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fix for AudioMixer kill and re-add and no sound load in bot
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parent
d61c5bb38b
commit
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2 changed files with 3 additions and 2 deletions
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@ -124,6 +124,7 @@ void Agent::readPendingDatagrams() {
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// let this continue through to the NodeList so it updates last heard timestamp
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// for the sending audio mixer
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NodeList::getInstance()->processNodeData(senderSockAddr, receivedPacket);
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} else {
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NodeList::getInstance()->processNodeData(senderSockAddr, receivedPacket);
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}
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@ -179,8 +179,6 @@ function updateBehavior(deltaTime) {
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Script.update.connect(updateBehavior);
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var SOUND_BASE_URL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Cocktail+Party+Snippets/Raws/"
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function loadSounds() {
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var sound_filenames = ["AB1.raw", "Anchorman2.raw", "B1.raw", "B1.raw", "Bale1.raw", "Bandcamp.raw",
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"Big1.raw", "Big2.raw", "Brian1.raw", "Buster1.raw", "CES1.raw", "CES2.raw", "CES3.raw", "CES4.raw",
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@ -191,6 +189,8 @@ function loadSounds() {
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"Walken1.raw", "Walken2.raw", "Z1.raw", "Z2.raw"
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];
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var SOUND_BASE_URL = "https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Cocktail+Party+Snippets/Raws/";
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for (var i = 0; i < sound_filenames.length; i++) {
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sounds.push(new Sound(SOUND_BASE_URL + sound_filenames[i]));
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}
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