
function createCopy() {
var originalProps = Entities.getEntityProperties(_this.entityID);
var props = {
type: originalProps.type,
modelURL: originalProps.modelURL,
dimensions: originalProps.dimensions,
color: GRAY,
dynamic: true,
damping: 0.0,
angularDamping: 0.0,
collidesWith: 'static',
rotation: originalProps.rotation,
position: originalProps.position,
shapeType: originalProps.shapeType,
visible: true,
userData:JSON.stringify({
grabbableKey:{
grabbable:false
}
})
}
_this.copy = Entities.addEntity(props);
}
function deleteCopy() {
print("Delete copy");
Entities.deleteEntity(_this.copy);
}
function makeOriginalInvisible() {
Entities.editEntity(_this.entityID, {
visible: false,
collisionless: true
});
}
function makeOriginalVisible() {
Entities.editEntity(_this.entityID, {
visible: true,
collisionless: false
});
}
function deleteSpringAction() {
Entities.deleteAction(_this.copy, _this.actionID);
}
function setHand(position) {
if (Vec3.distance(MyAvatar.getLeftPalmPosition(), position) < Vec3.distance(MyAvatar.getRightPalmPosition(), position)) {
hand = LEFT_HAND;
} else {
hand = RIGHT_HAND;
}
}
TouchExample.prototype = {
preload: function(entityID) {
_this.entityID = entityID;
},
startNearGrab: function(entityID, data) {
createCopy();
createSpringAction(TIMESCALE);
makeOriginalInvisible();
setHand(Entities.getEntityProperties(_this.entityID).position);
},
continueNearGrab: function() {
updateSpringAction(TIMESCALE);
},
releaseGrab: function() {
deleteSpringAction();
deleteCopy();
makeOriginalVisible();
}
};
return new TouchExample();
});

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//
// nBody.js
// examples
//
// Created by Philip Rosedale on March 18, 2017
// Copyright 2017 High Fidelity, Inc.
//
// Create some spheres that obey gravity, which is great to teach physics.
// You can control how many to create by changing the value of 'n' below.
// Grab them and watch the others move around.
//
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var bodies = [];
var n = 3;
var radius = 0.1;
var G = 0.25;
var EARTH = "https://s3-us-west-1.amazonaws.com/hifi-content/seth/production/NBody/earth.fbx";
var MOON = "https://s3-us-west-1.amazonaws.com/hifi-content/seth/production/NBody/moon.fbx";
var COLOR1 = { red: 51, green: 51, blue: 255 };
var COLOR2 = { red: 51, green: 51, blue: 255 };
var COLOR3 = { red: 51, green: 51, blue: 255 };
var inFront = Vec3.sum(Camera.getPosition(), Vec3.multiply(radius * 20, Quat.getFront(Camera.getOrientation())));
for (var i = 0; i < n; i++) {
bodies.push(Entities.addEntity({
type: "Model",
modelURL: (i == 0) ? EARTH : MOON,
shapeType: "sphere",
dimensions: { x: radius * 2, y: radius * 2, z: radius * 2},
position: Vec3.sum(inFront, { x: 0, y: i * 2 * radius, z: 0 }),
gravity: { x: 0, y: 0, z: 0 },
damping: 0.0,
angularDamping: 0.0,
dynamic: true
}));
}
Script.update.connect(function(dt) {
var props = [];
for (var i = 0; i < n; i++) {
props.push(Entities.getEntityProperties(bodies[i]));
}
for (var i = 0; i < n; i++) {
if (props[i].dynamic) {
var dv = { x: 0, y: 0, z: 0};
for (var j = 0; j < n; j++) {
if (i != j) {
dv = Vec3.sum(dv, Vec3.multiply(G * dt / Vec3.distance(props[i].position, props[j].position), Vec3.normalize(Vec3.subtract(props[j].position, props[i].position))));
}
}
Entities.editEntity(bodies[i], { velocity: Vec3.sum(props[i].velocity, dv)});
}
}
});
Script.scriptEnding.connect(function scriptEnding() {
for (var i = 0; i < n; i++) {
Entities.deleteEntity(bodies[i]);
}
});