Review of api main page

This commit is contained in:
ingerjm0 2019-03-22 10:33:47 -07:00
parent 76bc5c52a7
commit 33036bc867

View file

@ -2,8 +2,8 @@ The High Fidelity JavaScript API lets content creators and developers create new
You are most likely to interact with these APIs:
* The **[Entities](Entities.html)** namespace lets creators add, remove, and edit entities around you to build an interactive environment. In addition, everyone has access to the `get` properties of an entity, which can be used to find entities in range, direction, collision, or raytrace.
* The **[Entities](Entities.html)** namespace lets you add, remove, and edit entities around you to build an interactive environment. In addition, you can use this namespace to find entities in range, direction, collision, or raytrace.
* The **[AvatarList](AvatarList.html)**, **[MyAvatar](MyAvatar.html)**, and **[Avatar](Avatar.html)** namespaces affect your personal avatars, and lets you get information on other people's avatars.
* The **[Script](Script.html)** namespace lets you to connect callbacks from your client to script, such as functionality that is dependent on time (`Script.update`, `Script.setTimeout`, `Script.setInterval`, etc), connect paths relatively to Assets (`Script.relativePath`), refer to other scripts (`Script.require`, `Script.include`), or create events which occur when the script is turned off (`Script.scriptEnding`).
* The **[Script](Script.html)** namespace lets you to connect callbacks from your client to script, such as functionality that is dependent on time (`Script.update`, `Script.setTimeout`, `Script.setInterval`, etc), connect paths relatively to assets (`Script.resolvePath`), refer to other scripts (`Script.require`, `Script.include`), or connect functions to events which occur when the script is turned off (`Script.scriptEnding`).
To learn more about using High Fidelity and exploring the metaverse, visit the [High Fidelity Documentation](https://docs.highfidelity.com).