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remove unneeded VoxelTree in VoxelScriptingInterface
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1 changed files with 0 additions and 3 deletions
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@ -13,7 +13,6 @@
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#include <JurisdictionListener.h>
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#include <VoxelEditPacketSender.h>
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#include <VoxelTree.h>
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/// handles scripting of voxel commands from JS passed to assigned clients
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class VoxelScriptingInterface : public QObject {
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@ -23,7 +22,6 @@ public:
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VoxelEditPacketSender* getVoxelPacketSender() { return &_voxelPacketSender; }
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JurisdictionListener* getJurisdictionListener() { return &_jurisdictionListener; }
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VoxelTree* getVoxelTree() { return &_voxelTree; }
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public slots:
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/// queues the creation of a voxel which will be sent by calling process on the PacketSender
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/// \param x the x-coordinate of the voxel (in VS space)
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@ -107,7 +105,6 @@ private:
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/// attached VoxelEditPacketSender that handles queuing and sending of packets to VS
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VoxelEditPacketSender _voxelPacketSender;
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JurisdictionListener _jurisdictionListener;
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VoxelTree _voxelTree;
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void queueVoxelAdd(PACKET_TYPE addPacketType, VoxelDetail& addVoxelDetails);
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};
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