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Fix up links to avatar standards guide
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3 changed files with 8 additions and 8 deletions
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@ -657,7 +657,7 @@ public:
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* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
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* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
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* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function MyAvatar.overrideAnimation
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* @param {string} url - The URL to the animation file. Animation files may be in glTF or FBX format, but only need to
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* contain the avatar skeleton and animation data. glTF models may be in JSON or binary format (".gltf" or ".glb" URLs
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@ -765,7 +765,7 @@ public:
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* <p>Note: When using pre-built animation data, it's critical that the joint orientation of the source animation and target
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* rig are equivalent, since the animation data applies absolute values onto the joints. If the orientations are different,
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* the avatar will move in unpredictable ways. For more information about avatar joint orientation standards, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function MyAvatar.overrideRoleAnimation
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* @param {string} role - The animation role to override
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* @param {string} url - The URL to the animation file. Animation files need to be in glTF or FBX format, but only need to
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@ -207,7 +207,7 @@ public:
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/**jsdoc
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* Gets the default rotation of a joint (in the current avatar) relative to its parent.
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function MyAvatar.getDefaultJointRotation
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* @param {number} index - The joint index.
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* @returns {Quat} The default rotation of the joint if the joint index is valid, otherwise {@link Quat(0)|Quat.IDENTITY}.
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@ -218,7 +218,7 @@ public:
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* Gets the default translation of a joint (in the current avatar) relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function MyAvatar.getDefaultJointTranslation
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* @param {number} index - The joint index.
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* @returns {Vec3} The default translation of the joint (in model coordinates) if the joint index is valid, otherwise
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@ -860,7 +860,7 @@ public:
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/**jsdoc
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* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function Avatar.getJointRotation
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* @param {number} index - The index of the joint.
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* @returns {Quat} The rotation of the joint relative to its parent.
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@ -871,7 +871,7 @@ public:
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* Gets the translation of a joint relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function Avatar.getJointTranslation
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* @param {number} index - The index of the joint.
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* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
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@ -981,7 +981,7 @@ public:
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/**jsdoc
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* Gets the rotation of a joint relative to its parent. For information on the joint hierarchy used, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.
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* @function Avatar.getJointRotation
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* @param {string} name - The name of the joint.
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* @returns {Quat} The rotation of the joint relative to its parent.
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@ -996,7 +996,7 @@ public:
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* Gets the translation of a joint relative to its parent, in model coordinates.
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* <p><strong>Warning:</strong> These coordinates are not necessarily in meters.</p>
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* <p>For information on the joint hierarchy used, see
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards">Avatar Standards</a>.</p>
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* <a href="https://docs.highfidelity.com/create/avatars/avatar-standards.html">Avatar Standards</a>.</p>
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* @function Avatar.getJointTranslation
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* @param {number} name - The name of the joint.
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* @returns {Vec3} The translation of the joint relative to its parent, in model coordinates.
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