added leaveAllEntities support

This commit is contained in:
ZappoMan 2014-12-19 11:33:25 -08:00
parent 97d617bd17
commit 32ea38b938
3 changed files with 26 additions and 2 deletions

View file

@ -27,10 +27,12 @@
};
this.enterEntity = function(entityID) {
print("enterEntity("+entityID.id+")");
playSound();
};
this.leaveEntity = function(entityID) {
print("leaveEntity("+entityID.id+")");
playSound();
};
})

View file

@ -62,6 +62,7 @@ EntityTreeRenderer::~EntityTreeRenderer() {
}
void EntityTreeRenderer::clear() {
leaveAllEntities();
foreach (const EntityItemID& entityID, _entityScripts.keys()) {
checkAndCallUnload(entityID);
}
@ -82,8 +83,7 @@ void EntityTreeRenderer::init() {
// make sure our "last avatar position" is something other than our current position, so that on our
// first chance, we'll check for enter/leave entity events.
glm::vec3 avatarPosition = _viewState->getAvatarPosition();
_lastAvatarPosition = avatarPosition + glm::vec3(1.0f, 1.0f, 1.0f);
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3(1.0f, 1.0f, 1.0f);
connect(entityTree, &EntityTree::deletingEntity, this, &EntityTreeRenderer::deletingEntity);
connect(entityTree, &EntityTree::addingEntity, this, &EntityTreeRenderer::checkAndCallPreload);
@ -297,6 +297,27 @@ void EntityTreeRenderer::checkEnterLeaveEntities() {
}
}
void EntityTreeRenderer::leaveAllEntities() {
if (_tree) {
_tree->lockForWrite(); // so that our scripts can do edits if they want
// for all of our previous containing entities, if they are no longer containing then send them a leave event
foreach(const EntityItemID& entityID, _currentEntitiesInside) {
emit leaveEntity(entityID);
QScriptValueList entityArgs = createEntityArgs(entityID);
QScriptValue entityScript = loadEntityScript(entityID);
if (entityScript.property("leaveEntity").isValid()) {
entityScript.property("leaveEntity").call(entityScript, entityArgs);
}
}
_currentEntitiesInside.clear();
// make sure our "last avatar position" is something other than our current position, so that on our
// first chance, we'll check for enter/leave entity events.
_lastAvatarPosition = _viewState->getAvatarPosition() + glm::vec3(1.0f, 1.0f, 1.0f);
_tree->unlock();
}
}
void EntityTreeRenderer::render(RenderArgs::RenderMode renderMode, RenderArgs::RenderSide renderSide) {
if (_tree) {
Model::startScene(renderSide);

View file

@ -129,6 +129,7 @@ private:
QScriptValueList createEntityArgs(const EntityItemID& entityID);
void checkEnterLeaveEntities();
void leaveAllEntities();
glm::vec3 _lastAvatarPosition;
QVector<EntityItemID> _currentEntitiesInside;