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coding standard
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@ -24,7 +24,7 @@
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class Vec3 : public QObject {
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class Vec3 : public QObject {
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Q_OBJECT
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Q_OBJECT
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public slots:
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public slots:
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glm::vec3 cross(const glm::vec3& v1, const glm::vec3& v2);
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glm::vec3 cross(const glm::vec3& v1, const glm::vec3& v2);
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float dot(const glm::vec3& v1, const glm::vec3& v2);
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float dot(const glm::vec3& v1, const glm::vec3& v2);
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glm::vec3 multiply(const glm::vec3& v1, float f);
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glm::vec3 multiply(const glm::vec3& v1, float f);
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