diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp
index 45fff2e17d..0783094e10 100755
--- a/interface/src/avatar/MyAvatar.cpp
+++ b/interface/src/avatar/MyAvatar.cpp
@@ -1126,6 +1126,14 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) {
_enableDebugDrawIKChains = isEnabled;
}
+void MyAvatar::setEnableMeshVisible(bool isEnabled) {
+ return Avatar::setEnableMeshVisible(isEnabled);
+}
+
+bool MyAvatar::getEnableMeshVisible() const {
+ return Avatar::getEnableMeshVisible();
+}
+
void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
_skeletonModel->getRig().setEnableInverseKinematics(isEnabled);
}
@@ -1475,7 +1483,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
_skeletonModelChangeCount++;
int skeletonModelChangeCount = _skeletonModelChangeCount;
Avatar::setSkeletonModelURL(skeletonModelURL);
- _skeletonModel->setTagMask(Render::TAG_NONE);
+ _skeletonModel->setTagMask(render::hifi::TAG_NONE);
_skeletonModel->setGroupCulled(true);
_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene());
@@ -2053,7 +2061,7 @@ void MyAvatar::preDisplaySide(const RenderArgs* renderArgs) {
_attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) {
- uint8_t modelRenderTagBits = shouldDrawHead ? Render::TAG_ALL_VIEWS : Render::TAG_SECONDARY_VIEW;
+ uint8_t modelRenderTagBits = shouldDrawHead ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_SECONDARY_VIEW;
_attachmentModels[i]->setTagMask(modelRenderTagBits);
_attachmentModels[i]->setGroupCulled(false);
diff --git a/interface/src/avatar/MyAvatar.h b/interface/src/avatar/MyAvatar.h
index f7cb75d340..514dd9dcaf 100644
--- a/interface/src/avatar/MyAvatar.h
+++ b/interface/src/avatar/MyAvatar.h
@@ -1159,6 +1159,7 @@ public slots:
* @function MyAvatar.getEnableMeshVisible
* @returns {boolean} true
if your avatar's mesh is visible, otherwise false
.
*/
+ bool getEnableMeshVisible() const override;
/**jsdoc
* Set whether or not your avatar mesh is visible.
@@ -1170,6 +1171,7 @@ public slots:
* MyAvatar.setEnableMeshVisible(true);
* }, 10000);
*/
+ virtual void setEnableMeshVisible(bool isEnabled) override;
/**jsdoc
* @function MyAvatar.setEnableInverseKinematics
diff --git a/interface/src/ui/overlays/ModelOverlay.cpp b/interface/src/ui/overlays/ModelOverlay.cpp
index ddf7241c5c..a541b3365f 100644
--- a/interface/src/ui/overlays/ModelOverlay.cpp
+++ b/interface/src/ui/overlays/ModelOverlay.cpp
@@ -103,8 +103,8 @@ void ModelOverlay::update(float deltatime) {
if (_visibleDirty) {
_visibleDirty = false;
// don't show overlays in mirrors or spectator-cam unless _isVisibleInSecondaryCamera is true
- uint8_t modelRenderTagMak = (_isVisibleInSecondaryCamera ? Render::TAG_ALL_VIEWS : Render::TAG_MAIN_VIEW);
- _model->setTagMask(modelRenderTagMak, scene);
+ uint8_t modelRenderTagMask = (_isVisibleInSecondaryCamera ? render::hifi::TAG_ALL_VIEWS : render::hifi::TAG_MAIN_VIEW);
+ _model->setTagMask(modelRenderTagMask, scene);
_model->setVisibleInScene(getVisible(), scene);
}
if (_drawInFrontDirty) {
diff --git a/interface/src/ui/overlays/OverlaysPayload.cpp b/interface/src/ui/overlays/OverlaysPayload.cpp
index 642ae15d17..6b55b2b701 100644
--- a/interface/src/ui/overlays/OverlaysPayload.cpp
+++ b/interface/src/ui/overlays/OverlaysPayload.cpp
@@ -36,9 +36,9 @@ namespace render {
if (overlay->is3D()) {
auto overlay3D = std::static_pointer_cast(overlay);
if (overlay3D->getDrawInFront()) {
- builder.withLayer(Render::LAYER_3D_FRONT);
+ builder.withLayer(render::hifi::LAYER_3D_FRONT);
} else if (overlay3D->getDrawHUDLayer()) {
- builder.withLayer(Render::LAYER_3D_HUD);
+ builder.withLayer(render::hifi::LAYER_3D_HUD);
}
if (overlay->isTransparent()) {
@@ -46,7 +46,7 @@ namespace render {
}
} else {
builder.withViewSpace();
- builder.withLayer(Render::LAYER_2D);
+ builder.withLayer(render::hifi::LAYER_2D);
}
if (!overlay->getVisible()) {
@@ -54,10 +54,10 @@ namespace render {
}
// always visible in primary view. if isVisibleInSecondaryCamera, also draw in secondary view
- uint32_t viewTaskBits = Render::TAG_MAIN_VIEW |
- (overlay->getIsVisibleInSecondaryCamera() ? Render::TAG_SECONDARY_VIEW : Render::TAG_NONE);
+ uint32_t viewTagBits = render::hifi::TAG_MAIN_VIEW |
+ (overlay->getIsVisibleInSecondaryCamera() ? render::hifi::TAG_SECONDARY_VIEW : render::hifi::TAG_NONE);
- builder.withTagBits(viewTaskBits);
+ builder.withTagBits(viewTagBits);
return builder.build();
}
diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp
index 7eef7fc12a..5ce7637a3a 100644
--- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp
+++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp
@@ -52,7 +52,7 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
- ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(Render::TAG_ALL_VIEWS).withMetaCullGroup();
+ ItemKey::Builder keyBuilder = ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::hifi::TAG_ALL_VIEWS).withMetaCullGroup();
auto avatarPtr = static_pointer_cast(avatar);
if (!avatarPtr->getEnableMeshVisible()) {
keyBuilder.withInvisible();
@@ -587,7 +587,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc
_renderBound = getBounds();
transaction.resetItem(_renderItemID, avatarPayloadPointer);
_skeletonModel->addToScene(scene, transaction);
- _skeletonModel->setTagMask(Render::TAG_ALL_VIEWS);
+ _skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
_skeletonModel->setGroupCulled(true);
_skeletonModel->setCanCastShadow(true);
_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
@@ -595,7 +595,7 @@ void Avatar::addToScene(AvatarSharedPointer self, const render::ScenePointer& sc
processMaterials();
for (auto& attachmentModel : _attachmentModels) {
attachmentModel->addToScene(scene, transaction);
- attachmentModel->setTagMask(Render::TAG_ALL_VIEWS);
+ attachmentModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
attachmentModel->setGroupCulled(false);
attachmentModel->setCanCastShadow(true);
attachmentModel->setVisibleInScene(_isMeshVisible, scene);
@@ -811,7 +811,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
_skeletonModel->removeFromScene(scene, transaction);
_skeletonModel->addToScene(scene, transaction);
- _skeletonModel->setTagMask(Render::TAG_ALL_VIEWS);
+ _skeletonModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
_skeletonModel->setGroupCulled(true);
_skeletonModel->setCanCastShadow(true);
_skeletonModel->setVisibleInScene(_isMeshVisible, scene);
@@ -825,7 +825,7 @@ void Avatar::fixupModelsInScene(const render::ScenePointer& scene) {
attachmentModel->removeFromScene(scene, transaction);
attachmentModel->addToScene(scene, transaction);
- attachmentModel->setTagMask(Render::TAG_ALL_VIEWS);
+ attachmentModel->setTagMask(render::hifi::TAG_ALL_VIEWS);
attachmentModel->setGroupCulled(false);
attachmentModel->setCanCastShadow(true);
attachmentModel->setVisibleInScene(_isMeshVisible, scene);
diff --git a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp
index d65e38b688..4026a94f65 100644
--- a/libraries/entities-renderer/src/RenderableModelEntityItem.cpp
+++ b/libraries/entities-renderer/src/RenderableModelEntityItem.cpp
@@ -1388,8 +1388,8 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
// Default behavior for model is to not be visible in main view if cauterized (aka parented to the avatar's neck joint)
auto tagMask = _cauterized ?
- Render::TAG_SECONDARY_VIEW : // draw in every view except the main one (view zero)
- Render::TAG_ALL_VIEWS; // draw in all views
+ render::hifi::TAG_SECONDARY_VIEW : // draw in every view except the main one (view zero)
+ render::hifi::TAG_ALL_VIEWS; // draw in all views
if (model->isVisible() != _visible) {
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
diff --git a/libraries/render-utils/src/Model.cpp b/libraries/render-utils/src/Model.cpp
index 4530892299..7cfb1f6bc8 100644
--- a/libraries/render-utils/src/Model.cpp
+++ b/libraries/render-utils/src/Model.cpp
@@ -106,7 +106,7 @@ Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
_blendNumber(0),
_appliedBlendNumber(0),
_isWireframe(false),
- _renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(Render::TAG_ALL_VIEWS).build())
+ _renderItemKeyGlobalFlags(render::ItemKey::Builder().withVisible().withTagBits(render::hifi::TAG_ALL_VIEWS).build())
{
// we may have been created in the network thread, but we live in the main thread
if (_viewState) {
@@ -812,25 +812,25 @@ bool Model::canCastShadow() const {
void Model::setLayeredInFront(bool layeredInFront, const render::ScenePointer& scene) {
if (Model::isLayeredInFront() != layeredInFront) {
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
- _renderItemKeyGlobalFlags = (layeredInFront ? keyBuilder.withLayer(Render::LAYER_3D_FRONT) : keyBuilder.withoutLayer());
+ _renderItemKeyGlobalFlags = (layeredInFront ? keyBuilder.withLayer(render::hifi::LAYER_3D_FRONT) : keyBuilder.withoutLayer());
updateRenderItemsKey(scene);
}
}
bool Model::isLayeredInFront() const {
- return _renderItemKeyGlobalFlags.isLayer(Render::LAYER_3D_FRONT);
+ return _renderItemKeyGlobalFlags.isLayer(render::hifi::LAYER_3D_FRONT);
}
void Model::setLayeredInHUD(bool layeredInHUD, const render::ScenePointer& scene) {
if (Model::isLayeredInHUD() != layeredInHUD) {
auto keyBuilder = render::ItemKey::Builder(_renderItemKeyGlobalFlags);
- _renderItemKeyGlobalFlags = (layeredInHUD ? keyBuilder.withLayer(Render::LAYER_3D_HUD) : keyBuilder.withoutLayer());
+ _renderItemKeyGlobalFlags = (layeredInHUD ? keyBuilder.withLayer(render::hifi::LAYER_3D_HUD) : keyBuilder.withoutLayer());
updateRenderItemsKey(scene);
}
}
bool Model::isLayeredInHUD() const {
- return _renderItemKeyGlobalFlags.isLayer(Render::LAYER_3D_HUD);
+ return _renderItemKeyGlobalFlags.isLayer(render::hifi::LAYER_3D_HUD);
}
void Model::setTagMask(uint8_t mask, const render::ScenePointer& scene) {
@@ -840,8 +840,8 @@ void Model::setTagMask(uint8_t mask, const render::ScenePointer& scene) {
updateRenderItemsKey(scene);
}
}
-Render::Tag Model::getTagMask() const {
- return (Render::Tag) _renderItemKeyGlobalFlags.getTagBits();
+render::hifi::Tag Model::getTagMask() const {
+ return (render::hifi::Tag) _renderItemKeyGlobalFlags.getTagBits();
}
void Model::setGroupCulled(bool groupCulled, const render::ScenePointer& scene) {
diff --git a/libraries/render-utils/src/Model.h b/libraries/render-utils/src/Model.h
index 23b0350dcb..4180288106 100644
--- a/libraries/render-utils/src/Model.h
+++ b/libraries/render-utils/src/Model.h
@@ -33,7 +33,7 @@
#include
#include
-#include "RenderConstants.h"
+#include "RenderHifi.h"
#include "GeometryCache.h"
#include "TextureCache.h"
#include "Rig.h"
@@ -91,7 +91,7 @@ public:
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene = nullptr);
bool isVisible() const;
- Render::Tag getTagMask() const;
+ render::hifi::Tag getTagMask() const;
void setTagMask(uint8_t mask, const render::ScenePointer& scene = nullptr);
bool isGroupCulled() const;
diff --git a/libraries/render-utils/src/RenderConstants.h b/libraries/render-utils/src/RenderConstants.h
deleted file mode 100644
index 96596c47fd..0000000000
--- a/libraries/render-utils/src/RenderConstants.h
+++ /dev/null
@@ -1,37 +0,0 @@
-//
-// RenderConstants.h
-// libraries/render-utils/src
-//
-// Created by Sam Gateau on 5/30/2018.
-// Copyright 2018 High Fidelity, Inc.
-//
-// Distributed under the Apache License, Version 2.0.
-// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
-//
-#ifndef hifi_RenderConstants_h
-#define hifi_RenderConstants_h
-
-#include
-
-class Render {
-public:
-
- // Tag is the alias names of render::ItemKey::Tag combinations used in the Hifi Render Engine
- enum Tag : uint8_t {
- TAG_NONE = render::ItemKey::TAG_BITS_NONE, // No Tags at all
- TAG_MAIN_VIEW = render::ItemKey::TAG_BITS_0, // Main view
- TAG_SECONDARY_VIEW = render::ItemKey::TAG_BITS_1, // Secondary View
- TAG_ALL_VIEWS = TAG_MAIN_VIEW | TAG_SECONDARY_VIEW, // All views
- };
-
- // Layer is the alias names of the render::ItemKey::Layer used in the Hifi Render Engine
- enum Layer : uint8_t {
- LAYER_3D = render::ItemKey::LAYER_DEFAULT,
- LAYER_3D_FRONT = render::ItemKey::LAYER_1,
- LAYER_3D_HUD = render::ItemKey::LAYER_2,
- LAYER_2D = render::ItemKey::LAYER_3,
- LAYER_BACKGROUND = render::ItemKey::LAYER_BACKGROUND,
- };
-};
-
-#endif // hifi_RenderConstants_h
diff --git a/libraries/render-utils/src/RenderDeferredTask.cpp b/libraries/render-utils/src/RenderDeferredTask.cpp
index b64cf2e5e0..47cab54d09 100644
--- a/libraries/render-utils/src/RenderDeferredTask.cpp
+++ b/libraries/render-utils/src/RenderDeferredTask.cpp
@@ -27,7 +27,7 @@
#include
#include
-#include "RenderConstants.h"
+#include "RenderHifi.h"
#include "RenderCommonTask.h"
#include "LightingModel.h"
#include "StencilMaskPass.h"
@@ -201,8 +201,8 @@ void RenderDeferredTask::build(JobModel& task, const render::Varying& input, ren
const auto overlaysInFrontRangeTimer = task.addJob("BeginOverlaysInFrontRangeTimer", "BeginOverlaysInFrontRangeTimer");
// Layered Overlays
- const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, Render::LAYER_3D_FRONT);
- const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, Render::LAYER_3D_FRONT);
+ const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, render::hifi::LAYER_3D_FRONT);
+ const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, render::hifi::LAYER_3D_FRONT);
const auto overlaysInFrontOpaque = filteredOverlaysOpaque.getN(0);
const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN(0);
diff --git a/libraries/render-utils/src/RenderForwardTask.cpp b/libraries/render-utils/src/RenderForwardTask.cpp
index 9b7d799b86..09a2afb711 100755
--- a/libraries/render-utils/src/RenderForwardTask.cpp
+++ b/libraries/render-utils/src/RenderForwardTask.cpp
@@ -23,7 +23,7 @@
#include
-#include "RenderConstants.h"
+#include "RenderHifi.h"
#include "StencilMaskPass.h"
#include "ZoneRenderer.h"
#include "FadeEffect.h"
@@ -80,8 +80,8 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
task.addJob("PrepareStencil", framebuffer);
// Layered Overlays
- const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, Render::LAYER_3D_FRONT);
- const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, Render::LAYER_3D_FRONT);
+ const auto filteredOverlaysOpaque = task.addJob("FilterOverlaysLayeredOpaque", overlayOpaques, render::hifi::LAYER_3D_FRONT);
+ const auto filteredOverlaysTransparent = task.addJob("FilterOverlaysLayeredTransparent", overlayTransparents, render::hifi::LAYER_3D_FRONT);
const auto overlaysInFrontOpaque = filteredOverlaysOpaque.getN(0);
const auto overlaysInFrontTransparent = filteredOverlaysTransparent.getN(0);
diff --git a/libraries/render-utils/src/RenderHifi.h b/libraries/render-utils/src/RenderHifi.h
new file mode 100644
index 0000000000..c489a0ad1d
--- /dev/null
+++ b/libraries/render-utils/src/RenderHifi.h
@@ -0,0 +1,43 @@
+//
+// RenderHifi.h
+// libraries/render-utils/src
+//
+// Created by Sam Gateau on 5/30/2018.
+// Copyright 2018 High Fidelity, Inc.
+//
+// Distributed under the Apache License, Version 2.0.
+// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
+//
+#ifndef hifi_RenderHifi_h
+#define hifi_RenderHifi_h
+
+#include
+
+
+
+// In the library render-utils we are specializing the generic components of the render library to create the custom hifi render engine
+// Objects and types serving this goal are define in the namespace render.hifi
+// TODO: extend the namespace to all the classes where it make sense in render-utils
+namespace render {
+ namespace hifi {
+
+ // Tag is the alias names of render::ItemKey::Tag combinations used in the Hifi Render Engine
+ enum Tag : uint8_t {
+ TAG_NONE = render::ItemKey::TAG_BITS_NONE, // No Tags at all
+ TAG_MAIN_VIEW = render::ItemKey::TAG_BITS_0, // Main view
+ TAG_SECONDARY_VIEW = render::ItemKey::TAG_BITS_1, // Secondary View
+ TAG_ALL_VIEWS = TAG_MAIN_VIEW | TAG_SECONDARY_VIEW, // All views
+ };
+
+ // Layer is the alias names of the render::ItemKey::Layer used in the Hifi Render Engine
+ enum Layer : uint8_t {
+ LAYER_3D = render::ItemKey::LAYER_DEFAULT,
+ LAYER_3D_FRONT = render::ItemKey::LAYER_1,
+ LAYER_3D_HUD = render::ItemKey::LAYER_2,
+ LAYER_2D = render::ItemKey::LAYER_3,
+ LAYER_BACKGROUND = render::ItemKey::LAYER_BACKGROUND,
+ };
+ }
+}
+
+#endif // hifi_RenderHifi_h
diff --git a/libraries/render/src/render/Item.cpp b/libraries/render/src/render/Item.cpp
index bca0364c71..532964777f 100644
--- a/libraries/render/src/render/Item.cpp
+++ b/libraries/render/src/render/Item.cpp
@@ -28,26 +28,11 @@ const float Item::Status::Value::GREEN = 120.0f;
const float Item::Status::Value::CYAN = 180.0f;
const float Item::Status::Value::BLUE = 240.0f;
const float Item::Status::Value::MAGENTA = 300.0f;
-/*
-const uint8_t ItemKey::TAG_BITS_ALL { 0xFF };
-const uint8_t ItemKey::TAG_BITS_NONE { 0x00 };
-const uint8_t ItemKey::TAG_BITS_0 { 0x01 };
-const uint8_t ItemKey::TAG_BITS_1 { 0x02 };
-const uint8_t ItemKey::TAG_BITS_2 { 0x04 };
-const uint8_t ItemKey::TAG_BITS_3 { 0x08 };
-const uint8_t ItemKey::TAG_BITS_4 { 0x10 };
-const uint8_t ItemKey::TAG_BITS_5 { 0x20 };
-const uint8_t ItemKey::TAG_BITS_6 { 0x40 };
-const uint8_t ItemKey::TAG_BITS_7 { 0x80 };
-*/
+
const uint32_t ItemKey::KEY_TAG_BITS_MASK = ((uint32_t) ItemKey::TAG_BITS_ALL) << FIRST_TAG_BIT;
-// Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS
-//const uint8_t ItemKey::LAYER_BITS_ALL { 0x07 };
-
const uint32_t ItemKey::KEY_LAYER_BITS_MASK = ((uint32_t)ItemKey::LAYER_BITS_ALL) << FIRST_LAYER_BIT;
-
void Item::Status::Value::setScale(float scale) {
_scale = (std::numeric_limits::max() -1) * 0.5f * (1.0f + std::max(std::min(scale, 1.0f), 0.0f));
}
diff --git a/libraries/render/src/render/Item.h b/libraries/render/src/render/Item.h
index 490c7530b3..1dfef73686 100644
--- a/libraries/render/src/render/Item.h
+++ b/libraries/render/src/render/Item.h
@@ -54,6 +54,7 @@ public:
NUM_TAGS,
+ // Tag bits are derived from the Tag enum
TAG_BITS_ALL = 0xFF,
TAG_BITS_NONE = 0x00,
TAG_BITS_0 = 0x01,
@@ -65,18 +66,7 @@ public:
TAG_BITS_6 = 0x40,
TAG_BITS_7 = 0x80,
};
- /* // Tag bits are derived from the Tag enum
- constexpr static uint8_t TAG_BITS_ALL;
- const static uint8_t TAG_BITS_NONE;
- const static uint8_t TAG_BITS_0;
- const static uint8_t TAG_BITS_1;
- const static uint8_t TAG_BITS_2;
- const static uint8_t TAG_BITS_3;
- const static uint8_t TAG_BITS_4;
- const static uint8_t TAG_BITS_5;
- const static uint8_t TAG_BITS_6;
- const static uint8_t TAG_BITS_7;
-*/
+
// Items are organized in layers, an item belongs to one of the 8 Layers available.
// By default an item is in the 'LAYER_DEFAULT' meaning that it is NOT layered.
// THere is NO ordering relationship between layers.
@@ -92,11 +82,10 @@ public:
NUM_LAYERS,
- NUM_LAYER_BITS = 3,
+ // Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS
+ NUM_LAYER_BITS = 3,
LAYER_BITS_ALL = 0x07,
};
- // Layer bits are derived from the Layer enum, the number of bits needed to represent integer 0 to NUM_LAYERS
- // const static uint8_t LAYER_BITS_ALL;
enum FlagBit : uint32_t {
TYPE_SHAPE = 0, // Item is a Shape: Implements the Shape Interface that draw a Geometry rendered with a Material
diff --git a/libraries/shared/src/shared/QtHelpers.h b/libraries/shared/src/shared/QtHelpers.h
index 2133119324..3387be6909 100644
--- a/libraries/shared/src/shared/QtHelpers.h
+++ b/libraries/shared/src/shared/QtHelpers.h
@@ -48,6 +48,6 @@ bool blockingInvokeMethod(
} }
#define BLOCKING_INVOKE_METHOD(obj, member, ...) \
- hifi::qt::blockingInvokeMethod(__FUNCTION__, obj, member, ##__VA_ARGS__)
+ ::hifi::qt::blockingInvokeMethod(__FUNCTION__, obj, member, ##__VA_ARGS__)
#endif