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fix bad conflict resolution
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1 changed files with 0 additions and 7 deletions
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@ -163,13 +163,6 @@ var STATE_CONTINUE_EQUIP = 14;
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var STATE_WAITING_FOR_BUMPER_RELEASE = 15;
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var STATE_EQUIP_SPRING = 16;
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// Used by the HandAnimaitonBuddy to play hand animations
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var IDLE_HAND_STATES = [STATE_OFF, STATE_RELEASE];
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var OPEN_HAND_STATES = [STATE_SEARCHING, STATE_EQUIP_SEARCHING];
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var POINT_HAND_STATES = [STATE_NEAR_TRIGGER, STATE_CONTINUE_NEAR_TRIGGER, STATE_FAR_TRIGGER, STATE_CONTINUE_FAR_TRIGGER];
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var FAR_GRASP_HAND_STATES = [STATE_DISTANCE_HOLDING, STATE_CONTINUE_DISTANCE_HOLDING];
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// otherwise grasp
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// "collidesWith" is specified by comma-separated list of group names
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// the possible group names are: static, dynamic, kinematic, myAvatar, otherAvatar
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var COLLIDES_WITH_WHILE_GRABBED = "dynamic,otherAvatar";
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