From 479e8c78110d9ff9c8bc02cc72582b836f041d11 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Fri, 7 Jun 2013 10:29:05 -0700 Subject: [PATCH] add shortcut key for Kill Local Voxels to help debugging of LOD --- interface/src/Application.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 01eb42239b..94b9643bf9 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -1456,7 +1456,7 @@ void Application::initMenu() { QMenu* renderDebugMenu = debugMenu->addMenu("Render Debugging Tools"); renderDebugMenu->addAction("Show Render Pipeline Warnings", this, SLOT(setRenderWarnings(bool)))->setCheckable(true); - renderDebugMenu->addAction("Kill Local Voxels", this, SLOT(doKillLocalVoxels())); + renderDebugMenu->addAction("Kill Local Voxels", this, SLOT(doKillLocalVoxels()), Qt::CTRL | Qt::Key_K); renderDebugMenu->addAction("Randomize Voxel TRUE Colors", this, SLOT(doRandomizeVoxelColors()), Qt::CTRL | Qt::Key_R); renderDebugMenu->addAction("FALSE Color Voxels Randomly", this, SLOT(doFalseRandomizeVoxelColors())); renderDebugMenu->addAction("FALSE Color Voxel Every Other Randomly", this, SLOT(doFalseRandomizeEveryOtherVoxelColors()));