mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Fix MyAvatar.gotoLocation()'s "withSafeLanding" parameter JSDoc
This commit is contained in:
parent
34958ddb71
commit
28f5046ab2
1 changed files with 1 additions and 1 deletions
|
@ -2072,8 +2072,8 @@ public slots:
|
|||
* @param {boolean} [hasOrientation=false] - Set to <code>true</code> to set the orientation of the avatar.
|
||||
* @param {Quat} [orientation=Quat.IDENTITY] - The new orientation for the avatar.
|
||||
* @param {boolean} [shouldFaceLocation=false] - Set to <code>true</code> to position the avatar a short distance away from
|
||||
* @param {boolean} [withSafeLanding=true] - Set to <code>false</code> MyAvatar::safeLanding will not be called (used when teleporting).
|
||||
* the new position and orientate the avatar to face the position.
|
||||
* @param {boolean} [withSafeLanding=true] - Set to <code>false</code> to disable safe landing when teleporting.
|
||||
*/
|
||||
void goToLocation(const glm::vec3& newPosition,
|
||||
bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
|
||||
|
|
Loading…
Reference in a new issue