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Mip generation texture slot is higher and doesn't interfere anymore
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4 changed files with 28 additions and 5 deletions
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@ -86,9 +86,14 @@ void GLBackend::do_generateTextureMipsWithPipeline(const Batch& batch, size_t pa
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return;
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}
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// Do not transfer the texture, this call is expected for rendering texture
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// Always make sure the GLObject is in sync
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GLTexture* object = syncGPUObject(resourceTexture);
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if (!object) {
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if (object) {
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GLuint to = object->_texture;
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glActiveTexture(GL_TEXTURE0 + gpu::slot::texture::MipCreationInput);
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glBindTexture(object->_target, to);
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(void)CHECK_GL_ERROR();
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} else {
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return;
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}
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@ -418,8 +418,6 @@ void Batch::generateTextureMips(const TexturePointer& texture) {
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}
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void Batch::generateTextureMipsWithPipeline(const TexturePointer& texture, int numMips) {
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setResourceTexture(gpu::slot::texture::MipCreationInput, texture);
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ADD_COMMAND(generateTextureMipsWithPipeline);
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_params.emplace_back(_textures.cache(texture));
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20
libraries/gpu/src/gpu/MipGeneration.slh
Normal file
20
libraries/gpu/src/gpu/MipGeneration.slh
Normal file
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@ -0,0 +1,20 @@
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<!
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// MipGeneration.slh
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// libraries/gpu/src
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//
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// Created by Olivier Prat on 10/16/18.
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// Copyright 2018 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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!>
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<@if not MIP_GENERATION_SLH@>
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<@def MIP_GENERATION_SLH@>
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<@include gpu/ShaderConstants.h@>
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layout(binding=GPU_TEXTURE_MIP_CREATION_INPUT) uniform sampler2D texMap;
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in vec2 varTexCoord0;
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<@endif@>
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@ -22,7 +22,7 @@
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#define GPU_TEXTURE_TRANSFORM_OBJECT 31
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// Mip creation
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#define GPU_TEXTURE_MIP_CREATION_INPUT 0
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#define GPU_TEXTURE_MIP_CREATION_INPUT 30
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#define GPU_STORAGE_TRANSFORM_OBJECT 7
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