diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 45fff2e17d..0783094e10 100755 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -1126,6 +1126,14 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) { _enableDebugDrawIKChains = isEnabled; } +void MyAvatar::setEnableMeshVisible(bool isEnabled) { + return Avatar::setEnableMeshVisible(isEnabled); +} + +bool MyAvatar::getEnableMeshVisible() const { + return Avatar::getEnableMeshVisible(); +} + void MyAvatar::setEnableInverseKinematics(bool isEnabled) { _skeletonModel->getRig().setEnableInverseKinematics(isEnabled); } @@ -1475,7 +1483,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) { _skeletonModelChangeCount++; int skeletonModelChangeCount = _skeletonModelChangeCount; Avatar::setSkeletonModelURL(skeletonModelURL); - _skeletonModel->setTagMask(Render::TAG_NONE); + _skeletonModel->setTagMask(render::hifi::TAG_NONE); _skeletonModel->setGroupCulled(true); _skeletonModel->setVisibleInScene(true, qApp->getMain3DScene()); @@ -2053,7 +2061,7 @@ void MyAvatar::preDisplaySide(const RenderArgs* renderArgs) { _attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 || _attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 || _attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) { - uint8_t modelRenderTagBits = shouldDrawHead ? Render::TAG_ALL_VIEWS : Render::TAG_SECONDARY_VIEW; + uint8_t modelRenderTagBits = shouldDrawHead ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_SECONDARY_VIEW; _attachmentModels[i]->setTagMask(modelRenderTagBits); _attachmentModels[i]->setGroupCulled(false); diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h index f7cb75d340..514dd9dcaf 100644 --- a/interface/src/avatar/MyAvatar.h +++ b/interface/src/avatar/MyAvatar.h @@ -1159,6 +1159,7 @@ public slots: * @function MyAvatar.getEnableMeshVisible * @returns {boolean} true if your avatar's mesh is visible, otherwise false. */ + bool getEnableMeshVisible() const override; /**jsdoc * Set whether or not your avatar mesh is visible. @@ -1170,6 +1171,7 @@ public slots: * MyAvatar.setEnableMeshVisible(true); * }, 10000); */ + virtual void setEnableMeshVisible(bool isEnabled) override; /**jsdoc * @function MyAvatar.setEnableInverseKinematics diff --git a/interface/src/ui/overlays/ModelOverlay.cpp b/interface/src/ui/overlays/ModelOverlay.cpp index ddf7241c5c..a541b3365f 100644 --- a/interface/src/ui/overlays/ModelOverlay.cpp +++ b/interface/src/ui/overlays/ModelOverlay.cpp @@ -103,8 +103,8 @@ void ModelOverlay::update(float deltatime) { if (_visibleDirty) { _visibleDirty = false; // don't show overlays in mirrors or spectator-cam unless _isVisibleInSecondaryCamera is true - uint8_t modelRenderTagMak = (_isVisibleInSecondaryCamera ? Render::TAG_ALL_VIEWS : Render::TAG_MAIN_VIEW); - _model->setTagMask(modelRenderTagMak, scene); + uint8_t modelRenderTagMask = (_isVisibleInSecondaryCamera ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_MAIN_VIEW); + _model->setTagMask(modelRenderTagMask, scene); _model->setVisibleInScene(getVisible(), scene); } if (_drawInFrontDirty) { diff --git a/interface/src/ui/overlays/OverlaysPayload.cpp b/interface/src/ui/overlays/OverlaysPayload.cpp index 642ae15d17..6b55b2b701 100644 --- a/interface/src/ui/overlays/OverlaysPayload.cpp +++ b/interface/src/ui/overlays/OverlaysPayload.cpp @@ -36,9 +36,9 @@ namespace render { if (overlay->is3D()) { auto overlay3D = std::static_pointer_cast(overlay); if (overlay3D->getDrawInFront()) { - builder.withLayer(Render::LAYER_3D_FRONT); + builder.withLayer(render::hifi::LAYER_3D_FRONT); } else if (overlay3D->getDrawHUDLayer()) { - builder.withLayer(Render::LAYER_3D_HUD); + builder.withLayer(render::hifi::LAYER_3D_HUD); } if (overlay->isTransparent()) { @@ -46,7 +46,7 @@ namespace render { } } else { builder.withViewSpace(); - builder.withLayer(Render::LAYER_2D); + builder.withLayer(render::hifi::LAYER_2D); } if (!overlay->getVisible()) { @@ -54,10 +54,10 @@ namespace render { } // always visible in primary view. if isVisibleInSecondaryCamera, also draw in secondary view - uint32_t viewTaskBits = Render::TAG_MAIN_VIEW | - (overlay->getIsVisibleInSecondaryCamera() ? Render::TAG_SECONDARY_VIEW : Render::TAG_NONE); + uint32_t viewTagBits = render::hifi::TAG_MAIN_VIEW | + (overlay->getIsVisibleInSecondaryCamera() ? render::hifi::TAG_SECONDARY_VIEW : render::hifi::TAG_NONE); - builder.withTagBits(viewTaskBits); + builder.withTagBits(viewTagBits); return builder.build(); } diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp index 7eef7fc12a..5ce7637a3a 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp @@ -52,7 +52,7 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f); namespace render { template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) { - ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(Render::TAG_ALL_VIEWS).withMetaCullGroup(); + ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::hifi::TAG_ALL_VIEWS).withMetaCullGroup(); auto avatarPtr = static_pointer_cast(avatar); if (!avatarPtr->getEnableMeshVisible()) { keyBuilder.withInvisible(); @@ -587,7 +587,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc _renderBound = getBounds(); transaction.resetItem(_renderItemID, avatarPayloadPointer); _skeletonModel->addToScene(scene, transaction); - _skeletonModel->setTagMask(Render::TAG_ALL_VIEWS); + _skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS); _skeletonModel->setGroupCulled(true); _skeletonModel->setCanCastShadow(true); _skeletonModel->setVisibleInScene(_isMeshVisible, scene); @@ -595,7 +595,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc processMaterials(); for (auto& attachmentModel : _attachmentModels) { attachmentModel->addToScene(scene, transaction); - attachmentModel->setTagMask(Render::TAG_ALL_VIEWS); + attachmentModel->setTagMask(render::hifi::TAG_ALL_VIEWS); attachmentModel->setGroupCulled(false); attachmentModel->setCanCastShadow(true); attachmentModel->setVisibleInScene(_isMeshVisible, scene); @@ -811,7 +811,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) { _skeletonModel->removeFromScene(scene, transaction); _skeletonModel->addToScene(scene, transaction); - _skeletonModel->setTagMask(Render::TAG_ALL_VIEWS); + _skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS); _skeletonModel->setGroupCulled(true); _skeletonModel->setCanCastShadow(true); _skeletonModel->setVisibleInScene(_isMeshVisible, scene); @@ -825,7 +825,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) { attachmentModel->removeFromScene(scene, transaction); attachmentModel->addToScene(scene, transaction); - attachmentModel->setTagMask(Render::TAG_ALL_VIEWS); + attachmentModel->setTagMask(render::hifi::TAG_ALL_VIEWS); attachmentModel->setGroupCulled(false); attachmentModel->setCanCastShadow(true); attachmentModel->setVisibleInScene(_isMeshVisible, scene); diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp index d65e38b688..4026a94f65 100644 --- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp +++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp @@ -1388,8 +1388,8 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce // Default behavior for model is to not be visible in main view if cauterized (aka parented to the avatar's neck joint) auto tagMask = _cauterized ? - Render::TAG_SECONDARY_VIEW : // draw in every view except the main one (view zero) - Render::TAG_ALL_VIEWS; // draw in all views + render::hifi::TAG_SECONDARY_VIEW : // draw in every view except the main one (view zero) + render::hifi::TAG_ALL_VIEWS; // draw in all views if (model->isVisible() != _visible) { // FIXME: this seems like it could be optimized if we tracked our last known visible state in diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp index 4530892299..7cfb1f6bc8 100644 --- a/libraries/render-utils/src/Model.cpp +++ b/libraries/render-utils/src/Model.cpp @@ -106,7 +106,7 @@ Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) : _blendNumber(0), _appliedBlendNumber(0), _isWireframe(false), - _renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(Render::TAG_ALL_VIEWS).build()) + _renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(render::hifi::TAG_ALL_VIEWS).build()) { // we may have been created in the network thread, but we live in the main thread if (_viewState) { @@ -812,25 +812,25 @@ bool Model::canCastShadow() const { void Model::setLayeredInFront(bool layeredInFront, const render::ScenePointer& scene) { if (Model::isLayeredInFront() != layeredInFront) { auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags); - _renderItemKeyGlobalFlags = (layeredInFront ? keyBuilder.withLayer(Render::LAYER_3D_FRONT) : keyBuilder.withoutLayer()); + _renderItemKeyGlobalFlags = (layeredInFront ? keyBuilder.withLayer(render::hifi::LAYER_3D_FRONT) : keyBuilder.withoutLayer()); updateRenderItemsKey(scene); } } bool Model::isLayeredInFront() const { - return _renderItemKeyGlobalFlags.isLayer(Render::LAYER_3D_FRONT); + return _renderItemKeyGlobalFlags.isLayer(render::hifi::LAYER_3D_FRONT); } void Model::setLayeredInHUD(bool layeredInHUD, const render::ScenePointer& scene) { if (Model::isLayeredInHUD() != layeredInHUD) { auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags); - _renderItemKeyGlobalFlags = (layeredInHUD ? keyBuilder.withLayer(Render::LAYER_3D_HUD) : keyBuilder.withoutLayer()); + _renderItemKeyGlobalFlags = (layeredInHUD ? keyBuilder.withLayer(render::hifi::LAYER_3D_HUD) : keyBuilder.withoutLayer()); updateRenderItemsKey(scene); } } bool Model::isLayeredInHUD() const { - return _renderItemKeyGlobalFlags.isLayer(Render::LAYER_3D_HUD); + return _renderItemKeyGlobalFlags.isLayer(render::hifi::LAYER_3D_HUD); } void Model::setTagMask(uint8_t mask, const render::ScenePointer& scene) { @@ -840,8 +840,8 @@ void Model::setTagMask(uint8_t mask, const render::ScenePointer& scene) { updateRenderItemsKey(scene); } } -Render::Tag Model::getTagMask() const { - return (Render::Tag) _renderItemKeyGlobalFlags.getTagBits(); +render::hifi::Tag Model::getTagMask() const { + return (render::hifi::Tag) _renderItemKeyGlobalFlags.getTagBits(); } void Model::setGroupCulled(bool groupCulled, const render::ScenePointer& scene) { diff --git a/libraries/render-utils/src/Model.h b/libraries/render-utils/src/Model.h index 23b0350dcb..4180288106 100644 --- a/libraries/render-utils/src/Model.h +++ b/libraries/render-utils/src/Model.h @@ -33,7 +33,7 @@ #include #include -#include "RenderConstants.h" +#include "RenderHifi.h" #include "GeometryCache.h" #include "TextureCache.h" #include "Rig.h" @@ -91,7 +91,7 @@ public: void setVisibleInScene(bool isVisible, const render::ScenePointer& scene = nullptr); bool isVisible() const; - Render::Tag getTagMask() const; + render::hifi::Tag getTagMask() const; void setTagMask(uint8_t mask, const render::ScenePointer& scene = nullptr); bool isGroupCulled() const; diff --git a/libraries/render-utils/src/RenderConstants.h b/libraries/render-utils/src/RenderConstants.h deleted file mode 100644 index 96596c47fd..0000000000 --- a/libraries/render-utils/src/RenderConstants.h +++ /dev/null @@ -1,37 +0,0 @@ -// -// RenderConstants.h -// libraries/render-utils/src -// -// Created by Sam Gateau on 5/30/2018. -// Copyright 2018 High Fidelity, Inc. -// -// Distributed under the Apache License, Version 2.0. -// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html -// -#ifndef hifi_RenderConstants_h -#define hifi_RenderConstants_h - -#include - -class Render { -public: - - // Tag is the alias names of render::ItemKey::Tag combinations used in the Hifi Render Engine - enum Tag : uint8_t { - TAG_NONE = render::ItemKey::TAG_BITS_NONE, // No Tags at all - TAG_MAIN_VIEW = render::ItemKey::TAG_BITS_0, // Main view - TAG_SECONDARY_VIEW = render::ItemKey::TAG_BITS_1, // Secondary View - TAG_ALL_VIEWS = TAG_MAIN_VIEW | TAG_SECONDARY_VIEW, // All views - }; - - // Layer is the alias names of the render::ItemKey::Layer used in the Hifi Render Engine - enum Layer : uint8_t { - LAYER_3D = render::ItemKey::LAYER_DEFAULT, - LAYER_3D_FRONT = render::ItemKey::LAYER_1, - LAYER_3D_HUD = render::ItemKey::LAYER_2, - LAYER_2D = render::ItemKey::LAYER_3, - LAYER_BACKGROUND = render::ItemKey::LAYER_BACKGROUND, - }; -}; - -#endif // hifi_RenderConstants_h diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp index b64cf2e5e0..47cab54d09 100644 --- a/libraries/render-utils/src/RenderDeferredTask.cpp +++ b/libraries/render-utils/src/RenderDeferredTask.cpp @@ -27,7 +27,7 @@ #include #include -#include "RenderConstants.h" +#include "RenderHifi.h" #include "RenderCommonTask.h" #include "LightingModel.h" #include "StencilMaskPass.h" @@ -201,8 +201,8 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren const auto overlaysInFrontRangeTimer = task.addJob("BeginOverlaysInFrontRangeTimer", "BeginOverlaysInFrontRangeTimer"); // Layered Overlays - const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, Render::LAYER_3D_FRONT); - const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, Render::LAYER_3D_FRONT); + const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, render::hifi::LAYER_3D_FRONT); + const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, render::hifi::LAYER_3D_FRONT); const auto overlaysInFrontOpaque = filteredOverlaysOpaque.getN(0); const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN(0); diff --git a/libraries/render-utils/src/RenderForwardTask.cpp b/libraries/render-utils/src/RenderForwardTask.cpp index 9b7d799b86..09a2afb711 100755 --- a/libraries/render-utils/src/RenderForwardTask.cpp +++ b/libraries/render-utils/src/RenderForwardTask.cpp @@ -23,7 +23,7 @@ #include -#include "RenderConstants.h" +#include "RenderHifi.h" #include "StencilMaskPass.h" #include "ZoneRenderer.h" #include "FadeEffect.h" @@ -80,8 +80,8 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend task.addJob("PrepareStencil", framebuffer); // Layered Overlays - const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, Render::LAYER_3D_FRONT); - const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, Render::LAYER_3D_FRONT); + const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, render::hifi::LAYER_3D_FRONT); + const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, render::hifi::LAYER_3D_FRONT); const auto overlaysInFrontOpaque = filteredOverlaysOpaque.getN(0); const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN(0); diff --git a/libraries/render-utils/src/RenderHifi.h b/libraries/render-utils/src/RenderHifi.h new file mode 100644 index 0000000000..c489a0ad1d --- /dev/null +++ b/libraries/render-utils/src/RenderHifi.h @@ -0,0 +1,43 @@ +// +// RenderHifi.h +// libraries/render-utils/src +// +// Created by Sam Gateau on 5/30/2018. +// Copyright 2018 High Fidelity, Inc. +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html +// +#ifndef hifi_RenderHifi_h +#define hifi_RenderHifi_h + +#include + + + +// In the library render-utils we are specializing the generic components of the render library to create the custom hifi render engine +// Objects and types serving this goal are define in the namespace render.hifi +// TODO: extend the namespace to all the classes where it make sense in render-utils +namespace render { + namespace hifi { + + // Tag is the alias names of render::ItemKey::Tag combinations used in the Hifi Render Engine + enum Tag : uint8_t { + TAG_NONE = render::ItemKey::TAG_BITS_NONE, // No Tags at all + TAG_MAIN_VIEW = render::ItemKey::TAG_BITS_0, // Main view + TAG_SECONDARY_VIEW = render::ItemKey::TAG_BITS_1, // Secondary View + TAG_ALL_VIEWS = TAG_MAIN_VIEW | TAG_SECONDARY_VIEW, // All views + }; + + // Layer is the alias names of the render::ItemKey::Layer used in the Hifi Render Engine + enum Layer : uint8_t { + LAYER_3D = render::ItemKey::LAYER_DEFAULT, + LAYER_3D_FRONT = render::ItemKey::LAYER_1, + LAYER_3D_HUD = render::ItemKey::LAYER_2, + LAYER_2D = render::ItemKey::LAYER_3, + LAYER_BACKGROUND = render::ItemKey::LAYER_BACKGROUND, + }; + } +} + +#endif // hifi_RenderHifi_h diff --git a/libraries/render/src/render/Item.cpp b/libraries/render/src/render/Item.cpp index bca0364c71..532964777f 100644 --- a/libraries/render/src/render/Item.cpp +++ b/libraries/render/src/render/Item.cpp @@ -28,26 +28,11 @@ const float Item::Status::Value::GREEN = 120.0f; const float Item::Status::Value::CYAN = 180.0f; const float Item::Status::Value::BLUE = 240.0f; const float Item::Status::Value::MAGENTA = 300.0f; -/* -const uint8_t ItemKey::TAG_BITS_ALL { 0xFF }; -const uint8_t ItemKey::TAG_BITS_NONE { 0x00 }; -const uint8_t ItemKey::TAG_BITS_0 { 0x01 }; -const uint8_t ItemKey::TAG_BITS_1 { 0x02 }; -const uint8_t ItemKey::TAG_BITS_2 { 0x04 }; -const uint8_t ItemKey::TAG_BITS_3 { 0x08 }; -const uint8_t ItemKey::TAG_BITS_4 { 0x10 }; -const uint8_t ItemKey::TAG_BITS_5 { 0x20 }; -const uint8_t ItemKey::TAG_BITS_6 { 0x40 }; -const uint8_t ItemKey::TAG_BITS_7 { 0x80 }; -*/ + const uint32_t ItemKey::KEY_TAG_BITS_MASK = ((uint32_t) ItemKey::TAG_BITS_ALL) << FIRST_TAG_BIT; -// Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS -//const uint8_t ItemKey::LAYER_BITS_ALL { 0x07 }; - const uint32_t ItemKey::KEY_LAYER_BITS_MASK = ((uint32_t)ItemKey::LAYER_BITS_ALL) << FIRST_LAYER_BIT; - void Item::Status::Value::setScale(float scale) { _scale = (std::numeric_limits::max() -1) * 0.5f * (1.0f + std::max(std::min(scale, 1.0f), 0.0f)); } diff --git a/libraries/render/src/render/Item.h b/libraries/render/src/render/Item.h index 490c7530b3..1dfef73686 100644 --- a/libraries/render/src/render/Item.h +++ b/libraries/render/src/render/Item.h @@ -54,6 +54,7 @@ public: NUM_TAGS, + // Tag bits are derived from the Tag enum TAG_BITS_ALL = 0xFF, TAG_BITS_NONE = 0x00, TAG_BITS_0 = 0x01, @@ -65,18 +66,7 @@ public: TAG_BITS_6 = 0x40, TAG_BITS_7 = 0x80, }; - /* // Tag bits are derived from the Tag enum - constexpr static uint8_t TAG_BITS_ALL; - const static uint8_t TAG_BITS_NONE; - const static uint8_t TAG_BITS_0; - const static uint8_t TAG_BITS_1; - const static uint8_t TAG_BITS_2; - const static uint8_t TAG_BITS_3; - const static uint8_t TAG_BITS_4; - const static uint8_t TAG_BITS_5; - const static uint8_t TAG_BITS_6; - const static uint8_t TAG_BITS_7; -*/ + // Items are organized in layers, an item belongs to one of the 8 Layers available. // By default an item is in the 'LAYER_DEFAULT' meaning that it is NOT layered. // THere is NO ordering relationship between layers. @@ -92,11 +82,10 @@ public: NUM_LAYERS, - NUM_LAYER_BITS = 3, + // Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS + NUM_LAYER_BITS = 3, LAYER_BITS_ALL = 0x07, }; - // Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS - // const static uint8_t LAYER_BITS_ALL; enum FlagBit : uint32_t { TYPE_SHAPE = 0, // Item is a Shape: Implements the Shape Interface that draw a Geometry rendered with a Material diff --git a/libraries/shared/src/shared/QtHelpers.h b/libraries/shared/src/shared/QtHelpers.h index 2133119324..3387be6909 100644 --- a/libraries/shared/src/shared/QtHelpers.h +++ b/libraries/shared/src/shared/QtHelpers.h @@ -48,6 +48,6 @@ bool blockingInvokeMethod( } } #define BLOCKING_INVOKE_METHOD(obj, member, ...) \ - hifi::qt::blockingInvokeMethod(__FUNCTION__, obj, member, ##__VA_ARGS__) + ::hifi::qt::blockingInvokeMethod(__FUNCTION__, obj, member, ##__VA_ARGS__) #endif