Merge remote-tracking branch 'upstream/stable' into HEAD

This commit is contained in:
Brad Davis 2018-02-22 10:20:10 -08:00
commit 2f34fb2e42
3 changed files with 10 additions and 3 deletions
interface/src
libraries/render/src/render

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@ -168,7 +168,7 @@ float LODManager::getDesktopLODDecreaseFPS() const {
}
float LODManager::getDesktopLODIncreaseFPS() const {
return glm::max(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
return glm::min(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
}
void LODManager::setHMDLODDecreaseFPS(float fps) {
@ -184,7 +184,7 @@ float LODManager::getHMDLODDecreaseFPS() const {
}
float LODManager::getHMDLODIncreaseFPS() const {
return glm::max(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
return glm::min(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
}
QString LODManager::getLODFeedbackText() {

View file

@ -25,7 +25,7 @@ const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_
const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec
const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps
const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps
const float INCREASE_LOD_GAP_FPS = 15.0f; // fps
const float INCREASE_LOD_GAP_FPS = 10.0f; // fps
// The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision).
const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;

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@ -342,6 +342,13 @@ void Scene::updateItems(const Transaction::Updates& transactions) {
// Access the true item
auto& item = _items[updateID];
// If item doesn't exist it cannot be updated
if (!item.exist()) {
continue;
}
// Good to go, deal with the update
auto oldCell = item.getCell();
auto oldKey = item.getKey();