Removed animationHandles section from Avatar prefs

This commit is contained in:
Anthony J. Thibault 2015-11-11 13:13:01 -08:00
parent cce967df94
commit 533773d1cd

View file

@ -741,24 +741,6 @@ void MyAvatar::saveData() {
}
settings.endArray();
settings.beginWriteArray("animationHandles");
auto animationHandles = _rig->getAnimationHandles();
for (int i = 0; i < animationHandles.size(); i++) {
settings.setArrayIndex(i);
const AnimationHandlePointer& pointer = animationHandles.at(i);
settings.setValue("role", pointer->getRole());
settings.setValue("url", pointer->getURL());
settings.setValue("fps", pointer->getFPS());
settings.setValue("priority", pointer->getPriority());
settings.setValue("loop", pointer->getLoop());
settings.setValue("hold", pointer->getHold());
settings.setValue("startAutomatically", pointer->getStartAutomatically());
settings.setValue("firstFrame", pointer->getFirstFrame());
settings.setValue("lastFrame", pointer->getLastFrame());
settings.setValue("maskedJoints", pointer->getMaskedJoints());
}
settings.endArray();
settings.setValue("displayName", _displayName);
settings.setValue("collisionSoundURL", _collisionSoundURL);