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Merge pull request #15814 from hyperlogic/bug-fix/twitchy-finger-fix
Disable handTouch.js to prevent finger twitching
This commit is contained in:
commit
64a77d07e0
9 changed files with 96 additions and 2 deletions
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@ -53,6 +53,9 @@ Item {
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StatText {
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text: root.recenterText
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}
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StatText {
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text: root.overrideJointText
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}
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StatText {
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text: "Anim Vars:--------------------------------------------------------------------------------"
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}
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@ -98,6 +101,9 @@ Item {
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StatText {
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text: root.sittingText
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}
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StatText {
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text: root.flowText
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}
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StatText {
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text: "State Machines:---------------------------------------------------------------------------"
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}
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@ -131,6 +137,9 @@ Item {
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StatText {
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text: root.walkingText
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}
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StatText {
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text: root.networkGraphText
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}
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StatText {
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text: "Alpha Values:--------------------------------------------------------------------------"
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}
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@ -6100,6 +6100,30 @@ QVariantList MyAvatar::getCollidingFlowJoints() {
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return result;
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}
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int MyAvatar::getOverrideJointCount() const {
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if (_skeletonModel) {
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return _skeletonModel->getRig().getOverrideJointCount();
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} else {
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return 0;
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}
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}
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bool MyAvatar::getFlowActive() const {
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if (_skeletonModel) {
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return _skeletonModel->getRig().getFlowActive();
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} else {
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return false;
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}
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}
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bool MyAvatar::getNetworkGraphActive() const {
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if (_skeletonModel) {
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return _skeletonModel->getRig().getNetworkGraphActive();
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} else {
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return false;
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}
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}
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void MyAvatar::initFlowFromFST() {
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if (_skeletonModel->isLoaded()) {
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auto &flowData = _skeletonModel->getHFMModel().flowData;
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@ -1835,6 +1835,10 @@ public:
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*/
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Q_INVOKABLE QVariantList getCollidingFlowJoints();
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int getOverrideJointCount() const;
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bool getFlowActive() const;
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bool getNetworkGraphActive() const;
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public slots:
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/**jsdoc
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@ -94,6 +94,21 @@ void AnimStats::updateStats(bool force) {
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}
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emit walkingTextChanged();
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// print current overrideJointText
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int overrideJointCount = myAvatar->getOverrideJointCount();
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_overrideJointText = QString("Override Joint Count: %1").arg(overrideJointCount);
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emit overrideJointTextChanged();
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// print current flowText
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bool flowActive = myAvatar->getFlowActive();
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_flowText = QString("Flow: %1").arg(flowActive ? "enabled" : "disabled");
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emit flowTextChanged();
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// print current networkGraphText
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bool networkGraphActive = myAvatar->getNetworkGraphActive();
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_networkGraphText = QString("Network Graph: %1").arg(networkGraphActive ? "enabled" : "disabled");
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emit networkGraphTextChanged();
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// update animation debug alpha values
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QStringList newAnimAlphaValues;
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qint64 now = usecTimestampNow();
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@ -25,6 +25,9 @@ class AnimStats : public QQuickItem {
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Q_PROPERTY(QString recenterText READ recenterText NOTIFY recenterTextChanged)
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Q_PROPERTY(QString sittingText READ sittingText NOTIFY sittingTextChanged)
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Q_PROPERTY(QString walkingText READ walkingText NOTIFY walkingTextChanged)
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Q_PROPERTY(QString overrideJointText READ overrideJointText NOTIFY overrideJointTextChanged)
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Q_PROPERTY(QString flowText READ flowText NOTIFY flowTextChanged)
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Q_PROPERTY(QString networkGraphText READ networkGraphText NOTIFY networkGraphTextChanged)
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public:
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static AnimStats* getInstance();
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@ -43,6 +46,9 @@ public:
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QString recenterText() const { return _recenterText; }
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QString sittingText() const { return _sittingText; }
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QString walkingText() const { return _walkingText; }
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QString overrideJointText() const { return _overrideJointText; }
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QString flowText() const { return _flowText; }
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QString networkGraphText() const { return _networkGraphText; }
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public slots:
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void forceUpdateStats() { updateStats(true); }
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@ -58,6 +64,9 @@ signals:
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void recenterTextChanged();
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void sittingTextChanged();
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void walkingTextChanged();
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void overrideJointTextChanged();
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void flowTextChanged();
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void networkGraphTextChanged();
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private:
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QStringList _animAlphaValues;
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@ -76,6 +85,9 @@ private:
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QString _recenterText;
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QString _sittingText;
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QString _walkingText;
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QString _overrideJointText;
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QString _flowText;
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QString _networkGraphText;
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};
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#endif // hifi_AnimStats_h
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@ -2025,6 +2025,9 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
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if (params.isTalking) {
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if (_talkIdleInterpTime < 1.0f) {
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_talkIdleInterpTime += dt / TOTAL_EASE_IN_TIME;
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if (_talkIdleInterpTime > 1.0f) {
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_talkIdleInterpTime = 1.0f;
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}
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float easeOutInValue = _talkIdleInterpTime < 0.5f ? 4.0f * powf(_talkIdleInterpTime, 3.0f) : 4.0f * powf((_talkIdleInterpTime - 1.0f), 3.0f) + 1.0f;
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_animVars.set("idleOverlayAlpha", easeOutInValue);
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} else {
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@ -2033,6 +2036,9 @@ void Rig::updateFromControllerParameters(const ControllerParameters& params, flo
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} else {
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if (_talkIdleInterpTime < 1.0f) {
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_talkIdleInterpTime += dt / TOTAL_EASE_OUT_TIME;
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if (_talkIdleInterpTime > 1.0f) {
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_talkIdleInterpTime = 1.0f;
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}
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float easeOutInValue = _talkIdleInterpTime < 0.5f ? 4.0f * powf(_talkIdleInterpTime, 3.0f) : 4.0f * powf((_talkIdleInterpTime - 1.0f), 3.0f) + 1.0f;
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float talkAlpha = 1.0f - easeOutInValue;
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_animVars.set("idleOverlayAlpha", talkAlpha);
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@ -2287,6 +2293,24 @@ void Rig::buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& a
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}
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}
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int Rig::getOverrideJointCount() const {
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int count = 0;
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for (size_t i = 0; i < _internalPoseSet._overrideFlags.size(); i++) {
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if (_internalPoseSet._overrideFlags[i]) {
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count++;
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}
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}
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return count;
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}
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bool Rig::getFlowActive() const {
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return _internalFlow.getActive();
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}
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bool Rig::getNetworkGraphActive() const {
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return _sendNetworkNode;
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}
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glm::mat4 Rig::getJointTransform(int jointIndex) const {
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static const glm::mat4 IDENTITY;
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if (isIndexValid(jointIndex)) {
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@ -246,6 +246,10 @@ public:
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float getUnscaledEyeHeight() const;
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void buildAbsoluteRigPoses(const AnimPoseVec& relativePoses, AnimPoseVec& absolutePosesOut) const;
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int getOverrideJointCount() const;
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bool getFlowActive() const;
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bool getNetworkGraphActive() const;
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signals:
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void onLoadComplete();
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@ -17,7 +17,8 @@
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(function () {
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var LEAP_MOTION_NAME = "LeapMotion";
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var handTouchEnabled = true;
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// Hand touch is disabled due to twitchy finger bug when walking near walls or tables. see BUGZ-154.
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var handTouchEnabled = false;
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var leapMotionEnabled = Controller.getRunningInputDeviceNames().indexOf(LEAP_MOTION_NAME) >= 0;
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var MSECONDS_AFTER_LOAD = 2000;
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var updateFingerWithIndex = 0;
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@ -17,7 +17,8 @@
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(function () {
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var LEAP_MOTION_NAME = "LeapMotion";
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var handTouchEnabled = true;
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// Hand touch is disabled due to twitchy finger bug when walking near walls or tables. see BUGZ-154.
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var handTouchEnabled = false;
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var leapMotionEnabled = Controller.getRunningInputDeviceNames().indexOf(LEAP_MOTION_NAME) >= 0;
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var MSECONDS_AFTER_LOAD = 2000;
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var updateFingerWithIndex = 0;
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