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https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Fixed issues with FBXBaker and refactoring of OBJBaker
This commit is contained in:
parent
28baed18c0
commit
46b46c2f4c
7 changed files with 122 additions and 596 deletions
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@ -33,19 +33,6 @@
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#include "FBXBaker.h"
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#ifdef _WIN32
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#pragma warning( push )
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#pragma warning( disable : 4267 )
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#endif
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#include <draco/mesh/triangle_soup_mesh_builder.h>
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#include <draco/compression/encode.h>
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#ifdef _WIN32
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#pragma warning( pop )
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#endif
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FBXBaker::FBXBaker(const QUrl& fbxURL, TextureBakerThreadGetter textureThreadGetter,
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const QString& bakedOutputDir, const QString& originalOutputDir) :
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_fbxURL(fbxURL),
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@ -254,72 +241,6 @@ void FBXBaker::importScene() {
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_textureContent = reader._textureContent;
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}
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QString texturePathRelativeToFBX(QUrl fbxURL, QUrl textureURL) {
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auto fbxPath = fbxURL.toString(QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment);
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auto texturePath = textureURL.toString(QUrl::RemoveFilename | QUrl::RemoveQuery | QUrl::RemoveFragment);
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if (texturePath.startsWith(fbxPath)) {
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// texture path is a child of the FBX path, return the texture path without the fbx path
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return texturePath.mid(fbxPath.length());
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} else {
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// the texture path was not a child of the FBX path, return the empty string
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return "";
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}
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}
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QString FBXBaker::createBakedTextureFileName(const QFileInfo& textureFileInfo) {
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// first make sure we have a unique base name for this texture
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// in case another texture referenced by this model has the same base name
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auto& nameMatches = _textureNameMatchCount[textureFileInfo.baseName()];
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QString bakedTextureFileName{ textureFileInfo.completeBaseName() };
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if (nameMatches > 0) {
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// there are already nameMatches texture with this name
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// append - and that number to our baked texture file name so that it is unique
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bakedTextureFileName += "-" + QString::number(nameMatches);
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}
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bakedTextureFileName += BAKED_TEXTURE_EXT;
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// increment the number of name matches
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++nameMatches;
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return bakedTextureFileName;
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}
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QUrl FBXBaker::getTextureURL(const QFileInfo& textureFileInfo, QString relativeFileName, bool isEmbedded) {
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QUrl urlToTexture;
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auto apparentRelativePath = QFileInfo(relativeFileName.replace("\\", "/"));
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if (isEmbedded) {
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urlToTexture = _fbxURL.toString() + "/" + apparentRelativePath.filePath();
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} else {
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if (textureFileInfo.exists() && textureFileInfo.isFile()) {
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// set the texture URL to the local texture that we have confirmed exists
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urlToTexture = QUrl::fromLocalFile(textureFileInfo.absoluteFilePath());
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} else {
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// external texture that we'll need to download or find
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// this is a relative file path which will require different handling
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// depending on the location of the original FBX
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if (_fbxURL.isLocalFile() && apparentRelativePath.exists() && apparentRelativePath.isFile()) {
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// the absolute path we ran into for the texture in the FBX exists on this machine
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// so use that file
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urlToTexture = QUrl::fromLocalFile(apparentRelativePath.absoluteFilePath());
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} else {
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// we didn't find the texture on this machine at the absolute path
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// so assume that it is right beside the FBX to match the behaviour of interface
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urlToTexture = _fbxURL.resolved(apparentRelativePath.fileName());
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}
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}
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}
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return urlToTexture;
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}
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void FBXBaker::rewriteAndBakeSceneModels() {
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unsigned int meshIndex = 0;
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bool hasDeformers{ false };
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@ -343,17 +264,21 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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// TODO Pull this out of _geometry instead so we don't have to reprocess it
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auto extractedMesh = FBXReader::extractMesh(objectChild, meshIndex, false);
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// Callback to get MaterialID from FBXBaker in ModelBaker
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getMaterialIDCallback materialIDcallback = [extractedMesh](int partIndex) {return extractedMesh.partMaterialTextures[partIndex].first;};
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getMaterialIDCallback materialIDcallback = [=](int partIndex) {return extractedMesh.partMaterialTextures[partIndex].first;};
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// Compress mesh information and store in dracoMeshNode
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FBXNode* dracoMeshNode = this->compressMesh(extractedMesh.mesh, hasDeformers, materialIDcallback);
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// if dracoMeshNode is null (i.e error occurred while baking), continue iterating through Object node children
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if (!dracoMeshNode) {
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FBXNode dracoMeshNode;
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bool success = this->compressMesh(extractedMesh.mesh, hasDeformers, dracoMeshNode, materialIDcallback);
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// if bake fails continue iterating through Object node's children
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if (!success) {
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continue;
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}
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objectChild.children.push_back(*dracoMeshNode);
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//objectChild.children.push_back(*dracoMeshNode);
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objectChild.children.push_back(dracoMeshNode);
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static const std::vector<QString> nodeNamesToDelete{
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// Node data that is packed into the draco mesh
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@ -388,7 +313,6 @@ void FBXBaker::rewriteAndBakeSceneModels() {
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}
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}
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void FBXBaker::rewriteAndBakeSceneTextures() {
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using namespace image::TextureUsage;
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QHash<QString, image::TextureUsage::Type> textureTypes;
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@ -430,99 +354,36 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
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for (FBXNode& textureChild : object->children) {
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if (textureChild.name == "RelativeFilename") {
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// use QFileInfo to easily split up the existing texture filename into its components
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QString fbxTextureFileName{ textureChild.properties.at(0).toByteArray() };
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// Callback to get texture content and type from FBXBaker in ModelBaker
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//auto textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
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//qCDebug(model_baking) << "TextureContent" << textureContent.size();
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getTextureContentTypeCallback textureContentTypeCallback = [=]() {
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QPair<QByteArray, image::TextureUsage::Type> result;
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result.first = _textureContent.value(fbxTextureFileName.toLocal8Bit());;
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result.second = textureTypes[object->properties[0].toByteArray()];
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return result;
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};
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QByteArray textureContent = "";
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QFileInfo fbxTextureFileInfo{ fbxTextureFileName.replace("\\", "/") };
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// Callback to get texture content and type from FBXBaker in ModelBaker
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if (!fbxTextureFileInfo.filePath().isEmpty()) {
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textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
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}
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// Compress the texture information and return the new filename to be added into the FBX scene
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QByteArray* bakedTextureFile = this->compressTexture(fbxTextureFileName, _fbxURL, _bakedOutputDir, _textureThreadGetter, textureContentTypeCallback, _originalOutputDir);
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// If no errors or warnings have occurred during texture compression add the filename to the FBX scene
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if (bakedTextureFile) {
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textureChild.properties[0] = *bakedTextureFile;
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} else {
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if (hasErrors()) {
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return;
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} else if (hasWarnings()) {
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continue;
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}
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}
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getTextureContentTypeCallback textureContentTypeCallback = [=]() {
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QPair<QByteArray, image::TextureUsage::Type> result;
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result.first = textureContent;// _textureContent.value(fbxTextureFileName.toLocal8Bit());
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auto textureID{ object->properties[0].toByteArray() };
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auto textureType = textureTypes[textureID];
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result.second = textureType;
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return result;
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};
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// Compress the texture information and return the new filename to be added into the FBX scene
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QByteArray* bakedTextureFile = this->compressTexture(fbxTextureFileName, _fbxURL, _bakedOutputDir, _textureThreadGetter, textureContentTypeCallback, _originalOutputDir);
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//QFileInfo textureFileInfo{ fbxTextureFileName.replace("\\", "/") };
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//if (hasErrors()) {
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// return;
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//}
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//if (textureFileInfo.suffix() == BAKED_TEXTURE_EXT.mid(1)) {
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// // re-baking an FBX that already references baked textures is a fail
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// // so we add an error and return from here
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// handleError("Cannot re-bake a file that references compressed textures");
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// return;
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//}
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//if (!TextureBaker::getSupportedFormats().contains(textureFileInfo.suffix())) {
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// // this is a texture format we don't bake, skip it
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// handleWarning(fbxTextureFileName + " is not a bakeable texture format");
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// continue;
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//}
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//// make sure this texture points to something and isn't one we've already re-mapped
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//if (!textureFileInfo.filePath().isEmpty()) {
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// // check if this was an embedded texture we have already have in-memory content for
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// auto textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
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// // figure out the URL to this texture, embedded or external
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// qCDebug(model_baking) << "TextureContent" << textureContent.size();
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// auto urlToTexture = getTextureURL(textureFileInfo, fbxTextureFileName,
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// !textureContent.isNull());
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// QString bakedTextureFileName;
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// if (_remappedTexturePaths.contains(urlToTexture)) {
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// bakedTextureFileName = _remappedTexturePaths[urlToTexture];
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// } else {
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// // construct the new baked texture file name and file path
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// // ensuring that the baked texture will have a unique name
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// // even if there was another texture with the same name at a different path
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// bakedTextureFileName = createBakedTextureFileName(textureFileInfo);
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// _remappedTexturePaths[urlToTexture] = bakedTextureFileName;
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// }
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// qCDebug(model_baking).noquote() << "Re-mapping" << fbxTextureFileName
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// << "to" << bakedTextureFileName;
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// QString bakedTextureFilePath{
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// _bakedOutputDir + "/" + bakedTextureFileName
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// };
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// // write the new filename into the FBX scene
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// textureChild.properties[0] = bakedTextureFileName.toLocal8Bit();
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// if (!_bakingTextures.contains(urlToTexture)) {
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// _outputFiles.push_back(bakedTextureFilePath);
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// // grab the ID for this texture so we can figure out the
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// // texture type from the loaded materials
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// QString textureID{ object->properties[0].toByteArray() };
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// auto textureType = textureTypes[textureID];
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// // bake this texture asynchronously
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// bakeTexture(urlToTexture, textureType, _bakedOutputDir, bakedTextureFileName, textureContent);
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// }
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//}
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// If no errors or warnings have occurred during texture compression add the filename to the FBX scene
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if (bakedTextureFile) {
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textureChild.properties[0] = *bakedTextureFile;
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} else {
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if (hasErrors()) {
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return;
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} else if (hasWarnings()) {
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continue;
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}
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}
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}
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}
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@ -539,203 +400,6 @@ void FBXBaker::rewriteAndBakeSceneTextures() {
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}
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}
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//void FBXBaker::rewriteAndBakeSceneTextures() {
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// using namespace image::TextureUsage;
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// QHash<QString, image::TextureUsage::Type> textureTypes;
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//
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// // enumerate the materials in the extracted geometry so we can determine the texture type for each texture ID
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// for (const auto& material : _geometry->materials) {
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// if (material.normalTexture.isBumpmap) {
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// textureTypes[material.normalTexture.id] = BUMP_TEXTURE;
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// } else {
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// textureTypes[material.normalTexture.id] = NORMAL_TEXTURE;
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// }
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//
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// textureTypes[material.albedoTexture.id] = ALBEDO_TEXTURE;
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// textureTypes[material.glossTexture.id] = GLOSS_TEXTURE;
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// textureTypes[material.roughnessTexture.id] = ROUGHNESS_TEXTURE;
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// textureTypes[material.specularTexture.id] = SPECULAR_TEXTURE;
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// textureTypes[material.metallicTexture.id] = METALLIC_TEXTURE;
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// textureTypes[material.emissiveTexture.id] = EMISSIVE_TEXTURE;
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// textureTypes[material.occlusionTexture.id] = OCCLUSION_TEXTURE;
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// textureTypes[material.lightmapTexture.id] = LIGHTMAP_TEXTURE;
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// }
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//
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// // enumerate the children of the root node
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// for (FBXNode& rootChild : _rootNode.children) {
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//
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// if (rootChild.name == "Objects") {
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//
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// // enumerate the objects
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// auto object = rootChild.children.begin();
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// while (object != rootChild.children.end()) {
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// if (object->name == "Texture") {
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//
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// // double check that we didn't get an abort while baking the last texture
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// if (shouldStop()) {
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// return;
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// }
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//
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// // enumerate the texture children
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// for (FBXNode& textureChild : object->children) {
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//
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// if (textureChild.name == "RelativeFilename") {
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// QString fbxTextureFileName{ textureChild.properties.at(0).toByteArray() };
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//
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// // Callback to get texture content and type from FBXBaker in ModelBaker
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// auto textureContent = _textureContent.value(fbxTextureFileName.toLocal8Bit());
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// qCDebug(model_baking) << "TextureContent" << textureContent;
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//
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// getTextureContentTypeCallback textureContentTypeCallback = [fbxTextureFileName, textureTypes, object, textureContent]() {
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// QPair<QByteArray, image::TextureUsage::Type> result;
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// result.first = textureContent;
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// result.second = textureTypes[object->properties[0].toByteArray()];
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// return result;
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// };
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//
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// // Compress the texture information and return the new filename to be added into the FBX scene
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// QByteArray* bakedTextureFile = this->compressTexture(fbxTextureFileName, _fbxURL, _bakedOutputDir, _textureThreadGetter, textureContentTypeCallback, _originalOutputDir);
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//
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// // If no errors or warnings have occurred during texture compression add the filename to the FBX scene
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// if (bakedTextureFile) {
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// textureChild.properties[0] = *bakedTextureFile;
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// } else {
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// if (hasErrors()) {
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// return;
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// } else if (hasWarnings()) {
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// continue;
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// }
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// }
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// }
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// }
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//
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// ++object;
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//
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// } else if (object->name == "Video") {
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// // this is an embedded texture, we need to remove it from the FBX
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// object = rootChild.children.erase(object);
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// } else {
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// ++object;
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// }
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// }
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// }
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// }
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//}
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void FBXBaker::bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType,
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const QDir& outputDir, const QString& bakedFilename, const QByteArray& textureContent) {
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// start a bake for this texture and add it to our list to keep track of
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QSharedPointer<TextureBaker> bakingTexture{
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new TextureBaker(textureURL, textureType, outputDir, bakedFilename, textureContent),
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&TextureBaker::deleteLater
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};
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// make sure we hear when the baking texture is done or aborted
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connect(bakingTexture.data(), &Baker::finished, this, &FBXBaker::handleBakedTexture);
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connect(bakingTexture.data(), &TextureBaker::aborted, this, &FBXBaker::handleAbortedTexture);
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// keep a shared pointer to the baking texture
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_bakingTextures.insert(textureURL, bakingTexture);
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// start baking the texture on one of our available worker threads
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bakingTexture->moveToThread(_textureThreadGetter());
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QMetaObject::invokeMethod(bakingTexture.data(), "bake");
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}
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void FBXBaker::handleBakedTexture() {
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TextureBaker* bakedTexture = qobject_cast<TextureBaker*>(sender());
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// make sure we haven't already run into errors, and that this is a valid texture
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if (bakedTexture) {
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if (!shouldStop()) {
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if (!bakedTexture->hasErrors()) {
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if (!_originalOutputDir.isEmpty()) {
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// we've been asked to make copies of the originals, so we need to make copies of this if it is a linked texture
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// use the path to the texture being baked to determine if this was an embedded or a linked texture
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// it is embeddded if the texure being baked was inside a folder with the name of the FBX
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// since that is the fake URL we provide when baking external textures
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if (!_fbxURL.isParentOf(bakedTexture->getTextureURL())) {
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// for linked textures we want to save a copy of original texture beside the original FBX
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qCDebug(model_baking) << "Saving original texture for" << bakedTexture->getTextureURL();
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// check if we have a relative path to use for the texture
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auto relativeTexturePath = texturePathRelativeToFBX(_fbxURL, bakedTexture->getTextureURL());
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QFile originalTextureFile{
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_originalOutputDir + "/" + relativeTexturePath + bakedTexture->getTextureURL().fileName()
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};
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if (relativeTexturePath.length() > 0) {
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// make the folders needed by the relative path
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}
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if (originalTextureFile.open(QIODevice::WriteOnly) && originalTextureFile.write(bakedTexture->getOriginalTexture()) != -1) {
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qCDebug(model_baking) << "Saved original texture file" << originalTextureFile.fileName()
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<< "for" << _fbxURL;
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} else {
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handleError("Could not save original external texture " + originalTextureFile.fileName()
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+ " for " + _fbxURL.toString());
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return;
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}
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}
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}
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// now that this texture has been baked and handled, we can remove that TextureBaker from our hash
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_bakingTextures.remove(bakedTexture->getTextureURL());
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checkIfTexturesFinished();
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} else {
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// there was an error baking this texture - add it to our list of errors
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_errorList.append(bakedTexture->getErrors());
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// we don't emit finished yet so that the other textures can finish baking first
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_pendingErrorEmission = true;
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// now that this texture has been baked, even though it failed, we can remove that TextureBaker from our list
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_bakingTextures.remove(bakedTexture->getTextureURL());
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// abort any other ongoing texture bakes since we know we'll end up failing
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for (auto& bakingTexture : _bakingTextures) {
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bakingTexture->abort();
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}
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checkIfTexturesFinished();
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}
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} else {
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// we have errors to attend to, so we don't do extra processing for this texture
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// but we do need to remove that TextureBaker from our list
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// and then check if we're done with all textures
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_bakingTextures.remove(bakedTexture->getTextureURL());
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checkIfTexturesFinished();
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}
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}
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}
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void FBXBaker::handleAbortedTexture() {
|
||||
// grab the texture bake that was aborted and remove it from our hash since we don't need to track it anymore
|
||||
TextureBaker* bakedTexture = qobject_cast<TextureBaker*>(sender());
|
||||
|
||||
if (bakedTexture) {
|
||||
_bakingTextures.remove(bakedTexture->getTextureURL());
|
||||
}
|
||||
|
||||
// since a texture we were baking aborted, our status is also aborted
|
||||
_shouldAbort.store(true);
|
||||
|
||||
// abort any other ongoing texture bakes since we know we'll end up failing
|
||||
for (auto& bakingTexture : _bakingTextures) {
|
||||
bakingTexture->abort();
|
||||
}
|
||||
|
||||
checkIfTexturesFinished();
|
||||
}
|
||||
|
||||
void FBXBaker::exportScene() {
|
||||
// save the relative path to this FBX inside our passed output folder
|
||||
auto fileName = _fbxURL.fileName();
|
||||
|
@ -781,13 +445,3 @@ void FBXBaker::checkIfTexturesFinished() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
void FBXBaker::setWasAborted(bool wasAborted) {
|
||||
if (wasAborted != _wasAborted.load()) {
|
||||
Baker::setWasAborted(wasAborted);
|
||||
|
||||
if (wasAborted) {
|
||||
qCDebug(model_baking) << "Aborted baking" << _fbxURL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,9 +40,7 @@ public:
|
|||
QUrl getFBXUrl() const { return _fbxURL; }
|
||||
QString getBakedFBXFilePath() const { return _bakedFBXFilePath; }
|
||||
|
||||
virtual void setWasAborted(bool wasAborted) override;
|
||||
|
||||
public slots:
|
||||
public slots:
|
||||
virtual void bake() override;
|
||||
virtual void abort() override;
|
||||
|
||||
|
@ -52,8 +50,6 @@ signals:
|
|||
private slots:
|
||||
void bakeSourceCopy();
|
||||
void handleFBXNetworkReply();
|
||||
void handleBakedTexture();
|
||||
void handleAbortedTexture();
|
||||
|
||||
private:
|
||||
void setupOutputFolder();
|
||||
|
@ -68,12 +64,6 @@ private:
|
|||
|
||||
void checkIfTexturesFinished();
|
||||
|
||||
QString createBakedTextureFileName(const QFileInfo& textureFileInfo);
|
||||
QUrl getTextureURL(const QFileInfo& textureFileInfo, QString relativeFileName, bool isEmbedded = false);
|
||||
|
||||
void bakeTexture(const QUrl& textureURL, image::TextureUsage::Type textureType, const QDir& outputDir,
|
||||
const QString& bakedFilename, const QByteArray& textureContent = QByteArray());
|
||||
|
||||
QUrl _fbxURL;
|
||||
|
||||
FBXNode _rootNode;
|
||||
|
|
|
@ -12,29 +12,11 @@
|
|||
#include "ModelBaker.h"
|
||||
|
||||
#include <image\Image.h>
|
||||
|
||||
#include <QtConcurrent>
|
||||
#include <QtCore/QCoreApplication>
|
||||
#include <QtCore/QDir>
|
||||
#include <QtCore/QEventLoop>
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QThread>
|
||||
|
||||
#include <mutex>
|
||||
|
||||
#include <NetworkAccessManager.h>
|
||||
#include <SharedUtil.h>
|
||||
|
||||
#include <PathUtils.h>
|
||||
|
||||
#include <FBXReader.h>
|
||||
#include <FBXWriter.h>
|
||||
|
||||
#include "ModelBakingLoggingCategory.h"
|
||||
#include "TextureBaker.h"
|
||||
|
||||
#include "FBXBaker.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4267 )
|
||||
|
@ -51,20 +33,10 @@ ModelBaker::ModelBaker() {}
|
|||
|
||||
void ModelBaker::bake() {}
|
||||
|
||||
//void ModelBaker::abort() {
|
||||
// Baker::abort();
|
||||
//
|
||||
// // tell our underlying TextureBaker instances to abort
|
||||
// // the FBXBaker will wait until all are aborted before emitting its own abort signal
|
||||
// for (auto& textureBaker : _bakingTextures) {
|
||||
// textureBaker->abort();
|
||||
// }
|
||||
//}
|
||||
|
||||
FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialIDCallback materialIDCallback) {
|
||||
bool ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers,FBXNode& dracoMeshNode, getMaterialIDCallback materialIDCallback) {
|
||||
if (mesh.wasCompressed) {
|
||||
handleError("Cannot re-bake a file that contains compressed mesh");
|
||||
return nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
Q_ASSERT(mesh.normals.size() == 0 || mesh.normals.size() == mesh.vertices.size());
|
||||
|
@ -82,7 +54,7 @@ FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialI
|
|||
}
|
||||
|
||||
if (numTriangles == 0) {
|
||||
return nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
draco::TriangleSoupMeshBuilder meshBuilder;
|
||||
|
@ -93,7 +65,7 @@ FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialI
|
|||
bool hasColors{ mesh.colors.size() > 0 };
|
||||
bool hasTexCoords{ mesh.texCoords.size() > 0 };
|
||||
bool hasTexCoords1{ mesh.texCoords1.size() > 0 };
|
||||
bool hasPerFaceMaterials;
|
||||
bool hasPerFaceMaterials;// { mesh.parts.size() > 1 };
|
||||
if (materialIDCallback) {
|
||||
if (mesh.parts.size() > 1 || materialIDCallback(0) != 0) {
|
||||
hasPerFaceMaterials = true;
|
||||
|
@ -101,7 +73,6 @@ FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialI
|
|||
} else {
|
||||
hasPerFaceMaterials = true;
|
||||
}
|
||||
|
||||
bool needsOriginalIndices{ hasDeformers };
|
||||
|
||||
int normalsAttributeID{ -1 };
|
||||
|
@ -153,7 +124,6 @@ FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialI
|
|||
} else {
|
||||
materialID = partIndex;
|
||||
}
|
||||
|
||||
auto addFace = [&](QVector<int>& indices, int index, draco::FaceIndex face) {
|
||||
int32_t idx0 = indices[index];
|
||||
int32_t idx1 = indices[index + 1];
|
||||
|
@ -210,7 +180,7 @@ FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialI
|
|||
|
||||
if (!dracoMesh) {
|
||||
handleWarning("Failed to finalize the baking of a draco Geometry node");
|
||||
return nullptr;
|
||||
return false;
|
||||
}
|
||||
|
||||
// we need to modify unique attribute IDs for custom attributes
|
||||
|
@ -237,12 +207,13 @@ FBXNode* ModelBaker::compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialI
|
|||
draco::EncoderBuffer buffer;
|
||||
encoder.EncodeMeshToBuffer(*dracoMesh, &buffer);
|
||||
|
||||
static FBXNode dracoMeshNode;
|
||||
dracoMeshNode.name = "DracoMesh";
|
||||
FBXNode dracoNode;
|
||||
dracoNode.name = "DracoMesh";
|
||||
auto value = QVariant::fromValue(QByteArray(buffer.data(), (int)buffer.size()));
|
||||
dracoMeshNode.properties.append(value);
|
||||
|
||||
return &dracoMeshNode;
|
||||
dracoNode.properties.append(value);
|
||||
|
||||
dracoMeshNode = dracoNode;
|
||||
return true;
|
||||
}
|
||||
|
||||
QByteArray* ModelBaker::compressTexture(QString modelTextureFileName, QUrl modelURL, QString bakedOutputDir, TextureBakerThreadGetter textureThreadGetter,
|
||||
|
@ -254,12 +225,16 @@ QByteArray* ModelBaker::compressTexture(QString modelTextureFileName, QUrl model
|
|||
static QByteArray textureChild;
|
||||
|
||||
QPair<QByteArray, image::TextureUsage::Type> textureContentType;
|
||||
QByteArray textureContent;
|
||||
image::TextureUsage::Type textureType;
|
||||
// grab the ID for this texture so we can figure out the
|
||||
// texture type from the loaded materials
|
||||
textureContentType = textureContentTypeCallback();
|
||||
if (textureContentTypeCallback) {
|
||||
textureContentType = textureContentTypeCallback();
|
||||
textureContent = textureContentType.first;
|
||||
textureType = textureContentType.second;
|
||||
}
|
||||
|
||||
QByteArray textureContent = textureContentType.first;
|
||||
image::TextureUsage::Type textureType = textureContentType.second;
|
||||
|
||||
QFileInfo modelTextureFileInfo{ modelTextureFileName.replace("\\", "/") };
|
||||
|
||||
|
@ -281,9 +256,8 @@ QByteArray* ModelBaker::compressTexture(QString modelTextureFileName, QUrl model
|
|||
// check if this was an embedded texture that we already have in-memory content for
|
||||
|
||||
// figure out the URL to this texture, embedded or external
|
||||
//qCDebug(model_baking) << "TextureContent" << !textureContent.isNull();
|
||||
auto urlToTexture = getTextureURL(modelTextureFileInfo, modelTextureFileName,
|
||||
true);
|
||||
qCDebug(model_baking) << "TextureContent" << !textureContent.isNull();
|
||||
auto urlToTexture = getTextureURL(modelTextureFileInfo, modelTextureFileName, !textureContent.isNull());
|
||||
|
||||
QString bakedTextureFileName;
|
||||
if (_remappedTexturePaths.contains(urlToTexture)) {
|
||||
|
@ -310,7 +284,6 @@ QByteArray* ModelBaker::compressTexture(QString modelTextureFileName, QUrl model
|
|||
_outputFiles.push_back(bakedTextureFilePath);
|
||||
|
||||
// bake this texture asynchronously
|
||||
qCDebug(model_baking) << "URLHere" << urlToTexture;
|
||||
bakeTexture(urlToTexture, textureType, bakedOutputDir, bakedTextureFileName, textureContent);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -35,14 +35,13 @@ class ModelBaker : public Baker{
|
|||
|
||||
public:
|
||||
ModelBaker();
|
||||
FBXNode* compressMesh(FBXMesh& mesh, bool hasDeformers, getMaterialIDCallback materialIDCallback = NULL);
|
||||
bool compressMesh(FBXMesh& mesh, bool hasDeformers, FBXNode& dracoMeshNode, getMaterialIDCallback materialIDCallback = NULL);
|
||||
QByteArray* compressTexture(QString textureFileName, QUrl modelUrl, QString bakedOutputDir, TextureBakerThreadGetter textureThreadGetter,
|
||||
getTextureContentTypeCallback textureContentTypeCallback = NULL, const QString& originalOutputDir = "");
|
||||
virtual void setWasAborted(bool wasAborted) override;
|
||||
|
||||
public slots:
|
||||
virtual void bake() override;
|
||||
//virtual void abort() override;
|
||||
|
||||
private slots:
|
||||
void handleBakedTexture();
|
||||
|
|
|
@ -16,6 +16,8 @@
|
|||
#include "OBJReader.h"
|
||||
#include "FBXWriter.h"
|
||||
|
||||
const double UNIT_SCALE_FACTOR = 100;
|
||||
|
||||
OBJBaker::OBJBaker(const QUrl& objURL, TextureBakerThreadGetter textureThreadGetter,
|
||||
const QString& bakedOutputDir, const QString& originalOutputDir) :
|
||||
_objURL(objURL),
|
||||
|
@ -149,7 +151,7 @@ void OBJBaker::startBake() {
|
|||
|
||||
QByteArray objData = objFile.readAll();
|
||||
|
||||
bool combineParts = true;
|
||||
bool combineParts = true; // set true so that OBJReader reads material info from material library
|
||||
OBJReader reader;
|
||||
FBXGeometry* geometry = reader.readOBJ(objData, QVariantHash(), combineParts, _objURL);
|
||||
|
||||
|
@ -211,8 +213,9 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
// Compress the mesh information and store in dracoNode
|
||||
bool hasDeformers = false;
|
||||
ModelBaker modelBaker;
|
||||
FBXNode* dracoNode = this->compressMesh(geometry->meshes[0], hasDeformers);
|
||||
geometryNode.children.append(*dracoNode);
|
||||
FBXNode dracoNode;
|
||||
this->compressMesh(geometry->meshes[0], hasDeformers, dracoNode);
|
||||
geometryNode.children.append(dracoNode);
|
||||
|
||||
// Generating Object node's child - Model node
|
||||
FBXNode modelNode;
|
||||
|
@ -222,7 +225,7 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
|
||||
// Generating Objects node's child - Material node
|
||||
QVector<FBXMeshPart> meshParts = geometry->meshes[0].parts;
|
||||
for (auto p : meshParts) {
|
||||
for (auto meshPart : meshParts) {
|
||||
FBXNode materialNode;
|
||||
materialNode.name = "Material";
|
||||
if (geometry->materials.size() == 1) {
|
||||
|
@ -230,106 +233,52 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
setMaterialNodeProperties(&materialNode, materialID, geometry);
|
||||
}
|
||||
} else {
|
||||
setMaterialNodeProperties(&materialNode, p.materialID, geometry);
|
||||
setMaterialNodeProperties(&materialNode, meshPart.materialID, geometry);
|
||||
}
|
||||
_objectNode.children.append(materialNode);
|
||||
}
|
||||
|
||||
// Texture Node
|
||||
// Generating Texture Node
|
||||
int count = 0;
|
||||
// iterate through mesh parts and process the associated textures
|
||||
for (int i = 0;i < meshParts.size();i++) {
|
||||
QString material = meshParts[i].materialID;
|
||||
FBXMaterial currentMaterial = geometry->materials[material];
|
||||
if (!currentMaterial.albedoTexture.filename.isEmpty() || !currentMaterial.specularTexture.filename.isEmpty()) {
|
||||
_textureID = _nodeID;
|
||||
mapTextureMaterial.push_back(QPair<qlonglong, int>(_textureID, i));
|
||||
_mapTextureMaterial.push_back(QPair<qlonglong, int>(_textureID, i));
|
||||
QVariant property0(_nodeID++);
|
||||
FBXNode textureNode;
|
||||
textureNode.name = "Texture";
|
||||
textureNode.properties = { property0 };
|
||||
|
||||
|
||||
// Texture node child - TextureName node
|
||||
FBXNode textureNameNode;
|
||||
textureNameNode.name = "TextureName";
|
||||
QByteArray propertyString = (!currentMaterial.albedoTexture.filename.isEmpty()) ? "Kd" : "Ka";
|
||||
auto prop0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
textureNameNode.properties = { prop0 };
|
||||
|
||||
// Texture node child - Relative Filename node
|
||||
FBXNode relativeFilenameNode;
|
||||
relativeFilenameNode.name = "RelativeFilename";
|
||||
QByteArray textureFileName = (!currentMaterial.albedoTexture.filename.isEmpty()) ? currentMaterial.albedoTexture.filename : currentMaterial.specularTexture.filename;
|
||||
|
||||
// Callback to get Texture content and type
|
||||
getTextureContentTypeCallback textureContentTypeCallback = [=]() {
|
||||
QPair<QByteArray, image::TextureUsage::Type> result;
|
||||
result.first = NULL;
|
||||
result.second = (!currentMaterial.albedoTexture.filename.isEmpty()) ? image::TextureUsage::Type::ALBEDO_TEXTURE : image::TextureUsage::Type::SPECULAR_TEXTURE;
|
||||
return result;
|
||||
};
|
||||
|
||||
// Compress the texture using ModelBaker::compressTexture() and store compressed file's name in the node
|
||||
QByteArray* textureFile = this->compressTexture(textureFileName, _objURL, _bakedOutputDir, _textureThreadGetter, textureContentTypeCallback,_originalOutputDir);
|
||||
QVariant textureProperty0;
|
||||
textureProperty0 = QVariant::fromValue(QByteArray(textureFile->data(), (int)textureFile->size()));
|
||||
relativeFilenameNode.properties = { textureProperty0 };
|
||||
|
||||
FBXNode properties70Node;
|
||||
properties70Node.name = "Properties70";
|
||||
|
||||
QVariant texProperty0;
|
||||
QVariant texProperty1;
|
||||
QVariant texProperty2;
|
||||
QVariant texProperty3;
|
||||
QVariant texProperty4;
|
||||
|
||||
double value;
|
||||
|
||||
// Set UseMaterial
|
||||
FBXNode pUseMaterial;
|
||||
pUseMaterial.name = "P";
|
||||
propertyString = "UseMaterial";
|
||||
texProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "bool";
|
||||
texProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
|
||||
int texVal = 1;
|
||||
texProperty4 = texVal;
|
||||
|
||||
pUseMaterial.properties = { texProperty0, texProperty1, texProperty2, texProperty3, texProperty4 };
|
||||
|
||||
FBXNode pUVSet;
|
||||
pUVSet.name = "P";
|
||||
propertyString = "UVSet";
|
||||
texProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "KString";
|
||||
texProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty4 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
|
||||
pUVSet.properties = { texProperty0, texProperty1, texProperty2, texProperty3, texProperty4 };
|
||||
|
||||
FBXNode pUseMipMap;
|
||||
pUseMipMap.name = "P";
|
||||
propertyString = "UseMipMap";
|
||||
texProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "bool";
|
||||
texProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
texProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
|
||||
texVal = 1;
|
||||
texProperty4 = texVal;
|
||||
|
||||
pUseMipMap.properties = { texProperty0, texProperty1, texProperty2, texProperty3, texProperty4 };
|
||||
|
||||
properties70Node.children = { pUVSet, pUseMaterial, pUseMipMap };
|
||||
|
||||
textureNode.children = { textureNameNode,relativeFilenameNode, properties70Node };
|
||||
textureNode.children = { textureNameNode,relativeFilenameNode };
|
||||
|
||||
_objectNode.children.append(textureNode);
|
||||
}
|
||||
|
@ -338,7 +287,7 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
// Generating Connections node
|
||||
FBXNode connectionsNode;
|
||||
connectionsNode.name = "Connections";
|
||||
// connect Geometry -> Model
|
||||
// connect Geometry to Model
|
||||
FBXNode cNode1;
|
||||
cNode1.name = "C";
|
||||
QByteArray propertyString("OO");
|
||||
|
@ -350,7 +299,7 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
cNode1.properties = { property0, property1, property2 };
|
||||
connectionsNode.children = { cNode1};
|
||||
|
||||
// connect materials to model
|
||||
// connect all materials to model
|
||||
for (int i = 0;i < geometry->materials.size();i++) {
|
||||
FBXNode cNode;
|
||||
cNode.name = "C";
|
||||
|
@ -361,14 +310,14 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
connectionsNode.children.append(cNode);
|
||||
}
|
||||
|
||||
// Texture to material
|
||||
for (int i = 0;i < mapTextureMaterial.size();i++) {
|
||||
// Connect textures to materials
|
||||
for (int i = 0;i < _mapTextureMaterial.size();i++) {
|
||||
FBXNode cNode2;
|
||||
cNode2.name = "C";
|
||||
QByteArray propertyString1("OP");
|
||||
property0 = QVariant::fromValue(QByteArray(propertyString1.data(), (int)propertyString1.size()));
|
||||
property1 = mapTextureMaterial[i].first;
|
||||
int matID = mapTextureMaterial[i].second;
|
||||
property1 = _mapTextureMaterial[i].first;
|
||||
int matID = _mapTextureMaterial[i].second;
|
||||
property2 = _materialIDs[matID];
|
||||
propertyString1 = "AmbientFactor";
|
||||
QVariant connectionProperty = QVariant::fromValue(QByteArray(propertyString1.data(), (int)propertyString1.size()));
|
||||
|
@ -379,7 +328,7 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
cNode4.name = "C";
|
||||
propertyString1 = "OP";
|
||||
property0 = QVariant::fromValue(QByteArray(propertyString1.data(), (int)propertyString1.size()));
|
||||
property1 = mapTextureMaterial[i].first;
|
||||
property1 = _mapTextureMaterial[i].first;
|
||||
property2 = _materialIDs[matID];
|
||||
propertyString1 = "DiffuseColor";
|
||||
connectionProperty = QVariant::fromValue(QByteArray(propertyString1.data(), (int)propertyString1.size()));
|
||||
|
@ -388,24 +337,16 @@ void OBJBaker::createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry) {
|
|||
}
|
||||
|
||||
|
||||
// Connect all generated nodes to rootNode
|
||||
// Make all generated nodes children of rootNode
|
||||
objRoot->children = { globalSettingsNode, _objectNode, connectionsNode };
|
||||
}
|
||||
|
||||
void OBJBaker::setProperties(FBXNode* parentNode) {
|
||||
if (parentNode->name == "P") {
|
||||
QByteArray propertyString("UnitScaleFactor");
|
||||
QVariant property0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "double";
|
||||
QVariant property1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "Number";
|
||||
QVariant property2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
QVariant property3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
double unitScaleFactor = 100;
|
||||
QVariant property4(unitScaleFactor);
|
||||
std::vector<QByteArray> stringProperties{ "UnitScaleFactor", "double", "Number", "" };
|
||||
std::vector<double> numericProperties{ UNIT_SCALE_FACTOR };
|
||||
|
||||
parentNode->properties = { property0, property1, property2, property3, property4 };
|
||||
setPropertiesList(stringProperties, numericProperties, parentNode->properties);
|
||||
} else if (parentNode->name == "Geometry") {
|
||||
_geometryID = _nodeID;
|
||||
QVariant property0(_nodeID++);
|
||||
|
@ -443,91 +384,58 @@ void OBJBaker::setMaterialNodeProperties(FBXNode* materialNode, QString material
|
|||
FBXNode properties70Node;
|
||||
properties70Node.name = "Properties70";
|
||||
|
||||
QVariant materialProperty0;
|
||||
QVariant materialProperty1;
|
||||
QVariant materialProperty2;
|
||||
QVariant materialProperty3;
|
||||
QVariant materialProperty4;
|
||||
QVariant materialProperty5;
|
||||
QVariant materialProperty6;
|
||||
|
||||
double value;
|
||||
|
||||
// Set diffuseColor
|
||||
FBXNode pNodeDiffuseColor;
|
||||
pNodeDiffuseColor.name = "P";
|
||||
propertyString = "DiffuseColor";
|
||||
materialProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "Color";
|
||||
materialProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
materialProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "A";
|
||||
materialProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
value = (double)currentMaterial.diffuseColor[0];
|
||||
materialProperty4 = value;
|
||||
value = (double)currentMaterial.diffuseColor[1];
|
||||
materialProperty5 = value;
|
||||
value = (double)currentMaterial.diffuseColor[2];
|
||||
materialProperty6 = value;
|
||||
|
||||
pNodeDiffuseColor.properties = { materialProperty0, materialProperty1, materialProperty2, materialProperty3, materialProperty4, materialProperty5, materialProperty6 };
|
||||
std::vector<QByteArray> stringProperties{ "DiffuseColor", "Color", "", "A" };
|
||||
std::vector<double> numericProperties{ currentMaterial.diffuseColor[0], currentMaterial.diffuseColor[1], currentMaterial.diffuseColor[2] };
|
||||
setPropertiesList(stringProperties, numericProperties, pNodeDiffuseColor.properties);
|
||||
|
||||
properties70Node.children.append(pNodeDiffuseColor);
|
||||
|
||||
// Set specularColor
|
||||
FBXNode pNodeSpecularColor;
|
||||
pNodeSpecularColor.name = "P";
|
||||
propertyString = "SpecularColor";
|
||||
materialProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "Color";
|
||||
materialProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
materialProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "A";
|
||||
materialProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
value = (double)currentMaterial.specularColor[0];
|
||||
materialProperty4 = value;
|
||||
value = (double)currentMaterial.specularColor[1];
|
||||
materialProperty5 = value;
|
||||
value = (double)currentMaterial.specularColor[2];
|
||||
materialProperty6 = value;
|
||||
|
||||
pNodeSpecularColor.properties = { materialProperty0, materialProperty1, materialProperty2, materialProperty3, materialProperty4, materialProperty5, materialProperty6 };
|
||||
stringProperties = { "SpecularColor", "Color", "", "A" };
|
||||
numericProperties = { currentMaterial.specularColor[0], currentMaterial.specularColor[1], currentMaterial.specularColor[2] };
|
||||
setPropertiesList(stringProperties, numericProperties, pNodeSpecularColor.properties);
|
||||
|
||||
properties70Node.children.append(pNodeSpecularColor);
|
||||
|
||||
// Set Shininess
|
||||
FBXNode pNodeShininess;
|
||||
pNodeShininess.name = "P";
|
||||
propertyString = "Shininess";
|
||||
materialProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "Number";
|
||||
materialProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
materialProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "A";
|
||||
materialProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
value = (double)currentMaterial.shininess;
|
||||
materialProperty4 = value;
|
||||
|
||||
pNodeShininess.properties = { materialProperty0, materialProperty1, materialProperty2, materialProperty3, materialProperty4 };
|
||||
stringProperties = { "Shininess", "Number", "", "A" };
|
||||
numericProperties = { currentMaterial.shininess };
|
||||
setPropertiesList(stringProperties, numericProperties, pNodeShininess.properties);
|
||||
|
||||
properties70Node.children.append(pNodeShininess);
|
||||
|
||||
// Set Opacity
|
||||
FBXNode pNodeOpacity;
|
||||
pNodeOpacity.name = "P";
|
||||
propertyString = "Opacity";
|
||||
materialProperty0 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "Number";
|
||||
materialProperty1 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "";
|
||||
materialProperty2 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
propertyString = "A";
|
||||
materialProperty3 = QVariant::fromValue(QByteArray(propertyString.data(), (int)propertyString.size()));
|
||||
value = (double)currentMaterial.opacity;
|
||||
materialProperty4 = value;
|
||||
|
||||
pNodeOpacity.properties = { materialProperty0, materialProperty1, materialProperty2, materialProperty3, materialProperty4 };
|
||||
stringProperties = { "Opacity", "Number", "", "A" };
|
||||
numericProperties = { currentMaterial.opacity };
|
||||
setPropertiesList(stringProperties, numericProperties, pNodeOpacity.properties);
|
||||
|
||||
properties70Node.children.append(pNodeOpacity);
|
||||
|
||||
materialNode->children.append(properties70Node);
|
||||
}
|
||||
|
||||
template<typename NumberType>
|
||||
void OBJBaker::setPropertiesList(std::vector<QByteArray> stringProperties, std::vector<NumberType> numericProperties, QVariantList& propertiesList) {
|
||||
foreach(auto stringProperty, stringProperties) {
|
||||
auto propertyValue = QVariant::fromValue(QByteArray(stringProperty.data(), (int)stringProperty.size()));
|
||||
propertiesList.append(propertyValue);
|
||||
}
|
||||
|
||||
foreach(auto numberProperty, numericProperties) {
|
||||
QVariant propertyValue(numberProperty);
|
||||
propertiesList.append(propertyValue);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -31,7 +31,9 @@ public:
|
|||
void createFBXNodeTree(FBXNode* objRoot, FBXGeometry* geometry);
|
||||
void setProperties(FBXNode * parentNode);
|
||||
void setMaterialNodeProperties(FBXNode* materialNode, QString material, FBXGeometry* geometry);
|
||||
|
||||
template<typename NumberType>
|
||||
void setPropertiesList(std::vector<QByteArray> stringProperties, std::vector<NumberType> numericProperties, QVariantList& propertiesList);
|
||||
|
||||
public slots:
|
||||
virtual void bake() override;
|
||||
|
||||
|
@ -57,7 +59,7 @@ private:
|
|||
qlonglong _modelID;
|
||||
std::vector<qlonglong> _materialIDs;
|
||||
qlonglong _textureID;
|
||||
std::vector<QPair<qlonglong, int>> mapTextureMaterial;
|
||||
std::vector<QPair<qlonglong, int>> _mapTextureMaterial;
|
||||
FBXNode _objectNode;
|
||||
};
|
||||
#endif // hifi_OBJBaker_h
|
||||
|
|
|
@ -269,4 +269,4 @@ void ModelBakeWidget::handleFinishedBaker() {
|
|||
|
||||
_bakers.erase(it);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue