fix bad conflict resolution

This commit is contained in:
Andrew Meadows 2016-01-15 14:59:19 -08:00
parent d990482c0a
commit 4a91ed3d66

View file

@ -163,13 +163,6 @@ var STATE_CONTINUE_EQUIP = 14;
var STATE_WAITING_FOR_BUMPER_RELEASE = 15;
var STATE_EQUIP_SPRING = 16;
// Used by the HandAnimaitonBuddy to play hand animations
var IDLE_HAND_STATES = [STATE_OFF, STATE_RELEASE];
var OPEN_HAND_STATES = [STATE_SEARCHING, STATE_EQUIP_SEARCHING];
var POINT_HAND_STATES = [STATE_NEAR_TRIGGER, STATE_CONTINUE_NEAR_TRIGGER, STATE_FAR_TRIGGER, STATE_CONTINUE_FAR_TRIGGER];
var FAR_GRASP_HAND_STATES = [STATE_DISTANCE_HOLDING, STATE_CONTINUE_DISTANCE_HOLDING];
// otherwise grasp
// "collidesWith" is specified by comma-separated list of group names
// the possible group names are: static, dynamic, kinematic, myAvatar, otherAvatar
var COLLIDES_WITH_WHILE_GRABBED = "dynamic,otherAvatar";