Merge pull request #3257 from Atlante45/referentials

Referentials
This commit is contained in:
AndrewMeadows 2014-08-06 14:12:18 -07:00
commit 2653b33b67
18 changed files with 638 additions and 46 deletions

View file

@ -89,7 +89,12 @@ var sittingDownAnimation = function(deltaTime) {
var pos = { x: startPosition.x - 0.3 * factor, y: startPosition.y - 0.5 * factor, z: startPosition.z};
MyAvatar.position = pos;
}
} else {
Script.update.disconnect(sittingDownAnimation);
if (seat.model) {
MyAvatar.setModelReferential(seat.model.id);
}
}
}
var standingUpAnimation = function(deltaTime) {
@ -103,7 +108,10 @@ var standingUpAnimation = function(deltaTime) {
var pos = { x: startPosition.x + 0.3 * (passedTime/animationLenght), y: startPosition.y + 0.5 * (passedTime/animationLenght), z: startPosition.z};
MyAvatar.position = pos;
}
} else {
Script.update.disconnect(standingUpAnimation);
}
}
var goToSeatAnimation = function(deltaTime) {
@ -147,7 +155,8 @@ function standUp() {
print("standUp sitting status: " + Settings.getValue(sittingSettingsHandle, false));
passedTime = 0.0;
startPosition = MyAvatar.position;
try{
MyAvatar.clearReferential();
try{
Script.update.disconnect(sittingDownAnimation);
} catch (e){}
Script.update.connect(standingUpAnimation);
@ -197,8 +206,10 @@ Controller.mousePressEvent.connect(function(event) {
var clickedOverlay = Overlays.getOverlayAtPoint({x: event.x, y: event.y});
if (clickedOverlay == sitDownButton) {
seat.model = null;
sitDown();
} else if (clickedOverlay == standUpButton) {
seat.model = null;
standUp();
} else {
var pickRay = Camera.computePickRay(event.x, event.y);
@ -214,6 +225,7 @@ Controller.mousePressEvent.connect(function(event) {
model.properties.sittingPoints[i].indicator.position,
model.properties.sittingPoints[i].indicator.scale / 2)) {
clickedOnSeat = true;
seat.model = model;
seat.position = model.properties.sittingPoints[i].indicator.position;
seat.rotation = model.properties.sittingPoints[i].indicator.orientation;
}
@ -355,6 +367,7 @@ Script.update.connect(update);
Controller.keyPressEvent.connect(keyPressEvent);
Script.scriptEnding.connect(function() {
MyAvatar.clearReferential();
for (var i = 0; i < pose.length; i++){
MyAvatar.clearJointData(pose[i].joint);
}

View file

@ -2139,12 +2139,6 @@ void Application::update(float deltaTime) {
_prioVR.update(deltaTime);
}
{
PerformanceTimer perfTimer("myAvatar");
updateMyAvatarLookAtPosition();
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
}
// Dispatch input events
_controllerScriptingInterface.updateInputControllers();
@ -2176,6 +2170,12 @@ void Application::update(float deltaTime) {
PerformanceTimer perfTimer("overlays");
_overlays.update(deltaTime);
}
{
PerformanceTimer perfTimer("myAvatar");
updateMyAvatarLookAtPosition();
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
}
{
PerformanceTimer perfTimer("emitSimulating");

View file

@ -27,6 +27,7 @@
#include "Hand.h"
#include "Head.h"
#include "Menu.h"
#include "ModelReferential.h"
#include "Physics.h"
#include "world.h"
#include "devices/OculusManager.h"
@ -102,6 +103,31 @@ float Avatar::getLODDistance() const {
void Avatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("simulate");
// update the avatar's position according to its referential
if (_referential) {
if (_referential->hasExtraData()) {
ModelTree* tree = Application::getInstance()->getModels()->getTree();
switch (_referential->type()) {
case Referential::MODEL:
_referential = new ModelReferential(_referential,
tree,
this);
break;
case Referential::JOINT:
_referential = new JointReferential(_referential,
tree,
this);
break;
default:
qDebug() << "[WARNING] Avatar::simulate(): Unknown referential type.";
break;
}
}
_referential->update();
}
if (_scale != _targetScale) {
setScale(_targetScale);
}
@ -218,6 +244,9 @@ static TextRenderer* textRenderer(TextRendererType type) {
}
void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
if (_referential) {
_referential->update();
}
if (glm::distance(Application::getInstance()->getAvatar()->getPosition(),
_position) < 10.0f) {
@ -268,7 +297,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode) {
float boundingRadius = getBillboardSize();
ViewFrustum* frustum = (renderMode == Avatar::SHADOW_RENDER_MODE) ?
Application::getInstance()->getShadowViewFrustum() : Application::getInstance()->getViewFrustum();
if (frustum->sphereInFrustum(_position, boundingRadius) == ViewFrustum::OUTSIDE) {
if (frustum->sphereInFrustum(getPosition(), boundingRadius) == ViewFrustum::OUTSIDE) {
return;
}

View file

@ -209,7 +209,7 @@ protected:
virtual void renderAttachments(RenderMode renderMode);
virtual void updateJointMappings();
private:
bool _initialized;

View file

@ -0,0 +1,189 @@
//
// ModelReferential.cpp
//
//
// Created by Clement on 7/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <AvatarData.h>
#include "ModelTree.h"
#include "../renderer/Model.h"
#include "ModelReferential.h"
ModelReferential::ModelReferential(Referential* referential, ModelTree* tree, AvatarData* avatar) :
Referential(MODEL, avatar),
_tree(tree) {
_translation = referential->getTranslation();
_rotation = referential->getRotation();
_scale = referential->getScale();
unpackExtraData(reinterpret_cast<unsigned char*>(referential->getExtraData().data()),
referential->getExtraData().size());
if (!isValid()) {
qDebug() << "ModelReferential::copyConstructor(): Not Valid";
return;
}
const ModelItem* item = _tree->findModelByID(_modelID);
if (item != NULL) {
_refScale = item->getRadius();
_refRotation = item->getModelRotation();
_refPosition = item->getPosition() * (float)TREE_SCALE;
update();
}
}
ModelReferential::ModelReferential(uint32_t modelID, ModelTree* tree, AvatarData* avatar) :
Referential(MODEL, avatar),
_modelID(modelID),
_tree(tree)
{
const ModelItem* item = _tree->findModelByID(_modelID);
if (!isValid() || item == NULL) {
qDebug() << "ModelReferential::constructor(): Not Valid";
_isValid = false;
return;
}
_refScale = item->getRadius();
_refRotation = item->getModelRotation();
_refPosition = item->getPosition() * (float)TREE_SCALE;
glm::quat refInvRot = glm::inverse(_refRotation);
_scale = _avatar->getTargetScale() / _refScale;
_rotation = refInvRot * _avatar->getOrientation();
_translation = refInvRot * (avatar->getPosition() - _refPosition) / _refScale;
}
void ModelReferential::update() {
const ModelItem* item = _tree->findModelByID(_modelID);
if (!isValid() || item == NULL || _avatar == NULL) {
return;
}
bool somethingChanged = false;
if (item->getRadius() != _refScale) {
_refScale = item->getRadius();
_avatar->setTargetScale(_refScale * _scale, true);
somethingChanged = true;
}
if (item->getModelRotation() != _refRotation) {
_refRotation = item->getModelRotation();
_avatar->setOrientation(_refRotation * _rotation, true);
somethingChanged = true;
}
if (item->getPosition() != _refPosition || somethingChanged) {
_refPosition = item->getPosition();
_avatar->setPosition(_refPosition * (float)TREE_SCALE + _refRotation * (_translation * _refScale), true);
}
}
int ModelReferential::packExtraData(unsigned char* destinationBuffer) const {
memcpy(destinationBuffer, &_modelID, sizeof(_modelID));
return sizeof(_modelID);
}
int ModelReferential::unpackExtraData(const unsigned char *sourceBuffer, int size) {
memcpy(&_modelID, sourceBuffer, sizeof(_modelID));
return sizeof(_modelID);
}
JointReferential::JointReferential(Referential* referential, ModelTree* tree, AvatarData* avatar) :
ModelReferential(referential, tree, avatar)
{
_type = JOINT;
if (!isValid()) {
qDebug() << "JointReferential::copyConstructor(): Not Valid";
return;
}
const ModelItem* item = _tree->findModelByID(_modelID);
const Model* model = getModel(item);
if (!isValid() || model == NULL || _jointIndex >= model->getJointStateCount()) {
_refScale = item->getRadius();
model->getJointRotationInWorldFrame(_jointIndex, _refRotation);
model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
}
update();
}
JointReferential::JointReferential(uint32_t jointIndex, uint32_t modelID, ModelTree* tree, AvatarData* avatar) :
ModelReferential(modelID, tree, avatar),
_jointIndex(jointIndex)
{
_type = JOINT;
const ModelItem* item = _tree->findModelByID(_modelID);
const Model* model = getModel(item);
if (!isValid() || model == NULL || _jointIndex >= model->getJointStateCount()) {
qDebug() << "JointReferential::constructor(): Not Valid";
_isValid = false;
return;
}
_refScale = item->getRadius();
model->getJointRotationInWorldFrame(_jointIndex, _refRotation);
model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
glm::quat refInvRot = glm::inverse(_refRotation);
_scale = _avatar->getTargetScale() / _refScale;
_rotation = refInvRot * _avatar->getOrientation();
_translation = refInvRot * (avatar->getPosition() - _refPosition) / _refScale;
}
void JointReferential::update() {
const ModelItem* item = _tree->findModelByID(_modelID);
const Model* model = getModel(item);
if (!isValid() || model == NULL || _jointIndex >= model->getJointStateCount()) {
return;
}
bool somethingChanged = false;
if (item->getRadius() != _refScale) {
_refScale = item->getRadius();
_avatar->setTargetScale(_refScale * _scale, true);
somethingChanged = true;
}
if (item->getModelRotation() != _refRotation) {
model->getJointRotationInWorldFrame(_jointIndex, _refRotation);
_avatar->setOrientation(_refRotation * _rotation, true);
somethingChanged = true;
}
if (item->getPosition() != _refPosition || somethingChanged) {
model->getJointPositionInWorldFrame(_jointIndex, _refPosition);
_avatar->setPosition(_refPosition + _refRotation * (_translation * _refScale), true);
}
}
const Model* JointReferential::getModel(const ModelItem* item) {
ModelItemFBXService* fbxService = _tree->getFBXService();
if (item != NULL && fbxService != NULL) {
return fbxService->getModelForModelItem(*item);
}
return NULL;
}
int JointReferential::packExtraData(unsigned char* destinationBuffer) const {
unsigned char* startPosition = destinationBuffer;
destinationBuffer += ModelReferential::packExtraData(destinationBuffer);
memcpy(destinationBuffer, &_jointIndex, sizeof(_jointIndex));
destinationBuffer += sizeof(_jointIndex);
return destinationBuffer - startPosition;
}
int JointReferential::unpackExtraData(const unsigned char *sourceBuffer, int size) {
const unsigned char* startPosition = sourceBuffer;
sourceBuffer += ModelReferential::unpackExtraData(sourceBuffer, size);
memcpy(&_jointIndex, sourceBuffer, sizeof(_jointIndex));
sourceBuffer += sizeof(_jointIndex);
return sourceBuffer - startPosition;
}

View file

@ -0,0 +1,48 @@
//
// ModelReferential.h
//
//
// Created by Clement on 7/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ModelReferential_h
#define hifi_ModelReferential_h
#include <Referential.h>
class ModelTree;
class Model;
class ModelReferential : public Referential {
public:
ModelReferential(Referential* ref, ModelTree* tree, AvatarData* avatar);
ModelReferential(uint32_t modelID, ModelTree* tree, AvatarData* avatar);
virtual void update();
protected:
virtual int packExtraData(unsigned char* destinationBuffer) const;
virtual int unpackExtraData(const unsigned char* sourceBuffer, int size);
uint32_t _modelID;
ModelTree* _tree;
};
class JointReferential : public ModelReferential {
public:
JointReferential(Referential* ref, ModelTree* tree, AvatarData* avatar);
JointReferential(uint32_t jointIndex, uint32_t modelID, ModelTree* tree, AvatarData* avatar);
virtual void update();
protected:
const Model* getModel(const ModelItem* item);
virtual int packExtraData(unsigned char* destinationBuffer) const;
virtual int unpackExtraData(const unsigned char* sourceBuffer, int size);
uint32_t _jointIndex;
};
#endif // hifi_ModelReferential_h

View file

@ -32,6 +32,7 @@
#include "Audio.h"
#include "Environment.h"
#include "Menu.h"
#include "ModelReferential.h"
#include "MyAvatar.h"
#include "Physics.h"
#include "devices/Faceshift.h"
@ -108,6 +109,10 @@ void MyAvatar::reset() {
}
void MyAvatar::update(float deltaTime) {
if (_referential) {
_referential->update();
}
Head* head = getHead();
head->relaxLean(deltaTime);
updateFromTrackers(deltaTime);
@ -444,6 +449,32 @@ glm::vec3 MyAvatar::getRightPalmPosition() {
return rightHandPosition;
}
void MyAvatar::clearReferential() {
changeReferential(NULL);
}
bool MyAvatar::setModelReferential(int id) {
ModelTree* tree = Application::getInstance()->getModels()->getTree();
changeReferential(new ModelReferential(id, tree, this));
if (_referential->isValid()) {
return true;
} else {
changeReferential(NULL);
return false;
}
}
bool MyAvatar::setJointReferential(int id, int jointIndex) {
ModelTree* tree = Application::getInstance()->getModels()->getTree();
changeReferential(new JointReferential(jointIndex, id, tree, this));
if (!_referential->isValid()) {
return true;
} else {
changeReferential(NULL);
return false;
}
}
void MyAvatar::setLocalGravity(glm::vec3 gravity) {
_motionBehaviors |= AVATAR_MOTION_OBEY_LOCAL_GRAVITY;
// Environmental and Local gravities are incompatible. Since Local is being set here

View file

@ -18,6 +18,8 @@
#include "Avatar.h"
class ModelItemID;
enum AvatarHandState
{
HAND_STATE_NULL = 0,
@ -149,6 +151,10 @@ public slots:
glm::vec3 getLeftPalmPosition();
glm::vec3 getRightPalmPosition();
void clearReferential();
bool setModelReferential(int id);
bool setJointReferential(int id, int jointIndex);
signals:
void transformChanged();

View file

@ -76,6 +76,10 @@ const FBXGeometry* ModelTreeRenderer::getGeometryForModel(const ModelItem& model
return result;
}
const Model* ModelTreeRenderer::getModelForModelItem(const ModelItem& modelItem) {
return getModel(modelItem);
}
Model* ModelTreeRenderer::getModel(const ModelItem& modelItem) {
Model* model = NULL;

View file

@ -51,7 +51,7 @@ public:
virtual void render(RenderMode renderMode = DEFAULT_RENDER_MODE);
virtual const FBXGeometry* getGeometryForModel(const ModelItem& modelItem);
virtual const Model* getModelForModelItem(const ModelItem& modelItem);
/// clears the tree
virtual void clear();

View file

@ -36,6 +36,7 @@ using namespace std;
AvatarData::AvatarData() :
_sessionUUID(),
_handPosition(0,0,0),
_referential(NULL),
_bodyYaw(-90.f),
_bodyPitch(0.0f),
_bodyRoll(0.0f),
@ -62,6 +63,59 @@ AvatarData::AvatarData() :
AvatarData::~AvatarData() {
delete _headData;
delete _handData;
delete _referential;
}
const glm::vec3& AvatarData::getPosition() {
if (_referential) {
_referential->update();
}
return _position;
}
void AvatarData::setPosition(const glm::vec3 position, bool overideReferential) {
if (!_referential || overideReferential) {
_position = position;
}
}
glm::quat AvatarData::getOrientation() const {
if (_referential) {
_referential->update();
}
return glm::quat(glm::radians(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll)));
}
void AvatarData::setOrientation(const glm::quat& orientation, bool overideReferential) {
if (!_referential || overideReferential) {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(orientation));
_bodyPitch = eulerAngles.x;
_bodyYaw = eulerAngles.y;
_bodyRoll = eulerAngles.z;
}
}
float AvatarData::getTargetScale() const {
if (_referential) {
_referential->update();
}
return _targetScale;
}
void AvatarData::setTargetScale(float targetScale, bool overideReferential) {
if (!_referential || overideReferential) {
_targetScale = targetScale;
}
}
void AvatarData::setClampedTargetScale(float targetScale, bool overideReferential) {
targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
setTargetScale(targetScale, overideReferential);
qDebug() << "Changed scale to " << _targetScale;
}
glm::vec3 AvatarData::getHandPosition() const {
@ -135,11 +189,21 @@ QByteArray AvatarData::toByteArray() {
// hand state
setSemiNibbleAt(bitItems,HAND_STATE_START_BIT,_handState);
// faceshift state
if (_headData->_isFaceshiftConnected) { setAtBit(bitItems, IS_FACESHIFT_CONNECTED); }
if (_headData->_isFaceshiftConnected) {
setAtBit(bitItems, IS_FACESHIFT_CONNECTED);
}
if (_isChatCirclingEnabled) {
setAtBit(bitItems, IS_CHAT_CIRCLING_ENABLED);
}
if (_referential != NULL && _referential->isValid()) {
setAtBit(bitItems, HAS_REFERENTIAL);
}
*destinationBuffer++ = bitItems;
// Add referential
if (_referential != NULL && _referential->isValid()) {
destinationBuffer += _referential->packReferential(destinationBuffer);
}
// If it is connected, pack up the data
if (_headData->_isFaceshiftConnected) {
@ -370,18 +434,32 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
} // 1 + chatMessageSize bytes
{ // bitFlags and face data
unsigned char bitItems = 0;
bitItems = (unsigned char)*sourceBuffer++;
unsigned char bitItems = *sourceBuffer++;
// key state, stored as a semi-nibble in the bitItems
_keyState = (KeyState)getSemiNibbleAt(bitItems,KEY_STATE_START_BIT);
// hand state, stored as a semi-nibble in the bitItems
_handState = getSemiNibbleAt(bitItems,HAND_STATE_START_BIT);
_headData->_isFaceshiftConnected = oneAtBit(bitItems, IS_FACESHIFT_CONNECTED);
_isChatCirclingEnabled = oneAtBit(bitItems, IS_CHAT_CIRCLING_ENABLED);
bool hasReferential = oneAtBit(bitItems, HAS_REFERENTIAL);
// Referential
if (hasReferential) {
Referential* ref = new Referential(sourceBuffer, this);
if (_referential == NULL ||
ref->version() != _referential->version()) {
changeReferential(ref);
} else {
delete ref;
}
_referential->update();
} else if (_referential != NULL) {
changeReferential(NULL);
}
if (_headData->_isFaceshiftConnected) {
float leftEyeBlink, rightEyeBlink, averageLoudness, browAudioLift;
minPossibleSize += sizeof(leftEyeBlink) + sizeof(rightEyeBlink) + sizeof(averageLoudness) + sizeof(browAudioLift);
@ -503,6 +581,15 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
return sourceBuffer - startPosition;
}
bool AvatarData::hasReferential() {
return _referential != NULL;
}
void AvatarData::changeReferential(Referential *ref) {
delete _referential;
_referential = ref;
}
void AvatarData::setJointData(int index, const glm::quat& rotation) {
if (index == -1) {
return;
@ -803,21 +890,6 @@ void AvatarData::setJointMappingsFromNetworkReply() {
networkReply->deleteLater();
}
void AvatarData::setClampedTargetScale(float targetScale) {
targetScale = glm::clamp(targetScale, MIN_AVATAR_SCALE, MAX_AVATAR_SCALE);
_targetScale = targetScale;
qDebug() << "Changed scale to " << _targetScale;
}
void AvatarData::setOrientation(const glm::quat& orientation) {
glm::vec3 eulerAngles = glm::degrees(safeEulerAngles(orientation));
_bodyPitch = eulerAngles.x;
_bodyYaw = eulerAngles.y;
_bodyRoll = eulerAngles.z;
}
void AvatarData::sendIdentityPacket() {
QByteArray identityPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarIdentity);
identityPacket.append(identityByteArray());

View file

@ -49,6 +49,7 @@ typedef unsigned long long quint64;
#include <Node.h>
#include "Referential.h"
#include "HeadData.h"
#include "HandData.h"
@ -80,7 +81,8 @@ const quint32 AVATAR_MOTION_SCRIPTABLE_BITS =
const int KEY_STATE_START_BIT = 0; // 1st and 2nd bits
const int HAND_STATE_START_BIT = 2; // 3rd and 4th bits
const int IS_FACESHIFT_CONNECTED = 4; // 5th bit
const int IS_CHAT_CIRCLING_ENABLED = 5;
const int IS_CHAT_CIRCLING_ENABLED = 5; // 6th bit
const int HAS_REFERENTIAL = 6; // 7th bit
static const float MAX_AVATAR_SCALE = 1000.f;
static const float MIN_AVATAR_SCALE = .005f;
@ -141,8 +143,8 @@ public:
const QUuid& getSessionUUID() { return _sessionUUID; }
const glm::vec3& getPosition() const { return _position; }
void setPosition(const glm::vec3 position) { _position = position; }
const glm::vec3& getPosition();
void setPosition(const glm::vec3 position, bool overideReferential = false);
glm::vec3 getHandPosition() const;
void setHandPosition(const glm::vec3& handPosition);
@ -165,8 +167,8 @@ public:
float getBodyRoll() const { return _bodyRoll; }
void setBodyRoll(float bodyRoll) { _bodyRoll = bodyRoll; }
glm::quat getOrientation() const { return glm::quat(glm::radians(glm::vec3(_bodyPitch, _bodyYaw, _bodyRoll))); }
void setOrientation(const glm::quat& orientation);
glm::quat getOrientation() const;
void setOrientation(const glm::quat& orientation, bool overideReferential = false);
glm::quat getHeadOrientation() const { return _headData->getOrientation(); }
void setHeadOrientation(const glm::quat& orientation) { _headData->setOrientation(orientation); }
@ -188,9 +190,9 @@ public:
void setAudioAverageLoudness(float value) { _headData->setAudioAverageLoudness(value); }
// Scale
float getTargetScale() const { return _targetScale; }
void setTargetScale(float targetScale) { _targetScale = targetScale; }
void setClampedTargetScale(float targetScale);
float getTargetScale() const;
void setTargetScale(float targetScale, bool overideReferential = false);
void setClampedTargetScale(float targetScale, bool overideReferential = false);
// Hand State
Q_INVOKABLE void setHandState(char s) { _handState = s; }
@ -280,6 +282,8 @@ public:
QElapsedTimer& getLastUpdateTimer() { return _lastUpdateTimer; }
virtual float getBoundingRadius() const { return 1.f; }
const Referential* getReferential() const { return _referential; }
public slots:
void sendIdentityPacket();
@ -287,10 +291,14 @@ public slots:
void setBillboardFromNetworkReply();
void setJointMappingsFromNetworkReply();
void setSessionUUID(const QUuid& id) { _sessionUUID = id; }
bool hasReferential();
protected:
QUuid _sessionUUID;
glm::vec3 _position;
glm::vec3 _handPosition;
Referential* _referential;
// Body rotation
float _bodyYaw; // degrees
@ -340,6 +348,7 @@ protected:
/// Loads the joint indices, names from the FST file (if any)
virtual void updateJointMappings();
void changeReferential(Referential* ref);
private:
// privatize the copy constructor and assignment operator so they cannot be called

View file

@ -0,0 +1,113 @@
//
// Referential.cpp
//
//
// Created by Clement on 7/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <SharedUtil.h>
#include "AvatarData.h"
#include "Referential.h"
Referential::Referential(Type type, AvatarData* avatar) :
_type(type),
_version(0),
_isValid(true),
_avatar(avatar)
{
if (_avatar == NULL) {
_isValid = false;
return;
}
if (_avatar->hasReferential()) {
_version = _avatar->getReferential()->version() + 1;
}
}
Referential::Referential(const unsigned char*& sourceBuffer, AvatarData* avatar) :
_isValid(false),
_avatar(avatar)
{
// Since we can't return how many byte have been read
// We take a reference to the pointer as argument and increment the pointer ouself.
sourceBuffer += unpackReferential(sourceBuffer);
// The actual unpacking to the right referential type happens in Avatar::simulate()
// If subclassed, make sure to add a case there to unpack the new referential type correctly
}
Referential::~Referential() {
}
int Referential::packReferential(unsigned char* destinationBuffer) const {
const unsigned char* startPosition = destinationBuffer;
destinationBuffer += pack(destinationBuffer);
unsigned char* sizePosition = destinationBuffer++; // Save a spot for the extra data size
char size = packExtraData(destinationBuffer);
*sizePosition = size; // write extra data size in saved spot here
destinationBuffer += size;
return destinationBuffer - startPosition;
}
int Referential::unpackReferential(const unsigned char* sourceBuffer) {
const unsigned char* startPosition = sourceBuffer;
sourceBuffer += unpack(sourceBuffer);
char expectedSize = *sourceBuffer++;
char bytesRead = unpackExtraData(sourceBuffer, expectedSize);
_isValid = (bytesRead == expectedSize);
if (!_isValid) {
// Will occur if the new instance unpacking is of the wrong type
qDebug() << "[ERROR] Referential extra data overflow";
}
sourceBuffer += expectedSize;
return sourceBuffer - startPosition;
}
int Referential::pack(unsigned char* destinationBuffer) const {
unsigned char* startPosition = destinationBuffer;
*destinationBuffer++ = (unsigned char)_type;
memcpy(destinationBuffer, &_version, sizeof(_version));
destinationBuffer += sizeof(_version);
destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, _translation, 0);
destinationBuffer += packOrientationQuatToBytes(destinationBuffer, _rotation);
destinationBuffer += packFloatScalarToSignedTwoByteFixed(destinationBuffer, _scale, 0);
return destinationBuffer - startPosition;
}
int Referential::unpack(const unsigned char* sourceBuffer) {
const unsigned char* startPosition = sourceBuffer;
_type = (Type)*sourceBuffer++;
if (_type < 0 || _type >= NUM_TYPE) {
_type = UNKNOWN;
}
memcpy(&_version, sourceBuffer, sizeof(_version));
sourceBuffer += sizeof(_version);
sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, _translation, 0);
sourceBuffer += unpackOrientationQuatFromBytes(sourceBuffer, _rotation);
sourceBuffer += unpackFloatScalarFromSignedTwoByteFixed((const int16_t*) sourceBuffer, &_scale, 0);
return sourceBuffer - startPosition;
}
int Referential::packExtraData(unsigned char *destinationBuffer) const {
// Since we can't interpret that data, just store it in a buffer for later use.
memcpy(destinationBuffer, _extraDataBuffer.data(), _extraDataBuffer.size());
return _extraDataBuffer.size();
}
int Referential::unpackExtraData(const unsigned char* sourceBuffer, int size) {
_extraDataBuffer.clear();
_extraDataBuffer.setRawData(reinterpret_cast<const char*>(sourceBuffer), size);
return size;
}

View file

@ -0,0 +1,75 @@
//
// Referential.h
//
//
// Created by Clement on 7/30/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Referential_h
#define hifi_Referential_h
#include <glm/gtx/quaternion.hpp>
#include <glm/vec3.hpp>
class AvatarData;
/// Stores and enforce the relative position of an avatar to a given referential (ie. model, joint, ...)
class Referential {
public:
enum Type {
UNKNOWN,
MODEL,
JOINT,
AVATAR,
NUM_TYPE
};
Referential(const unsigned char*& sourceBuffer, AvatarData* avatar);
virtual ~Referential();
Type type() const { return _type; }
quint8 version() const { return _version; }
bool isValid() const { return _isValid; }
bool hasExtraData() const { return !_extraDataBuffer.isEmpty(); }
glm::vec3 getTranslation() const { return _translation; }
glm::quat getRotation() const { return _rotation; }
float getScale() const {return _scale; }
QByteArray getExtraData() const { return _extraDataBuffer; }
virtual void update() {}
int packReferential(unsigned char* destinationBuffer) const;
int unpackReferential(const unsigned char* sourceBuffer);
protected:
Referential(Type type, AvatarData* avatar);
// packs the base class data
int pack(unsigned char* destinationBuffer) const;
int unpack(const unsigned char* sourceBuffer);
// virtual functions that pack fthe extra data of subclasses (needs to be reimplemented in subclass)
virtual int packExtraData(unsigned char* destinationBuffer) const;
virtual int unpackExtraData(const unsigned char* sourceBuffer, int size);
Type _type;
quint8 _version;
bool _isValid;
AvatarData* _avatar;
QByteArray _extraDataBuffer;
glm::vec3 _refPosition;
glm::quat _refRotation;
float _refScale;
glm::vec3 _translation;
glm::quat _rotation;
float _scale;
};
#endif // hifi_Referential_h

View file

@ -179,7 +179,6 @@ void ModelItemIDfromScriptValue(const QScriptValue &object, ModelItemID& propert
/// ModelItem class - this is the actual model item class.
class ModelItem {
public:
ModelItem();

View file

@ -15,6 +15,8 @@
#include <Octree.h>
#include "ModelTreeElement.h"
class Model;
class NewlyCreatedModelHook {
public:
virtual void modelCreated(const ModelItem& newModel, const SharedNodePointer& senderNode) = 0;
@ -23,6 +25,7 @@ public:
class ModelItemFBXService {
public:
virtual const FBXGeometry* getGeometryForModel(const ModelItem& modelItem) = 0;
virtual const Model* getModelForModelItem(const ModelItem& modelItem) = 0;
};
class ModelTree : public Octree {
@ -80,6 +83,7 @@ public:
void processEraseMessage(const QByteArray& dataByteArray, const SharedNodePointer& sourceNode);
void handleAddModelResponse(const QByteArray& packet);
ModelItemFBXService* getFBXService() const { return _fbxService; }
void setFBXService(ModelItemFBXService* service) { _fbxService = service; }
const FBXGeometry* getGeometryForModel(const ModelItem& modelItem) {
return _fbxService ? _fbxService->getGeometryForModel(modelItem) : NULL;

View file

@ -167,7 +167,7 @@ bool oneAtBit(unsigned char byte, int bitIndex) {
}
void setAtBit(unsigned char& byte, int bitIndex) {
byte += (1 << (7 - bitIndex));
byte |= (1 << (7 - bitIndex));
}
void clearAtBit(unsigned char& byte, int bitIndex) {
@ -176,7 +176,7 @@ void clearAtBit(unsigned char& byte, int bitIndex) {
}
}
int getSemiNibbleAt(unsigned char& byte, int bitIndex) {
int getSemiNibbleAt(unsigned char byte, int bitIndex) {
return (byte >> (6 - bitIndex) & 3); // semi-nibbles store 00, 01, 10, or 11
}
@ -207,7 +207,7 @@ bool isBetween(int64_t value, int64_t max, int64_t min) {
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value) {
//assert(value <= 3 && value >= 0);
byte += ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11
byte |= ((value & 3) << (6 - bitIndex)); // semi-nibbles store 00, 01, 10, or 11
}
bool isInEnvironment(const char* environment) {
@ -496,7 +496,7 @@ int packFloatScalarToSignedTwoByteFixed(unsigned char* buffer, float scalar, int
return sizeof(uint16_t);
}
int unpackFloatScalarFromSignedTwoByteFixed(int16_t* byteFixedPointer, float* destinationPointer, int radix) {
int unpackFloatScalarFromSignedTwoByteFixed(const int16_t* byteFixedPointer, float* destinationPointer, int radix) {
*destinationPointer = *byteFixedPointer / (float)(1 << radix);
return sizeof(int16_t);
}

View file

@ -82,7 +82,7 @@ int numberOfOnes(unsigned char byte);
bool oneAtBit(unsigned char byte, int bitIndex);
void setAtBit(unsigned char& byte, int bitIndex);
void clearAtBit(unsigned char& byte, int bitIndex);
int getSemiNibbleAt(unsigned char& byte, int bitIndex);
int getSemiNibbleAt(unsigned char byte, int bitIndex);
void setSemiNibbleAt(unsigned char& byte, int bitIndex, int value);
int getNthBit(unsigned char byte, int ordinal); /// determines the bit placement 0-7 of the ordinal set bit