diff --git a/libraries/render/src/render/drawItemStatus.slv b/libraries/render/src/render/drawItemStatus.slv index f99bf006a4..9e2b4919ff 100644 --- a/libraries/render/src/render/drawItemStatus.slv +++ b/libraries/render/src/render/drawItemStatus.slv @@ -24,26 +24,24 @@ uniform ivec4 inStatus; vec3 paintRainbow(float nv) { float v = nv * 5.f; - if ( v < 0.f ) + if (v < 0.f) { return vec3(0.f, 0.f, 0.f); - else if ( v < 1.f) + } else if (v < 1.f) { return vec3(1.f, v, 0.f); - else if ( v < 2.f) + } else if (v < 2.f) { return vec3(1.f - (v-1.f), 1.f, 0.f); - else if ( v < 3.f) + } else if (v < 3.f) { return vec3(0.f, 1.f, (v-2.f)); - else if ( v < 4.f) + } else if (v < 4.f) { return vec3(0.f, 1.f - (v-3.f), 1.f ); - else if ( v < 5.f) + } else if (v < 5.f) { return vec3((v-4.f), 0.f, 1.f ); - else + } else { return vec3(1.f, 1.f, 1.f); + } } vec2 unpackStatus(int v) { - // return unpackSnorm2x16(uint(packed)); - // return vec2(clamp(float((v & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0), - // clamp(float(((v >> 16) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0)); return vec2(clamp(float(int((v >> 0) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0), clamp(float(int((v >> 16) & 0xFFFF) - 32727) / 32727.0, -1.0, 1.0)); }