Merge branch 'master' into vr-edit-a

This commit is contained in:
David Rowe 2017-09-27 15:34:52 +13:00
commit 6b3b2beae0
306 changed files with 11990 additions and 4417 deletions

1
.gitattributes vendored
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@ -10,6 +10,7 @@
*.json text
*.js text
*.qml text
*.qrc text
*.slf text
*.slh text
*.slv text

5
.gitignore vendored
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@ -12,6 +12,11 @@ ext/
Makefile
*.user
# Android Studio
*.iml
local.properties
android/libraries
# Xcode
*.xcodeproj
*.xcworkspace

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@ -1,19 +1,56 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Android specific instructions are found in this file.
### Android Dependencies
# Android Dependencies
You will need the following tools to build our Android targets.
* [cmake](http://www.cmake.org/download/) ~> 3.5.1
* [Qt](http://www.qt.io/download-open-source/#) ~> 5.6.2
* [ant](http://ant.apache.org/bindownload.cgi) ~> 1.9.4
* [Android NDK](https://developer.android.com/tools/sdk/ndk/index.html) ~> r10d
* [Android SDK](http://developer.android.com/sdk/installing/index.html) ~> 24.4.1.1
* Install the latest Platform-tools
* Install the latest Build-tools
* Install the SDK Platform for API Level 19
* Install Sources for Android SDK for API Level 19
* Install the ARM EABI v7a System Image if you want to run an emulator.
* [Qt](http://www.qt.io/download-open-source/#) ~> 5.9.1
* [Android Studio](https://developer.android.com/studio/index.html)
* [Google VR SDK](https://github.com/googlevr/gvr-android-sdk/releases)
* [Gradle](https://gradle.org/releases/)
### Qt
Download the Qt online installer. Run the installer and select the android_armv7 binaries. Installing to the default path is recommended
### Android Studio
Download the Android Studio installer and run it. Once installed, at the welcome screen, click configure in the lower right corner and select SDK manager
From the SDK Platforms tab, select API level 26.
* Install the ARM EABI v7a System Image if you want to run an emulator.
From the SDK Tools tab select the following
* Android SDK Build-Tools
* GPU Debugging Tools
* CMake (even if you have a separate CMake installation)
* LLDB
* Android SDK Platform-Tools
* Android SDK Tools
* Android SDK Tools
* NDK (even if you have the NDK installed separately)
### Google VR SDK
Download the 1.8 Google VR SDK [release](https://github.com/googlevr/gvr-android-sdk/archive/v1.80.0.zip). Unzip the archive to a location on your drive.
### Gradle
Download [Gradle 4.1](https://services.gradle.org/distributions/gradle-4.1-all.zip) and unzip it on your local drive. You may wish to add the location of the bin directory within the archive to your path
#### Set up machine specific Gradle properties
Create a `gradle.properties` file in ~/.gradle. Edit the file to contain the following
QT5_ROOT=C\:\\Qt\\5.9.1\\android_armv7
GVR_ROOT=C\:\\Android\\gvr-android-sdk
Replace the paths with your local installations of Qt5 and the Google VR SDK
# TODO fix the rest
You will also need to cross-compile the dependencies required for all platforms for Android, and help CMake find these compiled libraries on your machine.

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@ -1,13 +1,16 @@
if (WIN32)
# If we're running under the gradle build, HIFI_ANDROID will be set here, but
# ANDROID will not be set until after the `project` statement. This is the *ONLY*
# place you need to use `HIFI_ANDROID` instead of `ANDROID`
if (WIN32 AND NOT HIFI_ANDROID)
cmake_minimum_required(VERSION 3.7)
else()
cmake_minimum_required(VERSION 3.2)
endif()
include("cmake/init.cmake")
project(hifi)
include("cmake/init.cmake")
include("cmake/compiler.cmake")
if (NOT DEFINED SERVER_ONLY)
@ -54,11 +57,13 @@ endif()
file(GLOB_RECURSE CMAKE_SRC cmake/*.cmake cmake/CMakeLists.txt)
add_custom_target(cmake SOURCES ${CMAKE_SRC})
GroupSources("cmake")
unset(CMAKE_SRC)
file(GLOB_RECURSE JS_SRC scripts/*.js unpublishedScripts/*.js)
add_custom_target(js SOURCES ${JS_SRC})
GroupSources("scripts")
GroupSources("unpublishedScripts")
unset(JS_SRC)
# Locate the required Qt build on the filesystem
setup_qt()
@ -77,6 +82,12 @@ option(USE_NSIGHT "Attempt to find the nSight libraries" 1)
set_packaging_parameters()
# FIXME hack to work on the proper Android toolchain
if (ANDROID)
add_subdirectory(android/app)
return()
endif()
# add subdirectories for all targets
if (BUILD_SERVER)
add_subdirectory(assignment-client)

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set(TARGET_NAME native-lib)
setup_hifi_library()
link_hifi_libraries(shared networking gl gpu gpu-gles render-utils)
autoscribe_shader_lib(gpu model render render-utils)
target_opengl()
target_link_libraries(native-lib android log m)
target_include_directories(native-lib PRIVATE "${GVR_ROOT}/libraries/headers")
target_link_libraries(native-lib "C:/Users/bdavis/Git/hifi/android/libraries/jni/armeabi-v7a/libgvr.so")

57
android/app/build.gradle Normal file
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apply plugin: 'com.android.application'
android {
compileSdkVersion 26
buildToolsVersion "26.0.1"
defaultConfig {
applicationId "org.saintandreas.testapp"
minSdkVersion 24
targetSdkVersion 26
versionCode 1
versionName "1.0"
ndk { abiFilters 'armeabi-v7a' }
externalNativeBuild {
cmake {
arguments '-DHIFI_ANDROID=1',
'-DANDROID_PLATFORM=android-24',
'-DANDROID_TOOLCHAIN=clang',
'-DANDROID_STL=gnustl_shared',
'-DGVR_ROOT=' + GVR_ROOT,
'-DNATIVE_SCRIBE=c:/bin/scribe.exe',
"-DHIFI_ANDROID_PRECOMPILED=${project.rootDir}/libraries/jni/armeabi-v7a"
}
}
jackOptions { enabled true }
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
buildTypes {
release {
minifyEnabled false
proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
}
}
sourceSets {
main {
jniLibs.srcDirs += '../libraries/jni';
}
}
externalNativeBuild {
cmake {
path '../../CMakeLists.txt'
}
}
}
dependencies {
compile fileTree(dir: "${project.rootDir}/libraries/jar", include: 'QtAndroid-bundled.jar')
compile fileTree(dir: 'libs', include: ['*.jar'])
compile 'com.google.vr:sdk-audio:1.80.0'
compile 'com.google.vr:sdk-base:1.80.0'
}
build.dependsOn(':extractQt5')

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android/app/proguard-rules.pro vendored Normal file
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# Add project specific ProGuard rules here.
# By default, the flags in this file are appended to flags specified
# in C:\Android\SDK/tools/proguard/proguard-android.txt
# You can edit the include path and order by changing the proguardFiles
# directive in build.gradle.
#
# For more details, see
# http://developer.android.com/guide/developing/tools/proguard.html
# Add any project specific keep options here:
# If your project uses WebView with JS, uncomment the following
# and specify the fully qualified class name to the JavaScript interface
# class:
#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
# public *;
#}
# Uncomment this to preserve the line number information for
# debugging stack traces.
#-keepattributes SourceFile,LineNumberTable
# If you keep the line number information, uncomment this to
# hide the original source file name.
#-renamesourcefileattribute SourceFile

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<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="org.saintandreas.testapp">
<uses-sdk android:minSdkVersion="24" android:targetSdkVersion="26" />
<uses-feature android:glEsVersion="0x00030001" android:required="true" />
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<uses-feature android:name="android.hardware.sensor.accelerometer" android:required="true"/>
<uses-feature android:name="android.hardware.sensor.gyroscope" android:required="true"/>
<uses-feature android:name="android.software.vr.mode" android:required="false"/>
<uses-feature android:name="android.hardware.vr.high_performance" android:required="false"/>
<application
android:allowBackup="true"
android:theme="@style/VrActivityTheme"
android:icon="@mipmap/ic_launcher"
android:roundIcon="@mipmap/ic_launcher_round">
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden|screenSize"
android:enableVrMode="@string/gvr_vr_mode_component"
android:resizeableActivity="false">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.google.intent.category.DAYDREAM"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="com.google.intent.category.CARDBOARD" />
</intent-filter>
</activity>
</application>
</manifest>

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#include <glm/glm.hpp>
#include <glm/gtc/quaternion.hpp>
#include <vr/gvr/capi/include/gvr.h>
namespace googlevr {
// Convert a GVR matrix to GLM matrix
glm::mat4 toGlm(const gvr::Mat4f &matrix) {
glm::mat4 result;
for (int i = 0; i < 4; ++i) {
for (int j = 0; j < 4; ++j) {
result[j][i] = matrix.m[i][j];
}
}
return result;
}
// Given a field of view in degrees, compute the corresponding projection
// matrix.
glm::mat4 perspectiveMatrixFromView(const gvr::Rectf& fov, float z_near, float z_far) {
const float x_left = -std::tan(fov.left * M_PI / 180.0f) * z_near;
const float x_right = std::tan(fov.right * M_PI / 180.0f) * z_near;
const float y_bottom = -std::tan(fov.bottom * M_PI / 180.0f) * z_near;
const float y_top = std::tan(fov.top * M_PI / 180.0f) * z_near;
const float Y = (2 * z_near) / (y_top - y_bottom);
const float A = (x_right + x_left) / (x_right - x_left);
const float B = (y_top + y_bottom) / (y_top - y_bottom);
const float C = (z_near + z_far) / (z_near - z_far);
const float D = (2 * z_near * z_far) / (z_near - z_far);
glm::mat4 result { 0 };
result[2][0] = A;
result[1][1] = Y;
result[2][1] = B;
result[2][2] = C;
result[3][2] = D;
result[2][3] = -1;
return result;
}
glm::quat toGlm(const gvr::ControllerQuat& q) {
glm::quat result;
result.w = q.qw;
result.x = q.qx;
result.y = q.qy;
result.z = q.qz;
return result;
}
}

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#include <jni.h>
#include <android/log.h>
#include <QtCore/QDebug>
#include "renderer.h"
int QtMsgTypeToAndroidPriority(QtMsgType type) {
int priority = ANDROID_LOG_UNKNOWN;
switch (type) {
case QtDebugMsg: priority = ANDROID_LOG_DEBUG; break;
case QtWarningMsg: priority = ANDROID_LOG_WARN; break;
case QtCriticalMsg: priority = ANDROID_LOG_ERROR; break;
case QtFatalMsg: priority = ANDROID_LOG_FATAL; break;
case QtInfoMsg: priority = ANDROID_LOG_INFO; break;
default: break;
}
return priority;
}
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
__android_log_write(QtMsgTypeToAndroidPriority(type), "Interface", message.toStdString().c_str());
}
static jlong toJni(NativeRenderer *renderer) {
return reinterpret_cast<intptr_t>(renderer);
}
static NativeRenderer *fromJni(jlong renderer) {
return reinterpret_cast<NativeRenderer*>(renderer);
}
#define JNI_METHOD(r, name) JNIEXPORT r JNICALL Java_org_saintandreas_testapp_MainActivity_##name
extern "C" {
JNI_METHOD(jlong, nativeCreateRenderer)
(JNIEnv *env, jclass clazz, jobject class_loader, jobject android_context, jlong native_gvr_api) {
qInstallMessageHandler(messageHandler);
#if defined(GVR)
auto gvrContext = reinterpret_cast<gvr_context *>(native_gvr_api);
return toJni(new NativeRenderer(gvrContext));
#else
return toJni(new NativeRenderer(nullptr));
#endif
}
JNI_METHOD(void, nativeDestroyRenderer)
(JNIEnv *env, jclass clazz, jlong renderer) {
delete fromJni(renderer);
}
JNI_METHOD(void, nativeInitializeGl)
(JNIEnv *env, jobject obj, jlong renderer) {
fromJni(renderer)->InitializeGl();
}
JNI_METHOD(void, nativeDrawFrame)
(JNIEnv *env, jobject obj, jlong renderer) {
fromJni(renderer)->DrawFrame();
}
JNI_METHOD(void, nativeOnTriggerEvent)
(JNIEnv *env, jobject obj, jlong renderer) {
fromJni(renderer)->OnTriggerEvent();
}
JNI_METHOD(void, nativeOnPause)
(JNIEnv *env, jobject obj, jlong renderer) {
fromJni(renderer)->OnPause();
}
JNI_METHOD(void, nativeOnResume)
(JNIEnv *env, jobject obj, jlong renderer) {
fromJni(renderer)->OnResume();
}
} // extern "C"

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#include "renderer.h"
#include <mutex>
#include <QtCore/QDebug>
#include <gl/Config.h>
#include "GoogleVRHelpers.h"
#include <gl/GLShaders.h>
#include <shared/Bilateral.h>
#include <gpu/DrawTransformUnitQuad_vert.h>
#include <gpu/DrawTexcoordRectTransformUnitQuad_vert.h>
#include <gpu/DrawViewportQuadTransformTexcoord_vert.h>
#include <gpu/DrawTexture_frag.h>
#include <gpu/DrawTextureOpaque_frag.h>
#include <gpu/DrawColoredTexture_frag.h>
#include <render-utils/simple_vert.h>
#include <render-utils/simple_frag.h>
#include <render-utils/simple_textured_frag.h>
#include <render-utils/simple_textured_unlit_frag.h>
#include <render-utils/deferred_light_vert.h>
#include <render-utils/deferred_light_point_vert.h>
#include <render-utils/deferred_light_spot_vert.h>
#include <render-utils/directional_ambient_light_frag.h>
#include <render-utils/directional_skybox_light_frag.h>
#include <render-utils/standardTransformPNTC_vert.h>
#include <render-utils/standardDrawTexture_frag.h>
#include <render-utils/model_vert.h>
#include <render-utils/model_shadow_vert.h>
#include <render-utils/model_normal_map_vert.h>
#include <render-utils/model_lightmap_vert.h>
#include <render-utils/model_lightmap_normal_map_vert.h>
#include <render-utils/skin_model_vert.h>
#include <render-utils/skin_model_shadow_vert.h>
#include <render-utils/skin_model_normal_map_vert.h>
#include <render-utils/model_frag.h>
#include <render-utils/model_shadow_frag.h>
#include <render-utils/model_normal_map_frag.h>
#include <render-utils/model_normal_specular_map_frag.h>
#include <render-utils/model_specular_map_frag.h>
#include <render-utils/model_lightmap_frag.h>
#include <render-utils/model_lightmap_normal_map_frag.h>
#include <render-utils/model_lightmap_normal_specular_map_frag.h>
#include <render-utils/model_lightmap_specular_map_frag.h>
#include <render-utils/model_translucent_frag.h>
#include <render-utils/overlay3D_vert.h>
#include <render-utils/overlay3D_frag.h>
#include <render-utils/sdf_text3D_vert.h>
#include <render-utils/sdf_text3D_frag.h>
#if 0
#include <model/skybox_vert.h>
#include <model/skybox_frag.h>
#include <entities-renderer/textured_particle_frag.h>
#include <entities-renderer/textured_particle_vert.h>
#include <entities-renderer/paintStroke_vert.h>
#include <entities-renderer/paintStroke_frag.h>
#include <entities-renderer/polyvox_vert.h>
#include <entities-renderer/polyvox_frag.h>
#endif
template <typename F>
void withFrameBuffer(gvr::Frame& frame, int32_t index, F f) {
frame.BindBuffer(index);
f();
frame.Unbind();
}
static const uint64_t kPredictionTimeWithoutVsyncNanos = 50000000;
// Each shader has two variants: a single-eye ES 2.0 variant, and a multiview
// ES 3.0 variant. The multiview vertex shaders use transforms defined by
// arrays of mat4 uniforms, using gl_ViewID_OVR to determine the array index.
#define UNIFORM_LIGHT_POS 20
#define UNIFORM_M 16
#define UNIFORM_MV 8
#define UNIFORM_MVP 0
#if 0
uniform Transform { // API uses “Transform[2]” to refer to instance 2
mat4 u_MVP[2];
mat4 u_MVMatrix[2];
mat4 u_Model;
vec3 u_LightPos[2];
};
static const char *kDiffuseLightingVertexShader = R"glsl(
#version 300 es
#extension GL_OVR_multiview2 : enable
layout(num_views=2) in;
layout(location = 0) uniform mat4 u_MVP[2];
layout(location = 8) uniform mat4 u_MVMatrix[2];
layout(location = 16) uniform mat4 u_Model;
layout(location = 20) uniform vec3 u_LightPos[2];
layout(location = 0) in vec4 a_Position;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec3 a_Normal;
out vec4 v_Color;
out vec3 v_Grid;
void main() {
mat4 mvp = u_MVP[gl_ViewID_OVR];
mat4 modelview = u_MVMatrix[gl_ViewID_OVR];
vec3 lightpos = u_LightPos[gl_ViewID_OVR];
v_Grid = vec3(u_Model * a_Position);
vec3 modelViewVertex = vec3(modelview * a_Position);
vec3 modelViewNormal = vec3(modelview * vec4(a_Normal, 0.0));
float distance = length(lightpos - modelViewVertex);
vec3 lightVector = normalize(lightpos - modelViewVertex);
float diffuse = max(dot(modelViewNormal, lightVector), 0.5);
diffuse = diffuse * (1.0 / (1.0 + (0.00001 * distance * distance)));
v_Color = vec4(a_Color.rgb * diffuse, a_Color.a);
gl_Position = mvp * a_Position;
}
)glsl";
#endif
static const char *kSimepleVertexShader = R"glsl(
#version 300 es
#extension GL_OVR_multiview2 : enable
layout(num_views=2) in;
layout(location = 0) in vec4 a_Position;
out vec4 v_Color;
void main() {
v_Color = vec4(a_Position.xyz, 1.0);
gl_Position = vec4(a_Position.xyz, 1.0);
}
)glsl";
static const char *kPassthroughFragmentShader = R"glsl(
#version 300 es
precision mediump float;
in vec4 v_Color;
out vec4 FragColor;
void main() { FragColor = v_Color; }
)glsl";
static void CheckGLError(const char* label) {
int gl_error = glGetError();
if (gl_error != GL_NO_ERROR) {
qWarning("GL error @ %s: %d", label, gl_error);
// Crash immediately to make OpenGL errors obvious.
abort();
}
}
// Contains vertex, normal and other data.
namespace cube {
const std::array<float, 108> CUBE_COORDS{{
// Front face
-1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
// Right face
1.0f, 1.0f, 1.0f,
1.0f, -1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
1.0f, -1.0f, -1.0f,
1.0f, 1.0f, -1.0f,
// Back face
1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, -1.0f,
// Left face
-1.0f, 1.0f, -1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, 1.0f, 1.0f,
// Top face
-1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
-1.0f, 1.0f, 1.0f,
1.0f, 1.0f, 1.0f,
1.0f, 1.0f, -1.0f,
// Bottom face
1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, -1.0f,
1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, 1.0f,
-1.0f, -1.0f, -1.0f
}};
const std::array<float, 108> CUBE_COLORS{{
// front, green
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
// right, blue
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
// back, also green
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
0.0f, 0.5273f, 0.2656f,
// left, also blue
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
0.0f, 0.3398f, 0.9023f,
// top, red
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
// bottom, also red
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f,
0.8359375f, 0.17578125f, 0.125f
}};
const std::array<float, 108> CUBE_NORMALS{{
// Front face
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
0.0f, 0.0f, 1.0f,
// Right face
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
1.0f, 0.0f, 0.0f,
// Back face
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
0.0f, 0.0f, -1.0f,
// Left face
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
-1.0f, 0.0f, 0.0f,
// Top face
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 1.0f, 0.0f,
// Bottom face
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f
}};
}
namespace triangle {
static std::array<float, 9> TRIANGLE_VERTS {{
-0.5f, -0.5f, 0.0f,
0.5f, -0.5f, 0.0f,
0.0f, 0.5f, 0.0f
}};
}
std::array<gvr::BufferViewport, 2> buildViewports(const std::unique_ptr<gvr::GvrApi> &gvrapi) {
return { {gvrapi->CreateBufferViewport(), gvrapi->CreateBufferViewport()} };
};
const std::string VERTEX_SHADER_DEFINES{ R"GLSL(
#version 300 es
#extension GL_EXT_clip_cull_distance : enable
#define GPU_VERTEX_SHADER
#define GPU_SSBO_TRANSFORM_OBJECT 1
#define GPU_TRANSFORM_IS_STEREO
#define GPU_TRANSFORM_STEREO_CAMERA
#define GPU_TRANSFORM_STEREO_CAMERA_INSTANCED
#define GPU_TRANSFORM_STEREO_SPLIT_SCREEN
)GLSL" };
const std::string PIXEL_SHADER_DEFINES{ R"GLSL(
#version 300 es
precision mediump float;
#define GPU_PIXEL_SHADER
#define GPU_TRANSFORM_IS_STEREO
#define GPU_TRANSFORM_STEREO_CAMERA
#define GPU_TRANSFORM_STEREO_CAMERA_INSTANCED
#define GPU_TRANSFORM_STEREO_SPLIT_SCREEN
)GLSL" };
#if defined(GVR)
NativeRenderer::NativeRenderer(gvr_context *vrContext) :
_gvrapi(new gvr::GvrApi(vrContext, false)),
_viewports(buildViewports(_gvrapi)),
_gvr_viewer_type(_gvrapi->GetViewerType())
#else
NativeRenderer::NativeRenderer(void *vrContext)
#endif
{
start = std::chrono::system_clock::now();
qDebug() << "QQQ" << __FUNCTION__;
}
/**
* Converts a raw text file, saved as a resource, into an OpenGL ES shader.
*
* @param type The type of shader we will be creating.
* @param resId The resource ID of the raw text file.
* @return The shader object handler.
*/
int LoadGLShader(int type, const char *shadercode) {
GLuint result = 0;
std::string shaderError;
static const std::string SHADER_DEFINES;
if (!gl::compileShader(type, shadercode, SHADER_DEFINES, result, shaderError)) {
qWarning() << "QQQ" << __FUNCTION__ << "Shader compile failure" << shaderError.c_str();
}
return result;
}
// Computes a texture size that has approximately half as many pixels. This is
// equivalent to scaling each dimension by approximately sqrt(2)/2.
static gvr::Sizei HalfPixelCount(const gvr::Sizei &in) {
// Scale each dimension by sqrt(2)/2 ~= 7/10ths.
gvr::Sizei out;
out.width = (7 * in.width) / 10;
out.height = (7 * in.height) / 10;
return out;
}
#if defined(GVR)
void NativeRenderer::InitializeVR() {
_gvrapi->InitializeGl();
bool multiviewEnabled = _gvrapi->IsFeatureSupported(GVR_FEATURE_MULTIVIEW);
qWarning() << "QQQ" << __FUNCTION__ << "Multiview enabled " << multiviewEnabled;
// Because we are using 2X MSAA, we can render to half as many pixels and
// achieve similar quality.
_renderSize = HalfPixelCount(_gvrapi->GetMaximumEffectiveRenderTargetSize());
std::vector<gvr::BufferSpec> specs;
specs.push_back(_gvrapi->CreateBufferSpec());
specs[0].SetColorFormat(GVR_COLOR_FORMAT_RGBA_8888);
specs[0].SetDepthStencilFormat(GVR_DEPTH_STENCIL_FORMAT_DEPTH_16);
specs[0].SetSamples(2);
gvr::Sizei half_size = {_renderSize.width / 2, _renderSize.height};
specs[0].SetMultiviewLayers(2);
specs[0].SetSize(half_size);
_swapchain.reset(new gvr::SwapChain(_gvrapi->CreateSwapChain(specs)));
_viewportlist.reset(new gvr::BufferViewportList(_gvrapi->CreateEmptyBufferViewportList()));
}
void NativeRenderer::PrepareFramebuffer() {
const gvr::Sizei recommended_size = HalfPixelCount(
_gvrapi->GetMaximumEffectiveRenderTargetSize());
if (_renderSize.width != recommended_size.width ||
_renderSize.height != recommended_size.height) {
// We need to resize the framebuffer. Note that multiview uses two texture
// layers, each with half the render width.
gvr::Sizei framebuffer_size = recommended_size;
framebuffer_size.width /= 2;
_swapchain->ResizeBuffer(0, framebuffer_size);
_renderSize = recommended_size;
}
}
#endif
void testShaderBuild(const char* vs_src, const char * fs_src) {
std::string error;
GLuint vs, fs;
if (!gl::compileShader(GL_VERTEX_SHADER, vs_src, VERTEX_SHADER_DEFINES, vs, error) ||
!gl::compileShader(GL_FRAGMENT_SHADER, fs_src, PIXEL_SHADER_DEFINES, fs, error)) {
throw std::runtime_error("Failed to compile shader");
}
auto pr = gl::compileProgram({ vs, fs }, error);
if (!pr) {
throw std::runtime_error("Failed to link shader");
}
}
void NativeRenderer::InitializeGl() {
qDebug() << "QQQ" << __FUNCTION__;
//gl::initModuleGl();
#if defined(GVR)
InitializeVR();
#endif
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_SCISSOR_TEST);
glDisable(GL_BLEND);
const uint32_t vertShader = LoadGLShader(GL_VERTEX_SHADER, kSimepleVertexShader);
//const uint32_t vertShader = LoadGLShader(GL_VERTEX_SHADER, kDiffuseLightingVertexShader);
const uint32_t fragShader = LoadGLShader(GL_FRAGMENT_SHADER, kPassthroughFragmentShader);
std::string error;
_cubeProgram = gl::compileProgram({ vertShader, fragShader }, error);
CheckGLError("build program");
glGenBuffers(1, &_cubeBuffer);
glBindBuffer(GL_ARRAY_BUFFER, _cubeBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 9, triangle::TRIANGLE_VERTS.data(), GL_STATIC_DRAW);
/*
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 108 * 3, NULL, GL_STATIC_DRAW);
glBufferSubData(GL_ARRAY_BUFFER, sizeof(float) * 108 * 0, sizeof(float) * 108, cube::CUBE_COORDS.data());
glBufferSubData(GL_ARRAY_BUFFER, sizeof(float) * 108 * 1, sizeof(float) * 108, cube::CUBE_COLORS.data());
glBufferSubData(GL_ARRAY_BUFFER, sizeof(float) * 108 * 2, sizeof(float) * 108, cube::CUBE_NORMALS.data());
*/
glBindBuffer(GL_ARRAY_BUFFER, 0);
CheckGLError("upload vertices");
glGenVertexArrays(1, &_cubeVao);
glBindBuffer(GL_ARRAY_BUFFER, _cubeBuffer);
glBindVertexArray(_cubeVao);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
/*
glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 3, GL_FLOAT, false, 0, (const void*)(sizeof(float) * 108 * 1) );
glEnableVertexAttribArray(1);
glVertexAttribPointer(2, 3, GL_FLOAT, false, 0, (const void*)(sizeof(float) * 108 * 2));
glEnableVertexAttribArray(2);
*/
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
CheckGLError("build vao ");
static std::once_flag once;
std::call_once(once, [&]{
testShaderBuild(sdf_text3D_vert, sdf_text3D_frag);
testShaderBuild(DrawTransformUnitQuad_vert, DrawTexture_frag);
testShaderBuild(DrawTexcoordRectTransformUnitQuad_vert, DrawTexture_frag);
testShaderBuild(DrawViewportQuadTransformTexcoord_vert, DrawTexture_frag);
testShaderBuild(DrawTransformUnitQuad_vert, DrawTextureOpaque_frag);
testShaderBuild(DrawTransformUnitQuad_vert, DrawColoredTexture_frag);
testShaderBuild(simple_vert, simple_frag);
testShaderBuild(simple_vert, simple_textured_frag);
testShaderBuild(simple_vert, simple_textured_unlit_frag);
testShaderBuild(deferred_light_vert, directional_ambient_light_frag);
testShaderBuild(deferred_light_vert, directional_skybox_light_frag);
testShaderBuild(standardTransformPNTC_vert, standardDrawTexture_frag);
testShaderBuild(standardTransformPNTC_vert, DrawTextureOpaque_frag);
testShaderBuild(model_vert, model_frag);
testShaderBuild(model_normal_map_vert, model_normal_map_frag);
testShaderBuild(model_vert, model_specular_map_frag);
testShaderBuild(model_normal_map_vert, model_normal_specular_map_frag);
testShaderBuild(model_vert, model_translucent_frag);
testShaderBuild(model_normal_map_vert, model_translucent_frag);
testShaderBuild(model_lightmap_vert, model_lightmap_frag);
testShaderBuild(model_lightmap_normal_map_vert, model_lightmap_normal_map_frag);
testShaderBuild(model_lightmap_vert, model_lightmap_specular_map_frag);
testShaderBuild(model_lightmap_normal_map_vert, model_lightmap_normal_specular_map_frag);
testShaderBuild(skin_model_vert, model_frag);
testShaderBuild(skin_model_normal_map_vert, model_normal_map_frag);
testShaderBuild(skin_model_vert, model_specular_map_frag);
testShaderBuild(skin_model_normal_map_vert, model_normal_specular_map_frag);
testShaderBuild(skin_model_vert, model_translucent_frag);
testShaderBuild(skin_model_normal_map_vert, model_translucent_frag);
testShaderBuild(model_shadow_vert, model_shadow_frag);
testShaderBuild(overlay3D_vert, overlay3D_frag);
#if 0
testShaderBuild(textured_particle_vert, textured_particle_frag);
testShaderBuild(skybox_vert, skybox_frag);
testShaderBuild(paintStroke_vert,paintStroke_frag);
testShaderBuild(polyvox_vert, polyvox_frag);
#endif
});
qDebug() << "done";
}
static const float kZNear = 1.0f;
static const float kZFar = 100.0f;
static const gvr_rectf fullscreen = {0, 1, 0, 1};
void NativeRenderer::DrawFrame() {
auto now = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now() - start);
glm::vec3 v;
v.r = (float) (now.count() % 1000) / 1000.0f;
v.g = 1.0f - v.r;
v.b = 1.0f;
PrepareFramebuffer();
// A client app does its rendering here.
gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow();
target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos;
using namespace googlevr;
using namespace bilateral;
const auto gvrHeadPose = _gvrapi->GetHeadSpaceFromStartSpaceRotation(target_time);
_head_view = toGlm(gvrHeadPose);
_viewportlist->SetToRecommendedBufferViewports();
glm::mat4 eye_views[2];
for_each_side([&](bilateral::Side side) {
int eye = index(side);
const gvr::Eye gvr_eye = eye == 0 ? GVR_LEFT_EYE : GVR_RIGHT_EYE;
const auto& eyeView = eye_views[eye] = toGlm(_gvrapi->GetEyeFromHeadMatrix(gvr_eye)) * _head_view;
auto& viewport = _viewports[eye];
_viewportlist->GetBufferViewport(eye, &viewport);
viewport.SetSourceUv(fullscreen);
viewport.SetSourceLayer(eye);
_viewportlist->SetBufferViewport(eye, viewport);
const auto &mvc = _modelview_cube[eye] = eyeView * _model_cube;
const auto &mvf = _modelview_floor[eye] = eyeView * _model_floor;
const gvr_rectf fov = viewport.GetSourceFov();
const glm::mat4 perspective = perspectiveMatrixFromView(fov, kZNear, kZFar);
_modelview_projection_cube[eye] = perspective * mvc;
_modelview_projection_floor[eye] = perspective * mvf;
_light_pos_eye_space[eye] = glm::vec3(eyeView * _light_pos_world_space);
});
gvr::Frame frame = _swapchain->AcquireFrame();
withFrameBuffer(frame, 0, [&]{
glClearColor(v.r, v.g, v.b, 1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, _renderSize.width / 2, _renderSize.height);
glUseProgram(_cubeProgram);
glBindVertexArray(_cubeVao);
glDrawArrays(GL_TRIANGLES, 0, 3);
/*
float* fp;
fp = (float*)&_light_pos_eye_space[0];
glUniform3fv(UNIFORM_LIGHT_POS, 2, fp);
fp = (float*)&_modelview_cube[0];
glUniformMatrix4fv(UNIFORM_MV, 2, GL_FALSE, fp);
fp = (float*)&_modelview_projection_cube[0];
glUniformMatrix4fv(UNIFORM_MVP, 2, GL_FALSE, fp);
fp = (float*)&_model_cube;
glUniformMatrix4fv(UNIFORM_M, 1, GL_FALSE, fp);
glDrawArrays(GL_TRIANGLES, 0, 36);
*/
glBindVertexArray(0);
});
frame.Submit(*_viewportlist, gvrHeadPose);
CheckGLError("onDrawFrame");
}
void NativeRenderer::OnTriggerEvent() {
qDebug() << "QQQ" << __FUNCTION__;
}
void NativeRenderer::OnPause() {
qDebug() << "QQQ" << __FUNCTION__;
_gvrapi->PauseTracking();
}
void NativeRenderer::OnResume() {
qDebug() << "QQQ" << __FUNCTION__;
_gvrapi->ResumeTracking();
_gvrapi->RefreshViewerProfile();
}

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#pragma once
#include <chrono>
#include <array>
#include <glm/glm.hpp>
#define GVR
#if defined(GVR)
#include <vr/gvr/capi/include/gvr.h>
#endif
class NativeRenderer {
public:
#if defined(GVR)
NativeRenderer(gvr_context* vrContext);
#else
NativeRenderer(void* vrContext);
#endif
void InitializeGl();
void DrawFrame();
void OnTriggerEvent();
void OnPause();
void OnResume();
private:
std::chrono::time_point<std::chrono::system_clock> start;
#if defined(GVR)
void InitializeVR();
void PrepareFramebuffer();
std::unique_ptr<gvr::GvrApi> _gvrapi;
gvr::ViewerType _gvr_viewer_type;
std::unique_ptr<gvr::BufferViewportList> _viewportlist;
std::unique_ptr<gvr::SwapChain> _swapchain;
std::array<gvr::BufferViewport, 2> _viewports;
gvr::Sizei _renderSize;
#endif
uint32_t _cubeBuffer { 0 };
uint32_t _cubeVao { 0 };
uint32_t _cubeProgram { 0 };
glm::mat4 _head_view;
glm::mat4 _model_cube;
glm::mat4 _camera;
glm::mat4 _view;
glm::mat4 _model_floor;
std::array<glm::mat4, 2> _modelview_cube;
std::array<glm::mat4, 2> _modelview_floor;
std::array<glm::mat4, 2> _modelview_projection_cube;
std::array<glm::mat4, 2> _modelview_projection_floor;
std::array<glm::vec3, 2> _light_pos_eye_space;
const glm::vec4 _light_pos_world_space{ 0, 2, 0, 1};
};

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package org.saintandreas.testapp;
import android.app.Activity;
import android.content.Context;
import android.opengl.GLSurfaceView;
import android.os.Bundle;
import android.view.View;
import com.google.vr.ndk.base.AndroidCompat;
import com.google.vr.ndk.base.GvrLayout;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.opengles.GL10;
public class MainActivity extends Activity {
private final static int IMMERSIVE_STICKY_VIEW_FLAGS = View.SYSTEM_UI_FLAG_LAYOUT_STABLE |
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_FULLSCREEN |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY;
static {
System.loadLibrary("gvr");
System.loadLibrary("native-lib");
}
private long nativeRenderer;
private GvrLayout gvrLayout;
private GLSurfaceView surfaceView;
private native long nativeCreateRenderer(ClassLoader appClassLoader, Context context, long nativeGvrContext);
private native void nativeDestroyRenderer(long renderer);
private native void nativeInitializeGl(long renderer);
private native void nativeDrawFrame(long renderer);
private native void nativeOnTriggerEvent(long renderer);
private native void nativeOnPause(long renderer);
private native void nativeOnResume(long renderer);
class NativeRenderer implements GLSurfaceView.Renderer {
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { nativeInitializeGl(nativeRenderer); }
@Override public void onSurfaceChanged(GL10 gl, int width, int height) { }
@Override public void onDrawFrame(GL10 gl) {
nativeDrawFrame(nativeRenderer);
}
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setImmersiveSticky();
getWindow()
.getDecorView()
.setOnSystemUiVisibilityChangeListener((int visibility)->{
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) { setImmersiveSticky(); }
});
gvrLayout = new GvrLayout(this);
nativeRenderer = nativeCreateRenderer(
getClass().getClassLoader(),
getApplicationContext(),
gvrLayout.getGvrApi().getNativeGvrContext());
surfaceView = new GLSurfaceView(this);
surfaceView.setEGLContextClientVersion(3);
surfaceView.setEGLConfigChooser(8, 8, 8, 0, 0, 0);
surfaceView.setPreserveEGLContextOnPause(true);
surfaceView.setRenderer(new NativeRenderer());
gvrLayout.setPresentationView(surfaceView);
setContentView(gvrLayout);
if (gvrLayout.setAsyncReprojectionEnabled(true)) {
AndroidCompat.setSustainedPerformanceMode(this, true);
}
AndroidCompat.setVrModeEnabled(this, true);
}
@Override
protected void onDestroy() {
super.onDestroy();
gvrLayout.shutdown();
nativeDestroyRenderer(nativeRenderer);
nativeRenderer = 0;
}
@Override
protected void onPause() {
surfaceView.queueEvent(()->nativeOnPause(nativeRenderer));
surfaceView.onPause();
gvrLayout.onPause();
super.onPause();
}
@Override
protected void onResume() {
super.onResume();
gvrLayout.onResume();
surfaceView.onResume();
surfaceView.queueEvent(()->nativeOnResume(nativeRenderer));
}
private void setImmersiveSticky() {
getWindow().getDecorView().setSystemUiVisibility(IMMERSIVE_STICKY_VIEW_FLAGS);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<color name="white_opaque">#ffffff</color>
</resources>

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<resources>
<string name="app_name">TestApp</string>
</resources>

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<resources>
<!-- Base application theme. -->
<style name="AppTheme" parent="android:style/Theme.NoTitleBar.Fullscreen">
<!-- Customize your theme here. -->
<!--item name="android:windowFullscreen">true</item-->
<!--item name="android:windowNoTitle">true</item-->
<!--item name="android:windowActionBar">false</item-->
<!--item name="android:windowContentOverlay">@null</item-->
<!--item name="android:background">@color/white_opaque</item-->
</style>
</resources>

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// Top-level build file where you can add configuration options common to all sub-projects/modules.
buildscript {
repositories {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:2.3.3'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
}
allprojects {
repositories {
jcenter()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
}
task extractQt5jars(type: Copy) {
from fileTree(QT5_ROOT + "/jar")
into("${project.rootDir}/libraries/jar")
include("*.jar")
}
task extractQt5so(type: Copy) {
from fileTree(QT5_ROOT + "/lib")
into("${project.rootDir}/libraries/jni/armeabi-v7a/")
include("libQt5AndroidExtras.so")
include("libQt5Concurrent.so")
include("libQt5Core.so")
include("libQt5Gamepad.so")
include("libQt5Gui.so")
include("libQt5Location.so")
include("libQt5Multimedia.so")
include("libQt5MultimediaQuick_p.so")
include("libQt5Network.so")
include("libQt5NetworkAuth.so")
include("libQt5OpenGL.so")
include("libQt5Positioning.so")
include("libQt5Qml.so")
include("libQt5Quick.so")
include("libQt5QuickControls2.so")
include("libQt5QuickParticles.so")
include("libQt5QuickTemplates2.so")
include("libQt5QuickWidgets.so")
include("libQt5Script.so")
include("libQt5ScriptTools.so")
include("libQt5Sensors.so")
include("libQt5Svg.so")
include("libQt5WebChannel.so")
include("libQt5WebSockets.so")
include("libQt5WebView.so")
include("libQt5Widgets.so")
include("libQt5Xml.so")
include("libQt5XmlPatterns.so")
}
task extractAudioSo(type: Copy) {
from zipTree(GVR_ROOT + "/libraries/sdk-audio-1.80.0.aar")
into "${project.rootDir}/libraries/"
include "jni/armeabi-v7a/libgvr_audio.so"
}
task extractGvrSo(type: Copy) {
from zipTree(GVR_ROOT + "/libraries/sdk-base-1.80.0.aar")
into "${project.rootDir}/libraries/"
include "jni/armeabi-v7a/libgvr.so"
}
task extractNdk { }
extractNdk.dependsOn extractAudioSo
extractNdk.dependsOn extractGvrSo
task extractQt5 { }
extractQt5.dependsOn extractQt5so
extractQt5.dependsOn extractQt5jars
task extractBinaries { }
extractBinaries.dependsOn extractQt5
extractBinaries.dependsOn extractNdk
task deleteBinaries(type: Delete) {
delete "${project.rootDir}/libraries/jni"
}
//clean.dependsOn(deleteBinaries)

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# Project-wide Gradle settings.
# IDE (e.g. Android Studio) users:
# Gradle settings configured through the IDE *will override*
# any settings specified in this file.
# For more details on how to configure your build environment visit
# http://www.gradle.org/docs/current/userguide/build_environment.html
# Specifies the JVM arguments used for the daemon process.
# The setting is particularly useful for tweaking memory settings.
org.gradle.jvmargs=-Xmx1536m
# When configured, Gradle will run in incubating parallel mode.
# This option should only be used with decoupled projects. More details, visit
# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
# org.gradle.parallel=true

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include ':app'

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@ -1,82 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- IMPORTANT: Do not manually manipulate this automatically generated file, changes will be gone after the next build! -->
<manifest package="${ANDROID_APK_PACKAGE}" xmlns:android="http://schemas.android.com/apk/res/android" android:versionName="${ANDROID_APK_VERSION_NAME}" android:versionCode="${ANDROID_APK_VERSION_CODE}" android:installLocation="auto">
<application
android:hardwareAccelerated="true"
android:name="org.qtproject.qt5.android.bindings.QtApplication"
android:label="@string/AppDisplayName"
android:icon="@drawable/icon"
android:debuggable="${ANDROID_APK_DEBUGGABLE}">
<!-- VR MODE -->
<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only"/>
<activity
android:configChanges="orientation|uiMode|screenLayout|screenSize|smallestScreenSize|locale|fontScale|keyboard|keyboardHidden|navigation"
android:name="${ANDROID_ACTIVITY_NAME}"
android:label="@string/AppDisplayName"
android:screenOrientation="landscape"
android:launchMode="singleTop"
${ANDROID_APK_THEME}>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<meta-data android:name="android.app.lib_name" android:value="-- %%INSERT_APP_LIB_NAME%% --"/>
<meta-data android:name="android.app.qt_sources_resource_id" android:resource="@array/qt_sources"/>
<meta-data android:name="android.app.repository" android:value="default"/>
<meta-data android:name="android.app.qt_libs_resource_id" android:resource="@array/qt_libs"/>
<meta-data android:name="android.app.bundled_libs_resource_id" android:resource="@array/bundled_libs"/>
<!-- Deploy Qt libs as part of package -->
<meta-data android:name="android.app.bundle_local_qt_libs" android:value="-- %%BUNDLE_LOCAL_QT_LIBS%% --"/>
<meta-data android:name="android.app.bundled_in_lib_resource_id" android:resource="@array/bundled_in_lib"/>
<meta-data android:name="android.app.bundled_in_assets_resource_id" android:resource="@array/bundled_in_assets"/>
<!-- Run with local libs -->
<meta-data android:name="android.app.use_local_qt_libs" android:value="-- %%USE_LOCAL_QT_LIBS%% --"/>
<meta-data android:name="android.app.libs_prefix" android:value="/data/local/tmp/qt/"/>
<meta-data android:name="android.app.load_local_libs" android:value="-- %%INSERT_LOCAL_LIBS%% --"/>
<meta-data android:name="android.app.load_local_jars" android:value="-- %%INSERT_LOCAL_JARS%% --"/>
<meta-data android:name="android.app.static_init_classes" android:value="-- %%INSERT_INIT_CLASSES%% --"/>
<!-- Messages maps -->
<meta-data android:value="@string/ministro_not_found_msg" android:name="android.app.ministro_not_found_msg"/>
<meta-data android:value="@string/ministro_needed_msg" android:name="android.app.ministro_needed_msg"/>
<meta-data android:value="@string/fatal_error_msg" android:name="android.app.fatal_error_msg"/>
<!-- Messages maps -->
<!-- Splash screen -->
<!-- <meta-data android:name="android.app.splash_screen_drawable" android:resource="@drawable/logo"/> -->
${ANDROID_EXTRA_ACTIVITY_XML}
</activity>
<activity
android:name="com.oculusvr.vrlib.PlatformActivity"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="screenSize|orientation|keyboardHidden|keyboard">
</activity>
${ANDROID_EXTRA_APPLICATION_XML}
</application>
<uses-sdk android:minSdkVersion="${ANDROID_API_LEVEL}" android:targetSdkVersion="${ANDROID_API_LEVEL}"/>
<!-- The following comment will be replaced upon deployment with default permissions based on the dependencies of the application.
Remove the comment if you do not require these default permissions. -->
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<!-- camera permission required for GEAR VR passthrough camera -->
<uses-permission android:name="android.permission.CAMERA" />
<!-- The following comment will be replaced upon deployment with default features based on the dependencies of the application.
Remove the comment if you do not require these default features. -->
<!-- Tell the system this app requires OpenGL ES 3.0. -->
<uses-feature android:glEsVersion="0x00030000" android:required="true" />
</manifest>

View file

@ -1,159 +0,0 @@
#
# QtCreateAPK.cmake
#
# Created by Stephen Birarda on 11/18/14.
# Copyright 2013 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
#
# OPTIONS
# These options will modify how QtCreateAPK behaves. May be useful if somebody wants to fork.
# For High Fidelity purposes these should not need to be changed.
#
set(ANDROID_THIS_DIRECTORY ${CMAKE_CURRENT_LIST_DIR}) # Directory this CMake file is in
if (POLICY CMP0026)
cmake_policy(SET CMP0026 OLD)
endif ()
macro(qt_create_apk)
if(ANDROID_APK_FULLSCREEN)
set(ANDROID_APK_THEME "android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"")
else()
set(ANDROID_APK_THEME "")
endif()
if (UPPER_CMAKE_BUILD_TYPE MATCHES RELEASE)
set(ANDROID_APK_DEBUGGABLE "false")
set(ANDROID_APK_RELEASE_LOCAL ${ANDROID_APK_RELEASE})
else ()
set(ANDROID_APK_DEBUGGABLE "true")
set(ANDROID_APK_RELEASE_LOCAL "0")
endif ()
# Create "AndroidManifest.xml"
configure_file("${ANDROID_THIS_DIRECTORY}/AndroidManifest.xml.in" "${ANDROID_APK_BUILD_DIR}/AndroidManifest.xml")
# create "strings.xml"
configure_file("${ANDROID_THIS_DIRECTORY}/strings.xml.in" "${ANDROID_APK_BUILD_DIR}/res/values/strings.xml")
# find androiddeployqt
find_program(ANDROID_DEPLOY_QT androiddeployqt HINTS "${QT_DIR}/bin")
# set the path to our app shared library
set(EXECUTABLE_DESTINATION_PATH "${ANDROID_APK_OUTPUT_DIR}/libs/${ANDROID_ABI}/lib${TARGET_NAME}.so")
# add our dependencies to the deployment file
get_property(_DEPENDENCIES TARGET ${TARGET_NAME} PROPERTY INTERFACE_LINK_LIBRARIES)
foreach(_IGNORE_COPY IN LISTS IGNORE_COPY_LIBS)
list(REMOVE_ITEM _DEPENDENCIES ${_IGNORE_COPY})
endforeach()
foreach(_DEP IN LISTS _DEPENDENCIES)
if (NOT TARGET ${_DEP})
list(APPEND _DEPS_LIST ${_DEP})
else ()
if(NOT _DEP MATCHES "Qt5::.*")
get_property(_DEP_LOCATION TARGET ${_DEP} PROPERTY "LOCATION_${CMAKE_BUILD_TYPE}")
# recurisvely add libraries which are dependencies of this target
get_property(_DEP_DEPENDENCIES TARGET ${_DEP} PROPERTY INTERFACE_LINK_LIBRARIES)
foreach(_SUB_DEP IN LISTS _DEP_DEPENDENCIES)
if (NOT TARGET ${_SUB_DEP} AND NOT _SUB_DEP MATCHES "Qt5::.*")
list(APPEND _DEPS_LIST ${_SUB_DEP})
endif()
endforeach()
list(APPEND _DEPS_LIST ${_DEP_LOCATION})
endif()
endif ()
endforeach()
list(REMOVE_DUPLICATES _DEPS_LIST)
# just copy static libs to apk libs folder - don't add to deps list
foreach(_LOCATED_DEP IN LISTS _DEPS_LIST)
if (_LOCATED_DEP MATCHES "\\.a$")
add_custom_command(
TARGET ${TARGET_NAME}
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy ${_LOCATED_DEP} "${ANDROID_APK_OUTPUT_DIR}/libs/${ANDROID_ABI}"
)
list(REMOVE_ITEM _DEPS_LIST ${_LOCATED_DEP})
endif ()
endforeach()
string(REPLACE ";" "," _DEPS "${_DEPS_LIST}")
configure_file("${ANDROID_THIS_DIRECTORY}/deployment-file.json.in" "${TARGET_NAME}-deployment.json")
# copy the res folder from the target to the apk build dir
add_custom_target(
${TARGET_NAME}-copy-res
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/res" "${ANDROID_APK_BUILD_DIR}/res"
)
# copy the assets folder from the target to the apk build dir
add_custom_target(
${TARGET_NAME}-copy-assets
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/assets" "${ANDROID_APK_BUILD_DIR}/assets"
)
# copy the java folder from src to the apk build dir
add_custom_target(
${TARGET_NAME}-copy-java
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/src/java" "${ANDROID_APK_BUILD_DIR}/src"
)
# copy the libs folder from src to the apk build dir
add_custom_target(
${TARGET_NAME}-copy-libs
COMMAND ${CMAKE_COMMAND} -E copy_directory "${CMAKE_CURRENT_SOURCE_DIR}/libs" "${ANDROID_APK_BUILD_DIR}/libs"
)
# handle setup for ndk-gdb
add_custom_target(${TARGET_NAME}-gdb DEPENDS ${TARGET_NAME})
if (ANDROID_APK_DEBUGGABLE)
get_property(TARGET_LOCATION TARGET ${TARGET_NAME} PROPERTY LOCATION)
set(GDB_SOLIB_PATH ${ANDROID_APK_BUILD_DIR}/obj/local/${ANDROID_NDK_ABI_NAME}/)
# generate essential Android Makefiles
file(WRITE ${ANDROID_APK_BUILD_DIR}/jni/Android.mk "APP_ABI := ${ANDROID_NDK_ABI_NAME}\n")
file(WRITE ${ANDROID_APK_BUILD_DIR}/jni/Application.mk "APP_ABI := ${ANDROID_NDK_ABI_NAME}\n")
# create gdb.setup
get_directory_property(PROJECT_INCLUDES DIRECTORY ${PROJECT_SOURCE_DIR} INCLUDE_DIRECTORIES)
string(REGEX REPLACE ";" " " PROJECT_INCLUDES "${PROJECT_INCLUDES}")
file(WRITE ${ANDROID_APK_BUILD_DIR}/libs/${ANDROID_NDK_ABI_NAME}/gdb.setup "set solib-search-path ${GDB_SOLIB_PATH}\n")
file(APPEND ${ANDROID_APK_BUILD_DIR}/libs/${ANDROID_NDK_ABI_NAME}/gdb.setup "directory ${PROJECT_INCLUDES}\n")
# copy lib to obj
add_custom_command(TARGET ${TARGET_NAME}-gdb PRE_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${GDB_SOLIB_PATH})
add_custom_command(TARGET ${TARGET_NAME}-gdb PRE_BUILD COMMAND cp ${TARGET_LOCATION} ${GDB_SOLIB_PATH})
# strip symbols
add_custom_command(TARGET ${TARGET_NAME}-gdb PRE_BUILD COMMAND ${CMAKE_STRIP} ${TARGET_LOCATION})
endif ()
# use androiddeployqt to create the apk
add_custom_target(${TARGET_NAME}-apk
COMMAND ${ANDROID_DEPLOY_QT} --input "${TARGET_NAME}-deployment.json" --output "${ANDROID_APK_OUTPUT_DIR}" --android-platform android-${ANDROID_API_LEVEL} ${ANDROID_DEPLOY_QT_INSTALL} --verbose --deployment bundled "\\$(ARGS)"
DEPENDS ${TARGET_NAME} ${TARGET_NAME}-copy-res ${TARGET_NAME}-copy-assets ${TARGET_NAME}-copy-java ${TARGET_NAME}-copy-libs ${TARGET_NAME}-gdb
)
# rename the APK if the caller asked us to
if (ANDROID_APK_CUSTOM_NAME)
add_custom_command(
TARGET ${TARGET_NAME}-apk
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E rename "${ANDROID_APK_OUTPUT_DIR}/bin/QtApp-debug.apk" "${ANDROID_APK_OUTPUT_DIR}/bin/${ANDROID_APK_CUSTOM_NAME}"
)
endif ()
endmacro()

File diff suppressed because it is too large Load diff

View file

@ -1,13 +0,0 @@
{
"qt": "@QT_DIR@",
"sdk": "@ANDROID_SDK_ROOT@",
"ndk": "@ANDROID_NDK@",
"toolchain-prefix": "@ANDROID_TOOLCHAIN_MACHINE_NAME@",
"tool-prefix": "@ANDROID_TOOLCHAIN_MACHINE_NAME@",
"toolchain-version": "@ANDROID_COMPILER_VERSION@",
"ndk-host": "@ANDROID_NDK_HOST_SYSTEM_NAME@",
"target-architecture": "@ANDROID_ABI@",
"application-binary": "@EXECUTABLE_DESTINATION_PATH@",
"android-extra-libs": "@_DEPS@",
"android-package-source-directory": "@ANDROID_APK_BUILD_DIR@"
}

View file

@ -1,11 +0,0 @@
<?xml version='1.0' encoding='utf-8'?>
<!-- IMPORTANT: Do not manually manipulate this automatically generated file, changes will be gone after the next build! -->
<resources>
<string name="AppDisplayName">${ANDROID_APP_DISPLAY_NAME}</string>
<string name="ministro_not_found_msg">Can\'t find Ministro service.\nThe application can\'t start.</string>
<string name="ministro_needed_msg">This application requires Ministro service. Would you like to install it?</string>
<string name="fatal_error_msg">Your application encountered a fatal error and cannot continue.</string>
</resources>

View file

@ -6,7 +6,7 @@ ExternalProject_Add(
URL https://hifi-public.s3.amazonaws.com/dependencies/glm-0.9.8.zip
URL_MD5 579ac77a3110befa3244d68c0ceb7281
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> ${EXTERNAL_ARGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1

View file

@ -8,9 +8,6 @@ if (WIN32)
elseif (APPLE)
set(DOWNLOAD_URL http://s3.amazonaws.com/hifi-public/dependencies/tbb2017_20170604oss_mac_slim.tar.gz)
set(DOWNLOAD_MD5 62bde626b396f8e1a85c6a8ded1d8105)
elseif (ANDROID)
set(DOWNLOAD_URL http://hifi-public.s3.amazonaws.com/dependencies/tbb2017_20170604oss_and_slim.tar.gz)
set(DOWNLOAD_MD5 04d50b64e1d81245a1be5f75f34d64c7)
else ()
set(DOWNLOAD_URL http://hifi-public.s3.amazonaws.com/dependencies/tbb2017_20170604oss_lin_slim.tar.gz)
set(DOWNLOAD_MD5 2a5c721f40fa3503ffc12c18dd00011c)
@ -107,3 +104,4 @@ endif ()
if (DEFINED ${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/include CACHE TYPE "List of tbb include directories")
endif ()

View file

@ -34,10 +34,23 @@ file(GLOB HIFI_CUSTOM_MACROS "cmake/macros/*.cmake")
foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS})
include(${CUSTOM_MACRO})
endforeach()
unset(HIFI_CUSTOM_MACROS)
if (ANDROID)
file(GLOB ANDROID_CUSTOM_MACROS "cmake/android/*.cmake")
foreach(CUSTOM_MACRO ${ANDROID_CUSTOM_MACROS})
include(${CUSTOM_MACRO})
endforeach()
set(BUILD_SHARED_LIBS ON)
set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE BOTH)
string(REGEX REPLACE "\\\\" "/" ANDROID_NDK ${ANDROID_NDK})
string(REGEX REPLACE "\\\\" "/" CMAKE_TOOLCHAIN_FILE ${CMAKE_TOOLCHAIN_FILE})
string(REGEX REPLACE "\\\\" "/" ANDROID_TOOLCHAIN ${ANDROID_TOOLCHAIN})
string(REGEX REPLACE "\\\\" "/" CMAKE_MAKE_PROGRAM ${CMAKE_MAKE_PROGRAM})
list(APPEND EXTERNAL_ARGS -DANDROID_ABI=${ANDROID_ABI})
list(APPEND EXTERNAL_ARGS -DANDROID_NDK=${ANDROID_NDK})
list(APPEND EXTERNAL_ARGS -DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE})
list(APPEND EXTERNAL_ARGS -DCMAKE_MAKE_PROGRAM=${CMAKE_MAKE_PROGRAM})
list(APPEND EXTERNAL_ARGS -DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE})
list(APPEND EXTERNAL_ARGS -DHIFI_ANDROID=${HIFI_ANDROID})
list(APPEND EXTERNAL_ARGS -DANDROID_PLATFORM=${ANDROID_PLATFORM})
list(APPEND EXTERNAL_ARGS -DANDROID_TOOLCHAIN=${ANDROID_TOOLCHAIN})
list(APPEND EXTERNAL_ARGS -DANDROID_STL=${ANDROID_STL})
endif ()

View file

@ -62,7 +62,9 @@ function(AUTOSCRIBE_SHADER SHADER_FILE)
# since it's unrunnable by the cross-compiling build machine
# so, we require the compiling user to point us at a compiled executable version for their native toolchain
find_program(NATIVE_SCRIBE scribe PATHS ${SCRIBE_PATH} ENV SCRIBE_PATH)
if (NOT NATIVE_SCRIBE)
find_program(NATIVE_SCRIBE scribe PATHS ${SCRIBE_PATH} ENV SCRIBE_PATH)
endif()
if (NOT NATIVE_SCRIBE)
message(FATAL_ERROR "The High Fidelity scribe tool is required for shader pre-processing. \

View file

@ -162,5 +162,6 @@ macro(SET_PACKAGING_PARAMETERS)
# create a header file our targets can use to find out the application version
file(MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/includes")
configure_file("${HF_CMAKE_DIR}/templates/BuildInfo.h.in" "${CMAKE_BINARY_DIR}/includes/BuildInfo.h")
include_directories("${CMAKE_BINARY_DIR}/includes")
endmacro(SET_PACKAGING_PARAMETERS)

View file

@ -12,7 +12,7 @@ macro(SETUP_HIFI_LIBRARY)
project(${TARGET_NAME})
# grab the implementation and header files
file(GLOB_RECURSE LIB_SRCS "src/*.h" "src/*.cpp" "src/*.c")
file(GLOB_RECURSE LIB_SRCS "src/*.h" "src/*.cpp" "src/*.c" "src/*.qrc")
list(APPEND ${TARGET_NAME}_SRCS ${LIB_SRCS})
# add compiler flags to AVX source files
@ -65,7 +65,7 @@ macro(SETUP_HIFI_LIBRARY)
list(APPEND ${TARGET_NAME}_DEPENDENCY_QT_MODULES Core)
# find these Qt modules and link them to our own target
find_package(Qt5 COMPONENTS ${${TARGET_NAME}_DEPENDENCY_QT_MODULES} REQUIRED)
find_package(Qt5 COMPONENTS ${${TARGET_NAME}_DEPENDENCY_QT_MODULES} REQUIRED CMAKE_FIND_ROOT_PATH_BOTH)
foreach(QT_MODULE ${${TARGET_NAME}_DEPENDENCY_QT_MODULES})
target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE})

View file

@ -28,7 +28,7 @@ function(calculate_default_qt_dir _RESULT_NAME)
set(QT_DEFAULT_ARCH "gcc_64")
endif()
if (WIN32)
if (WIN32 OR (ANDROID AND ("${CMAKE_HOST_SYSTEM_NAME}" STREQUAL "Windows")))
set(QT_DEFAULT_ROOT "c:/Qt")
else()
set(QT_DEFAULT_ROOT "$ENV{HOME}/Qt")

View file

@ -6,9 +6,11 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_GLEW)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
add_definitions(-DGLEW_STATIC)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARY})
if (NOT ANDROID)
add_definitions(-DGLEW_STATIC)
add_dependency_external_projects(glew)
find_package(GLEW REQUIRED)
target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARY})
endif()
endmacro()

View file

@ -6,15 +6,13 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_OPENGL)
add_definitions(-DGLEW_STATIC)
if (APPLE)
# link in required OS X frameworks and include the right GL headers
find_library(OpenGL OpenGL)
target_link_libraries(${TARGET_NAME} ${OpenGL})
elseif(ANDROID)
target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL")
target_link_libraries(${TARGET_NAME} GLESv3 EGL)
else()
target_nsight()
find_package(OpenGL REQUIRED)
if (${OPENGL_INCLUDE_DIR})
include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}")
@ -22,4 +20,6 @@ macro(TARGET_OPENGL)
target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}")
target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR})
endif()
target_nsight()
target_glew()
endmacro()

View file

@ -0,0 +1,32 @@
#
# Copyright 2015 High Fidelity, Inc.
# Created by Bradley Austin Davis on 2015/10/10
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_OPENSSL)
if (ANDROID)
# FIXME use a distributable binary
set(OPENSSL_INSTALL_DIR C:/Android/openssl)
set(OPENSSL_INCLUDE_DIR "${OPENSSL_INSTALL_DIR}/include" CACHE TYPE INTERNAL)
set(OPENSSL_LIBRARIES "${OPENSSL_INSTALL_DIR}/lib/libcrypto.a;${OPENSSL_INSTALL_DIR}/lib/libssl.a" CACHE TYPE INTERNAL)
else()
find_package(OpenSSL REQUIRED)
if (APPLE AND ${OPENSSL_INCLUDE_DIR} STREQUAL "/usr/include")
# this is a user on OS X using system OpenSSL, which is going to throw warnings since they're deprecating for their common crypto
message(WARNING "The found version of OpenSSL is the OS X system version. This will produce deprecation warnings."
"\nWe recommend you install a newer version (at least 1.0.1h) in a different directory and set OPENSSL_ROOT_DIR in your env so Cmake can find it.")
endif()
endif()
include_directories(SYSTEM "${OPENSSL_INCLUDE_DIR}")
target_link_libraries(${TARGET_NAME} ${OPENSSL_LIBRARIES})
endmacro()

View file

@ -0,0 +1,24 @@
#
# Copyright 2015 High Fidelity, Inc.
# Created by Bradley Austin Davis on 2015/10/10
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_TBB)
if (ANDROID)
set(TBB_INSTALL_DIR C:/tbb-2018/built)
set(TBB_LIBRARY ${HIFI_ANDROID_PRECOMPILED}/libtbb.so CACHE FILEPATH "TBB library location")
set(TBB_MALLOC_LIBRARY ${HIFI_ANDROID_PRECOMPILED}/libtbbmalloc.so CACHE FILEPATH "TBB malloc library location")
set(TBB_INCLUDE_DIRS ${TBB_INSTALL_DIR}/include CACHE TYPE "List of tbb include directories" CACHE FILEPATH "TBB includes location")
set(TBB_LIBRARIES ${TBB_LIBRARY} ${TBB_MALLOC_LIBRARY})
else()
add_dependency_external_projects(tbb)
find_package(TBB REQUIRED)
endif()
target_link_libraries(${TARGET_NAME} ${TBB_LIBRARIES})
target_include_directories(${TARGET_NAME} SYSTEM PUBLIC ${TBB_INCLUDE_DIRS})
endmacro()

View file

@ -171,8 +171,6 @@ else ()
add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
endif ()
target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/includes")
if (WIN32)
# These are external plugins, but we need to do the 'add dependency' here so that their
# binary directories get added to the fixup path
@ -214,10 +212,6 @@ target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries
target_bullet()
target_opengl()
if (NOT ANDROID)
target_glew()
endif ()
# perform standard include and linking for found externals
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})

View file

@ -116,6 +116,13 @@ Item {
wrapMode: Text.WordWrap
readOnly: false // we need to leave this property read-only to allow control to accept QKeyEvent
selectByMouse: false
Keys.onPressed: {
if (event.key == Qt.Key_Return) {
mirrorText.text = "";
event.accepted = true;
}
}
}
MouseArea { // ... and we need this mouse area to prevent mirrorText from getting mouse events to ensure it will never get focus

View file

@ -21,9 +21,9 @@ Item {
property alias text: label.text
property var source
implicitHeight: source.visible ? 2 * label.implicitHeight : 0
implicitHeight: source !== null ? source.visible ? 2 * label.implicitHeight : 0 : 0
implicitWidth: 2 * hifi.dimensions.menuPadding.x + check.width + label.width + tail.width
visible: source.visible
visible: source !== null ? source.visible : false
width: parent.width
Item {
@ -42,7 +42,9 @@ Item {
id: checkbox
// FIXME: Should use radio buttons if source.exclusiveGroup.
width: 20
visible: source.visible && source.type === 1 && source.checkable && !source.exclusiveGroup
visible: source !== null ?
source.visible && source.type === 1 && source.checkable && !source.exclusiveGroup :
false
checked: setChecked()
function setChecked() {
if (!source || source.type !== 1 || !source.checkable) {
@ -58,7 +60,9 @@ Item {
id: radiobutton
// FIXME: Should use radio buttons if source.exclusiveGroup.
width: 20
visible: source.visible && source.type === 1 && source.checkable && source.exclusiveGroup
visible: source !== null ?
source.visible && source.type === 1 && source.checkable && source.exclusiveGroup :
false
checked: setChecked()
function setChecked() {
if (!source || source.type !== 1 || !source.checkable) {
@ -80,9 +84,13 @@ Item {
anchors.left: check.right
anchors.verticalCenter: parent.verticalCenter
verticalAlignment: Text.AlignVCenter
color: source.enabled ? hifi.colors.baseGrayShadow : hifi.colors.baseGrayShadow50
enabled: source.visible && (source.type !== 0 ? source.enabled : false)
visible: source.visible
color: source !== null ?
source.enabled ? hifi.colors.baseGrayShadow :
hifi.colors.baseGrayShadow50 :
"transparent"
enabled: source !== null ? source.visible && (source.type !== 0 ? source.enabled : false) : false
visible: source !== null ? source.visible : false
wrapMode: Text.WordWrap
}
@ -93,7 +101,7 @@ Item {
leftMargin: hifi.dimensions.menuPadding.x + check.width
rightMargin: hifi.dimensions.menuPadding.x + tail.width
}
visible: source.type === MenuItemType.Separator
visible: source !== null ? source.type === MenuItemType.Separator : false
Rectangle {
anchors {
@ -117,23 +125,23 @@ Item {
RalewayLight {
id: shortcut
text: source.shortcut ? source.shortcut : ""
text: source !== null ? source.shortcut ? source.shortcut : "" : ""
size: hifi.fontSizes.shortcutText
color: hifi.colors.baseGrayShadow
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
anchors.rightMargin: 15
visible: source.visible && text != ""
visible: source !== null ? source.visible && text != "" : false
}
HiFiGlyphs {
text: hifi.glyphs.disclosureExpand
color: source.enabled ? hifi.colors.baseGrayShadow : hifi.colors.baseGrayShadow25
color: source !== null ? source.enabled ? hifi.colors.baseGrayShadow : hifi.colors.baseGrayShadow25 : "transparent"
size: 70
anchors.verticalCenter: parent.verticalCenter
anchors.right: parent.right
horizontalAlignment: Text.AlignRight
visible: source.visible && (source.type === 2)
visible: source !== null ? source.visible && (source.type === 2) : false
}
}
}

View file

@ -70,7 +70,6 @@ Item {
for (var i = 0; i < items.length; ++i) {
var item = items[i];
if (!item.visible) continue;
switch (item.type) {
case MenuItemType.Menu:
result.append({"name": item.title, "item": item})
@ -216,5 +215,4 @@ Item {
function nextItem() { d.topMenu.nextItem(); }
function selectCurrentItem() { d.topMenu.selectCurrentItem(); }
function previousPage() { d.topMenu.previousPage(); }
}

View file

@ -9,8 +9,6 @@
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import "../../styles-uit"
import "."
@ -36,7 +34,6 @@ FocusScope {
//color: isSubMenu ? hifi.colors.faintGray : hifi.colors.faintGray80
}
ListView {
id: listView
x: 0
@ -68,8 +65,8 @@ FocusScope {
delegate: TabletMenuItem {
text: name
source: item
onImplicitHeightChanged: listView.recalcSize()
onImplicitWidthChanged: listView.recalcSize()
onImplicitHeightChanged: listView !== null ? listView.recalcSize() : 0
onImplicitWidthChanged: listView !== null ? listView.recalcSize() : 0
MouseArea {
anchors.fill: parent
@ -124,8 +121,6 @@ FocusScope {
function nextItem() { listView.currentIndex = (listView.currentIndex + listView.count + 1) % listView.count; }
function selectCurrentItem() { if (listView.currentIndex != -1) root.selected(currentItem.source); }
function previousPage() { root.parent.pop(); }
}

View file

@ -980,7 +980,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
connect(scriptEngines, &ScriptEngines::scriptLoadError,
scriptEngines, [](const QString& filename, const QString& error){
OffscreenUi::warning(nullptr, "Error Loading Script", filename + " failed to load.");
OffscreenUi::asyncWarning(nullptr, "Error Loading Script", filename + " failed to load.");
}, Qt::QueuedConnection);
#ifdef _WIN32
@ -1845,7 +1845,7 @@ void Application::domainConnectionRefused(const QString& reasonMessage, int reas
case DomainHandler::ConnectionRefusedReason::Unknown: {
QString message = "Unable to connect to the location you are visiting.\n";
message += reasonMessage;
OffscreenUi::warning("", message);
OffscreenUi::asyncWarning("", message);
break;
}
default:
@ -2369,6 +2369,7 @@ void Application::initializeUi() {
// Pre-create a couple of Web3D overlays to speed up tablet UI
auto offscreenSurfaceCache = DependencyManager::get<OffscreenQmlSurfaceCache>();
offscreenSurfaceCache->reserve(TabletScriptingInterface::QML, 1);
offscreenSurfaceCache->reserve(Web3DOverlay::QML, 2);
}
@ -2581,7 +2582,6 @@ void Application::paintGL() {
// scale IPD by sensorToWorldScale, to make the world seem larger or smaller accordingly.
ipdScale *= sensorToWorldScale;
mat4 eyeProjections[2];
{
PROFILE_RANGE(render, "/mainRender");
PerformanceTimer perfTimer("mainRender");
@ -2638,17 +2638,8 @@ void Application::paintGL() {
PerformanceTimer perfTimer("postComposite");
renderArgs._batch = &postCompositeBatch;
renderArgs._batch->setViewportTransform(ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height()));
for_each_eye([&](Eye eye) {
// apply eye offset and IPD scale to the view matrix
mat4 eyeToHead = displayPlugin->getEyeToHeadTransform(eye);
vec3 eyeOffset = glm::vec3(eyeToHead[3]);
mat4 eyeOffsetTransform = glm::translate(mat4(), eyeOffset * -1.0f * ipdScale);
renderArgs._batch->setViewTransform(renderArgs.getViewFrustum().getView() * eyeOffsetTransform);
renderArgs._batch->setProjectionTransform(eyeProjections[eye]);
_overlays.render3DHUDOverlays(&renderArgs);
});
renderArgs._batch->setViewTransform(renderArgs.getViewFrustum().getView());
_overlays.render3DHUDOverlays(&renderArgs);
}
auto frame = _gpuContext->endFrame();
@ -3751,7 +3742,7 @@ bool Application::acceptSnapshot(const QString& urlString) {
DependencyManager::get<AddressManager>()->handleLookupString(snapshotData->getURL().toString());
}
} else {
OffscreenUi::warning("", "No location details were found in the file\n" +
OffscreenUi::asyncWarning("", "No location details were found in the file\n" +
snapshotPath + "\nTry dragging in an authentic Hifi snapshot.");
}
return true;
@ -6151,7 +6142,7 @@ void Application::setSessionUUID(const QUuid& sessionUUID) const {
bool Application::askToSetAvatarUrl(const QString& url) {
QUrl realUrl(url);
if (realUrl.isLocalFile()) {
OffscreenUi::warning("", "You can not use local files for avatar components.");
OffscreenUi::asyncWarning("", "You can not use local files for avatar components.");
return false;
}
@ -6163,41 +6154,55 @@ bool Application::askToSetAvatarUrl(const QString& url) {
QString modelName = fstMapping["name"].toString();
QString modelLicense = fstMapping["license"].toString();
bool agreeToLicence = true; // assume true
bool agreeToLicense = true; // assume true
//create set avatar callback
auto setAvatar = [=] (QString url, QString modelName) {
ModalDialogListener* dlg = OffscreenUi::asyncQuestion("Set Avatar",
"Would you like to use '" + modelName + "' for your avatar?",
QMessageBox::Ok | QMessageBox::Cancel, QMessageBox::Ok);
QObject::connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) {
QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr);
bool ok = (QMessageBox::Ok == static_cast<QMessageBox::StandardButton>(answer.toInt()));
if (ok) {
getMyAvatar()->useFullAvatarURL(url, modelName);
emit fullAvatarURLChanged(url, modelName);
} else {
qCDebug(interfaceapp) << "Declined to use the avatar: " << url;
}
});
};
if (!modelLicense.isEmpty()) {
// word wrap the licence text to fit in a reasonable shaped message box.
// word wrap the license text to fit in a reasonable shaped message box.
const int MAX_CHARACTERS_PER_LINE = 90;
modelLicense = simpleWordWrap(modelLicense, MAX_CHARACTERS_PER_LINE);
agreeToLicence = QMessageBox::Yes == OffscreenUi::question("Avatar Usage License",
modelLicense + "\nDo you agree to these terms?",
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
}
ModalDialogListener* dlg = OffscreenUi::asyncQuestion("Avatar Usage License",
modelLicense + "\nDo you agree to these terms?",
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
QObject::connect(dlg, &ModalDialogListener::response, this, [=, &agreeToLicense] (QVariant answer) {
QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr);
bool ok = false;
agreeToLicense = (static_cast<QMessageBox::StandardButton>(answer.toInt()) == QMessageBox::Yes);
if (agreeToLicense) {
switch (modelType) {
case FSTReader::HEAD_AND_BODY_MODEL: {
setAvatar(url, modelName);
break;
}
default:
OffscreenUi::asyncWarning("", modelName + "Does not support a head and body as required.");
break;
}
} else {
qCDebug(interfaceapp) << "Declined to agree to avatar license: " << url;
}
if (!agreeToLicence) {
qCDebug(interfaceapp) << "Declined to agree to avatar license: " << url;
//auto offscreenUi = DependencyManager::get<OffscreenUi>();
});
} else {
switch (modelType) {
case FSTReader::HEAD_AND_BODY_MODEL:
ok = QMessageBox::Ok == OffscreenUi::question("Set Avatar",
"Would you like to use '" + modelName + "' for your avatar?",
QMessageBox::Ok | QMessageBox::Cancel, QMessageBox::Ok);
break;
default:
OffscreenUi::warning("", modelName + "Does not support a head and body as required.");
break;
}
}
if (ok) {
getMyAvatar()->useFullAvatarURL(url, modelName);
emit fullAvatarURLChanged(url, modelName);
} else {
qCDebug(interfaceapp) << "Declined to use the avatar: " << url;
setAvatar(url, modelName);
}
return true;
@ -6205,8 +6210,6 @@ bool Application::askToSetAvatarUrl(const QString& url) {
bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
QMessageBox::StandardButton reply;
QString shortName = scriptFilenameOrURL;
QUrl scriptURL { scriptFilenameOrURL };
@ -6218,15 +6221,20 @@ bool Application::askToLoadScript(const QString& scriptFilenameOrURL) {
}
QString message = "Would you like to run this script:\n" + shortName;
ModalDialogListener* dlg = OffscreenUi::asyncQuestion(getWindow(), "Run Script", message,
QMessageBox::Yes | QMessageBox::No);
reply = OffscreenUi::question(getWindow(), "Run Script", message, QMessageBox::Yes | QMessageBox::No);
QObject::connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) {
const QString& fileName = scriptFilenameOrURL;
if (static_cast<QMessageBox::StandardButton>(answer.toInt()) == QMessageBox::Yes) {
qCDebug(interfaceapp) << "Chose to run the script: " << fileName;
DependencyManager::get<ScriptEngines>()->loadScript(fileName);
} else {
qCDebug(interfaceapp) << "Declined to run the script: " << scriptFilenameOrURL;
}
QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr);
});
if (reply == QMessageBox::Yes) {
qCDebug(interfaceapp) << "Chose to run the script: " << scriptFilenameOrURL;
DependencyManager::get<ScriptEngines>()->loadScript(scriptFilenameOrURL);
} else {
qCDebug(interfaceapp) << "Declined to run the script: " << scriptFilenameOrURL;
}
return true;
}
@ -6263,22 +6271,26 @@ bool Application::askToWearAvatarAttachmentUrl(const QString& url) {
name = nameValue.toString();
}
// display confirmation dialog
if (displayAvatarAttachmentConfirmationDialog(name)) {
// add attachment to avatar
auto myAvatar = getMyAvatar();
assert(myAvatar);
auto attachmentDataVec = myAvatar->getAttachmentData();
AttachmentData attachmentData;
attachmentData.fromJson(jsonObject);
attachmentDataVec.push_back(attachmentData);
myAvatar->setAttachmentData(attachmentDataVec);
} else {
qCDebug(interfaceapp) << "User declined to wear the avatar attachment: " << url;
}
auto avatarAttachmentConfirmationTitle = tr("Avatar Attachment Confirmation");
auto avatarAttachmentConfirmationMessage = tr("Would you like to wear '%1' on your avatar?").arg(name);
ModalDialogListener* dlg = OffscreenUi::asyncQuestion(avatarAttachmentConfirmationTitle,
avatarAttachmentConfirmationMessage,
QMessageBox::Ok | QMessageBox::Cancel);
QObject::connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) {
QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr);
if (static_cast<QMessageBox::StandardButton>(answer.toInt()) == QMessageBox::Yes) {
// add attachment to avatar
auto myAvatar = getMyAvatar();
assert(myAvatar);
auto attachmentDataVec = myAvatar->getAttachmentData();
AttachmentData attachmentData;
attachmentData.fromJson(jsonObject);
attachmentDataVec.push_back(attachmentData);
myAvatar->setAttachmentData(attachmentDataVec);
} else {
qCDebug(interfaceapp) << "User declined to wear the avatar attachment: " << url;
}
});
} else {
// json parse error
auto avatarAttachmentParseErrorString = tr("Error parsing attachment JSON from url: \"%1\"");
@ -6351,20 +6363,7 @@ bool Application::askToReplaceDomainContent(const QString& url) {
void Application::displayAvatarAttachmentWarning(const QString& message) const {
auto avatarAttachmentWarningTitle = tr("Avatar Attachment Failure");
OffscreenUi::warning(avatarAttachmentWarningTitle, message);
}
bool Application::displayAvatarAttachmentConfirmationDialog(const QString& name) const {
auto avatarAttachmentConfirmationTitle = tr("Avatar Attachment Confirmation");
auto avatarAttachmentConfirmationMessage = tr("Would you like to wear '%1' on your avatar?").arg(name);
auto reply = OffscreenUi::question(avatarAttachmentConfirmationTitle,
avatarAttachmentConfirmationMessage,
QMessageBox::Ok | QMessageBox::Cancel);
if (QMessageBox::Ok == reply) {
return true;
} else {
return false;
}
OffscreenUi::asyncWarning(avatarAttachmentWarningTitle, message);
}
void Application::showDialog(const QUrl& widgetUrl, const QUrl& tabletUrl, const QString& name) const {
@ -6686,7 +6685,7 @@ void Application::addAssetToWorldCheckModelSize() {
if (dimensions != DEFAULT_DIMENSIONS) {
// Scale model so that its maximum is exactly specific size.
const float MAXIMUM_DIMENSION = 1.0f * getMyAvatar()->getSensorToWorldScale();
const float MAXIMUM_DIMENSION = getMyAvatar()->getSensorToWorldScale();
auto previousDimensions = dimensions;
auto scale = std::min(MAXIMUM_DIMENSION / dimensions.x, std::min(MAXIMUM_DIMENSION / dimensions.y,
MAXIMUM_DIMENSION / dimensions.z));
@ -6945,12 +6944,17 @@ void Application::openUrl(const QUrl& url) const {
void Application::loadDialog() {
auto scriptEngines = DependencyManager::get<ScriptEngines>();
QString fileNameString = OffscreenUi::getOpenFileName(
_glWidget, tr("Open Script"), getPreviousScriptLocation(), tr("JavaScript Files (*.js)"));
if (!fileNameString.isEmpty() && QFile(fileNameString).exists()) {
setPreviousScriptLocation(QFileInfo(fileNameString).absolutePath());
DependencyManager::get<ScriptEngines>()->loadScript(fileNameString, true, false, false, true); // Don't load from cache
}
ModalDialogListener* dlg = OffscreenUi::getOpenFileNameAsync(_glWidget, tr("Open Script"),
getPreviousScriptLocation(),
tr("JavaScript Files (*.js)"));
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) {
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
const QString& response = answer.toString();
if (!response.isEmpty() && QFile(response).exists()) {
setPreviousScriptLocation(QFileInfo(response).absolutePath());
DependencyManager::get<ScriptEngines>()->loadScript(response, true, false, false, true); // Don't load from cache
}
});
}
QString Application::getPreviousScriptLocation() {
@ -6963,12 +6967,16 @@ void Application::setPreviousScriptLocation(const QString& location) {
}
void Application::loadScriptURLDialog() const {
QString newScript = OffscreenUi::getText(OffscreenUi::ICON_NONE, "Open and Run Script", "Script URL");
if (QUrl(newScript).scheme() == "atp") {
OffscreenUi::warning("Error Loading Script", "Cannot load client script over ATP");
} else if (!newScript.isEmpty()) {
DependencyManager::get<ScriptEngines>()->loadScript(newScript.trimmed());
}
ModalDialogListener* dlg = OffscreenUi::getTextAsync(OffscreenUi::ICON_NONE, "Open and Run Script", "Script URL");
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
const QString& newScript = response.toString();
if (QUrl(newScript).scheme() == "atp") {
OffscreenUi::asyncWarning("Error Loading Script", "Cannot load client script over ATP");
} else if (!newScript.isEmpty()) {
DependencyManager::get<ScriptEngines>()->loadScript(newScript.trimmed());
}
});
}
void Application::loadLODToolsDialog() {
@ -7085,7 +7093,7 @@ void Application::notifyPacketVersionMismatch() {
QString message = "The location you are visiting is running an incompatible server version.\n";
message += "Content may not display properly.";
OffscreenUi::warning("", message);
OffscreenUi::asyncWarning("", message);
}
}
@ -7094,7 +7102,7 @@ void Application::checkSkeleton() const {
qCDebug(interfaceapp) << "MyAvatar model has no skeleton";
QString message = "Your selected avatar body has no skeleton.\n\nThe default body will be loaded...";
OffscreenUi::warning("", message);
OffscreenUi::asyncWarning("", message);
getMyAvatar()->useFullAvatarURL(AvatarData::defaultFullAvatarModelUrl(), DEFAULT_FULL_AVATAR_MODEL_NAME);
} else {

View file

@ -429,7 +429,6 @@ private slots:
bool askToWearAvatarAttachmentUrl(const QString& url);
void displayAvatarAttachmentWarning(const QString& message) const;
bool displayAvatarAttachmentConfirmationDialog(const QString& name) const;
bool askToReplaceDomainContent(const QString& url);

View file

@ -106,30 +106,30 @@ void AvatarBookmarks::changeToBookmarkedAvatar() {
}
void AvatarBookmarks::addBookmark() {
bool ok = false;
auto bookmarkName = OffscreenUi::getText(OffscreenUi::ICON_PLACEMARK, "Bookmark Avatar", "Name", QString(), &ok);
if (!ok) {
return;
}
ModalDialogListener* dlg = OffscreenUi::getTextAsync(OffscreenUi::ICON_PLACEMARK, "Bookmark Avatar", "Name", QString());
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
auto bookmarkName = response.toString();
bookmarkName = bookmarkName.trimmed().replace(QRegExp("(\r\n|[\r\n\t\v ])+"), " ");
if (bookmarkName.length() == 0) {
return;
}
bookmarkName = bookmarkName.trimmed().replace(QRegExp("(\r\n|[\r\n\t\v ])+"), " ");
if (bookmarkName.length() == 0) {
return;
}
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
const QString& avatarUrl = myAvatar->getSkeletonModelURL().toString();
const QVariant& avatarScale = myAvatar->getAvatarScale();
const QString& avatarUrl = myAvatar->getSkeletonModelURL().toString();
const QVariant& avatarScale = myAvatar->getAvatarScale();
// If Avatar attachments ever change, this is where to update them, when saving remember to also append to AVATAR_BOOKMARK_VERSION
QVariantMap *bookmark = new QVariantMap;
bookmark->insert(ENTRY_VERSION, AVATAR_BOOKMARK_VERSION);
bookmark->insert(ENTRY_AVATAR_URL, avatarUrl);
bookmark->insert(ENTRY_AVATAR_SCALE, avatarScale);
bookmark->insert(ENTRY_AVATAR_ATTACHMENTS, myAvatar->getAttachmentsVariant());
Bookmarks::addBookmarkToFile(bookmarkName, *bookmark);
});
// If Avatar attachments ever change, this is where to update them, when saving remember to also append to AVATAR_BOOKMARK_VERSION
QVariantMap *bookmark = new QVariantMap;
bookmark->insert(ENTRY_VERSION, AVATAR_BOOKMARK_VERSION);
bookmark->insert(ENTRY_AVATAR_URL, avatarUrl);
bookmark->insert(ENTRY_AVATAR_SCALE, avatarScale);
bookmark->insert(ENTRY_AVATAR_ATTACHMENTS, myAvatar->getAttachmentsVariant());
Bookmarks::addBookmarkToFile(bookmarkName, *bookmark);
}
void AvatarBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& bookmark) {

View file

@ -58,20 +58,25 @@ void Bookmarks::addBookmarkToFile(const QString& bookmarkName, const QVariant& b
Menu* menubar = Menu::getInstance();
if (contains(bookmarkName)) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto duplicateBookmarkMessage = offscreenUi->createMessageBox(OffscreenUi::ICON_WARNING, "Duplicate Bookmark",
"The bookmark name you entered already exists in your list.",
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
duplicateBookmarkMessage->setProperty("informativeText", "Would you like to overwrite it?");
auto result = offscreenUi->waitForMessageBoxResult(duplicateBookmarkMessage);
if (result != QMessageBox::Yes) {
return;
}
removeBookmarkFromMenu(menubar, bookmarkName);
}
ModalDialogListener* dlg = OffscreenUi::asyncWarning("Duplicate Bookmark",
"The bookmark name you entered already exists in your list.",
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
dlg->setProperty("informativeText", "Would you like to overwrite it?");
QObject::connect(dlg, &ModalDialogListener::response, this, [=] (QVariant answer) {
QObject::disconnect(dlg, &ModalDialogListener::response, this, nullptr);
addBookmarkToMenu(menubar, bookmarkName, bookmark);
insert(bookmarkName, bookmark); // Overwrites any item with the same bookmarkName.
enableMenuItems(true);
if (QMessageBox::Yes == static_cast<QMessageBox::StandardButton>(answer.toInt())) {
removeBookmarkFromMenu(menubar, bookmarkName);
addBookmarkToMenu(menubar, bookmarkName, bookmark);
insert(bookmarkName, bookmark); // Overwrites any item with the same bookmarkName.
enableMenuItems(true);
}
});
} else {
addBookmarkToMenu(menubar, bookmarkName, bookmark);
insert(bookmarkName, bookmark); // Overwrites any item with the same bookmarkName.
enableMenuItems(true);
}
}
void Bookmarks::insert(const QString& name, const QVariant& bookmark) {

View file

@ -74,20 +74,21 @@ void LocationBookmarks::teleportToBookmark() {
}
void LocationBookmarks::addBookmark() {
bool ok = false;
auto bookmarkName = OffscreenUi::getText(OffscreenUi::ICON_PLACEMARK, "Bookmark Location", "Name", QString(), &ok);
if (!ok) {
return;
}
ModalDialogListener* dlg = OffscreenUi::getTextAsync(OffscreenUi::ICON_PLACEMARK, "Bookmark Location", "Name", QString());
bookmarkName = bookmarkName.trimmed().replace(QRegExp("(\r\n|[\r\n\t\v ])+"), " ");
if (bookmarkName.length() == 0) {
return;
}
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
auto bookmarkName = response.toString();
auto addressManager = DependencyManager::get<AddressManager>();
QString bookmarkAddress = addressManager->currentAddress().toString();
Bookmarks::addBookmarkToFile(bookmarkName, bookmarkAddress);
bookmarkName = bookmarkName.trimmed().replace(QRegExp("(\r\n|[\r\n\t\v ])+"), " ");
if (bookmarkName.length() == 0) {
return;
}
auto addressManager = DependencyManager::get<AddressManager>();
QString bookmarkAddress = addressManager->currentAddress().toString();
Bookmarks::addBookmarkToFile(bookmarkName, bookmarkAddress);
});
}
void LocationBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, const QVariant& address) {
@ -101,4 +102,4 @@ void LocationBookmarks::addBookmarkToMenu(Menu* menubar, const QString& name, co
menubar->addActionToQMenuAndActionHash(_bookmarksMenu, teleportAction, name, 0, QAction::NoRole);
Bookmarks::sortActions(menubar, _bookmarksMenu);
}
}
}

View file

@ -367,6 +367,20 @@ Menu::Menu() {
QString("../../hifi/tablet/TabletGraphicsPreferences.qml"), "GraphicsPreferencesDialog");
});
// Developer > UI >>>
MenuWrapper* uiOptionsMenu = developerMenu->addMenu("UI");
action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::DesktopTabletToToolbar, 0,
qApp->getDesktopTabletBecomesToolbarSetting());
connect(action, &QAction::triggered, [action] {
qApp->setDesktopTabletBecomesToolbarSetting(action->isChecked());
});
action = addCheckableActionToQMenuAndActionHash(uiOptionsMenu, MenuOption::HMDTabletToToolbar, 0,
qApp->getHmdTabletBecomesToolbarSetting());
connect(action, &QAction::triggered, [action] {
qApp->setHmdTabletBecomesToolbarSetting(action->isChecked());
});
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::WorldAxes);

View file

@ -200,6 +200,8 @@ namespace MenuOption {
const QString VisibleToFriends = "Friends";
const QString VisibleToNoOne = "No one";
const QString WorldAxes = "World Axes";
const QString DesktopTabletToToolbar = "Desktop Tablet Becomes Toolbar";
const QString HMDTabletToToolbar = "HMD Tablet Becomes Toolbar";
}
#endif // hifi_Menu_h

View file

@ -79,7 +79,7 @@ bool ModelPackager::loadModel() {
if (_modelFile.completeSuffix().contains("fst")) {
QFile fst(_modelFile.filePath());
if (!fst.open(QFile::ReadOnly | QFile::Text)) {
OffscreenUi::warning(NULL,
OffscreenUi::asyncWarning(NULL,
QString("ModelPackager::loadModel()"),
QString("Could not open FST file %1").arg(_modelFile.filePath()),
QMessageBox::Ok);
@ -98,7 +98,7 @@ bool ModelPackager::loadModel() {
// open the fbx file
QFile fbx(_fbxInfo.filePath());
if (!_fbxInfo.exists() || !_fbxInfo.isFile() || !fbx.open(QIODevice::ReadOnly)) {
OffscreenUi::warning(NULL,
OffscreenUi::asyncWarning(NULL,
QString("ModelPackager::loadModel()"),
QString("Could not open FBX file %1").arg(_fbxInfo.filePath()),
QMessageBox::Ok);
@ -408,7 +408,7 @@ bool ModelPackager::copyTextures(const QString& oldDir, const QDir& newDir) {
}
if (!errors.isEmpty()) {
OffscreenUi::warning(nullptr, "ModelPackager::copyTextures()",
OffscreenUi::asyncWarning(nullptr, "ModelPackager::copyTextures()",
"Missing textures:" + errors);
qCDebug(interfaceapp) << "ModelPackager::copyTextures():" << errors;
return false;

View file

@ -201,7 +201,7 @@ void ModelPropertiesDialog::chooseTextureDirectory() {
return;
}
if (!directory.startsWith(_basePath)) {
OffscreenUi::warning(NULL, "Invalid texture directory", "Texture directory must be child of base path.");
OffscreenUi::asyncWarning(NULL, "Invalid texture directory", "Texture directory must be child of base path.");
return;
}
_textureDirectory->setText(directory.length() == _basePath.length() ? "." : directory.mid(_basePath.length() + 1));

View file

@ -42,117 +42,161 @@ static const QString COMPOUND_SHAPE_URL_KEY = "compoundShapeURL";
static const QString MESSAGE_BOX_TITLE = "ATP Asset Migration";
void ATPAssetMigrator::loadEntityServerFile() {
auto filename = OffscreenUi::getOpenFileName(_dialogParent, tr("Select an entity-server content file to migrate"), QString(), tr("Entity-Server Content (*.gz)"));
if (!filename.isEmpty()) {
qCDebug(asset_migrator) << "Selected filename for ATP asset migration: " << filename;
static const QString MIGRATION_CONFIRMATION_TEXT {
"The ATP Asset Migration process will scan the selected entity-server file,\nupload discovered resources to the"\
" current asset-server\nand then save a new entity-server file with the ATP URLs.\n\nAre you ready to"\
" continue?\n\nMake sure you are connected to the right domain."
};
auto button = OffscreenUi::question(_dialogParent, MESSAGE_BOX_TITLE, MIGRATION_CONFIRMATION_TEXT,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
if (button == QMessageBox::No) {
return;
}
// try to open the file at the given filename
QFile modelsFile { filename };
if (modelsFile.open(QIODevice::ReadOnly)) {
QByteArray compressedJsonData = modelsFile.readAll();
QByteArray jsonData;
if (!gunzip(compressedJsonData, jsonData)) {
OffscreenUi::warning(_dialogParent, "Error", "The file at" + filename + "was not in gzip format.");
}
QJsonDocument modelsJSON = QJsonDocument::fromJson(jsonData);
_entitiesArray = modelsJSON.object()["Entities"].toArray();
for (auto jsonValue : _entitiesArray) {
QJsonObject entityObject = jsonValue.toObject();
QString modelURLString = entityObject.value(MODEL_URL_KEY).toString();
QString compoundURLString = entityObject.value(COMPOUND_SHAPE_URL_KEY).toString();
ModalDialogListener* dlg = OffscreenUi::getOpenFileNameAsync(_dialogParent, tr("Select an entity-server content file to migrate"),
QString(), tr("Entity-Server Content (*.gz)"));
for (int i = 0; i < 2; ++i) {
bool isModelURL = (i == 0);
quint8 replacementType = i;
auto migrationURLString = (isModelURL) ? modelURLString : compoundURLString;
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
const QString& filename = response.toString();
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
if (!filename.isEmpty()) {
qCDebug(asset_migrator) << "Selected filename for ATP asset migration: " << filename;
if (!migrationURLString.isEmpty()) {
QUrl migrationURL = QUrl(migrationURLString);
auto migrateResources = [=](QUrl migrationURL, QJsonValueRef jsonValue, bool isModelURL) {
auto request =
DependencyManager::get<ResourceManager>()->createResourceRequest(this, migrationURL);
if (!_ignoredUrls.contains(migrationURL)
&& (migrationURL.scheme() == URL_SCHEME_HTTP || migrationURL.scheme() == URL_SCHEME_HTTPS
|| migrationURL.scheme() == URL_SCHEME_FILE || migrationURL.scheme() == URL_SCHEME_FTP)) {
if (request) {
qCDebug(asset_migrator) << "Requesting" << migrationURL << "for ATP asset migration";
if (_pendingReplacements.contains(migrationURL)) {
// we already have a request out for this asset, just store the QJsonValueRef
// so we can do the hash replacement when the request comes back
_pendingReplacements.insert(migrationURL, { jsonValue, replacementType });
} else if (_uploadedAssets.contains(migrationURL)) {
// we already have a hash for this asset
// so just do the replacement immediately
if (isModelURL) {
entityObject[MODEL_URL_KEY] = _uploadedAssets.value(migrationURL).toString();
} else {
entityObject[COMPOUND_SHAPE_URL_KEY] = _uploadedAssets.value(migrationURL).toString();
}
// add this combination of QUrl and QJsonValueRef to our multi hash so we can change the URL
// to an ATP one once ready
_pendingReplacements.insert(migrationURL, { jsonValue, (isModelURL ? 0 : 1)});
jsonValue = entityObject;
} else if (wantsToMigrateResource(migrationURL)) {
auto request =
DependencyManager::get<ResourceManager>()->createResourceRequest(this, migrationURL);
connect(request, &ResourceRequest::finished, this, [=]() {
if (request->getResult() == ResourceRequest::Success) {
migrateResource(request);
} else {
++_errorCount;
_pendingReplacements.remove(migrationURL);
qWarning() << "Could not retrieve asset at" << migrationURL.toString();
if (request) {
qCDebug(asset_migrator) << "Requesting" << migrationURL << "for ATP asset migration";
checkIfFinished();
}
request->deleteLater();
});
// add this combination of QUrl and QJsonValueRef to our multi hash so we can change the URL
// to an ATP one once ready
_pendingReplacements.insert(migrationURL, { jsonValue, (isModelURL ? 0 : 1)});
connect(request, &ResourceRequest::finished, this, [=]() {
if (request->getResult() == ResourceRequest::Success) {
migrateResource(request);
} else {
++_errorCount;
_pendingReplacements.remove(migrationURL);
qWarning() << "Could not retrieve asset at" << migrationURL.toString();
checkIfFinished();
}
request->deleteLater();
});
request->send();
} else {
++_errorCount;
qWarning() << "Count not create request for asset at" << migrationURL.toString();
}
} else {
_ignoredUrls.insert(migrationURL);
}
}
}
request->send();
} else {
++_errorCount;
qWarning() << "Count not create request for asset at" << migrationURL.toString();
}
}
_doneReading = true;
};
static const QString MIGRATION_CONFIRMATION_TEXT {
"The ATP Asset Migration process will scan the selected entity-server file,\nupload discovered resources to the"\
" current asset-server\nand then save a new entity-server file with the ATP URLs.\n\nAre you ready to"\
" continue?\n\nMake sure you are connected to the right domain."
};
ModalDialogListener* migrationConfirmDialog = OffscreenUi::asyncQuestion(_dialogParent, MESSAGE_BOX_TITLE, MIGRATION_CONFIRMATION_TEXT,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
QObject::connect(migrationConfirmDialog, &ModalDialogListener::response, this, [=] (QVariant answer) {
QObject::disconnect(migrationConfirmDialog, &ModalDialogListener::response, this, nullptr);
checkIfFinished();
} else {
OffscreenUi::warning(_dialogParent, "Error",
"There was a problem loading that entity-server file for ATP asset migration. Please try again");
if (QMessageBox::Yes == static_cast<QMessageBox::StandardButton>(answer.toInt())) {
// try to open the file at the given filename
QFile modelsFile { filename };
if (modelsFile.open(QIODevice::ReadOnly)) {
QByteArray compressedJsonData = modelsFile.readAll();
QByteArray jsonData;
if (!gunzip(compressedJsonData, jsonData)) {
OffscreenUi::asyncWarning(_dialogParent, "Error", "The file at" + filename + "was not in gzip format.");
}
QJsonDocument modelsJSON = QJsonDocument::fromJson(jsonData);
_entitiesArray = modelsJSON.object()["Entities"].toArray();
for (auto jsonValue : _entitiesArray) {
QJsonObject entityObject = jsonValue.toObject();
QString modelURLString = entityObject.value(MODEL_URL_KEY).toString();
QString compoundURLString = entityObject.value(COMPOUND_SHAPE_URL_KEY).toString();
for (int i = 0; i < 2; ++i) {
bool isModelURL = (i == 0);
quint8 replacementType = i;
auto migrationURLString = (isModelURL) ? modelURLString : compoundURLString;
if (!migrationURLString.isEmpty()) {
QUrl migrationURL = QUrl(migrationURLString);
if (!_ignoredUrls.contains(migrationURL)
&& (migrationURL.scheme() == URL_SCHEME_HTTP || migrationURL.scheme() == URL_SCHEME_HTTPS
|| migrationURL.scheme() == URL_SCHEME_FILE || migrationURL.scheme() == URL_SCHEME_FTP)) {
if (_pendingReplacements.contains(migrationURL)) {
// we already have a request out for this asset, just store the QJsonValueRef
// so we can do the hash replacement when the request comes back
_pendingReplacements.insert(migrationURL, { jsonValue, replacementType });
} else if (_uploadedAssets.contains(migrationURL)) {
// we already have a hash for this asset
// so just do the replacement immediately
if (isModelURL) {
entityObject[MODEL_URL_KEY] = _uploadedAssets.value(migrationURL).toString();
} else {
entityObject[COMPOUND_SHAPE_URL_KEY] = _uploadedAssets.value(migrationURL).toString();
}
jsonValue = entityObject;
} else {
static bool hasAskedForCompleteMigration { false };
static bool wantsCompleteMigration { false };
if (!hasAskedForCompleteMigration) {
// this is the first resource migration - ask the user if they just want to migrate everything
static const QString COMPLETE_MIGRATION_TEXT { "Do you want to migrate all assets found in this entity-server file?\n"\
"Select \"Yes\" to upload all discovered assets to the current asset-server immediately.\n"\
"Select \"No\" to be prompted for each discovered asset."
};
ModalDialogListener* migrationConfirmDialog1 = OffscreenUi::asyncQuestion(_dialogParent, MESSAGE_BOX_TITLE,
"Would you like to migrate the following resource?\n" + migrationURL.toString(),
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
QObject::connect(migrationConfirmDialog1, &ModalDialogListener::response, this, [=] (QVariant answer) {
QObject::disconnect(migrationConfirmDialog1, &ModalDialogListener::response, this, nullptr);
if (static_cast<QMessageBox::StandardButton>(answer.toInt()) ==
QMessageBox::Yes) {
wantsCompleteMigration = true;
migrateResources(migrationURL, jsonValue, isModelURL);
} else {
ModalDialogListener* migrationConfirmDialog2 = OffscreenUi::asyncQuestion(_dialogParent, MESSAGE_BOX_TITLE, COMPLETE_MIGRATION_TEXT,
QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes);
QObject::connect(migrationConfirmDialog2, &ModalDialogListener::response, this, [=] (QVariant answer) {
QObject::disconnect(migrationConfirmDialog2, &ModalDialogListener::response, this, nullptr);
if (static_cast<QMessageBox::StandardButton>(answer.toInt()) ==
QMessageBox::Yes) {
migrateResources(migrationURL, jsonValue, isModelURL);
} else {
_ignoredUrls.insert(migrationURL);
}
});
}
});
hasAskedForCompleteMigration = true;
}
if (wantsCompleteMigration) {
migrateResources(migrationURL, jsonValue, isModelURL);
}
}
}
}
}
}
_doneReading = true;
checkIfFinished();
} else {
OffscreenUi::asyncWarning(_dialogParent, "Error",
"There was a problem loading that entity-server file for ATP asset migration. Please try again");
}
}
});
}
}
});
}
void ATPAssetMigrator::migrateResource(ResourceRequest* request) {
@ -248,9 +292,6 @@ void ATPAssetMigrator::checkIfFinished() {
// are we out of pending replacements? if so it is time to save the entity-server file
if (_doneReading && _pendingReplacements.empty()) {
saveEntityServerFile();
// reset after the attempted save, success or fail
reset();
}
}
@ -288,39 +329,43 @@ bool ATPAssetMigrator::wantsToMigrateResource(const QUrl& url) {
void ATPAssetMigrator::saveEntityServerFile() {
// show a dialog to ask the user where they want to save the file
QString saveName = OffscreenUi::getSaveFileName(_dialogParent, "Save Migrated Entities File");
QFile saveFile { saveName };
if (saveFile.open(QIODevice::WriteOnly)) {
QJsonObject rootObject;
rootObject[ENTITIES_OBJECT_KEY] = _entitiesArray;
QJsonDocument newDocument { rootObject };
QByteArray jsonDataForFile;
if (gzip(newDocument.toJson(), jsonDataForFile, -1)) {
saveFile.write(jsonDataForFile);
saveFile.close();
ModalDialogListener* dlg = OffscreenUi::getSaveFileNameAsync(_dialogParent, "Save Migrated Entities File");
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
const QString& saveName = response.toString();
QFile saveFile { saveName };
QString infoMessage = QString("Your new entities file has been saved at\n%1.").arg(saveName);
if (saveFile.open(QIODevice::WriteOnly)) {
QJsonObject rootObject;
rootObject[ENTITIES_OBJECT_KEY] = _entitiesArray;
if (_errorCount > 0) {
infoMessage += QString("\nThere were %1 models that could not be migrated.\n").arg(_errorCount);
infoMessage += "Check the warnings in your log for details.\n";
infoMessage += "You can re-attempt migration on those models\nby restarting this process with the newly saved file.";
QJsonDocument newDocument { rootObject };
QByteArray jsonDataForFile;
if (gzip(newDocument.toJson(), jsonDataForFile, -1)) {
saveFile.write(jsonDataForFile);
saveFile.close();
QString infoMessage = QString("Your new entities file has been saved at\n%1.").arg(saveName);
if (_errorCount > 0) {
infoMessage += QString("\nThere were %1 models that could not be migrated.\n").arg(_errorCount);
infoMessage += "Check the warnings in your log for details.\n";
infoMessage += "You can re-attempt migration on those models\nby restarting this process with the newly saved file.";
}
OffscreenUi::asyncInformation(_dialogParent, "Success", infoMessage);
} else {
OffscreenUi::asyncWarning(_dialogParent, "Error", "Could not gzip JSON data for new entities file.");
}
OffscreenUi::information(_dialogParent, "Success", infoMessage);
} else {
OffscreenUi::warning(_dialogParent, "Error", "Could not gzip JSON data for new entities file.");
OffscreenUi::asyncWarning(_dialogParent, "Error",
QString("Could not open file at %1 to write new entities file to.").arg(saveName));
}
} else {
OffscreenUi::warning(_dialogParent, "Error",
QString("Could not open file at %1 to write new entities file to.").arg(saveName));
}
// reset after the attempted save, success or fail
reset();
});
}
void ATPAssetMigrator::reset() {

View file

@ -3043,9 +3043,9 @@ glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
if (rightEyeIndex >= 0 && leftEyeIndex >= 0) {
auto centerEyePos = (getAbsoluteDefaultJointTranslationInObjectFrame(rightEyeIndex) + getAbsoluteDefaultJointTranslationInObjectFrame(leftEyeIndex)) * 0.5f;
auto centerEyeRot = Quaternions::Y_180;
return createMatFromQuatAndPos(centerEyeRot, centerEyePos);
return createMatFromQuatAndPos(centerEyeRot, centerEyePos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_ROT, DEFAULT_AVATAR_MIDDLE_EYE_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_ROT, DEFAULT_AVATAR_MIDDLE_EYE_POS / getSensorToWorldScale());
}
}
@ -3055,9 +3055,9 @@ glm::mat4 MyAvatar::getHeadCalibrationMat() const {
if (headIndex >= 0) {
auto headPos = getAbsoluteDefaultJointTranslationInObjectFrame(headIndex);
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
return createMatFromQuatAndPos(headRot, headPos);
return createMatFromQuatAndPos(headRot, headPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_ROT, DEFAULT_AVATAR_HEAD_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_ROT, DEFAULT_AVATAR_HEAD_POS / getSensorToWorldScale());
}
}
@ -3067,9 +3067,9 @@ glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
if (spine2Index >= 0) {
auto spine2Pos = getAbsoluteDefaultJointTranslationInObjectFrame(spine2Index);
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
return createMatFromQuatAndPos(spine2Rot, spine2Pos);
return createMatFromQuatAndPos(spine2Rot, spine2Pos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_ROT, DEFAULT_AVATAR_SPINE2_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_ROT, DEFAULT_AVATAR_SPINE2_POS / getSensorToWorldScale());
}
}
@ -3079,9 +3079,9 @@ glm::mat4 MyAvatar::getHipsCalibrationMat() const {
if (hipsIndex >= 0) {
auto hipsPos = getAbsoluteDefaultJointTranslationInObjectFrame(hipsIndex);
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
return createMatFromQuatAndPos(hipsRot, hipsPos);
return createMatFromQuatAndPos(hipsRot, hipsPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_ROT, DEFAULT_AVATAR_HIPS_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_ROT, DEFAULT_AVATAR_HIPS_POS / getSensorToWorldScale());
}
}
@ -3091,9 +3091,9 @@ glm::mat4 MyAvatar::getLeftFootCalibrationMat() const {
if (leftFootIndex >= 0) {
auto leftFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftFootIndex);
auto leftFootRot = getAbsoluteDefaultJointRotationInObjectFrame(leftFootIndex);
return createMatFromQuatAndPos(leftFootRot, leftFootPos);
return createMatFromQuatAndPos(leftFootRot, leftFootPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTFOOT_ROT, DEFAULT_AVATAR_LEFTFOOT_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTFOOT_ROT, DEFAULT_AVATAR_LEFTFOOT_POS / getSensorToWorldScale());
}
}
@ -3103,9 +3103,9 @@ glm::mat4 MyAvatar::getRightFootCalibrationMat() const {
if (rightFootIndex >= 0) {
auto rightFootPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightFootIndex);
auto rightFootRot = getAbsoluteDefaultJointRotationInObjectFrame(rightFootIndex);
return createMatFromQuatAndPos(rightFootRot, rightFootPos);
return createMatFromQuatAndPos(rightFootRot, rightFootPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTFOOT_ROT, DEFAULT_AVATAR_RIGHTFOOT_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTFOOT_ROT, DEFAULT_AVATAR_RIGHTFOOT_POS / getSensorToWorldScale());
}
}
@ -3115,9 +3115,9 @@ glm::mat4 MyAvatar::getRightArmCalibrationMat() const {
if (rightArmIndex >= 0) {
auto rightArmPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightArmIndex);
auto rightArmRot = getAbsoluteDefaultJointRotationInObjectFrame(rightArmIndex);
return createMatFromQuatAndPos(rightArmRot, rightArmPos);
return createMatFromQuatAndPos(rightArmRot, rightArmPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTARM_ROT, DEFAULT_AVATAR_RIGHTARM_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTARM_ROT, DEFAULT_AVATAR_RIGHTARM_POS / getSensorToWorldScale());
}
}
@ -3126,9 +3126,9 @@ glm::mat4 MyAvatar::getLeftArmCalibrationMat() const {
if (leftArmIndex >= 0) {
auto leftArmPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftArmIndex);
auto leftArmRot = getAbsoluteDefaultJointRotationInObjectFrame(leftArmIndex);
return createMatFromQuatAndPos(leftArmRot, leftArmPos);
return createMatFromQuatAndPos(leftArmRot, leftArmPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTARM_ROT, DEFAULT_AVATAR_LEFTARM_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTARM_ROT, DEFAULT_AVATAR_LEFTARM_POS / getSensorToWorldScale());
}
}
@ -3137,9 +3137,9 @@ glm::mat4 MyAvatar::getRightHandCalibrationMat() const {
if (rightHandIndex >= 0) {
auto rightHandPos = getAbsoluteDefaultJointTranslationInObjectFrame(rightHandIndex);
auto rightHandRot = getAbsoluteDefaultJointRotationInObjectFrame(rightHandIndex);
return createMatFromQuatAndPos(rightHandRot, rightHandPos);
return createMatFromQuatAndPos(rightHandRot, rightHandPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTHAND_ROT, DEFAULT_AVATAR_RIGHTHAND_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_RIGHTHAND_ROT, DEFAULT_AVATAR_RIGHTHAND_POS / getSensorToWorldScale());
}
}
@ -3148,9 +3148,9 @@ glm::mat4 MyAvatar::getLeftHandCalibrationMat() const {
if (leftHandIndex >= 0) {
auto leftHandPos = getAbsoluteDefaultJointTranslationInObjectFrame(leftHandIndex);
auto leftHandRot = getAbsoluteDefaultJointRotationInObjectFrame(leftHandIndex);
return createMatFromQuatAndPos(leftHandRot, leftHandPos);
return createMatFromQuatAndPos(leftHandRot, leftHandPos / getSensorToWorldScale());
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTHAND_ROT, DEFAULT_AVATAR_LEFTHAND_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_LEFTHAND_ROT, DEFAULT_AVATAR_LEFTHAND_POS / getSensorToWorldScale());
}
}

View file

@ -92,8 +92,7 @@ void LaserPointer::updateRenderStateOverlay(const OverlayID& id, const QVariant&
}
}
void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const bool defaultState) {
PickRay pickRay = qApp->getRayPickManager().getPickRay(_rayPickUID);
void LaserPointer::updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState) {
if (!renderState.getStartID().isNull()) {
QVariantMap startProps;
startProps.insert("position", vec3toVariant(pickRay.origin));
@ -185,12 +184,14 @@ void LaserPointer::disableRenderState(const RenderState& renderState) {
void LaserPointer::update() {
RayPickResult prevRayPickResult = DependencyManager::get<RayPickScriptingInterface>()->getPrevRayPickResult(_rayPickUID);
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() && prevRayPickResult.type != IntersectionType::NONE) {
updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, prevRayPickResult.distance, prevRayPickResult.objectID, false);
if (_renderingEnabled && !_currentRenderState.empty() && _renderStates.find(_currentRenderState) != _renderStates.end() &&
(prevRayPickResult.type != IntersectionType::NONE || _laserLength > 0.0f || !_objectLockEnd.first.isNull())) {
float distance = _laserLength > 0.0f ? _laserLength : prevRayPickResult.distance;
updateRenderState(_renderStates[_currentRenderState], prevRayPickResult.type, distance, prevRayPickResult.objectID, prevRayPickResult.searchRay, false);
disableRenderState(_defaultRenderStates[_currentRenderState].second);
} else if (_renderingEnabled && !_currentRenderState.empty() && _defaultRenderStates.find(_currentRenderState) != _defaultRenderStates.end()) {
disableRenderState(_renderStates[_currentRenderState]);
updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), true);
updateRenderState(_defaultRenderStates[_currentRenderState].second, IntersectionType::NONE, _defaultRenderStates[_currentRenderState].first, QUuid(), prevRayPickResult.searchRay, true);
} else if (!_currentRenderState.empty()) {
disableRenderState(_renderStates[_currentRenderState]);
disableRenderState(_defaultRenderStates[_currentRenderState].second);

View file

@ -65,6 +65,7 @@ public:
void editRenderState(const std::string& state, const QVariant& startProps, const QVariant& pathProps, const QVariant& endProps);
void setPrecisionPicking(const bool precisionPicking) { DependencyManager::get<RayPickScriptingInterface>()->setPrecisionPicking(_rayPickUID, precisionPicking); }
void setLaserLength(const float laserLength) { _laserLength = laserLength; }
void setIgnoreEntities(const QScriptValue& ignoreEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreEntities(_rayPickUID, ignoreEntities); }
void setIncludeEntities(const QScriptValue& includeEntities) { DependencyManager::get<RayPickScriptingInterface>()->setIncludeEntities(_rayPickUID, includeEntities); }
void setIgnoreOverlays(const QScriptValue& ignoreOverlays) { DependencyManager::get<RayPickScriptingInterface>()->setIgnoreOverlays(_rayPickUID, ignoreOverlays); }
@ -78,6 +79,7 @@ public:
private:
bool _renderingEnabled;
float _laserLength { 0.0f };
std::string _currentRenderState { "" };
RenderStateMap _renderStates;
DefaultRenderStateMap _defaultRenderStates;
@ -89,7 +91,7 @@ private:
QUuid _rayPickUID;
void updateRenderStateOverlay(const OverlayID& id, const QVariant& props);
void updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const bool defaultState);
void updateRenderState(const RenderState& renderState, const IntersectionType type, const float distance, const QUuid& objectID, const PickRay& pickRay, const bool defaultState);
void disableRenderState(const RenderState& renderState);
};

View file

@ -14,17 +14,19 @@ QUuid LaserPointerManager::createLaserPointer(const QVariant& rayProps, const La
const bool faceAvatar, const bool centerEndY, const bool lockEnd, const bool enabled) {
std::shared_ptr<LaserPointer> laserPointer = std::make_shared<LaserPointer>(rayProps, renderStates, defaultRenderStates, faceAvatar, centerEndY, lockEnd, enabled);
if (!laserPointer->getRayUID().isNull()) {
QWriteLocker lock(&_addLock);
QWriteLocker containsLock(&_containsLock);
QUuid id = QUuid::createUuid();
_laserPointersToAdd.push(std::pair<QUuid, std::shared_ptr<LaserPointer>>(id, laserPointer));
_laserPointers[id] = laserPointer;
_laserPointerLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
return QUuid();
}
void LaserPointerManager::removeLaserPointer(const QUuid uid) {
QWriteLocker lock(&_removeLock);
_laserPointersToRemove.push(uid);
QWriteLocker lock(&_containsLock);
_laserPointers.remove(uid);
_laserPointerLocks.remove(uid);
}
void LaserPointerManager::enableLaserPointer(const QUuid uid) {
@ -69,32 +71,12 @@ const RayPickResult LaserPointerManager::getPrevRayPickResult(const QUuid uid) {
}
void LaserPointerManager::update() {
QReadLocker lock(&_containsLock);
for (QUuid& uid : _laserPointers.keys()) {
// This only needs to be a read lock because update won't change any of the properties that can be modified from scripts
QReadLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->update();
}
QWriteLocker containsLock(&_containsLock);
{
QWriteLocker lock(&_addLock);
while (!_laserPointersToAdd.empty()) {
std::pair<QUuid, std::shared_ptr<LaserPointer>> laserPointerToAdd = _laserPointersToAdd.front();
_laserPointersToAdd.pop();
_laserPointers[laserPointerToAdd.first] = laserPointerToAdd.second;
_laserPointerLocks[laserPointerToAdd.first] = std::make_shared<QReadWriteLock>();
}
}
{
QWriteLocker lock(&_removeLock);
while (!_laserPointersToRemove.empty()) {
QUuid uid = _laserPointersToRemove.front();
_laserPointersToRemove.pop();
_laserPointers.remove(uid);
_laserPointerLocks.remove(uid);
}
}
}
void LaserPointerManager::setPrecisionPicking(QUuid uid, const bool precisionPicking) {
@ -105,6 +87,14 @@ void LaserPointerManager::setPrecisionPicking(QUuid uid, const bool precisionPic
}
}
void LaserPointerManager::setLaserLength(QUuid uid, const float laserLength) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {
QWriteLocker laserLock(_laserPointerLocks[uid].get());
_laserPointers[uid]->setLaserLength(laserLength);
}
}
void LaserPointerManager::setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) {
QReadLocker lock(&_containsLock);
if (_laserPointers.contains(uid)) {

View file

@ -32,6 +32,7 @@ public:
const RayPickResult getPrevRayPickResult(const QUuid uid);
void setPrecisionPicking(QUuid uid, const bool precisionPicking);
void setLaserLength(QUuid uid, const float laserLength);
void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities);
void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities);
void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays);
@ -46,10 +47,6 @@ public:
private:
QHash<QUuid, std::shared_ptr<LaserPointer>> _laserPointers;
QHash<QUuid, std::shared_ptr<QReadWriteLock>> _laserPointerLocks;
QReadWriteLock _addLock;
std::queue<std::pair<QUuid, std::shared_ptr<LaserPointer>>> _laserPointersToAdd;
QReadWriteLock _removeLock;
std::queue<QUuid> _laserPointersToRemove;
QReadWriteLock _containsLock;
};

View file

@ -31,6 +31,7 @@ public slots:
Q_INVOKABLE RayPickResult getPrevRayPickResult(QUuid uid) { return qApp->getLaserPointerManager().getPrevRayPickResult(uid); }
Q_INVOKABLE void setPrecisionPicking(QUuid uid, const bool precisionPicking) { qApp->getLaserPointerManager().setPrecisionPicking(uid, precisionPicking); }
Q_INVOKABLE void setLaserLength(QUuid uid, const float laserLength) { qApp->getLaserPointerManager().setLaserLength(uid, laserLength); }
Q_INVOKABLE void setIgnoreEntities(QUuid uid, const QScriptValue& ignoreEntities) { qApp->getLaserPointerManager().setIgnoreEntities(uid, ignoreEntities); }
Q_INVOKABLE void setIncludeEntities(QUuid uid, const QScriptValue& includeEntities) { qApp->getLaserPointerManager().setIncludeEntities(uid, includeEntities); }
Q_INVOKABLE void setIgnoreOverlays(QUuid uid, const QScriptValue& ignoreOverlays) { qApp->getLaserPointerManager().setIgnoreOverlays(uid, ignoreOverlays); }

View file

@ -70,6 +70,9 @@ public:
if (doesPickNonCollidable()) {
toReturn |= getBitMask(PICK_INCLUDE_NONCOLLIDABLE);
}
if (doesPickCourse()) {
toReturn |= getBitMask(PICK_COURSE);
}
return Flags(toReturn);
}
Flags getOverlayFlags() const {
@ -80,6 +83,9 @@ public:
if (doesPickNonCollidable()) {
toReturn |= getBitMask(PICK_INCLUDE_NONCOLLIDABLE);
}
if (doesPickCourse()) {
toReturn |= getBitMask(PICK_COURSE);
}
return Flags(toReturn);
}
Flags getAvatarFlags() const { return Flags(getBitMask(PICK_AVATARS)); }

View file

@ -38,11 +38,12 @@ void RayPickManager::cacheResult(const bool intersects, const RayPickResult& res
res = resTemp;
}
} else {
cache[ray][mask] = RayPickResult();
cache[ray][mask] = RayPickResult(res.searchRay);
}
}
void RayPickManager::update() {
QReadLocker lock(&_containsLock);
RayPickCache results;
for (auto& uid : _rayPicks.keys()) {
std::shared_ptr<RayPick> rayPick = _rayPicks[uid];
@ -58,7 +59,7 @@ void RayPickManager::update() {
}
QPair<glm::vec3, glm::vec3> rayKey = QPair<glm::vec3, glm::vec3>(ray.origin, ray.direction);
RayPickResult res;
RayPickResult res = RayPickResult(ray);
if (rayPick->getFilter().doesPickEntities()) {
RayToEntityIntersectionResult entityRes;
@ -73,7 +74,7 @@ void RayPickManager::update() {
}
if (!fromCache) {
cacheResult(entityRes.intersects, RayPickResult(IntersectionType::ENTITY, entityRes.entityID, entityRes.distance, entityRes.intersection, entityRes.surfaceNormal),
cacheResult(entityRes.intersects, RayPickResult(IntersectionType::ENTITY, entityRes.entityID, entityRes.distance, entityRes.intersection, ray, entityRes.surfaceNormal),
entityMask, res, rayKey, results);
}
}
@ -91,7 +92,7 @@ void RayPickManager::update() {
}
if (!fromCache) {
cacheResult(overlayRes.intersects, RayPickResult(IntersectionType::OVERLAY, overlayRes.overlayID, overlayRes.distance, overlayRes.intersection, overlayRes.surfaceNormal),
cacheResult(overlayRes.intersects, RayPickResult(IntersectionType::OVERLAY, overlayRes.overlayID, overlayRes.distance, overlayRes.intersection, ray, overlayRes.surfaceNormal),
overlayMask, res, rayKey, results);
}
}
@ -100,7 +101,7 @@ void RayPickManager::update() {
RayPickFilter::Flags avatarMask = rayPick->getFilter().getAvatarFlags();
if (!checkAndCompareCachedResults(rayKey, results, res, avatarMask)) {
RayToAvatarIntersectionResult avatarRes = DependencyManager::get<AvatarManager>()->findRayIntersectionVector(ray, rayPick->getIncludeAvatars(), rayPick->getIgnoreAvatars());
cacheResult(avatarRes.intersects, RayPickResult(IntersectionType::AVATAR, avatarRes.avatarID, avatarRes.distance, avatarRes.intersection), avatarMask, res, rayKey, results);
cacheResult(avatarRes.intersects, RayPickResult(IntersectionType::AVATAR, avatarRes.avatarID, avatarRes.distance, avatarRes.intersection, ray), avatarMask, res, rayKey, results);
}
}
@ -109,7 +110,7 @@ void RayPickManager::update() {
RayPickFilter::Flags hudMask = rayPick->getFilter().getHUDFlags();
if (!checkAndCompareCachedResults(rayKey, results, res, hudMask)) {
glm::vec3 hudRes = DependencyManager::get<HMDScriptingInterface>()->calculateRayUICollisionPoint(ray.origin, ray.direction);
cacheResult(true, RayPickResult(IntersectionType::HUD, 0, glm::distance(ray.origin, hudRes), hudRes), hudMask, res, rayKey, results);
cacheResult(true, RayPickResult(IntersectionType::HUD, 0, glm::distance(ray.origin, hudRes), hudRes, ray), hudMask, res, rayKey, results);
}
}
@ -117,56 +118,39 @@ void RayPickManager::update() {
if (rayPick->getMaxDistance() == 0.0f || (rayPick->getMaxDistance() > 0.0f && res.distance < rayPick->getMaxDistance())) {
rayPick->setRayPickResult(res);
} else {
rayPick->setRayPickResult(RayPickResult());
}
}
QWriteLocker containsLock(&_containsLock);
{
QWriteLocker lock(&_addLock);
while (!_rayPicksToAdd.empty()) {
std::pair<QUuid, std::shared_ptr<RayPick>> rayPickToAdd = _rayPicksToAdd.front();
_rayPicksToAdd.pop();
_rayPicks[rayPickToAdd.first] = rayPickToAdd.second;
_rayPickLocks[rayPickToAdd.first] = std::make_shared<QReadWriteLock>();
}
}
{
QWriteLocker lock(&_removeLock);
while (!_rayPicksToRemove.empty()) {
QUuid uid = _rayPicksToRemove.front();
_rayPicksToRemove.pop();
_rayPicks.remove(uid);
_rayPickLocks.remove(uid);
rayPick->setRayPickResult(RayPickResult(ray));
}
}
}
QUuid RayPickManager::createRayPick(const std::string& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const RayPickFilter& filter, const float maxDistance, const bool enabled) {
QWriteLocker lock(&_addLock);
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicksToAdd.push(std::pair<QUuid, std::shared_ptr<RayPick>>(id, std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled)));
_rayPicks[id] = std::make_shared<JointRayPick>(jointName, posOffset, dirOffset, filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
QUuid RayPickManager::createRayPick(const RayPickFilter& filter, const float maxDistance, const bool enabled) {
QWriteLocker lock(&_addLock);
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicksToAdd.push(std::pair<QUuid, std::shared_ptr<RayPick>>(id, std::make_shared<MouseRayPick>(filter, maxDistance, enabled)));
_rayPicks[id] = std::make_shared<MouseRayPick>(filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
QUuid RayPickManager::createRayPick(const glm::vec3& position, const glm::vec3& direction, const RayPickFilter& filter, const float maxDistance, const bool enabled) {
QWriteLocker lock(&_addLock);
QWriteLocker lock(&_containsLock);
QUuid id = QUuid::createUuid();
_rayPicksToAdd.push(std::pair<QUuid, std::shared_ptr<RayPick>>(id, std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled)));
_rayPicks[id] = std::make_shared<StaticRayPick>(position, direction, filter, maxDistance, enabled);
_rayPickLocks[id] = std::make_shared<QReadWriteLock>();
return id;
}
void RayPickManager::removeRayPick(const QUuid uid) {
QWriteLocker lock(&_removeLock);
_rayPicksToRemove.push(uid);
QWriteLocker lock(&_containsLock);
_rayPicks.remove(uid);
_rayPickLocks.remove(uid);
}
void RayPickManager::enableRayPick(const QUuid uid) {
@ -185,18 +169,6 @@ void RayPickManager::disableRayPick(const QUuid uid) {
}
}
const PickRay RayPickManager::getPickRay(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {
bool valid;
PickRay pickRay = _rayPicks[uid]->getPickRay(valid);
if (valid) {
return pickRay;
}
}
return PickRay();
}
const RayPickResult RayPickManager::getPrevRayPickResult(const QUuid uid) {
QReadLocker containsLock(&_containsLock);
if (_rayPicks.contains(uid)) {

View file

@ -28,7 +28,6 @@ class RayPickManager {
public:
void update();
const PickRay getPickRay(const QUuid uid);
QUuid createRayPick(const std::string& jointName, const glm::vec3& posOffset, const glm::vec3& dirOffset, const RayPickFilter& filter, const float maxDistance, const bool enabled);
QUuid createRayPick(const RayPickFilter& filter, const float maxDistance, const bool enabled);
@ -49,10 +48,6 @@ public:
private:
QHash<QUuid, std::shared_ptr<RayPick>> _rayPicks;
QHash<QUuid, std::shared_ptr<QReadWriteLock>> _rayPickLocks;
QReadWriteLock _addLock;
std::queue<std::pair<QUuid, std::shared_ptr<RayPick>>> _rayPicksToAdd;
QReadWriteLock _removeLock;
std::queue<QUuid> _rayPicksToRemove;
QReadWriteLock _containsLock;
typedef QHash<QPair<glm::vec3, glm::vec3>, std::unordered_map<RayPickFilter::Flags, RayPickResult>> RayPickCache;

View file

@ -59,7 +59,7 @@ WindowScriptingInterface::WindowScriptingInterface() {
QUrl url(urlString);
emit svoImportRequested(url.url());
} else {
OffscreenUi::warning("Import SVO Error", "You need to be running edit.js to import entities.");
OffscreenUi::asyncWarning("Import SVO Error", "You need to be running edit.js to import entities.");
}
});
@ -103,7 +103,7 @@ void WindowScriptingInterface::raiseMainWindow() {
/// \param const QString& message message to display
/// \return QScriptValue::UndefinedValue
void WindowScriptingInterface::alert(const QString& message) {
OffscreenUi::warning("", message);
OffscreenUi::asyncWarning("", message);
}
/// Display a confirmation box with the options 'Yes' and 'No'
@ -123,6 +123,17 @@ QScriptValue WindowScriptingInterface::prompt(const QString& message, const QStr
return ok ? QScriptValue(result) : QScriptValue::NullValue;
}
/// Display a prompt with a text box
/// \param const QString& message message to display
/// \param const QString& defaultText default text in the text box
void WindowScriptingInterface::promptAsync(const QString& message, const QString& defaultText) {
ModalDialogListener* dlg = OffscreenUi::getTextAsync(nullptr, "", message, QLineEdit::Normal, defaultText);
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant result) {
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
emit promptTextChanged(result.toString());
});
}
CustomPromptResult WindowScriptingInterface::customPrompt(const QVariant& config) {
CustomPromptResult result;
bool ok = false;
@ -191,8 +202,31 @@ QScriptValue WindowScriptingInterface::browseDir(const QString& title, const QSt
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
}
/// Display an open file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// Display a "browse to directory" dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
void WindowScriptingInterface::browseDirAsync(const QString& title, const QString& directory) {
ensureReticleVisible();
QString path = directory;
if (path.isEmpty()) {
path = getPreviousBrowseLocation();
}
#ifndef Q_OS_WIN
path = fixupPathForMac(directory);
#endif
ModalDialogListener* dlg = OffscreenUi::getExistingDirectoryAsync(nullptr, title, path);
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
const QString& result = response.toString();
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
if (!result.isEmpty()) {
setPreviousBrowseLocation(QFileInfo(result).absolutePath());
}
emit browseDirChanged(result);
});
}
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
@ -213,6 +247,31 @@ QScriptValue WindowScriptingInterface::browse(const QString& title, const QStrin
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
}
/// Display an open file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
void WindowScriptingInterface::browseAsync(const QString& title, const QString& directory, const QString& nameFilter) {
ensureReticleVisible();
QString path = directory;
if (path.isEmpty()) {
path = getPreviousBrowseLocation();
}
#ifndef Q_OS_WIN
path = fixupPathForMac(directory);
#endif
ModalDialogListener* dlg = OffscreenUi::getOpenFileNameAsync(nullptr, title, path, nameFilter);
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
const QString& result = response.toString();
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
if (!result.isEmpty()) {
setPreviousBrowseLocation(QFileInfo(result).absolutePath());
}
emit openFileChanged(result);
});
}
/// Display a save file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
@ -235,7 +294,32 @@ QScriptValue WindowScriptingInterface::save(const QString& title, const QString&
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
}
/// Display a select asset dialog that lets the user select an asset from the Asset Server. If `directory` is an invalid
/// Display a save file dialog. If `directory` is an invalid file or directory the browser will start at the current
/// working directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the file browser at
/// \param const QString& nameFilter filter to filter filenames by - see `QFileDialog`
void WindowScriptingInterface::saveAsync(const QString& title, const QString& directory, const QString& nameFilter) {
ensureReticleVisible();
QString path = directory;
if (path.isEmpty()) {
path = getPreviousBrowseLocation();
}
#ifndef Q_OS_WIN
path = fixupPathForMac(directory);
#endif
ModalDialogListener* dlg = OffscreenUi::getSaveFileNameAsync(nullptr, title, path, nameFilter);
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
const QString& result = response.toString();
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
if (!result.isEmpty()) {
setPreviousBrowseLocation(QFileInfo(result).absolutePath());
}
emit saveFileChanged(result);
});
}
/// Display a select asset dialog that lets the user select an asset from the Asset Server. If `directory` is an invalid
/// directory the browser will start at the root directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the asset browser at
@ -260,6 +344,35 @@ QScriptValue WindowScriptingInterface::browseAssets(const QString& title, const
return result.isEmpty() ? QScriptValue::NullValue : QScriptValue(result);
}
/// Display a select asset dialog that lets the user select an asset from the Asset Server. If `directory` is an invalid
/// directory the browser will start at the root directory.
/// \param const QString& title title of the window
/// \param const QString& directory directory to start the asset browser at
/// \param const QString& nameFilter filter to filter asset names by - see `QFileDialog`
void WindowScriptingInterface::browseAssetsAsync(const QString& title, const QString& directory, const QString& nameFilter) {
ensureReticleVisible();
QString path = directory;
if (path.isEmpty()) {
path = getPreviousBrowseAssetLocation();
}
if (path.left(1) != "/") {
path = "/" + path;
}
if (path.right(1) != "/") {
path = path + "/";
}
ModalDialogListener* dlg = OffscreenUi::getOpenAssetNameAsync(nullptr, title, path, nameFilter);
connect(dlg, &ModalDialogListener::response, this, [=] (QVariant response) {
const QString& result = response.toString();
disconnect(dlg, &ModalDialogListener::response, this, nullptr);
if (!result.isEmpty()) {
setPreviousBrowseAssetLocation(QFileInfo(result).absolutePath());
}
emit assetsDirChanged(result);
});
}
void WindowScriptingInterface::showAssetServer(const QString& upload) {
QMetaObject::invokeMethod(qApp, "showAssetServerWidget", Qt::QueuedConnection, Q_ARG(QString, upload));
}

View file

@ -51,12 +51,17 @@ public slots:
void raiseMainWindow();
void alert(const QString& message = "");
QScriptValue confirm(const QString& message = "");
QScriptValue prompt(const QString& message = "", const QString& defaultText = "");
QScriptValue prompt(const QString& message, const QString& defaultText);
void promptAsync(const QString& message = "", const QString& defaultText = "");
CustomPromptResult customPrompt(const QVariant& config);
QScriptValue browseDir(const QString& title = "", const QString& directory = "");
void browseDirAsync(const QString& title = "", const QString& directory = "");
QScriptValue browse(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
void browseAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
QScriptValue save(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
void saveAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
QScriptValue browseAssets(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
void browseAssetsAsync(const QString& title = "", const QString& directory = "", const QString& nameFilter = "");
void showAssetServer(const QString& upload = "");
QString checkVersion();
void copyToClipboard(const QString& text);
@ -89,6 +94,11 @@ signals:
void announcement(const QString& message);
void messageBoxClosed(int id, int button);
void browseDirChanged(QString browseDir);
void assetsDirChanged(QString assetsDir);
void saveFileChanged(QString filename);
void openFileChanged(QString filename);
void promptTextChanged(QString text);
// triggered when window size or position changes
void geometryChanged(QRect geometry);

View file

@ -73,11 +73,11 @@ void AddressBarDialog::loadForward() {
}
void AddressBarDialog::displayAddressOfflineMessage() {
OffscreenUi::critical("", "That user or place is currently offline");
OffscreenUi::asyncCritical("", "That user or place is currently offline");
}
void AddressBarDialog::displayAddressNotFoundMessage() {
OffscreenUi::critical("", "There is no address information for that user or place");
OffscreenUi::asyncCritical("", "There is no address information for that user or place");
}
void AddressBarDialog::observeShownChanged(bool visible) {

View file

@ -91,16 +91,6 @@ void setupPreferences() {
preference->setMax(500);
preferences->addPreference(preference);
}
{
auto getter = []()->bool { return qApp->getDesktopTabletBecomesToolbarSetting(); };
auto setter = [](bool value) { qApp->setDesktopTabletBecomesToolbarSetting(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "Desktop Tablet Becomes Toolbar", getter, setter));
}
{
auto getter = []()->bool { return qApp->getHmdTabletBecomesToolbarSetting(); };
auto setter = [](bool value) { qApp->setHmdTabletBecomesToolbarSetting(value); };
preferences->addPreference(new CheckPreference(UI_CATEGORY, "HMD Tablet Becomes Toolbar", getter, setter));
}
{
auto getter = []()->bool { return qApp->getPreferAvatarFingerOverStylus(); };
auto setter = [](bool value) { qApp->setPreferAvatarFingerOverStylus(value); };

View file

@ -268,18 +268,17 @@ void Base3DOverlay::update(float duration) {
// In Base3DOverlay, if its location or bound changed, the renderTrasnformDirty flag is true.
// then the correct transform used for rendering is computed in the update transaction and assigned.
// TODO: Fix the value to be computed in main thread now and passed by value to the render item.
// This is the simplest fix for the web overlay of the tablet for now
if (_renderTransformDirty) {
_renderTransformDirty = false;
auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
_renderTransformDirty = false;
// Capture the render transform value in game loop before
auto latestTransform = evalRenderTransform();
render::ScenePointer scene = qApp->getMain3DScene();
render::Transaction transaction;
transaction.updateItem<Overlay>(itemID, [](Overlay& data) {
transaction.updateItem<Overlay>(itemID, [latestTransform](Overlay& data) {
auto overlay3D = dynamic_cast<Base3DOverlay*>(&data);
if (overlay3D) {
auto latestTransform = overlay3D->evalRenderTransform();
overlay3D->setRenderTransform(latestTransform);
}
});
@ -292,7 +291,7 @@ void Base3DOverlay::notifyRenderTransformChange() const {
_renderTransformDirty = true;
}
Transform Base3DOverlay::evalRenderTransform() const {
Transform Base3DOverlay::evalRenderTransform() {
return getTransform();
}

View file

@ -72,7 +72,7 @@ protected:
virtual void parentDeleted() override;
mutable Transform _renderTransform;
virtual Transform evalRenderTransform() const;
virtual Transform evalRenderTransform();
virtual void setRenderTransform(const Transform& transform);
const Transform& getRenderTransform() const { return _renderTransform; }

View file

@ -45,3 +45,14 @@ bool Billboard3DOverlay::applyTransformTo(Transform& transform, bool force) {
}
return transformChanged;
}
Transform Billboard3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
bool transformChanged = applyTransformTo(transform, true);
// If the transform is not modified, setting the transform to
// itself will cause drift over time due to floating point errors.
if (transformChanged) {
setTransform(transform);
}
return transform;
}

View file

@ -28,6 +28,8 @@ public:
protected:
virtual bool applyTransformTo(Transform& transform, bool force = false) override;
Transform evalRenderTransform() override;
};
#endif // hifi_Billboard3DOverlay_h

View file

@ -84,12 +84,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
batch.setPipeline(args->_shapePipeline->pipeline);
}
// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
auto transform = getTransform();
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch.setModelTransform(transform);
batch.setModelTransform(getRenderTransform());
// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
// we just draw a line...

View file

@ -53,18 +53,11 @@ void Cube3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// TODO: handle registration point??
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
Transform transform = getRenderTransform();
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
@ -72,12 +65,12 @@ void Cube3DOverlay::render(RenderArgs* args) {
}
if (_isSolid) {
transform.setScale(dimensions);
batch->setModelTransform(transform);
geometryCache->renderSolidCubeInstance(args, *batch, cubeColor, shapePipeline);
} else {
geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
if (getIsDashedLine()) {
auto dimensions = transform.getScale();
transform.setScale(1.0f);
batch->setModelTransform(transform);
@ -108,7 +101,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor, _geometryIds[11]);
} else {
transform.setScale(dimensions);
batch->setModelTransform(transform);
geometryCache->renderWireCubeInstance(args, *batch, cubeColor, shapePipeline);
}
@ -149,3 +141,16 @@ QVariant Cube3DOverlay::getProperty(const QString& property) {
return Volume3DOverlay::getProperty(property);
}
Transform Cube3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}

View file

@ -36,6 +36,9 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
protected:
Transform evalRenderTransform() override;
private:
float _borderSize;
// edges on a cube

View file

@ -79,10 +79,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
position += glm::vec3(cameraPosition.x, 0.0f, cameraPosition.z);
}
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
Transform transform;
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 1.0f));
Transform transform = getRenderTransform();
transform.setTranslation(position);
batch->setModelTransform(transform);
const float MINOR_GRID_EDGE = 0.0025f;
@ -146,3 +143,10 @@ void Grid3DOverlay::updateGrid() {
_minorGridRowDivisions = getDimensions().x / _minorGridEvery;
_minorGridColDivisions = getDimensions().y / _minorGridEvery;
}
Transform Grid3DOverlay::evalRenderTransform() {
Transform transform;
transform.setRotation(getRotation());
transform.setScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}

View file

@ -37,6 +37,9 @@ public:
// Grids are UI tools, and may not be intersected (pickable)
virtual bool findRayIntersection(const glm::vec3&, const glm::vec3&, float&, BoxFace&, glm::vec3&) override { return false; }
protected:
Transform evalRenderTransform() override;
private:
void updateGrid();

View file

@ -58,6 +58,7 @@ void Image3DOverlay::update(float deltatime) {
setTransform(transform);
}
#endif
Parent::update(deltatime);
}
void Image3DOverlay::render(RenderArgs* args) {
@ -116,18 +117,8 @@ void Image3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
xColor color = getColor();
float alpha = getAlpha();
// FIXME Start using the _renderTransform instead of calling for Transform from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
bool transformChanged = applyTransformTo(transform, true);
// If the transform is not modified, setting the transform to
// itself will cause drift over time due to floating point errors.
if (transformChanged) {
setTransform(transform);
}
transform.postScale(glm::vec3(getDimensions(), 1.0f));
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
batch->setResourceTexture(0, _texture->getGPUTexture());
DependencyManager::get<GeometryCache>()->renderQuad(
@ -249,3 +240,9 @@ bool Image3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec
Image3DOverlay* Image3DOverlay::createClone() const {
return new Image3DOverlay(this);
}
Transform Image3DOverlay::evalRenderTransform() {
auto transform = Parent::evalRenderTransform();
transform.postScale(glm::vec3(getDimensions(), 1.0f));
return transform;
}

View file

@ -19,6 +19,7 @@
class Image3DOverlay : public Billboard3DOverlay {
Q_OBJECT
using Parent = Billboard3DOverlay;
public:
static QString const TYPE;
@ -46,6 +47,9 @@ public:
virtual Image3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
QString _url;
NetworkTexturePointer _texture;

View file

@ -132,10 +132,10 @@ void Line3DOverlay::render(RenderArgs* args) {
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
// FIXME Start using the _renderTransform instead of calling for Transform and start and end from here, do the custom things needed in evalRenderTransform()
batch->setModelTransform(Transform());
glm::vec3 start = getStart();
glm::vec3 end = getEnd();
auto& renderTransform = getRenderTransform();
glm::vec3 start = renderTransform.getTranslation();
glm::vec3 end = renderTransform.transform(vec3(0.0, 0.0, -1.0));
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
@ -268,3 +268,21 @@ QVariant Line3DOverlay::getProperty(const QString& property) {
Line3DOverlay* Line3DOverlay::createClone() const {
return new Line3DOverlay(this);
}
Transform Line3DOverlay::evalRenderTransform() {
// Capture start and endin the renderTransform:
// start is the origin
// end is at the tip of the front axis aka -Z
Transform transform;
transform.setTranslation( getStart());
auto endPos = getEnd();
auto vec = endPos - transform.getTranslation();
auto scale = glm::length(vec);
auto dir = vec / scale;
auto orientation = glm::rotation(glm::vec3(0,0,-1), dir);
transform.setRotation(orientation);
transform.setScale(scale);
return transform;
}

View file

@ -15,6 +15,7 @@
class Line3DOverlay : public Base3DOverlay {
Q_OBJECT
using Parent = Base3DOverlay;
public:
static QString const TYPE;
@ -56,6 +57,9 @@ public:
QUuid getEndParentID() const { return _endParentID; }
quint16 getEndJointIndex() const { return _endParentJointIndex; }
protected:
Transform evalRenderTransform() override;
private:
QUuid _endParentID;
quint16 _endParentJointIndex { INVALID_JOINT_INDEX };

View file

@ -46,10 +46,7 @@ void ModelOverlay::update(float deltatime) {
if (_updateModel) {
_updateModel = false;
_model->setSnapModelToCenter(true);
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // disable inherited scale
#endif
Transform transform = evalRenderTransform();
if (_scaleToFit) {
_model->setScaleToFit(true, transform.getScale() * getDimensions());
} else {
@ -282,6 +279,12 @@ ModelOverlay* ModelOverlay::createClone() const {
return new ModelOverlay(this);
}
Transform ModelOverlay::evalRenderTransform() {
Transform transform = getTransform();
transform.setScale(1.0f); // disable inherited scale
return transform;
}
void ModelOverlay::locationChanged(bool tellPhysics) {
Base3DOverlay::locationChanged(tellPhysics);

View file

@ -46,6 +46,8 @@ public:
float getLoadPriority() const { return _loadPriority; }
protected:
Transform evalRenderTransform() override;
// helper to extract metadata from our Model's rigged joints
template <typename itemType> using mapFunction = std::function<itemType(int jointIndex)>;
template <typename vectorType, typename itemType>

View file

@ -35,6 +35,11 @@ AABox Planar3DOverlay::getBounds() const {
return AABox(extents);
}
void Planar3DOverlay::setDimensions(const glm::vec2& value) {
_dimensions = value;
notifyRenderTransformChange();
}
void Planar3DOverlay::setProperties(const QVariantMap& properties) {
Base3DOverlay::setProperties(properties);
@ -67,7 +72,7 @@ bool Planar3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
return findRayRectangleIntersection(origin, direction, getRotation(), getPosition(), getDimensions(), distance);
}
Transform Planar3DOverlay::evalRenderTransform() const {
Transform Planar3DOverlay::evalRenderTransform() {
auto transform = getTransform();
transform.setScale(1.0f); // ignore inherited scale factor from parents
if (glm::length2(getDimensions()) != 1.0f) {

View file

@ -24,8 +24,8 @@ public:
virtual glm::vec2 getSize() const { return _dimensions; };
glm::vec2 getDimensions() const { return _dimensions; }
void setDimensions(float value) { _dimensions = glm::vec2(value); }
void setDimensions(const glm::vec2& value) { _dimensions = value; }
void setDimensions(float value) { setDimensions(glm::vec2(value)); }
void setDimensions(const glm::vec2& value);
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
@ -33,10 +33,10 @@ public:
virtual bool findRayIntersection(const glm::vec3& origin, const glm::vec3& direction, float& distance,
BoxFace& face, glm::vec3& surfaceNormal) override;
Transform evalRenderTransform() const override;
protected:
glm::vec2 _dimensions;
Transform evalRenderTransform() override;
};

View file

@ -124,3 +124,8 @@ void Rectangle3DOverlay::setProperties(const QVariantMap& properties) {
Rectangle3DOverlay* Rectangle3DOverlay::createClone() const {
return new Rectangle3DOverlay(this);
}
Transform Rectangle3DOverlay::evalRenderTransform() {
return getTransform();
}

View file

@ -28,6 +28,10 @@ public:
void setProperties(const QVariantMap& properties) override;
virtual Rectangle3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
int _geometryCacheID;
std::array<int, 4> _rectGeometryIds;

View file

@ -33,26 +33,15 @@ void Shape3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 cubeColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
if (!shapePipeline) {
shapePipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
}
transform.setScale(dimensions);
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
if (_isSolid) {
geometryCache->renderSolidShapeInstance(args, *batch, _shape, cubeColor, shapePipeline);
} else {
@ -129,3 +118,16 @@ QVariant Shape3DOverlay::getProperty(const QString& property) {
return Volume3DOverlay::getProperty(property);
}
Transform Shape3DOverlay::evalRenderTransform() {
// TODO: handle registration point??
glm::vec3 position = getPosition();
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
Transform transform;
transform.setScale(dimensions);
transform.setTranslation(position);
transform.setRotation(rotation);
return transform;
}

View file

@ -37,6 +37,9 @@ public:
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
protected:
Transform evalRenderTransform() override;
private:
float _borderSize;
GeometryCache::Shape _shape { GeometryCache::Hexagon };

View file

@ -39,13 +39,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
auto batch = args->_batch;
if (batch) {
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
#endif
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
batch->setModelTransform(transform);
batch->setModelTransform(getRenderTransform());
auto geometryCache = DependencyManager::get<GeometryCache>();
auto shapePipeline = args->_shapePipeline;
@ -75,3 +69,11 @@ const render::ShapeKey Sphere3DOverlay::getShapeKey() {
Sphere3DOverlay* Sphere3DOverlay::createClone() const {
return new Sphere3DOverlay(this);
}
Transform Sphere3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
transform.setScale(1.0f); // ignore inherited scale from SpatiallyNestable
transform.postScale(getDimensions() * SPHERE_OVERLAY_SCALE);
return transform;
}

View file

@ -27,6 +27,9 @@ public:
virtual const render::ShapeKey getShapeKey() override;
virtual Sphere3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
};

View file

@ -17,6 +17,8 @@
#include <RenderDeferredTask.h>
#include <TextRenderer3D.h>
#include <AbstractViewStateInterface.h>
const int FIXED_FONT_POINT_SIZE = 40;
const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 80.0f; // this is a ratio determined through experimentation
const float LINE_SCALE_RATIO = 1.2f;
@ -96,10 +98,7 @@ void Text3DOverlay::render(RenderArgs* args) {
Q_ASSERT(args->_batch);
auto& batch = *args->_batch;
// FIXME Start using the _renderTransform instead of calling for Transform and Dimensions from here, do the custom things needed in evalRenderTransform()
Transform transform = getTransform();
applyTransformTo(transform, true);
setTransform(transform);
auto transform = getRenderTransform();
batch.setModelTransform(transform);
const float MAX_COLOR = 255.0f;
@ -114,6 +113,7 @@ void Text3DOverlay::render(RenderArgs* args) {
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND);
DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, quadColor.a < 1.0f, false, false, false, false);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, quadColor, _geometryId);
// Same font properties as textSize()
@ -133,13 +133,8 @@ void Text3DOverlay::render(RenderArgs* args) {
glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR,
_color.blue / MAX_COLOR, getTextAlpha() };
// FIXME: Factor out textRenderer so that Text3DOverlay overlay parts can be grouped by pipeline
// for a gpu performance increase. Currently,
// Text renderer sets its own pipeline,
_textRenderer->draw(batch, 0, 0, getText(), textColor, glm::vec2(-1.0f), getDrawInFront());
// so before we continue, we must reset the pipeline
batch.setPipeline(args->_shapePipeline->pipeline);
args->_shapePipeline->prepare(batch, args);
// FIXME: Factor out textRenderer so that Text3DOverlay overlay parts can be grouped by pipeline for a gpu performance increase.
_textRenderer->draw(batch, 0, 0, getText(), textColor, glm::vec2(-1.0f), true);
}
const render::ShapeKey Text3DOverlay::getShapeKey() {
@ -160,7 +155,18 @@ void Text3DOverlay::setProperties(const QVariantMap& properties) {
auto textAlpha = properties["textAlpha"];
if (textAlpha.isValid()) {
float prevTextAlpha = getTextAlpha();
setTextAlpha(textAlpha.toFloat());
// Update our payload key if necessary to handle transparency
if ((prevTextAlpha < 1.0f && _textAlpha >= 1.0f) || (prevTextAlpha >= 1.0f && _textAlpha < 1.0f)) {
auto itemID = getRenderItemID();
if (render::Item::isValidID(itemID)) {
render::ScenePointer scene = AbstractViewStateInterface::instance()->getMain3DScene();
render::Transaction transaction;
transaction.updateItem(itemID);
scene->enqueueTransaction(transaction);
}
}
}
bool valid;
@ -249,3 +255,8 @@ bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3
setTransform(transform);
return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal);
}
Transform Text3DOverlay::evalRenderTransform() {
return Parent::evalRenderTransform();
}

View file

@ -19,6 +19,7 @@ class TextRenderer3D;
class Text3DOverlay : public Billboard3DOverlay {
Q_OBJECT
using Parent = Billboard3DOverlay;
public:
static QString const TYPE;
@ -43,6 +44,7 @@ public:
xColor getBackgroundColor();
float getTextAlpha() { return _textAlpha; }
float getBackgroundAlpha() { return getAlpha(); }
bool isTransparent() override { return Overlay::isTransparent() || _textAlpha < 1.0f; }
// setters
void setText(const QString& text);
@ -63,6 +65,9 @@ public:
virtual Text3DOverlay* createClone() const override;
protected:
Transform evalRenderTransform() override;
private:
TextRenderer3D* _textRenderer = nullptr;

View file

@ -26,6 +26,11 @@ AABox Volume3DOverlay::getBounds() const {
return AABox(extents);
}
void Volume3DOverlay::setDimensions(const glm::vec3& value) {
_localBoundingBox.setBox(-value / 2.0f, value);
notifyRenderTransformChange();
}
void Volume3DOverlay::setProperties(const QVariantMap& properties) {
Base3DOverlay::setProperties(properties);
@ -57,9 +62,7 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
// extents is the entity relative, scaled, centered extents of the entity
glm::mat4 worldToEntityMatrix;
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore any inherited scale from SpatiallyNestable
#endif
transform.getInverseMatrix(worldToEntityMatrix);
glm::vec3 overlayFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
@ -69,3 +72,11 @@ bool Volume3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::ve
// and testing intersection there.
return _localBoundingBox.findRayIntersection(overlayFrameOrigin, overlayFrameDirection, distance, face, surfaceNormal);
}
Transform Volume3DOverlay::evalRenderTransform() {
Transform transform = getTransform();
#ifndef USE_SN_SCALE
transform.setScale(1.0f); // ignore any inherited scale from SpatiallyNestable
#endif
return transform;
}

View file

@ -15,6 +15,7 @@
class Volume3DOverlay : public Base3DOverlay {
Q_OBJECT
using Parent = Base3DOverlay;
public:
Volume3DOverlay() {}
@ -23,8 +24,8 @@ public:
virtual AABox getBounds() const override;
const glm::vec3& getDimensions() const { return _localBoundingBox.getDimensions(); }
void setDimensions(float value) { _localBoundingBox.setBox(glm::vec3(-value / 2.0f), value); }
void setDimensions(const glm::vec3& value) { _localBoundingBox.setBox(-value / 2.0f, value); }
void setDimensions(float value) { setDimensions(glm::vec3(value)); }
void setDimensions(const glm::vec3& value);
void setProperties(const QVariantMap& properties) override;
QVariant getProperty(const QString& property) override;
@ -35,6 +36,8 @@ public:
protected:
// Centered local bounding box
AABox _localBoundingBox{ vec3(0.0f), 1.0f };
Transform evalRenderTransform() override;
};

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