Merge pull request #6487 from ctrlaltdavid/20740

Get the Leap Motion working again
This commit is contained in:
James B. Pollack 2015-12-01 15:40:48 -08:00
commit 52d6fdac1a
6 changed files with 41 additions and 47 deletions

View file

@ -22,8 +22,10 @@ var laserPointer = (function () {
];
function isHandPointing(hand) {
var MINIMUM_TRIGGER_PULL = 0.9;
return Controller.getTriggerValue(hand) > MINIMUM_TRIGGER_PULL;
var MINIMUM_TRIGGER_PULL = 0.9,
controller;
controller = hand === 0 ? Controller.Standard.LT : Controller.Standard.RT;
return Controller.getValue(controller) > MINIMUM_TRIGGER_PULL;
}
function isFingerPointing(hand) {

View file

@ -193,13 +193,12 @@ var leapHands = (function () {
}
// Set avatar arms vertical, forearms horizontal, as "zero" position for calibration
MyAvatar.setJointData("LeftArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, -90.0));
MyAvatar.setJointData("LeftForeArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 180.0));
MyAvatar.setJointData("LeftHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
MyAvatar.setJointData("RightArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 90.0));
MyAvatar.setJointData("RightForeArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 180.0));
MyAvatar.setJointData("RightHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
MyAvatar.setJointRotation("LeftArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 0.0));
MyAvatar.setJointRotation("LeftForeArm", Quat.fromPitchYawRollDegrees(0.0, 90.0, 90.0));
MyAvatar.setJointRotation("LeftHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
MyAvatar.setJointRotation("RightArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 0.0));
MyAvatar.setJointRotation("RightForeArm", Quat.fromPitchYawRollDegrees(0.0, -90.0, -90.0));
MyAvatar.setJointRotation("RightHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
// Wait for arms to assume their positions before calculating
Script.setTimeout(finishCalibration, CALIBRATION_TIME);
@ -382,23 +381,14 @@ var leapHands = (function () {
// Hand rotation in camera coordinates ...
handRotation = {
x: handRotation.z,
y: handRotation.y,
z: handRotation.x,
x: -handRotation.x,
y: -handRotation.z,
z: -handRotation.y,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
if (h === 0) {
handRotation.x = -handRotation.x;
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 0, z: 1 }), handRotation);
} else {
handRotation.z = -handRotation.z;
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 0, z: 1 }), handRotation);
}
handRotation = Quat.multiply(Quat.angleAxis(180.0, { x: 0, y: 1, z: 0 }), handRotation);
cameraOrientation.x = -cameraOrientation.x;
cameraOrientation.z = -cameraOrientation.z;
handRotation = Quat.multiply(cameraOrientation, handRotation);
@ -421,22 +411,14 @@ var leapHands = (function () {
// Hand rotation in camera coordinates ...
handRotation = {
x: handRotation.z,
y: handRotation.y,
z: handRotation.x,
x: -handRotation.x,
y: -handRotation.z,
z: -handRotation.y,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
if (h === 0) {
handRotation.x = -handRotation.x;
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 1, z: 0 }),
handRotation);
} else {
handRotation.z = -handRotation.z;
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 1, z: 0 }),
handRotation);
}
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
}
// Set hand position and orientation ...
@ -462,7 +444,7 @@ var leapHands = (function () {
w: locRotation.w
};
}
MyAvatar.setJointData(fingers[h][i][j].jointName, locRotation);
MyAvatar.setJointRotation(fingers[h][i][j].jointName, locRotation);
}
}
}

View file

@ -2856,6 +2856,8 @@ void Application::update(float deltaTime) {
}
}
_controllerScriptingInterface->updateInputControllers();
// Transfer the user inputs to the driveKeys
// FIXME can we drop drive keys and just have the avatar read the action states directly?
myAvatar->clearDriveKeys();

View file

@ -84,13 +84,12 @@ glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
return qApp->getUiSize();
}
controller::InputController::Pointer ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
// This is where we retreive the Device Tracker category and then the sub tracker within it
controller::InputController* ControllerScriptingInterface::createInputController(const QString& deviceName, const QString& tracker) {
// This is where we retrieve the Device Tracker category and then the sub tracker within it
auto icIt = _inputControllers.find(0);
if (icIt != _inputControllers.end()) {
return (*icIt).second;
}
return (*icIt).second.get();
}
// Look for device
DeviceTracker::ID deviceID = DeviceTracker::getDeviceID(deviceName.toStdString());
@ -110,18 +109,24 @@ controller::InputController::Pointer ControllerScriptingInterface::createInputCo
controller::InputController::Pointer inputController = std::make_shared<InputController>(deviceID, trackerID, this);
controller::InputController::Key key = inputController->getKey();
_inputControllers.insert(InputControllerMap::value_type(key, inputController));
return inputController;
return inputController.get();
}
}
}
return controller::InputController::Pointer();
return nullptr;
}
void ControllerScriptingInterface::releaseInputController(controller::InputController::Pointer input) {
void ControllerScriptingInterface::releaseInputController(controller::InputController* input) {
_inputControllers.erase(input->getKey());
}
void ControllerScriptingInterface::updateInputControllers() {
for (auto it = _inputControllers.begin(); it != _inputControllers.end(); it++) {
(*it).second->update();
}
}
InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :
_deviceTrackerId(deviceTrackerId),
_subTrackerId(subTrackerId),

View file

@ -85,6 +85,8 @@ public:
bool isKeyCaptured(const KeyEvent& event) const;
bool isJoystickCaptured(int joystickIndex) const;
void updateInputControllers();
public slots:
virtual void captureKeyEvents(const KeyEvent& event);
@ -96,8 +98,8 @@ public slots:
virtual glm::vec2 getViewportDimensions() const;
/// Factory to create an InputController
virtual controller::InputController::Pointer createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(controller::InputController::Pointer input);
virtual controller::InputController* createInputController(const QString& deviceName, const QString& tracker);
virtual void releaseInputController(controller::InputController* input);
signals:
void keyPressEvent(const KeyEvent& event);

View file

@ -81,6 +81,9 @@ void avatarDataFromScriptValue(const QScriptValue &object, AvatarData* &out) {
out = qobject_cast<AvatarData*>(object.toQObject());
}
Q_DECLARE_METATYPE(controller::InputController*)
static int inputControllerPointerId = qRegisterMetaType<controller::InputController*>();
QScriptValue inputControllerToScriptValue(QScriptEngine *engine, controller::InputController* const &in) {
return engine->newQObject(in);
}
@ -89,8 +92,6 @@ void inputControllerFromScriptValue(const QScriptValue &object, controller::Inpu
out = qobject_cast<controller::InputController*>(object.toQObject());
}
static bool hasCorrectSyntax(const QScriptProgram& program) {
const auto syntaxCheck = QScriptEngine::checkSyntax(program.sourceCode());
if (syntaxCheck.state() != QScriptSyntaxCheckResult::Valid) {