mirror of
https://github.com/Armored-Dragon/overte.git
synced 2025-03-11 16:13:16 +01:00
Merge branch 'master' of https://github.com/highfidelity/hifi into Case20377
This commit is contained in:
commit
2566f633f3
22 changed files with 1275 additions and 492 deletions
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@ -157,7 +157,7 @@ void AvatarMixerClientData::processSetTraitsMessage(ReceivedMessage& message,
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if (traitSize == AvatarTraits::DELETED_TRAIT_SIZE) {
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_avatar->processDeletedTraitInstance(traitType, instanceID);
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// Mixer doesn't need deleted IDs.
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_avatar->getAndClearRecentlyDetachedIDs();
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_avatar->getAndClearRecentlyRemovedIDs();
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// to track a deleted instance but keep version information
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// the avatar mixer uses the negative value of the sent version
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@ -21,6 +21,8 @@
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#include <GLMHelpers.h>
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#include <ResourceRequestObserver.h>
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#include <AvatarLogging.h>
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#include <EntityItem.h>
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#include <EntityItemProperties.h>
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ScriptableAvatar::ScriptableAvatar() {
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@ -249,3 +251,157 @@ void ScriptableAvatar::setHasProceduralEyeFaceMovement(bool hasProceduralEyeFace
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void ScriptableAvatar::setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement) {
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_headData->setHasAudioEnabledFaceMovement(hasAudioEnabledFaceMovement);
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}
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AvatarEntityMap ScriptableAvatar::getAvatarEntityData() const {
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// DANGER: Now that we store the AvatarEntityData in packed format this call is potentially Very Expensive!
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// Avoid calling this method if possible.
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AvatarEntityMap data;
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QUuid sessionID = getID();
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_avatarEntitiesLock.withReadLock([&] {
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for (const auto& itr : _entities) {
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QUuid id = itr.first;
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EntityItemPointer entity = itr.second;
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EntityItemProperties properties = entity->getProperties();
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QByteArray blob;
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EntityItemProperties::propertiesToBlob(_scriptEngine, sessionID, properties, blob);
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data[id] = blob;
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}
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});
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return data;
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}
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void ScriptableAvatar::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
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// Note: this is an invokable Script call
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// avatarEntityData is expected to be a map of QByteArrays that represent EntityItemProperties objects from JavaScript
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//
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if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
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// the data is suspect
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qCDebug(avatars) << "discard suspect avatarEntityData with size =" << avatarEntityData.size();
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return;
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}
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// convert binary data to EntityItemProperties
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// NOTE: this operation is NOT efficient
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std::map<QUuid, EntityItemProperties> newProperties;
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AvatarEntityMap::const_iterator dataItr = avatarEntityData.begin();
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while (dataItr != avatarEntityData.end()) {
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EntityItemProperties properties;
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const QByteArray& blob = dataItr.value();
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if (!blob.isNull() && EntityItemProperties::blobToProperties(_scriptEngine, blob, properties)) {
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newProperties[dataItr.key()] = properties;
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}
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++dataItr;
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}
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// delete existing entities not found in avatarEntityData
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std::vector<QUuid> idsToClear;
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_avatarEntitiesLock.withWriteLock([&] {
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std::map<QUuid, EntityItemPointer>::iterator entityItr = _entities.begin();
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while (entityItr != _entities.end()) {
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QUuid id = entityItr->first;
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std::map<QUuid, EntityItemProperties>::const_iterator propertiesItr = newProperties.find(id);
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if (propertiesItr == newProperties.end()) {
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idsToClear.push_back(id);
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entityItr = _entities.erase(entityItr);
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} else {
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++entityItr;
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}
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}
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});
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// add or update entities
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_avatarEntitiesLock.withWriteLock([&] {
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std::map<QUuid, EntityItemProperties>::const_iterator propertiesItr = newProperties.begin();
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while (propertiesItr != newProperties.end()) {
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QUuid id = propertiesItr->first;
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const EntityItemProperties& properties = propertiesItr->second;
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std::map<QUuid, EntityItemPointer>::iterator entityItr = _entities.find(id);
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EntityItemPointer entity;
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if (entityItr != _entities.end()) {
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entity = entityItr->second;
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entity->setProperties(properties);
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} else {
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entity = EntityTypes::constructEntityItem(id, properties);
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}
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if (entity) {
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// build outgoing payload
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OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
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EncodeBitstreamParams params;
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EntityTreeElementExtraEncodeDataPointer extra { nullptr };
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OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
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if (appendState == OctreeElement::COMPLETED) {
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_entities[id] = entity;
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QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
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storeAvatarEntityDataPayload(id, tempArray);
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} else {
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// payload doesn't fit
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entityItr = _entities.find(id);
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if (entityItr != _entities.end()) {
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_entities.erase(entityItr);
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idsToClear.push_back(id);
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}
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}
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}
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++propertiesItr;
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}
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});
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// clear deleted traits
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for (const auto& id : idsToClear) {
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clearAvatarEntity(id);
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}
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}
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void ScriptableAvatar::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
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if (entityData.isNull()) {
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// interpret this as a DELETE
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std::map<QUuid, EntityItemPointer>::iterator itr = _entities.find(entityID);
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if (itr != _entities.end()) {
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_entities.erase(itr);
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clearAvatarEntity(entityID);
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}
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return;
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}
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EntityItemPointer entity;
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EntityItemProperties properties;
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if (!EntityItemProperties::blobToProperties(_scriptEngine, entityData, properties)) {
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// entityData is corrupt
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return;
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}
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std::map<QUuid, EntityItemPointer>::iterator itr = _entities.find(entityID);
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if (itr == _entities.end()) {
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// this is an ADD
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entity = EntityTypes::constructEntityItem(entityID, properties);
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if (entity) {
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OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
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EncodeBitstreamParams params;
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EntityTreeElementExtraEncodeDataPointer extra { nullptr };
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OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
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if (appendState == OctreeElement::COMPLETED) {
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_entities[entityID] = entity;
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QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
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storeAvatarEntityDataPayload(entityID, tempArray);
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}
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}
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} else {
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// this is an UPDATE
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entity = itr->second;
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bool somethingChanged = entity->setProperties(properties);
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if (somethingChanged) {
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OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
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EncodeBitstreamParams params;
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EntityTreeElementExtraEncodeDataPointer extra { nullptr };
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OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
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if (appendState == OctreeElement::COMPLETED) {
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QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
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storeAvatarEntityDataPayload(entityID, tempArray);
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}
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}
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}
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}
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@ -16,6 +16,7 @@
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#include <AnimSkeleton.h>
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#include <AvatarData.h>
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#include <ScriptEngine.h>
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#include <EntityItem.h>
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/**jsdoc
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* The <code>Avatar</code> API is used to manipulate scriptable avatars on the domain. This API is a subset of the
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@ -185,6 +186,26 @@ public:
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void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
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bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
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/**jsdoc
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* Potentially Very Expensive. Do not use.
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* @function Avatar.getAvatarEntityData
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* @returns {object}
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*/
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Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const override;
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/**jsdoc
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* @function MyAvatar.setAvatarEntityData
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* @param {object} avatarEntityData
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*/
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Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
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/**jsdoc
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* @function MyAvatar.updateAvatarEntity
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* @param {Uuid} entityID
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* @param {string} entityData
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*/
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Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
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public slots:
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void update(float deltatime);
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@ -202,6 +223,8 @@ private:
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QHash<QString, int> _fstJointIndices; ///< 1-based, since zero is returned for missing keys
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QStringList _fstJointNames; ///< in order of depth-first traversal
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QUrl _skeletonFBXURL;
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mutable QScriptEngine _scriptEngine;
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std::map<QUuid, EntityItemPointer> _entities;
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/// Loads the joint indices, names from the FST file (if any)
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void updateJointMappings();
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@ -2459,6 +2459,9 @@ void Application::updateHeartbeat() const {
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}
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void Application::onAboutToQuit() {
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// quickly save AvatarEntityData before the EntityTree is dismantled
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getMyAvatar()->saveAvatarEntityDataToSettings();
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emit beforeAboutToQuit();
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if (getLoginDialogPoppedUp() && _firstRun.get()) {
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@ -6753,8 +6756,10 @@ void Application::updateWindowTitle() const {
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}
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void Application::clearDomainOctreeDetails() {
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// before we delete all entities get MyAvatar's AvatarEntityData ready
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getMyAvatar()->prepareAvatarEntityDataForReload();
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// if we're about to quit, we really don't need to do any of these things...
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// if we're about to quit, we really don't need to do the rest of these things...
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if (_aboutToQuit) {
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return;
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}
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@ -6782,8 +6787,6 @@ void Application::clearDomainOctreeDetails() {
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ShaderCache::instance().clearUnusedResources();
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DependencyManager::get<TextureCache>()->clearUnusedResources();
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DependencyManager::get<recording::ClipCache>()->clearUnusedResources();
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getMyAvatar()->setAvatarEntityDataChanged(true);
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}
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void Application::domainURLChanged(QUrl domainURL) {
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@ -50,6 +50,7 @@
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#include <RecordingScriptingInterface.h>
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#include <trackers/FaceTracker.h>
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#include <RenderableModelEntityItem.h>
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#include <VariantMapToScriptValue.h>
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#include "MyHead.h"
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#include "MySkeletonModel.h"
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@ -281,6 +282,8 @@ MyAvatar::MyAvatar(QThread* thread) :
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MyAvatar::~MyAvatar() {
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_lookAtTargetAvatar.reset();
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delete _myScriptEngine;
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_myScriptEngine = nullptr;
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}
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void MyAvatar::setDominantHand(const QString& hand) {
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@ -671,7 +674,7 @@ void MyAvatar::update(float deltaTime) {
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_clientTraitsHandler->sendChangedTraitsToMixer();
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simulate(deltaTime);
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simulate(deltaTime, true);
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currentEnergy += energyChargeRate;
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currentEnergy -= getAccelerationEnergy();
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@ -743,7 +746,7 @@ void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object, bool ca
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}
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}
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void MyAvatar::simulate(float deltaTime) {
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void MyAvatar::simulate(float deltaTime, bool inView) {
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PerformanceTimer perfTimer("simulate");
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animateScaleChanges(deltaTime);
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@ -887,7 +890,7 @@ void MyAvatar::simulate(float deltaTime) {
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_characterController.setCollisionlessAllowed(collisionlessAllowed);
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}
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updateAvatarEntities();
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handleChangedAvatarEntityData();
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updateFadingStatus();
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}
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@ -1251,7 +1254,7 @@ void MyAvatar::saveAvatarUrl() {
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}
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}
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void MyAvatar::resizeAvatarEntitySettingHandles(unsigned int avatarEntityIndex) {
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void MyAvatar::resizeAvatarEntitySettingHandles(uint32_t maxIndex) {
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// The original Settings interface saved avatar-entity array data like this:
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// Avatar/avatarEntityData/size: 5
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// Avatar/avatarEntityData/1/id: ...
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@ -1261,14 +1264,15 @@ void MyAvatar::resizeAvatarEntitySettingHandles(unsigned int avatarEntityIndex)
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// Avatar/avatarEntityData/5/properties: ...
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//
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// Create Setting::Handles to mimic this.
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while (_avatarEntityIDSettings.size() <= avatarEntityIndex) {
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uint32_t settingsIndex = (uint32_t)_avatarEntityIDSettings.size() + 1;
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while (settingsIndex <= maxIndex) {
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Setting::Handle<QUuid> idHandle(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData"
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<< QString::number(avatarEntityIndex + 1) << "id", QUuid());
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<< QString::number(settingsIndex) << "id", QUuid());
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_avatarEntityIDSettings.push_back(idHandle);
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Setting::Handle<QByteArray> dataHandle(QStringList() << AVATAR_SETTINGS_GROUP_NAME << "avatarEntityData"
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<< QString::number(avatarEntityIndex + 1) << "properties", QByteArray());
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<< QString::number(settingsIndex) << "properties", QByteArray());
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_avatarEntityDataSettings.push_back(dataHandle);
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settingsIndex++;
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}
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}
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@ -1298,26 +1302,54 @@ void MyAvatar::saveData() {
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_flyingHMDSetting.set(getFlyingHMDPref());
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auto hmdInterface = DependencyManager::get<HMDScriptingInterface>();
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_avatarEntitiesLock.withReadLock([&] {
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QList<QUuid> avatarEntityIDs = _avatarEntityData.keys();
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unsigned int avatarEntityCount = avatarEntityIDs.size();
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unsigned int previousAvatarEntityCount = _avatarEntityCountSetting.get(0);
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resizeAvatarEntitySettingHandles(std::max<unsigned int>(avatarEntityCount, previousAvatarEntityCount));
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_avatarEntityCountSetting.set(avatarEntityCount);
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saveAvatarEntityDataToSettings();
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}
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unsigned int avatarEntityIndex = 0;
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for (auto entityID : avatarEntityIDs) {
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_avatarEntityIDSettings[avatarEntityIndex].set(entityID);
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_avatarEntityDataSettings[avatarEntityIndex].set(_avatarEntityData.value(entityID));
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avatarEntityIndex++;
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}
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void MyAvatar::saveAvatarEntityDataToSettings() {
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if (!_needToSaveAvatarEntitySettings) {
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return;
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}
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bool success = updateStaleAvatarEntityBlobs();
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if (!success) {
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return;
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}
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_needToSaveAvatarEntitySettings = false;
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// clean up any left-over (due to the list shrinking) slots
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for (; avatarEntityIndex < previousAvatarEntityCount; avatarEntityIndex++) {
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_avatarEntityIDSettings[avatarEntityIndex].remove();
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_avatarEntityDataSettings[avatarEntityIndex].remove();
|
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uint32_t numEntities = (uint32_t)_cachedAvatarEntityBlobs.size();
|
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uint32_t prevNumEntities = _avatarEntityCountSetting.get(0);
|
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resizeAvatarEntitySettingHandles(std::max<uint32_t>(numEntities, prevNumEntities));
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// save new Settings
|
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if (numEntities > 0) {
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// save all unfortunately-formatted-binary-blobs to Settings
|
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_avatarEntitiesLock.withWriteLock([&] {
|
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uint32_t i = 0;
|
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AvatarEntityMap::const_iterator itr = _cachedAvatarEntityBlobs.begin();
|
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while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
_avatarEntityIDSettings[i].set(itr.key());
|
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_avatarEntityDataSettings[i].set(itr.value());
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++itr;
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++i;
|
||||
}
|
||||
numEntities = i;
|
||||
});
|
||||
}
|
||||
_avatarEntityCountSetting.set(numEntities);
|
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|
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// remove old Settings if any
|
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if (numEntities < prevNumEntities) {
|
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uint32_t numEntitiesToRemove = prevNumEntities - numEntities;
|
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for (uint32_t i = 0; i < numEntitiesToRemove; ++i) {
|
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if (_avatarEntityIDSettings.size() > numEntities) {
|
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_avatarEntityIDSettings.back().remove();
|
||||
_avatarEntityIDSettings.pop_back();
|
||||
}
|
||||
if (_avatarEntityDataSettings.size() > numEntities) {
|
||||
_avatarEntityDataSettings.back().remove();
|
||||
_avatarEntityDataSettings.pop_back();
|
||||
}
|
||||
}
|
||||
});
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||||
}
|
||||
}
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||||
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||||
float loadSetting(Settings& settings, const QString& name, float defaultValue) {
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||||
|
@ -1414,7 +1446,410 @@ void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
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|||
_skeletonModel->getRig().setEnableInverseKinematics(isEnabled);
|
||||
}
|
||||
|
||||
void MyAvatar::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) {
|
||||
AvatarData::storeAvatarEntityDataPayload(entityID, payload);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobsToAddOrUpdate.push_back(entityID);
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||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
AvatarData::clearAvatarEntity(entityID, requiresRemovalFromTree);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobsToDelete.push_back(entityID);
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::sanitizeAvatarEntityProperties(EntityItemProperties& properties) const {
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
}
|
||||
|
||||
void MyAvatar::handleChangedAvatarEntityData() {
|
||||
// NOTE: this is a per-frame update
|
||||
if (getID().isNull() ||
|
||||
getID() == AVATAR_SELF_ID ||
|
||||
DependencyManager::get<NodeList>()->getSessionUUID() == QUuid()) {
|
||||
// wait until MyAvatar and this Node gets an ID before doing this. Otherwise, various things go wrong:
|
||||
// things get their parent fixed up from AVATAR_SELF_ID to a null uuid which means "no parent".
|
||||
return;
|
||||
}
|
||||
if (_reloadAvatarEntityDataFromSettings) {
|
||||
loadAvatarEntityDataFromSettings();
|
||||
}
|
||||
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
// We collect changes to AvatarEntities and then handle them all in one spot per frame: handleChangedAvatarEntityData().
|
||||
// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
|
||||
// "directions" and the "authoritative source" of each direction is different, so we maintain two distinct sets
|
||||
// of transaction lists:
|
||||
//
|
||||
// The _entitiesToDelete/Add/Update lists are for changes whose "authoritative sources" are already
|
||||
// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
|
||||
// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
|
||||
// real EntityItems.
|
||||
//
|
||||
// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
|
||||
// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
|
||||
// and eventually to Settings.
|
||||
//
|
||||
// The DELETEs also need to be propagated to the traits, which will eventually propagate to
|
||||
// AvatarData::_packedAvatarEntityData via deeper logic.
|
||||
|
||||
// move the lists to minimize lock time
|
||||
std::vector<QUuid> cachedBlobsToDelete;
|
||||
std::vector<QUuid> cachedBlobsToUpdate;
|
||||
std::vector<QUuid> entitiesToDelete;
|
||||
std::vector<QUuid> entitiesToAdd;
|
||||
std::vector<QUuid> entitiesToUpdate;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
cachedBlobsToDelete = std::move(_cachedAvatarEntityBlobsToDelete);
|
||||
cachedBlobsToUpdate = std::move(_cachedAvatarEntityBlobsToAddOrUpdate);
|
||||
entitiesToDelete = std::move(_entitiesToDelete);
|
||||
entitiesToAdd = std::move(_entitiesToAdd);
|
||||
entitiesToUpdate = std::move(_entitiesToUpdate);
|
||||
});
|
||||
|
||||
auto removeAllInstancesHelper = [] (const QUuid& id, std::vector<QUuid>& v) {
|
||||
uint32_t i = 0;
|
||||
while (i < v.size()) {
|
||||
if (id == v[i]) {
|
||||
v[i] = v.back();
|
||||
v.pop_back();
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// remove delete-add and delete-update overlap
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
removeAllInstancesHelper(id, cachedBlobsToUpdate);
|
||||
removeAllInstancesHelper(id, entitiesToAdd);
|
||||
removeAllInstancesHelper(id, entitiesToUpdate);
|
||||
}
|
||||
for (const auto& id : cachedBlobsToDelete) {
|
||||
removeAllInstancesHelper(id, entitiesToUpdate);
|
||||
removeAllInstancesHelper(id, cachedBlobsToUpdate);
|
||||
}
|
||||
for (const auto& id : entitiesToAdd) {
|
||||
removeAllInstancesHelper(id, entitiesToUpdate);
|
||||
}
|
||||
|
||||
// DELETE real entities
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
entityTree->withWriteLock([&] {
|
||||
entityTree->deleteEntity(id);
|
||||
});
|
||||
}
|
||||
|
||||
// ADD real entities
|
||||
EntityEditPacketSender* packetSender = qApp->getEntityEditPacketSender();
|
||||
for (const auto& id : entitiesToAdd) {
|
||||
bool blobFailed = false;
|
||||
EntityItemProperties properties;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
|
||||
if (itr == _cachedAvatarEntityBlobs.end()) {
|
||||
blobFailed = true; // blob doesn't exist
|
||||
return;
|
||||
}
|
||||
if (!EntityItemProperties::blobToProperties(*_myScriptEngine, itr.value(), properties)) {
|
||||
blobFailed = true; // blob is corrupt
|
||||
}
|
||||
});
|
||||
if (blobFailed) {
|
||||
// remove from _cachedAvatarEntityBlobUpdatesToSkip just in case:
|
||||
// avoids a resource leak when blob updates to be skipped are never actually skipped
|
||||
// when the blob fails to result in a real EntityItem
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
removeAllInstancesHelper(id, _cachedAvatarEntityBlobUpdatesToSkip);
|
||||
});
|
||||
continue;
|
||||
}
|
||||
sanitizeAvatarEntityProperties(properties);
|
||||
entityTree->withWriteLock([&] {
|
||||
EntityItemPointer entity = entityTree->addEntity(id, properties);
|
||||
if (entity) {
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityAdd, entityTree, id, properties);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// CHANGE real entities
|
||||
for (const auto& id : entitiesToUpdate) {
|
||||
EntityItemProperties properties;
|
||||
bool skip = false;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
|
||||
if (itr == _cachedAvatarEntityBlobs.end()) {
|
||||
skip = true;
|
||||
return;
|
||||
}
|
||||
if (!EntityItemProperties::blobToProperties(*_myScriptEngine, itr.value(), properties)) {
|
||||
skip = true;
|
||||
}
|
||||
});
|
||||
sanitizeAvatarEntityProperties(properties);
|
||||
entityTree->withWriteLock([&] {
|
||||
entityTree->updateEntity(id, properties);
|
||||
});
|
||||
}
|
||||
|
||||
// DELETE cached blobs
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
for (const auto& id : cachedBlobsToDelete) {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(id);
|
||||
// remove blob and remember to remove from settings
|
||||
if (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
_cachedAvatarEntityBlobs.erase(itr);
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
}
|
||||
// also remove from list of stale blobs to avoid failed entity lookup later
|
||||
std::set<QUuid>::iterator blobItr = _staleCachedAvatarEntityBlobs.find(id);
|
||||
if (blobItr != _staleCachedAvatarEntityBlobs.end()) {
|
||||
_staleCachedAvatarEntityBlobs.erase(blobItr);
|
||||
}
|
||||
// also remove from _cachedAvatarEntityBlobUpdatesToSkip just in case:
|
||||
// avoids a resource leak when things are deleted before they could be skipped
|
||||
removeAllInstancesHelper(id, _cachedAvatarEntityBlobUpdatesToSkip);
|
||||
}
|
||||
});
|
||||
|
||||
// ADD/UPDATE cached blobs
|
||||
for (const auto& id : cachedBlobsToUpdate) {
|
||||
// computing the blobs is expensive and we want to avoid it when possible
|
||||
// so we add these ids to _staleCachedAvatarEntityBlobs for later
|
||||
// and only build the blobs when absolutely necessary
|
||||
bool skip = false;
|
||||
uint32_t i = 0;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
while (i < _cachedAvatarEntityBlobUpdatesToSkip.size()) {
|
||||
if (id == _cachedAvatarEntityBlobUpdatesToSkip[i]) {
|
||||
_cachedAvatarEntityBlobUpdatesToSkip[i] = _cachedAvatarEntityBlobUpdatesToSkip.back();
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.pop_back();
|
||||
skip = true;
|
||||
break; // assume no duplicates
|
||||
} else {
|
||||
++i;
|
||||
}
|
||||
}
|
||||
});
|
||||
if (!skip) {
|
||||
_staleCachedAvatarEntityBlobs.insert(id);
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
}
|
||||
}
|
||||
|
||||
// DELETE traits
|
||||
// (no need to worry about the ADDs and UPDATEs: each will be handled when the interface
|
||||
// tries to send a real update packet (via AvatarData::storeAvatarEntityDataPayload()))
|
||||
if (_clientTraitsHandler) {
|
||||
// we have a client traits handler
|
||||
// flag removed entities as deleted so that changes are sent next frame
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
for (const auto& id : entitiesToDelete) {
|
||||
if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
|
||||
}
|
||||
}
|
||||
for (const auto& id : cachedBlobsToDelete) {
|
||||
if (_packedAvatarEntityData.find(id) != _packedAvatarEntityData.end()) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, id);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
bool MyAvatar::updateStaleAvatarEntityBlobs() const {
|
||||
// call this right before you actually need to use the blobs
|
||||
//
|
||||
// Note: this method is const (and modifies mutable data members)
|
||||
// so we can call it at the Last Minute inside other const methods
|
||||
//
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return false;
|
||||
}
|
||||
|
||||
std::set<QUuid> staleBlobs = std::move(_staleCachedAvatarEntityBlobs);
|
||||
int32_t numFound = 0;
|
||||
for (const auto& id : staleBlobs) {
|
||||
bool found = false;
|
||||
EntityItemProperties properties;
|
||||
entityTree->withReadLock([&] {
|
||||
EntityItemPointer entity = entityTree->findEntityByID(id);
|
||||
if (entity) {
|
||||
properties = entity->getProperties();
|
||||
found = true;
|
||||
}
|
||||
});
|
||||
if (found) {
|
||||
++numFound;
|
||||
QByteArray blob;
|
||||
EntityItemProperties::propertiesToBlob(*_myScriptEngine, getID(), properties, blob);
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_cachedAvatarEntityBlobs[id] = blob;
|
||||
});
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void MyAvatar::prepareAvatarEntityDataForReload() {
|
||||
saveAvatarEntityDataToSettings();
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
_cachedAvatarEntityBlobs.clear();
|
||||
_cachedAvatarEntityBlobsToDelete.clear();
|
||||
_cachedAvatarEntityBlobsToAddOrUpdate.clear();
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.clear();
|
||||
});
|
||||
|
||||
_reloadAvatarEntityDataFromSettings = true;
|
||||
}
|
||||
|
||||
AvatarEntityMap MyAvatar::getAvatarEntityData() const {
|
||||
// NOTE: the return value is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
updateStaleAvatarEntityBlobs();
|
||||
AvatarEntityMap result;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
result = _cachedAvatarEntityBlobs;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void MyAvatar::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
// Note: this is an invokable Script call
|
||||
// avatarEntityData is expected to be a map of QByteArrays that represent EntityItemProperties objects from JavaScript,
|
||||
// aka: unfortunately-formatted-binary-blobs because we store them in non-human-readable format in Settings.
|
||||
//
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(interfaceapp) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
// this overwrites ALL AvatarEntityData so we clear pending operations
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
});
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
// find new and updated IDs
|
||||
AvatarEntityMap::const_iterator constItr = avatarEntityData.begin();
|
||||
while (constItr != avatarEntityData.end()) {
|
||||
QUuid id = constItr.key();
|
||||
if (_cachedAvatarEntityBlobs.find(id) == _cachedAvatarEntityBlobs.end()) {
|
||||
_entitiesToAdd.push_back(id);
|
||||
} else {
|
||||
_entitiesToUpdate.push_back(id);
|
||||
}
|
||||
++constItr;
|
||||
}
|
||||
// find and erase deleted IDs from _cachedAvatarEntityBlobs
|
||||
std::vector<QUuid> deletedIDs;
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QUuid id = itr.key();
|
||||
if (std::find(_entitiesToUpdate.begin(), _entitiesToUpdate.end(), id) == _entitiesToUpdate.end()) {
|
||||
deletedIDs.push_back(id);
|
||||
itr = _cachedAvatarEntityBlobs.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
}
|
||||
// copy new data
|
||||
constItr = avatarEntityData.begin();
|
||||
while (constItr != avatarEntityData.end()) {
|
||||
_cachedAvatarEntityBlobs.insert(constItr.key(), constItr.value());
|
||||
++constItr;
|
||||
}
|
||||
// erase deleted IDs from _packedAvatarEntityData
|
||||
for (const auto& id : deletedIDs) {
|
||||
itr = _packedAvatarEntityData.find(id);
|
||||
if (itr != _packedAvatarEntityData.end()) {
|
||||
_packedAvatarEntityData.erase(itr);
|
||||
} else {
|
||||
++itr;
|
||||
}
|
||||
_entitiesToDelete.push_back(id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
// NOTE: this is an invokable Script call
|
||||
// TODO: we should handle the case where entityData is corrupt or invalid
|
||||
// BEFORE we store into _cachedAvatarEntityBlobs
|
||||
_needToSaveAvatarEntitySettings = true;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
AvatarEntityMap::iterator itr = _cachedAvatarEntityBlobs.find(entityID);
|
||||
if (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
_entitiesToUpdate.push_back(entityID);
|
||||
itr.value() = entityData;
|
||||
} else {
|
||||
_entitiesToAdd.push_back(entityID);
|
||||
_cachedAvatarEntityBlobs.insert(entityID, entityData);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::avatarEntityDataToJson(QJsonObject& root) const {
|
||||
updateStaleAvatarEntityBlobs();
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
if (!_cachedAvatarEntityBlobs.empty()) {
|
||||
QJsonArray avatarEntityJson;
|
||||
int entityCount = 0;
|
||||
AvatarEntityMap::const_iterator itr = _cachedAvatarEntityBlobs.begin();
|
||||
while (itr != _cachedAvatarEntityBlobs.end()) {
|
||||
QVariantMap entityData;
|
||||
QUuid id = _avatarEntityForRecording.size() == _cachedAvatarEntityBlobs.size() ? _avatarEntityForRecording.values()[entityCount++] : itr.key();
|
||||
entityData.insert("id", id);
|
||||
entityData.insert("properties", itr.value().toBase64());
|
||||
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
|
||||
++itr;
|
||||
}
|
||||
const QString JSON_AVATAR_ENTITIES = QStringLiteral("attachedEntities");
|
||||
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::loadData() {
|
||||
if (!_myScriptEngine) {
|
||||
_myScriptEngine = new QScriptEngine();
|
||||
}
|
||||
getHead()->setBasePitch(_headPitchSetting.get());
|
||||
|
||||
_yawSpeed = _yawSpeedSetting.get(_yawSpeed);
|
||||
|
@ -1426,14 +1861,7 @@ void MyAvatar::loadData() {
|
|||
|
||||
useFullAvatarURL(_fullAvatarURLFromPreferences, _fullAvatarModelName);
|
||||
|
||||
int avatarEntityCount = _avatarEntityCountSetting.get(0);
|
||||
for (int i = 0; i < avatarEntityCount; i++) {
|
||||
resizeAvatarEntitySettingHandles(i);
|
||||
// QUuid entityID = QUuid::createUuid(); // generate a new ID
|
||||
QUuid entityID = _avatarEntityIDSettings[i].get(QUuid());
|
||||
QByteArray properties = _avatarEntityDataSettings[i].get();
|
||||
updateAvatarEntity(entityID, properties);
|
||||
}
|
||||
loadAvatarEntityDataFromSettings();
|
||||
|
||||
// Flying preferences must be loaded before calling setFlyingEnabled()
|
||||
Setting::Handle<bool> firstRunVal { Settings::firstRun, true };
|
||||
|
@ -1455,6 +1883,38 @@ void MyAvatar::loadData() {
|
|||
setEnableDebugDrawPosition(Menu::getInstance()->isOptionChecked(MenuOption::AnimDebugDrawPosition));
|
||||
}
|
||||
|
||||
void MyAvatar::loadAvatarEntityDataFromSettings() {
|
||||
// this overwrites ALL AvatarEntityData so we clear pending operations
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_packedAvatarEntityData.clear();
|
||||
_entitiesToDelete.clear();
|
||||
_entitiesToAdd.clear();
|
||||
_entitiesToUpdate.clear();
|
||||
});
|
||||
_reloadAvatarEntityDataFromSettings = false;
|
||||
_needToSaveAvatarEntitySettings = false;
|
||||
|
||||
int numEntities = _avatarEntityCountSetting.get(0);
|
||||
if (numEntities == 0) {
|
||||
return;
|
||||
}
|
||||
resizeAvatarEntitySettingHandles(numEntities);
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_entitiesToAdd.reserve(numEntities);
|
||||
// TODO: build map between old and new IDs so we can restitch parent-child relationships
|
||||
for (int i = 0; i < numEntities; i++) {
|
||||
QUuid id = QUuid::createUuid(); // generate a new ID
|
||||
_cachedAvatarEntityBlobs[id] = _avatarEntityDataSettings[i].get();
|
||||
_entitiesToAdd.push_back(id);
|
||||
// this blob is the "authoritative source" for this AvatarEntity and we want to avoid overwriting it
|
||||
// (the outgoing update packet will flag it for save-back into the blob)
|
||||
// which is why we remember its id: to skip its save-back later
|
||||
_cachedAvatarEntityBlobUpdatesToSkip.push_back(id);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void MyAvatar::saveAttachmentData(const AttachmentData& attachment) const {
|
||||
Settings settings;
|
||||
settings.beginGroup("savedAttachmentData");
|
||||
|
@ -1906,8 +2366,11 @@ void MyAvatar::clearAvatarEntities() {
|
|||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
entityTree->withWriteLock([&entityID, &entityTree] {
|
||||
// remove this entity first from the entity tree
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
|
@ -1922,10 +2385,12 @@ void MyAvatar::clearAvatarEntities() {
|
|||
void MyAvatar::removeWearableAvatarEntities() {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
|
||||
if (entityTree) {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (entity && isWearableEntity(entity)) {
|
||||
entityTree->withWriteLock([&entityID, &entityTree] {
|
||||
|
@ -1942,13 +2407,16 @@ void MyAvatar::removeWearableAvatarEntities() {
|
|||
}
|
||||
|
||||
QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
||||
// NOTE: this method is NOT efficient
|
||||
QVariantList avatarEntitiesData;
|
||||
QScriptEngine scriptEngine;
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto entity = entityTree->findEntityByID(entityID);
|
||||
if (!entity) {
|
||||
continue;
|
||||
|
@ -1959,7 +2427,7 @@ QVariantList MyAvatar::getAvatarEntitiesVariant() {
|
|||
desiredProperties += PROP_LOCAL_POSITION;
|
||||
desiredProperties += PROP_LOCAL_ROTATION;
|
||||
EntityItemProperties entityProperties = entity->getProperties(desiredProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(&scriptEngine, entityProperties);
|
||||
QScriptValue scriptProperties = EntityItemPropertiesToScriptValue(_myScriptEngine, entityProperties);
|
||||
avatarEntityData["properties"] = scriptProperties.toVariant();
|
||||
avatarEntitiesData.append(QVariant(avatarEntityData));
|
||||
}
|
||||
|
@ -2348,17 +2816,17 @@ void MyAvatar::setAttachmentData(const QVector<AttachmentData>& attachmentData)
|
|||
}
|
||||
|
||||
QVector<AttachmentData> MyAvatar::getAttachmentData() const {
|
||||
QVector<AttachmentData> avatarData;
|
||||
auto avatarEntities = getAvatarEntityData();
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntities.begin();
|
||||
while (dataItr != avatarEntities.end()) {
|
||||
QUuid entityID = dataItr.key();
|
||||
QVector<AttachmentData> attachmentData;
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto properties = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
|
||||
AttachmentData data = entityPropertiesToAttachmentData(properties);
|
||||
avatarData.append(data);
|
||||
dataItr++;
|
||||
attachmentData.append(data);
|
||||
}
|
||||
return avatarData;
|
||||
return attachmentData;
|
||||
}
|
||||
|
||||
QVariantList MyAvatar::getAttachmentsVariant() const {
|
||||
|
@ -2387,16 +2855,16 @@ void MyAvatar::setAttachmentsVariant(const QVariantList& variant) {
|
|||
}
|
||||
|
||||
bool MyAvatar::findAvatarEntity(const QString& modelURL, const QString& jointName, QUuid& entityID) {
|
||||
auto avatarEntities = getAvatarEntityData();
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntities.begin();
|
||||
while (dataItr != avatarEntities.end()) {
|
||||
entityID = dataItr.key();
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
auto props = DependencyManager::get<EntityScriptingInterface>()->getEntityProperties(entityID);
|
||||
if (props.getModelURL() == modelURL &&
|
||||
(jointName.isEmpty() || props.getParentJointIndex() == getJointIndex(jointName))) {
|
||||
return true;
|
||||
}
|
||||
dataItr++;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -575,9 +575,11 @@ public:
|
|||
float getHMDRollControlRate() const { return _hmdRollControlRate; }
|
||||
|
||||
// get/set avatar data
|
||||
void resizeAvatarEntitySettingHandles(unsigned int avatarEntityIndex);
|
||||
void resizeAvatarEntitySettingHandles(uint32_t maxIndex);
|
||||
void saveData();
|
||||
void saveAvatarEntityDataToSettings();
|
||||
void loadData();
|
||||
void loadAvatarEntityDataFromSettings();
|
||||
|
||||
void saveAttachmentData(const AttachmentData& attachment) const;
|
||||
AttachmentData loadAttachmentData(const QUrl& modelURL, const QString& jointName = QString()) const;
|
||||
|
@ -1184,6 +1186,7 @@ public:
|
|||
virtual void setAttachmentsVariant(const QVariantList& variant) override;
|
||||
|
||||
glm::vec3 getNextPosition() { return _goToPending ? _goToPosition : getWorldPosition(); }
|
||||
void prepareAvatarEntityDataForReload();
|
||||
|
||||
/**jsdoc
|
||||
* Create a new grab.
|
||||
|
@ -1204,6 +1207,11 @@ public:
|
|||
*/
|
||||
Q_INVOKABLE void releaseGrab(const QUuid& grabID);
|
||||
|
||||
AvatarEntityMap getAvatarEntityData() const override;
|
||||
void setAvatarEntityData(const AvatarEntityMap& avatarEntityData) override;
|
||||
void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) override;
|
||||
void avatarEntityDataToJson(QJsonObject& root) const override;
|
||||
|
||||
public slots:
|
||||
|
||||
/**jsdoc
|
||||
|
@ -1402,6 +1410,10 @@ public slots:
|
|||
*/
|
||||
bool getEnableMeshVisible() const override;
|
||||
|
||||
void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload) override;
|
||||
void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true) override;
|
||||
void sanitizeAvatarEntityProperties(EntityItemProperties& properties) const;
|
||||
|
||||
/**jsdoc
|
||||
* Set whether or not your avatar mesh is visible.
|
||||
* @function MyAvatar.setEnableMeshVisible
|
||||
|
@ -1601,23 +1613,24 @@ signals:
|
|||
*/
|
||||
void disableHandTouchForIDChanged(const QUuid& entityID, bool disable);
|
||||
|
||||
|
||||
private slots:
|
||||
void leaveDomain();
|
||||
void updateCollisionCapsuleCache();
|
||||
|
||||
protected:
|
||||
void handleChangedAvatarEntityData();
|
||||
virtual void beParentOfChild(SpatiallyNestablePointer newChild) const override;
|
||||
virtual void forgetChild(SpatiallyNestablePointer newChild) const override;
|
||||
virtual void recalculateChildCauterization() const override;
|
||||
|
||||
private:
|
||||
bool updateStaleAvatarEntityBlobs() const;
|
||||
|
||||
bool requiresSafeLanding(const glm::vec3& positionIn, glm::vec3& positionOut);
|
||||
|
||||
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking) override;
|
||||
|
||||
void simulate(float deltaTime);
|
||||
void simulate(float deltaTime, bool inView) override;
|
||||
void updateFromTrackers(float deltaTime);
|
||||
void saveAvatarUrl();
|
||||
virtual void render(RenderArgs* renderArgs) override;
|
||||
|
@ -1920,6 +1933,7 @@ private:
|
|||
bool _haveReceivedHeightLimitsFromDomain { false };
|
||||
int _disableHandTouchCount { 0 };
|
||||
bool _skeletonModelLoaded { false };
|
||||
bool _reloadAvatarEntityDataFromSettings { true };
|
||||
|
||||
Setting::Handle<QString> _dominantHandSetting;
|
||||
Setting::Handle<float> _headPitchSetting;
|
||||
|
@ -1938,6 +1952,38 @@ private:
|
|||
Setting::Handle<bool> _allowTeleportingSetting { "allowTeleporting", true };
|
||||
std::vector<Setting::Handle<QUuid>> _avatarEntityIDSettings;
|
||||
std::vector<Setting::Handle<QByteArray>> _avatarEntityDataSettings;
|
||||
|
||||
// AvatarEntities stuff:
|
||||
// We cache the "map of unfortunately-formatted-binary-blobs" because they are expensive to compute
|
||||
// Do not confuse these with AvatarData::_packedAvatarEntityData which are in wire-format.
|
||||
mutable AvatarEntityMap _cachedAvatarEntityBlobs;
|
||||
|
||||
// We collect changes to AvatarEntities and then handle them all in one spot per frame: updateAvatarEntities().
|
||||
// Basically this is a "transaction pattern" with an extra complication: these changes can come from two
|
||||
// "directions" and the "authoritative source" of each direction is different, so maintain two distinct sets of
|
||||
// transaction lists;
|
||||
//
|
||||
// The _entitiesToDelete/Add/Update lists are for changes whose "authoritative sources" are already
|
||||
// correctly stored in _cachedAvatarEntityBlobs. These come from loadAvatarEntityDataFromSettings() and
|
||||
// setAvatarEntityData(). These changes need to be extracted from _cachedAvatarEntityBlobs and applied to
|
||||
// real EntityItems.
|
||||
std::vector<QUuid> _entitiesToDelete;
|
||||
std::vector<QUuid> _entitiesToAdd;
|
||||
std::vector<QUuid> _entitiesToUpdate;
|
||||
//
|
||||
// The _cachedAvatarEntityBlobsToDelete/Add/Update lists are for changes whose "authoritative sources" are
|
||||
// already reflected in real EntityItems. These changes need to be propagated to _cachedAvatarEntityBlobs
|
||||
// and eventually to settings.
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToDelete;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobsToAddOrUpdate;
|
||||
std::vector<QUuid> _cachedAvatarEntityBlobUpdatesToSkip;
|
||||
//
|
||||
// Also these lists for tracking delayed changes to blobs and Settings
|
||||
mutable std::set<QUuid> _staleCachedAvatarEntityBlobs;
|
||||
//
|
||||
// keep a ScriptEngine around so we don't have to instantiate on the fly (these are very slow to create/delete)
|
||||
QScriptEngine* _myScriptEngine { nullptr };
|
||||
bool _needToSaveAvatarEntitySettings { false };
|
||||
};
|
||||
|
||||
QScriptValue audioListenModeToScriptValue(QScriptEngine* engine, const AudioListenerMode& audioListenerMode);
|
||||
|
|
|
@ -7,10 +7,18 @@
|
|||
//
|
||||
|
||||
#include "OtherAvatar.h"
|
||||
#include "Application.h"
|
||||
|
||||
#include <glm/gtx/norm.hpp>
|
||||
#include <glm/gtx/vector_angle.hpp>
|
||||
|
||||
#include <AvatarLogging.h>
|
||||
|
||||
#include "Application.h"
|
||||
#include "AvatarMotionState.h"
|
||||
|
||||
const float DISPLAYNAME_FADE_TIME = 0.5f;
|
||||
const float DISPLAYNAME_FADE_FACTOR = pow(0.01f, 1.0f / DISPLAYNAME_FADE_TIME);
|
||||
|
||||
static glm::u8vec3 getLoadingOrbColor(Avatar::LoadingStatus loadingStatus) {
|
||||
|
||||
const glm::u8vec3 NO_MODEL_COLOR(0xe3, 0xe3, 0xe3);
|
||||
|
@ -142,4 +150,293 @@ void OtherAvatar::updateCollisionGroup(bool myAvatarCollide) {
|
|||
_motionState->addDirtyFlags(Simulation::DIRTY_COLLISION_GROUP);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OtherAvatar::simulate(float deltaTime, bool inView) {
|
||||
PROFILE_RANGE(simulation, "simulate");
|
||||
|
||||
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
|
||||
if (!hasParent()) {
|
||||
setLocalPosition(_globalPosition);
|
||||
}
|
||||
|
||||
_simulationRate.increment();
|
||||
if (inView) {
|
||||
_simulationInViewRate.increment();
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
{
|
||||
PROFILE_RANGE(simulation, "updateJoints");
|
||||
if (inView) {
|
||||
Head* head = getHead();
|
||||
if (_hasNewJointData || _transit.isActive()) {
|
||||
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
|
||||
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
|
||||
_skeletonModel->getRig().computeExternalPoses(rootTransform);
|
||||
_jointDataSimulationRate.increment();
|
||||
|
||||
_skeletonModel->simulate(deltaTime, true);
|
||||
|
||||
locationChanged(); // joints changed, so if there are any children, update them.
|
||||
_hasNewJointData = false;
|
||||
|
||||
glm::vec3 headPosition = getWorldPosition();
|
||||
if (!_skeletonModel->getHeadPosition(headPosition)) {
|
||||
headPosition = getWorldPosition();
|
||||
}
|
||||
head->setPosition(headPosition);
|
||||
}
|
||||
head->setScale(getModelScale());
|
||||
head->simulate(deltaTime);
|
||||
relayJointDataToChildren();
|
||||
} else {
|
||||
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
|
||||
_skeletonModel->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModelSimulationRate.increment();
|
||||
}
|
||||
|
||||
// update animation for display name fade in/out
|
||||
if ( _displayNameTargetAlpha != _displayNameAlpha) {
|
||||
// the alpha function is
|
||||
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
|
||||
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
|
||||
// factor^(dt) = coef
|
||||
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
|
||||
if (_displayNameTargetAlpha < _displayNameAlpha) {
|
||||
// Fading out
|
||||
_displayNameAlpha *= coef;
|
||||
} else {
|
||||
// Fading in
|
||||
_displayNameAlpha = 1.0f - (1.0f - _displayNameAlpha) * coef;
|
||||
}
|
||||
_displayNameAlpha = glm::abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "misc");
|
||||
measureMotionDerivatives(deltaTime);
|
||||
simulateAttachments(deltaTime);
|
||||
updatePalms();
|
||||
}
|
||||
{
|
||||
PROFILE_RANGE(simulation, "entities");
|
||||
handleChangedAvatarEntityData();
|
||||
updateAttachedAvatarEntities();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "grabs");
|
||||
updateGrabs();
|
||||
}
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
||||
void OtherAvatar::handleChangedAvatarEntityData() {
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
|
||||
// AVATAR ENTITY UPDATE FLOW
|
||||
// - if queueEditEntityMessage() sees "AvatarEntity" HostType it calls _myAvatar->storeAvatarEntityDataPayload()
|
||||
// - storeAvatarEntityDataPayload() saves the payload and flags the trait instance for the entity as updated,
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixea() sends the entity bytes to the mixer which relays them to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processTraitInstance()
|
||||
// - AvatarData::processTraitInstance() calls storeAvatarEntityDataPayload(), which sets _avatarEntityDataChanged = true
|
||||
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
|
||||
// and here we are...
|
||||
|
||||
// AVATAR ENTITY DELETE FLOW
|
||||
// - EntityScriptingInterface::deleteEntity() calls _myAvatar->clearAvatarEntity() for deleted avatar entities
|
||||
// - clearAvatarEntity() removes the avatar entity and flags the trait instance for the entity as deleted
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer() sends a deletion to the mixer which relays to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits() on other interfaces calls avatar->processDeletedTraitInstace()
|
||||
// - AvatarData::processDeletedTraitInstance() calls clearAvatarEntity()
|
||||
// - AvatarData::clearAvatarEntity() sets _avatarEntityDataChanged = true and adds the ID to the detached list
|
||||
// - (My)Avatar::simulate() calls handleChangedAvatarEntityData() every frame which checks _avatarEntityDataChanged
|
||||
// and here we are...
|
||||
|
||||
if (!_avatarEntityDataChanged) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
PackedAvatarEntityMap packedAvatarEntityData;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
packedAvatarEntityData = _packedAvatarEntityData;
|
||||
});
|
||||
entityTree->withWriteLock([&] {
|
||||
AvatarEntityMap::const_iterator dataItr = packedAvatarEntityData.begin();
|
||||
while (dataItr != packedAvatarEntityData.end()) {
|
||||
// compute hash of data. TODO? cache this?
|
||||
QByteArray data = dataItr.value();
|
||||
uint32_t newHash = qHash(data);
|
||||
|
||||
// check to see if we recognize this hash and whether it was already successfully processed
|
||||
QUuid entityID = dataItr.key();
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
if (stateItr.value().success) {
|
||||
if (newHash == stateItr.value().hash) {
|
||||
// data hasn't changed --> nothing to do
|
||||
++dataItr;
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
// NOTE: if the data was unsuccessful in producing an entity in the past
|
||||
// we will try again just in case something changed (unlikely).
|
||||
// Unfortunately constantly trying to build the entity for this data costs
|
||||
// CPU cycles that we'd rather not spend.
|
||||
// TODO? put a maximum number of tries on this?
|
||||
}
|
||||
} else {
|
||||
// sanity check data
|
||||
QUuid id;
|
||||
EntityTypes::EntityType type;
|
||||
EntityTypes::extractEntityTypeAndID((unsigned char*)(data.data()), data.size(), type, id);
|
||||
if (id != entityID || !EntityTypes::typeIsValid(type)) {
|
||||
// skip for corrupt
|
||||
++dataItr;
|
||||
continue;
|
||||
}
|
||||
// remember this hash for the future
|
||||
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
|
||||
}
|
||||
++dataItr;
|
||||
|
||||
EntityItemProperties properties;
|
||||
int32_t bytesLeftToRead = data.size();
|
||||
unsigned char* dataAt = (unsigned char*)(data.data());
|
||||
if (!properties.constructFromBuffer(dataAt, bytesLeftToRead)) {
|
||||
// properties are corrupt
|
||||
continue;
|
||||
}
|
||||
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
// there's no entity-server to tell us we're the simulation owner, so always set the
|
||||
// simulationOwner to the owningAvatarID and a high priority.
|
||||
properties.setSimulationOwner(getID(), AVATAR_ENTITY_SIMULATION_PRIORITY);
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
|
||||
auto attachedScript = properties.getScript();
|
||||
if (!isMyAvatar() && !attachedScript.isEmpty()) {
|
||||
QString noScript;
|
||||
properties.setScript(noScript);
|
||||
}
|
||||
|
||||
auto specifiedHref = properties.getHref();
|
||||
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
|
||||
qCDebug(avatars) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
|
||||
QString noHref;
|
||||
properties.setHref(noHref);
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
|
||||
// try to build the entity
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
|
||||
bool success = true;
|
||||
if (entity) {
|
||||
QUuid oldParentID = entity->getParentID();
|
||||
if (entityTree->updateEntity(entityID, properties)) {
|
||||
entity->updateLastEditedFromRemote();
|
||||
} else {
|
||||
success = false;
|
||||
}
|
||||
if (oldParentID != entity->getParentID()) {
|
||||
if (entity->getParentID() == getID()) {
|
||||
onAddAttachedAvatarEntity(entityID);
|
||||
} else if (oldParentID == getID()) {
|
||||
onRemoveAttachedAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
entity = entityTree->addEntity(entityID, properties);
|
||||
if (!entity) {
|
||||
success = false;
|
||||
} else if (entity->getParentID() == getID()) {
|
||||
onAddAttachedAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
stateItr.value().success = success;
|
||||
}
|
||||
|
||||
AvatarEntityIDs recentlyRemovedAvatarEntities = getAndClearRecentlyRemovedIDs();
|
||||
if (!recentlyRemovedAvatarEntities.empty()) {
|
||||
// only lock this thread when absolutely necessary
|
||||
AvatarEntityMap packedAvatarEntityData;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
packedAvatarEntityData = _packedAvatarEntityData;
|
||||
});
|
||||
foreach (auto entityID, recentlyRemovedAvatarEntities) {
|
||||
if (!packedAvatarEntityData.contains(entityID)) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: move this outside of tree lock
|
||||
// remove stale data hashes
|
||||
foreach (auto entityID, recentlyRemovedAvatarEntities) {
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
_avatarEntityDataHashes.erase(stateItr);
|
||||
}
|
||||
onRemoveAttachedAvatarEntity(entityID);
|
||||
}
|
||||
}
|
||||
if (packedAvatarEntityData.size() != _avatarEntityForRecording.size()) {
|
||||
createRecordingIDs();
|
||||
}
|
||||
});
|
||||
|
||||
setAvatarEntityDataChanged(false);
|
||||
}
|
||||
|
||||
void OtherAvatar::onAddAttachedAvatarEntity(const QUuid& id) {
|
||||
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
|
||||
if (_attachedAvatarEntities[i] == id) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
_attachedAvatarEntities.push_back(id);
|
||||
}
|
||||
|
||||
void OtherAvatar::onRemoveAttachedAvatarEntity(const QUuid& id) {
|
||||
for (uint32_t i = 0; i < _attachedAvatarEntities.size(); ++i) {
|
||||
if (_attachedAvatarEntities[i] == id) {
|
||||
if (i != _attachedAvatarEntities.size() - 1) {
|
||||
_attachedAvatarEntities[i] = _attachedAvatarEntities.back();
|
||||
}
|
||||
_attachedAvatarEntities.pop_back();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OtherAvatar::updateAttachedAvatarEntities() {
|
||||
if (!_attachedAvatarEntities.empty()) {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
if (!treeRenderer) {
|
||||
return;
|
||||
}
|
||||
for (const QUuid& id : _attachedAvatarEntities) {
|
||||
treeRenderer->onEntityChanged(id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#define hifi_OtherAvatar_h
|
||||
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
#include <avatars-renderer/Avatar.h>
|
||||
#include <workload/Space.h>
|
||||
|
@ -47,9 +48,17 @@ public:
|
|||
|
||||
void updateCollisionGroup(bool myAvatarCollide);
|
||||
|
||||
void simulate(float deltaTime, bool inView) override;
|
||||
|
||||
friend AvatarManager;
|
||||
|
||||
protected:
|
||||
void handleChangedAvatarEntityData();
|
||||
void updateAttachedAvatarEntities();
|
||||
void onAddAttachedAvatarEntity(const QUuid& id);
|
||||
void onRemoveAttachedAvatarEntity(const QUuid& id);
|
||||
|
||||
std::vector<QUuid> _attachedAvatarEntities;
|
||||
std::shared_ptr<Sphere3DOverlay> _otherAvatarOrbMeshPlaceholder { nullptr };
|
||||
OverlayID _otherAvatarOrbMeshPlaceholderID { UNKNOWN_OVERLAY_ID };
|
||||
AvatarMotionState* _motionState { nullptr };
|
||||
|
|
|
@ -308,171 +308,16 @@ void Avatar::setAvatarEntityDataChanged(bool value) {
|
|||
_avatarEntityDataHashes.clear();
|
||||
}
|
||||
|
||||
void Avatar::updateAvatarEntities() {
|
||||
PerformanceTimer perfTimer("attachments");
|
||||
|
||||
// AVATAR ENTITY UPDATE FLOW
|
||||
// - if queueEditEntityMessage sees avatarEntity flag it does _myAvatar->updateAvatarEntity()
|
||||
// - updateAvatarEntity saves the bytes and flags the trait instance for the entity as updated
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer sends the entity bytes to the mixer which relays them to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits on other interfaces calls avatar->processTraitInstace
|
||||
// - AvatarData::processTraitInstance calls updateAvatarEntity, which sets _avatarEntityDataChanged = true
|
||||
// - (My)Avatar::simulate notices _avatarEntityDataChanged and here we are...
|
||||
|
||||
// AVATAR ENTITY DELETE FLOW
|
||||
// - EntityScriptingInterface::deleteEntity calls _myAvatar->clearAvatarEntity() for deleted avatar entities
|
||||
// - clearAvatarEntity removes the avatar entity and flags the trait instance for the entity as deleted
|
||||
// - ClientTraitsHandler::sendChangedTraitsToMixer sends a deletion to the mixer which relays to other interfaces
|
||||
// - AvatarHashMap::processBulkAvatarTraits on other interfaces calls avatar->processDeletedTraitInstace
|
||||
// - AvatarData::processDeletedTraitInstance calls clearAvatarEntity
|
||||
// - AvatarData::clearAvatarEntity sets _avatarEntityDataChanged = true and adds the ID to the detached list
|
||||
// - Avatar::simulate notices _avatarEntityDataChanged and here we are...
|
||||
|
||||
if (!_avatarEntityDataChanged) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (getID().isNull() ||
|
||||
getID() == AVATAR_SELF_ID ||
|
||||
DependencyManager::get<NodeList>()->getSessionUUID() == QUuid()) {
|
||||
// wait until MyAvatar and this Node gets an ID before doing this. Otherwise, various things go wrong --
|
||||
// things get their parent fixed up from AVATAR_SELF_ID to a null uuid which means "no parent".
|
||||
return;
|
||||
}
|
||||
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (!entityTree) {
|
||||
return;
|
||||
}
|
||||
|
||||
QScriptEngine scriptEngine;
|
||||
entityTree->withWriteLock([&] {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
AvatarEntityMap::const_iterator dataItr = avatarEntities.begin();
|
||||
while (dataItr != avatarEntities.end()) {
|
||||
// compute hash of data. TODO? cache this?
|
||||
QByteArray data = dataItr.value();
|
||||
uint32_t newHash = qHash(data);
|
||||
|
||||
// check to see if we recognize this hash and whether it was already successfully processed
|
||||
QUuid entityID = dataItr.key();
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
if (stateItr.value().success) {
|
||||
if (newHash == stateItr.value().hash) {
|
||||
// data hasn't changed --> nothing to do
|
||||
++dataItr;
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
// NOTE: if the data was unsuccessful in producing an entity in the past
|
||||
// we will try again just in case something changed (unlikely).
|
||||
// Unfortunately constantly trying to build the entity for this data costs
|
||||
// CPU cycles that we'd rather not spend.
|
||||
// TODO? put a maximum number of tries on this?
|
||||
}
|
||||
} else {
|
||||
// remember this hash for the future
|
||||
stateItr = _avatarEntityDataHashes.insert(entityID, AvatarEntityDataHash(newHash));
|
||||
}
|
||||
++dataItr;
|
||||
|
||||
// see EntityEditPacketSender::queueEditEntityMessage for the other end of this. unpack properties
|
||||
// and either add or update the entity.
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(data);
|
||||
if (!jsonProperties.isObject()) {
|
||||
qCDebug(avatars_renderer) << "got bad avatarEntity json" << QString(data.toHex());
|
||||
continue;
|
||||
}
|
||||
|
||||
QVariant variantProperties = jsonProperties.toVariant();
|
||||
QVariantMap asMap = variantProperties.toMap();
|
||||
QScriptValue scriptProperties = variantMapToScriptValue(asMap, scriptEngine);
|
||||
EntityItemProperties properties;
|
||||
EntityItemPropertiesFromScriptValueIgnoreReadOnly(scriptProperties, properties);
|
||||
properties.setEntityHostType(entity::HostType::AVATAR);
|
||||
properties.setOwningAvatarID(getID());
|
||||
|
||||
if (properties.getParentID() == AVATAR_SELF_ID) {
|
||||
properties.setParentID(getID());
|
||||
}
|
||||
|
||||
// NOTE: if this avatar entity is not attached to us, strip its entity script completely...
|
||||
auto attachedScript = properties.getScript();
|
||||
if (!isMyAvatar() && !attachedScript.isEmpty()) {
|
||||
QString noScript;
|
||||
properties.setScript(noScript);
|
||||
}
|
||||
|
||||
auto specifiedHref = properties.getHref();
|
||||
if (!isMyAvatar() && !specifiedHref.isEmpty()) {
|
||||
qCDebug(avatars_renderer) << "removing entity href from avatar attached entity:" << entityID << "old href:" << specifiedHref;
|
||||
QString noHref;
|
||||
properties.setHref(noHref);
|
||||
}
|
||||
|
||||
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
|
||||
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
|
||||
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
|
||||
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
|
||||
// and seems safe (per Seth).
|
||||
properties.markAllChanged();
|
||||
|
||||
// try to build the entity
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
|
||||
bool success = true;
|
||||
if (entity) {
|
||||
if (entityTree->updateEntity(entityID, properties)) {
|
||||
entity->updateLastEditedFromRemote();
|
||||
} else {
|
||||
success = false;
|
||||
}
|
||||
} else {
|
||||
entity = entityTree->addEntity(entityID, properties);
|
||||
if (!entity) {
|
||||
success = false;
|
||||
}
|
||||
}
|
||||
stateItr.value().success = success;
|
||||
}
|
||||
|
||||
AvatarEntityIDs recentlyDetachedAvatarEntities = getAndClearRecentlyDetachedIDs();
|
||||
if (!recentlyDetachedAvatarEntities.empty()) {
|
||||
// only lock this thread when absolutely necessary
|
||||
AvatarEntityMap avatarEntityData;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityData = _avatarEntityData;
|
||||
});
|
||||
foreach (auto entityID, recentlyDetachedAvatarEntities) {
|
||||
if (!avatarEntityData.contains(entityID)) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
}
|
||||
|
||||
// remove stale data hashes
|
||||
foreach (auto entityID, recentlyDetachedAvatarEntities) {
|
||||
MapOfAvatarEntityDataHashes::iterator stateItr = _avatarEntityDataHashes.find(entityID);
|
||||
if (stateItr != _avatarEntityDataHashes.end()) {
|
||||
_avatarEntityDataHashes.erase(stateItr);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (avatarEntities.size() != _avatarEntityForRecording.size()) {
|
||||
createRecordingIDs();
|
||||
}
|
||||
});
|
||||
|
||||
setAvatarEntityDataChanged(false);
|
||||
}
|
||||
|
||||
void Avatar::removeAvatarEntitiesFromTree() {
|
||||
auto treeRenderer = DependencyManager::get<EntityTreeRenderer>();
|
||||
EntityTreePointer entityTree = treeRenderer ? treeRenderer->getTree() : nullptr;
|
||||
if (entityTree) {
|
||||
QList<QUuid> avatarEntityIDs;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
avatarEntityIDs = _packedAvatarEntityData.keys();
|
||||
});
|
||||
entityTree->withWriteLock([&] {
|
||||
AvatarEntityMap avatarEntities = getAvatarEntityData();
|
||||
for (auto entityID : avatarEntities.keys()) {
|
||||
for (const auto& entityID : avatarEntityIDs) {
|
||||
entityTree->deleteEntity(entityID, true, true);
|
||||
}
|
||||
});
|
||||
|
@ -647,87 +492,6 @@ void Avatar::relayJointDataToChildren() {
|
|||
_reconstructSoftEntitiesJointMap = false;
|
||||
}
|
||||
|
||||
void Avatar::simulate(float deltaTime, bool inView) {
|
||||
PROFILE_RANGE(simulation, "simulate");
|
||||
|
||||
_globalPosition = _transit.isActive() ? _transit.getCurrentPosition() : _serverPosition;
|
||||
if (!hasParent()) {
|
||||
setLocalPosition(_globalPosition);
|
||||
}
|
||||
|
||||
_simulationRate.increment();
|
||||
if (inView) {
|
||||
_simulationInViewRate.increment();
|
||||
}
|
||||
|
||||
PerformanceTimer perfTimer("simulate");
|
||||
{
|
||||
PROFILE_RANGE(simulation, "updateJoints");
|
||||
if (inView) {
|
||||
Head* head = getHead();
|
||||
if (_hasNewJointData || _transit.isActive()) {
|
||||
_skeletonModel->getRig().copyJointsFromJointData(_jointData);
|
||||
glm::mat4 rootTransform = glm::scale(_skeletonModel->getScale()) * glm::translate(_skeletonModel->getOffset());
|
||||
_skeletonModel->getRig().computeExternalPoses(rootTransform);
|
||||
_jointDataSimulationRate.increment();
|
||||
|
||||
_skeletonModel->simulate(deltaTime, true);
|
||||
|
||||
locationChanged(); // joints changed, so if there are any children, update them.
|
||||
_hasNewJointData = false;
|
||||
|
||||
glm::vec3 headPosition = getWorldPosition();
|
||||
if (!_skeletonModel->getHeadPosition(headPosition)) {
|
||||
headPosition = getWorldPosition();
|
||||
}
|
||||
head->setPosition(headPosition);
|
||||
}
|
||||
head->setScale(getModelScale());
|
||||
head->simulate(deltaTime);
|
||||
relayJointDataToChildren();
|
||||
} else {
|
||||
// a non-full update is still required so that the position, rotation, scale and bounds of the skeletonModel are updated.
|
||||
_skeletonModel->simulate(deltaTime, false);
|
||||
}
|
||||
_skeletonModelSimulationRate.increment();
|
||||
}
|
||||
|
||||
// update animation for display name fade in/out
|
||||
if ( _displayNameTargetAlpha != _displayNameAlpha) {
|
||||
// the alpha function is
|
||||
// Fade out => alpha(t) = factor ^ t => alpha(t+dt) = alpha(t) * factor^(dt)
|
||||
// Fade in => alpha(t) = 1 - factor^t => alpha(t+dt) = 1-(1-alpha(t))*coef^(dt)
|
||||
// factor^(dt) = coef
|
||||
float coef = pow(DISPLAYNAME_FADE_FACTOR, deltaTime);
|
||||
if (_displayNameTargetAlpha < _displayNameAlpha) {
|
||||
// Fading out
|
||||
_displayNameAlpha *= coef;
|
||||
} else {
|
||||
// Fading in
|
||||
_displayNameAlpha = 1 - (1 - _displayNameAlpha) * coef;
|
||||
}
|
||||
_displayNameAlpha = abs(_displayNameAlpha - _displayNameTargetAlpha) < 0.01f ? _displayNameTargetAlpha : _displayNameAlpha;
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "misc");
|
||||
measureMotionDerivatives(deltaTime);
|
||||
simulateAttachments(deltaTime);
|
||||
updatePalms();
|
||||
}
|
||||
{
|
||||
PROFILE_RANGE(simulation, "entities");
|
||||
updateAvatarEntities();
|
||||
}
|
||||
|
||||
{
|
||||
PROFILE_RANGE(simulation, "grabs");
|
||||
updateGrabs();
|
||||
}
|
||||
|
||||
updateFadingStatus();
|
||||
}
|
||||
|
||||
float Avatar::getSimulationRate(const QString& rateName) const {
|
||||
if (rateName == "") {
|
||||
return _simulationRate.rate();
|
||||
|
@ -1042,7 +806,6 @@ void Avatar::render(RenderArgs* renderArgs) {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
void Avatar::setEnableMeshVisible(bool isEnabled) {
|
||||
if (_isMeshVisible != isEnabled) {
|
||||
_isMeshVisible = isEnabled;
|
||||
|
|
|
@ -139,9 +139,8 @@ public:
|
|||
typedef render::Payload<AvatarData> Payload;
|
||||
|
||||
void init();
|
||||
void updateAvatarEntities();
|
||||
void removeAvatarEntitiesFromTree();
|
||||
void simulate(float deltaTime, bool inView);
|
||||
virtual void simulate(float deltaTime, bool inView) = 0;
|
||||
virtual void simulateAttachments(float deltaTime);
|
||||
|
||||
virtual void render(RenderArgs* renderArgs);
|
||||
|
@ -240,8 +239,6 @@ public:
|
|||
static void renderJointConnectingCone(gpu::Batch& batch, glm::vec3 position1, glm::vec3 position2,
|
||||
float radius1, float radius2, const glm::vec4& color);
|
||||
|
||||
virtual void applyCollision(const glm::vec3& contactPoint, const glm::vec3& penetration) { }
|
||||
|
||||
/**jsdoc
|
||||
* Set the offset applied to the current avatar. The offset adjusts the position that the avatar is rendered. For example,
|
||||
* with an offset of <code>{ x: 0, y: 0.1, z: 0 }</code>, your avatar will appear to be raised off the ground slightly.
|
||||
|
|
|
@ -1908,10 +1908,9 @@ qint64 AvatarData::packAvatarEntityTraitInstance(AvatarTraits::TraitType traitTy
|
|||
|
||||
// grab a read lock on the avatar entities and check for entity data for the given ID
|
||||
QByteArray entityBinaryData;
|
||||
|
||||
_avatarEntitiesLock.withReadLock([this, &entityBinaryData, &traitInstanceID] {
|
||||
if (_avatarEntityData.contains(traitInstanceID)) {
|
||||
entityBinaryData = _avatarEntityData[traitInstanceID];
|
||||
if (_packedAvatarEntityData.contains(traitInstanceID)) {
|
||||
entityBinaryData = _packedAvatarEntityData[traitInstanceID];
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -1998,7 +1997,7 @@ qint64 AvatarData::packTraitInstance(AvatarTraits::TraitType traitType, AvatarTr
|
|||
void AvatarData::prepareResetTraitInstances() {
|
||||
if (_clientTraitsHandler) {
|
||||
_avatarEntitiesLock.withReadLock([this]{
|
||||
foreach (auto entityID, _avatarEntityData.keys()) {
|
||||
foreach (auto entityID, _packedAvatarEntityData.keys()) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
foreach (auto grabID, _avatarGrabData.keys()) {
|
||||
|
@ -2019,7 +2018,7 @@ void AvatarData::processTrait(AvatarTraits::TraitType traitType, QByteArray trai
|
|||
void AvatarData::processTraitInstance(AvatarTraits::TraitType traitType,
|
||||
AvatarTraits::TraitInstanceID instanceID, QByteArray traitBinaryData) {
|
||||
if (traitType == AvatarTraits::AvatarEntity) {
|
||||
updateAvatarEntity(instanceID, traitBinaryData);
|
||||
storeAvatarEntityDataPayload(instanceID, traitBinaryData);
|
||||
} else if (traitType == AvatarTraits::Grab) {
|
||||
updateAvatarGrabData(instanceID, traitBinaryData);
|
||||
}
|
||||
|
@ -2367,7 +2366,7 @@ void AvatarData::setRecordingBasis(std::shared_ptr<Transform> recordingBasis) {
|
|||
void AvatarData::createRecordingIDs() {
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
_avatarEntityForRecording.clear();
|
||||
for (int i = 0; i < _avatarEntityData.size(); i++) {
|
||||
for (int i = 0; i < _packedAvatarEntityData.size(); i++) {
|
||||
_avatarEntityForRecording.insert(QUuid::createUuid());
|
||||
}
|
||||
});
|
||||
|
@ -2422,6 +2421,10 @@ JointData jointDataFromJsonValue(int version, const QJsonValue& json) {
|
|||
return result;
|
||||
}
|
||||
|
||||
void AvatarData::avatarEntityDataToJson(QJsonObject& root) const {
|
||||
// overridden where needed
|
||||
}
|
||||
|
||||
QJsonObject AvatarData::toJson() const {
|
||||
QJsonObject root;
|
||||
|
||||
|
@ -2433,20 +2436,8 @@ QJsonObject AvatarData::toJson() const {
|
|||
if (!getDisplayName().isEmpty()) {
|
||||
root[JSON_AVATAR_DISPLAY_NAME] = getDisplayName();
|
||||
}
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
if (!_avatarEntityData.empty()) {
|
||||
QJsonArray avatarEntityJson;
|
||||
int entityCount = 0;
|
||||
for (auto entityID : _avatarEntityData.keys()) {
|
||||
QVariantMap entityData;
|
||||
QUuid newId = _avatarEntityForRecording.size() == _avatarEntityData.size() ? _avatarEntityForRecording.values()[entityCount++] : entityID;
|
||||
entityData.insert("id", newId);
|
||||
entityData.insert("properties", _avatarEntityData.value(entityID).toBase64());
|
||||
avatarEntityJson.push_back(QVariant(entityData).toJsonObject());
|
||||
}
|
||||
root[JSON_AVATAR_ENTITIES] = avatarEntityJson;
|
||||
}
|
||||
});
|
||||
|
||||
avatarEntityDataToJson(root);
|
||||
|
||||
auto recordingBasis = getRecordingBasis();
|
||||
bool success;
|
||||
|
@ -2568,9 +2559,9 @@ void AvatarData::fromJson(const QJsonObject& json, bool useFrameSkeleton) {
|
|||
for (auto attachmentJson : attachmentsJson) {
|
||||
if (attachmentJson.isObject()) {
|
||||
QVariantMap entityData = attachmentJson.toObject().toVariantMap();
|
||||
QUuid entityID = entityData.value("id").toUuid();
|
||||
QByteArray properties = QByteArray::fromBase64(entityData.value("properties").toByteArray());
|
||||
updateAvatarEntity(entityID, properties);
|
||||
QUuid id = entityData.value("id").toUuid();
|
||||
QByteArray data = QByteArray::fromBase64(entityData.value("properties").toByteArray());
|
||||
updateAvatarEntity(id, data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2752,17 +2743,15 @@ void AvatarData::setAttachmentsVariant(const QVariantList& variant) {
|
|||
setAttachmentData(newAttachments);
|
||||
}
|
||||
|
||||
const int MAX_NUM_AVATAR_ENTITIES = 42;
|
||||
|
||||
void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
void AvatarData::storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& data) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
AvatarEntityMap::iterator itr = _avatarEntityData.find(entityID);
|
||||
if (itr == _avatarEntityData.end()) {
|
||||
if (_avatarEntityData.size() < MAX_NUM_AVATAR_ENTITIES) {
|
||||
_avatarEntityData.insert(entityID, entityData);
|
||||
PackedAvatarEntityMap::iterator itr = _packedAvatarEntityData.find(entityID);
|
||||
if (itr == _packedAvatarEntityData.end()) {
|
||||
if (_packedAvatarEntityData.size() < MAX_NUM_AVATAR_ENTITIES) {
|
||||
_packedAvatarEntityData.insert(entityID, data);
|
||||
}
|
||||
} else {
|
||||
itr.value() = entityData;
|
||||
itr.value() = data;
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -2775,15 +2764,20 @@ void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& ent
|
|||
}
|
||||
}
|
||||
|
||||
void AvatarData::updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData) {
|
||||
// overridden where needed
|
||||
// expects 'entityData' to be a JavaScript EntityItemProperties Object in QByteArray form
|
||||
}
|
||||
|
||||
void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree) {
|
||||
|
||||
bool removedEntity = false;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([this, &removedEntity, &entityID] {
|
||||
removedEntity = _avatarEntityData.remove(entityID);
|
||||
removedEntity = _packedAvatarEntityData.remove(entityID);
|
||||
});
|
||||
|
||||
insertDetachedEntityID(entityID);
|
||||
insertRemovedEntityID(entityID);
|
||||
|
||||
if (removedEntity && _clientTraitsHandler) {
|
||||
// we have a client traits handler, so we need to mark this removed instance trait as deleted
|
||||
|
@ -2793,75 +2787,29 @@ void AvatarData::clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFr
|
|||
}
|
||||
|
||||
AvatarEntityMap AvatarData::getAvatarEntityData() const {
|
||||
AvatarEntityMap result;
|
||||
_avatarEntitiesLock.withReadLock([&] {
|
||||
result = _avatarEntityData;
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
void AvatarData::insertDetachedEntityID(const QUuid entityID) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
});
|
||||
|
||||
_avatarEntityDataChanged = true;
|
||||
// overridden where needed
|
||||
// NOTE: the return value is expected to be a map of unfortunately-formatted-binary-blobs
|
||||
return AvatarEntityMap();
|
||||
}
|
||||
|
||||
void AvatarData::setAvatarEntityData(const AvatarEntityMap& avatarEntityData) {
|
||||
if (avatarEntityData.size() > MAX_NUM_AVATAR_ENTITIES) {
|
||||
// the data is suspect
|
||||
qCDebug(avatars) << "discard suspect AvatarEntityData with size =" << avatarEntityData.size();
|
||||
return;
|
||||
}
|
||||
|
||||
std::vector<QUuid> deletedEntityIDs;
|
||||
QList<QUuid> updatedEntityIDs;
|
||||
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
if (_avatarEntityData != avatarEntityData) {
|
||||
|
||||
// keep track of entities that were attached to this avatar but no longer are
|
||||
AvatarEntityIDs previousAvatarEntityIDs = QSet<QUuid>::fromList(_avatarEntityData.keys());
|
||||
|
||||
_avatarEntityData = avatarEntityData;
|
||||
setAvatarEntityDataChanged(true);
|
||||
|
||||
deletedEntityIDs.reserve(previousAvatarEntityIDs.size());
|
||||
|
||||
foreach (auto entityID, previousAvatarEntityIDs) {
|
||||
if (!_avatarEntityData.contains(entityID)) {
|
||||
_avatarEntityDetached.insert(entityID);
|
||||
deletedEntityIDs.push_back(entityID);
|
||||
}
|
||||
}
|
||||
|
||||
updatedEntityIDs = _avatarEntityData.keys();
|
||||
}
|
||||
});
|
||||
|
||||
if (_clientTraitsHandler) {
|
||||
// we have a client traits handler
|
||||
|
||||
// flag removed entities as deleted so that changes are sent next frame
|
||||
for (auto& deletedEntityID : deletedEntityIDs) {
|
||||
_clientTraitsHandler->markInstancedTraitDeleted(AvatarTraits::AvatarEntity, deletedEntityID);
|
||||
}
|
||||
|
||||
// flag any updated or created entities so that we send changes for them next frame
|
||||
for (auto& entityID : updatedEntityIDs) {
|
||||
_clientTraitsHandler->markInstancedTraitUpdated(AvatarTraits::AvatarEntity, entityID);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// overridden where needed
|
||||
// avatarEntityData is expected to be a map of QByteArrays
|
||||
// each QByteArray represents an EntityItemProperties object from JavaScript
|
||||
}
|
||||
|
||||
AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
|
||||
void AvatarData::insertRemovedEntityID(const QUuid entityID) {
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
_avatarEntityRemoved.insert(entityID);
|
||||
});
|
||||
_avatarEntityDataChanged = true;
|
||||
}
|
||||
|
||||
AvatarEntityIDs AvatarData::getAndClearRecentlyRemovedIDs() {
|
||||
AvatarEntityIDs result;
|
||||
_avatarEntitiesLock.withWriteLock([&] {
|
||||
result = _avatarEntityDetached;
|
||||
_avatarEntityDetached.clear();
|
||||
result = _avatarEntityRemoved;
|
||||
_avatarEntityRemoved.clear();
|
||||
});
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -63,6 +63,7 @@ using AvatarWeakPointer = std::weak_ptr<AvatarData>;
|
|||
using AvatarHash = QHash<QUuid, AvatarSharedPointer>;
|
||||
|
||||
using AvatarEntityMap = QMap<QUuid, QByteArray>;
|
||||
using PackedAvatarEntityMap = QMap<QUuid, QByteArray>; // similar to AvatarEntityMap, but different internal format
|
||||
using AvatarEntityIDs = QSet<QUuid>;
|
||||
|
||||
using AvatarGrabDataMap = QMap<QUuid, QByteArray>;
|
||||
|
@ -71,6 +72,8 @@ using AvatarGrabMap = QMap<QUuid, GrabPointer>;
|
|||
|
||||
using AvatarDataSequenceNumber = uint16_t;
|
||||
|
||||
const int MAX_NUM_AVATAR_ENTITIES = 42;
|
||||
|
||||
// avatar motion behaviors
|
||||
const quint32 AVATAR_MOTION_ACTION_MOTOR_ENABLED = 1U << 0;
|
||||
const quint32 AVATAR_MOTION_SCRIPTED_MOTOR_ENABLED = 1U << 1;
|
||||
|
@ -952,19 +955,20 @@ public:
|
|||
// FIXME: Can this name be improved? Can it be deprecated?
|
||||
Q_INVOKABLE virtual void setAttachmentsVariant(const QVariantList& variant);
|
||||
|
||||
virtual void storeAvatarEntityDataPayload(const QUuid& entityID, const QByteArray& payload);
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.updateAvatarEntity
|
||||
* @param {Uuid} entityID
|
||||
* @param {string} entityData
|
||||
*/
|
||||
Q_INVOKABLE void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData);
|
||||
Q_INVOKABLE virtual void updateAvatarEntity(const QUuid& entityID, const QByteArray& entityData);
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.clearAvatarEntity
|
||||
* @param {Uuid} entityID
|
||||
*/
|
||||
Q_INVOKABLE void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);
|
||||
Q_INVOKABLE virtual void clearAvatarEntity(const QUuid& entityID, bool requiresRemovalFromTree = true);
|
||||
|
||||
|
||||
/**jsdoc
|
||||
|
@ -1125,6 +1129,7 @@ public:
|
|||
TransformPointer getRecordingBasis() const;
|
||||
void setRecordingBasis(TransformPointer recordingBasis = TransformPointer());
|
||||
void createRecordingIDs();
|
||||
virtual void avatarEntityDataToJson(QJsonObject& root) const;
|
||||
QJsonObject toJson() const;
|
||||
void fromJson(const QJsonObject& json, bool useFrameSkeleton = true);
|
||||
|
||||
|
@ -1136,17 +1141,16 @@ public:
|
|||
* @function MyAvatar.getAvatarEntityData
|
||||
* @returns {object}
|
||||
*/
|
||||
Q_INVOKABLE AvatarEntityMap getAvatarEntityData() const;
|
||||
Q_INVOKABLE virtual AvatarEntityMap getAvatarEntityData() const;
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.setAvatarEntityData
|
||||
* @param {object} avatarEntityData
|
||||
*/
|
||||
Q_INVOKABLE void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
Q_INVOKABLE virtual void setAvatarEntityData(const AvatarEntityMap& avatarEntityData);
|
||||
|
||||
virtual void setAvatarEntityDataChanged(bool value) { _avatarEntityDataChanged = value; }
|
||||
void insertDetachedEntityID(const QUuid entityID);
|
||||
AvatarEntityIDs getAndClearRecentlyDetachedIDs();
|
||||
AvatarEntityIDs getAndClearRecentlyRemovedIDs();
|
||||
|
||||
/**jsdoc
|
||||
* @function MyAvatar.getSensorToWorldMatrix
|
||||
|
@ -1333,6 +1337,7 @@ public slots:
|
|||
void resetLastSent() { _lastToByteArray = 0; }
|
||||
|
||||
protected:
|
||||
void insertRemovedEntityID(const QUuid entityID);
|
||||
void lazyInitHeadData() const;
|
||||
|
||||
float getDistanceBasedMinRotationDOT(glm::vec3 viewerPosition) const;
|
||||
|
@ -1461,9 +1466,9 @@ protected:
|
|||
AABox _defaultBubbleBox;
|
||||
|
||||
mutable ReadWriteLockable _avatarEntitiesLock;
|
||||
AvatarEntityIDs _avatarEntityDetached; // recently detached from this avatar
|
||||
AvatarEntityIDs _avatarEntityRemoved; // recently removed AvatarEntity ids
|
||||
AvatarEntityIDs _avatarEntityForRecording; // create new entities id for avatar recording
|
||||
AvatarEntityMap _avatarEntityData;
|
||||
PackedAvatarEntityMap _packedAvatarEntityData;
|
||||
bool _avatarEntityDataChanged { false };
|
||||
|
||||
mutable ReadWriteLockable _avatarGrabsLock;
|
||||
|
|
|
@ -39,13 +39,12 @@ void EntityEditPacketSender::adjustEditPacketForClockSkew(PacketType type, QByte
|
|||
}
|
||||
}
|
||||
|
||||
void EntityEditPacketSender::queueEditAvatarEntityMessage(PacketType type,
|
||||
EntityTreePointer entityTree,
|
||||
void EntityEditPacketSender::queueEditAvatarEntityMessage(EntityTreePointer entityTree,
|
||||
EntityItemID entityItemID,
|
||||
const EntityItemProperties& properties) {
|
||||
assert(_myAvatar);
|
||||
if (!entityTree) {
|
||||
qCDebug(entities) << "EntityEditPacketSender::queueEditEntityMessage null entityTree.";
|
||||
qCDebug(entities) << "EntityEditPacketSender::queueEditAvatarEntityMessage null entityTree.";
|
||||
return;
|
||||
}
|
||||
EntityItemPointer entity = entityTree->findEntityByEntityItemID(entityItemID);
|
||||
|
@ -53,33 +52,27 @@ void EntityEditPacketSender::queueEditAvatarEntityMessage(PacketType type,
|
|||
qCDebug(entities) << "EntityEditPacketSender::queueEditAvatarEntityMessage can't find entity: " << entityItemID;
|
||||
return;
|
||||
}
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
|
||||
// the properties that get serialized into the avatar identity packet should be the entire set
|
||||
// serialize ALL properties in an "AvatarEntity" packet
|
||||
// rather than just the ones being edited.
|
||||
EntityItemProperties entityProperties = entity->getProperties();
|
||||
entityProperties.merge(properties);
|
||||
|
||||
std::lock_guard<std::mutex> lock(_mutex);
|
||||
QScriptValue scriptProperties = EntityItemNonDefaultPropertiesToScriptValue(&_scriptEngine, entityProperties);
|
||||
QVariant variantProperties = scriptProperties.toVariant();
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
|
||||
OctreePacketData packetData(false, AvatarTraits::MAXIMUM_TRAIT_SIZE);
|
||||
EncodeBitstreamParams params;
|
||||
EntityTreeElementExtraEncodeDataPointer extra { nullptr };
|
||||
OctreeElement::AppendState appendState = entity->appendEntityData(&packetData, params, extra);
|
||||
|
||||
// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
|
||||
QJsonObject jsonObject = jsonProperties.object();
|
||||
if (jsonObject.contains("parentID")) {
|
||||
if (QUuid(jsonObject["parentID"].toString()) == _myAvatar->getID()) {
|
||||
jsonObject["parentID"] = AVATAR_SELF_ID.toString();
|
||||
}
|
||||
if (appendState != OctreeElement::COMPLETED) {
|
||||
// this entity's payload is too big
|
||||
return;
|
||||
}
|
||||
jsonProperties = QJsonDocument(jsonObject);
|
||||
|
||||
QByteArray binaryProperties = jsonProperties.toBinaryData();
|
||||
_myAvatar->updateAvatarEntity(entityItemID, binaryProperties);
|
||||
|
||||
entity->setLastBroadcast(usecTimestampNow());
|
||||
QByteArray tempArray((const char*)packetData.getUncompressedData(), packetData.getUncompressedSize());
|
||||
_myAvatar->storeAvatarEntityDataPayload(entityItemID, tempArray);
|
||||
}
|
||||
|
||||
|
||||
void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
||||
EntityTreePointer entityTree,
|
||||
EntityItemID entityItemID,
|
||||
|
@ -89,7 +82,7 @@ void EntityEditPacketSender::queueEditEntityMessage(PacketType type,
|
|||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit with no myAvatar";
|
||||
} else if (properties.getOwningAvatarID() == _myAvatar->getID()) {
|
||||
// this is an avatar-based entity --> update our avatar-data rather than sending to the entity-server
|
||||
queueEditAvatarEntityMessage(type, entityTree, entityItemID, properties);
|
||||
queueEditAvatarEntityMessage(entityTree, entityItemID, properties);
|
||||
} else {
|
||||
qCWarning(entities) << "Suppressing entity edit message: cannot send avatar entity edit for another avatar";
|
||||
}
|
||||
|
|
|
@ -50,7 +50,7 @@ public slots:
|
|||
void processEntityEditNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
|
||||
|
||||
private:
|
||||
void queueEditAvatarEntityMessage(PacketType type, EntityTreePointer entityTree,
|
||||
void queueEditAvatarEntityMessage(EntityTreePointer entityTree,
|
||||
EntityItemID entityItemID, const EntityItemProperties& properties);
|
||||
|
||||
private:
|
||||
|
|
|
@ -28,6 +28,7 @@
|
|||
#include <GLMHelpers.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
#include <Extents.h>
|
||||
#include <VariantMapToScriptValue.h>
|
||||
|
||||
#include "EntitiesLogging.h"
|
||||
#include "EntityItem.h"
|
||||
|
@ -90,6 +91,16 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
|
|||
_lastEdited = usecTime > _created ? usecTime : _created;
|
||||
}
|
||||
|
||||
bool EntityItemProperties::constructFromBuffer(const unsigned char* data, int dataLength) {
|
||||
ReadBitstreamToTreeParams args;
|
||||
EntityItemPointer tempEntity = EntityTypes::constructEntityItem(data, dataLength);
|
||||
if (!tempEntity) {
|
||||
return false;
|
||||
}
|
||||
tempEntity->readEntityDataFromBuffer(data, dataLength, args);
|
||||
(*this) = tempEntity->getProperties();
|
||||
return true;
|
||||
}
|
||||
|
||||
QHash<QString, ShapeType> stringToShapeTypeLookup;
|
||||
|
||||
|
@ -2023,6 +2034,18 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
|
|||
_lastEdited = usecTimestampNow();
|
||||
}
|
||||
|
||||
void EntityItemProperties::copyFromJSONString(QScriptEngine& scriptEngine, const QString& jsonString) {
|
||||
// DANGER: this method is expensive
|
||||
QJsonDocument propertiesDoc = QJsonDocument::fromJson(jsonString.toUtf8());
|
||||
QJsonObject propertiesObj = propertiesDoc.object();
|
||||
QVariant propertiesVariant(propertiesObj);
|
||||
QVariantMap propertiesMap = propertiesVariant.toMap();
|
||||
QScriptValue propertiesScriptValue = variantMapToScriptValue(propertiesMap, scriptEngine);
|
||||
bool honorReadOnly = true;
|
||||
copyFromScriptValue(propertiesScriptValue, honorReadOnly);
|
||||
}
|
||||
|
||||
|
||||
void EntityItemProperties::merge(const EntityItemProperties& other) {
|
||||
// Core
|
||||
COPY_PROPERTY_IF_CHANGED(simulationOwner);
|
||||
|
@ -2252,7 +2275,6 @@ void EntityItemPropertiesFromScriptValueHonorReadOnly(const QScriptValue &object
|
|||
properties.copyFromScriptValue(object, true);
|
||||
}
|
||||
|
||||
|
||||
QScriptValue EntityPropertyFlagsToScriptValue(QScriptEngine* engine, const EntityPropertyFlags& flags) {
|
||||
return EntityItemProperties::entityPropertyFlagsToScriptValue(engine, flags);
|
||||
}
|
||||
|
@ -4590,6 +4612,40 @@ void EntityItemProperties::convertToCloneProperties(const EntityItemID& entityID
|
|||
setCloneAvatarEntity(ENTITY_ITEM_DEFAULT_CLONE_AVATAR_ENTITY);
|
||||
}
|
||||
|
||||
bool EntityItemProperties::blobToProperties(QScriptEngine& scriptEngine, const QByteArray& blob, EntityItemProperties& properties) {
|
||||
// DANGER: this method is NOT efficient.
|
||||
// begin recipe for converting unfortunately-formatted-binary-blob to EntityItemProperties
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromBinaryData(blob);
|
||||
if (!jsonProperties.isObject()) {
|
||||
qCDebug(entities) << "bad avatarEntityData json" << QString(blob.toHex());
|
||||
return false;
|
||||
}
|
||||
QVariant variant = jsonProperties.toVariant();
|
||||
QVariantMap variantMap = variant.toMap();
|
||||
QScriptValue scriptValue = variantMapToScriptValue(variantMap, scriptEngine);
|
||||
EntityItemPropertiesFromScriptValueHonorReadOnly(scriptValue, properties);
|
||||
// end recipe
|
||||
return true;
|
||||
}
|
||||
|
||||
void EntityItemProperties::propertiesToBlob(QScriptEngine& scriptEngine, const QUuid& myAvatarID, const EntityItemProperties& properties, QByteArray& blob) {
|
||||
// DANGER: this method is NOT efficient.
|
||||
// begin recipe for extracting unfortunately-formatted-binary-blob from EntityItem
|
||||
QScriptValue scriptValue = EntityItemNonDefaultPropertiesToScriptValue(&scriptEngine, properties);
|
||||
QVariant variantProperties = scriptValue.toVariant();
|
||||
QJsonDocument jsonProperties = QJsonDocument::fromVariant(variantProperties);
|
||||
// the ID of the parent/avatar changes from session to session. use a special UUID to indicate the avatar
|
||||
QJsonObject jsonObject = jsonProperties.object();
|
||||
if (jsonObject.contains("parentID")) {
|
||||
if (QUuid(jsonObject["parentID"].toString()) == myAvatarID) {
|
||||
jsonObject["parentID"] = AVATAR_SELF_ID.toString();
|
||||
}
|
||||
}
|
||||
jsonProperties = QJsonDocument(jsonObject);
|
||||
blob = jsonProperties.toBinaryData();
|
||||
// end recipe
|
||||
}
|
||||
|
||||
QDebug& operator<<(QDebug& dbg, const EntityPropertyFlags& f) {
|
||||
QString result = "[ ";
|
||||
|
||||
|
|
|
@ -98,6 +98,9 @@ class EntityItemProperties {
|
|||
friend class ZoneEntityItem;
|
||||
friend class MaterialEntityItem;
|
||||
public:
|
||||
static bool blobToProperties(QScriptEngine& scriptEngine, const QByteArray& blob, EntityItemProperties& properties);
|
||||
static void propertiesToBlob(QScriptEngine& scriptEngine, const QUuid& myAvatarID, const EntityItemProperties& properties, QByteArray& blob);
|
||||
|
||||
EntityItemProperties(EntityPropertyFlags desiredProperties = EntityPropertyFlags());
|
||||
virtual ~EntityItemProperties() = default;
|
||||
|
||||
|
@ -109,6 +112,7 @@ public:
|
|||
virtual QScriptValue copyToScriptValue(QScriptEngine* engine, bool skipDefaults, bool allowUnknownCreateTime = false,
|
||||
bool strictSemantics = false, EntityPsuedoPropertyFlags psueudoPropertyFlags = EntityPsuedoPropertyFlags()) const;
|
||||
virtual void copyFromScriptValue(const QScriptValue& object, bool honorReadOnly);
|
||||
void copyFromJSONString(QScriptEngine& scriptEngine, const QString& jsonString);
|
||||
|
||||
static QScriptValue entityPropertyFlagsToScriptValue(QScriptEngine* engine, const EntityPropertyFlags& flags);
|
||||
static void entityPropertyFlagsFromScriptValue(const QScriptValue& object, EntityPropertyFlags& flags);
|
||||
|
@ -135,6 +139,8 @@ public:
|
|||
EntityPropertyFlags getDesiredProperties() { return _desiredProperties; }
|
||||
void setDesiredProperties(EntityPropertyFlags properties) { _desiredProperties = properties; }
|
||||
|
||||
bool constructFromBuffer(const unsigned char* data, int dataLength);
|
||||
|
||||
// Note: DEFINE_PROPERTY(PROP_FOO, Foo, foo, type, value) creates the following methods and variables:
|
||||
// type getFoo() const;
|
||||
// void setFoo(type);
|
||||
|
|
|
@ -174,7 +174,7 @@ int EntityTree::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
|
|||
addToNeedsParentFixupList(entity);
|
||||
}
|
||||
} else {
|
||||
entity = EntityTypes::constructEntityItem(dataAt, bytesLeftToRead, args);
|
||||
entity = EntityTypes::constructEntityItem(dataAt, bytesLeftToRead);
|
||||
if (entity) {
|
||||
bytesForThisEntity = entity->readEntityDataFromBuffer(dataAt, bytesLeftToRead, args);
|
||||
|
||||
|
@ -490,7 +490,6 @@ bool EntityTree::updateEntity(EntityItemPointer entity, const EntityItemProperti
|
|||
}
|
||||
|
||||
EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const EntityItemProperties& properties, bool isClone) {
|
||||
EntityItemPointer result = NULL;
|
||||
EntityItemProperties props = properties;
|
||||
|
||||
auto nodeList = DependencyManager::get<NodeList>();
|
||||
|
@ -517,12 +516,12 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
if (containingElement) {
|
||||
qCWarning(entities) << "EntityTree::addEntity() on existing entity item with entityID=" << entityID
|
||||
<< "containingElement=" << containingElement.get();
|
||||
return result;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// construct the instance of the entity
|
||||
EntityTypes::EntityType type = props.getType();
|
||||
result = EntityTypes::constructEntityItem(type, entityID, props);
|
||||
EntityItemPointer result = EntityTypes::constructEntityItem(type, entityID, props);
|
||||
|
||||
if (result) {
|
||||
if (recordCreationTime) {
|
||||
|
@ -531,10 +530,6 @@ EntityItemPointer EntityTree::addEntity(const EntityItemID& entityID, const Enti
|
|||
// Recurse the tree and store the entity in the correct tree element
|
||||
AddEntityOperator theOperator(getThisPointer(), result);
|
||||
recurseTreeWithOperator(&theOperator);
|
||||
if (!result->getParentID().isNull()) {
|
||||
addToNeedsParentFixupList(result);
|
||||
}
|
||||
|
||||
postAddEntity(result);
|
||||
}
|
||||
return result;
|
||||
|
@ -2969,27 +2964,30 @@ void EntityTree::updateEntityQueryAACubeWorker(SpatiallyNestablePointer object,
|
|||
MovingEntitiesOperator& moveOperator, bool force, bool tellServer) {
|
||||
// if the queryBox has changed, tell the entity-server
|
||||
EntityItemPointer entity = std::dynamic_pointer_cast<EntityItem>(object);
|
||||
if (entity && (entity->updateQueryAACube() || force)) {
|
||||
bool success;
|
||||
AACube newCube = entity->getQueryAACube(success);
|
||||
if (success) {
|
||||
moveOperator.addEntityToMoveList(entity, newCube);
|
||||
}
|
||||
// send an edit packet to update the entity-server about the queryAABox. We do this for domain-hosted
|
||||
// entities as well as for avatar-entities; the packet-sender will route the update accordingly
|
||||
if (tellServer && packetSender && (entity->isDomainEntity() || entity->isAvatarEntity())) {
|
||||
quint64 now = usecTimestampNow();
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
properties.setQueryAACubeDirty();
|
||||
properties.setLocationDirty();
|
||||
properties.setLastEdited(now);
|
||||
if (entity) {
|
||||
bool tellServerThis = tellServer && (entity->getEntityHostType() != entity::HostType::AVATAR);
|
||||
if ((entity->updateQueryAACube() || force)) {
|
||||
bool success;
|
||||
AACube newCube = entity->getQueryAACube(success);
|
||||
if (success) {
|
||||
moveOperator.addEntityToMoveList(entity, newCube);
|
||||
}
|
||||
// send an edit packet to update the entity-server about the queryAABox. We do this for domain-hosted
|
||||
// entities as well as for avatar-entities; the packet-sender will route the update accordingly
|
||||
if (tellServerThis && packetSender && (entity->isDomainEntity() || entity->isAvatarEntity())) {
|
||||
quint64 now = usecTimestampNow();
|
||||
EntityItemProperties properties = entity->getProperties();
|
||||
properties.setQueryAACubeDirty();
|
||||
properties.setLocationDirty();
|
||||
properties.setLastEdited(now);
|
||||
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityEdit, getThisPointer(), entity->getID(), properties);
|
||||
entity->setLastBroadcast(now); // for debug/physics status icons
|
||||
}
|
||||
packetSender->queueEditEntityMessage(PacketType::EntityEdit, getThisPointer(), entity->getID(), properties);
|
||||
entity->setLastBroadcast(now); // for debug/physics status icons
|
||||
}
|
||||
|
||||
entity->markDirtyFlags(Simulation::DIRTY_POSITION);
|
||||
entityChanged(entity);
|
||||
entity->markDirtyFlags(Simulation::DIRTY_POSITION);
|
||||
entityChanged(entity);
|
||||
}
|
||||
}
|
||||
|
||||
object->forEachDescendant([&](SpatiallyNestablePointer descendant) {
|
||||
|
|
|
@ -58,6 +58,10 @@ REGISTER_ENTITY_TYPE(Light)
|
|||
REGISTER_ENTITY_TYPE(Zone)
|
||||
REGISTER_ENTITY_TYPE(Material)
|
||||
|
||||
bool EntityTypes::typeIsValid(EntityType type) {
|
||||
return type > EntityType::Unknown && type <= EntityType::NUM_TYPES;
|
||||
}
|
||||
|
||||
const QString& EntityTypes::getEntityTypeName(EntityType entityType) {
|
||||
QMap<EntityType, QString>::iterator matchedTypeName = _typeToNameMap.find(entityType);
|
||||
if (matchedTypeName != _typeToNameMap.end()) {
|
||||
|
@ -107,8 +111,7 @@ EntityItemPointer EntityTypes::constructEntityItem(EntityType entityType, const
|
|||
return newEntityItem;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTypes::constructEntityItem(const unsigned char* data, int bytesToRead,
|
||||
ReadBitstreamToTreeParams& args) {
|
||||
void EntityTypes::extractEntityTypeAndID(const unsigned char* data, int dataLength, EntityTypes::EntityType& typeOut, QUuid& idOut) {
|
||||
|
||||
// Header bytes
|
||||
// object ID [16 bytes]
|
||||
|
@ -119,28 +122,36 @@ EntityItemPointer EntityTypes::constructEntityItem(const unsigned char* data, in
|
|||
// ~27-35 bytes...
|
||||
const int MINIMUM_HEADER_BYTES = 27;
|
||||
|
||||
int bytesRead = 0;
|
||||
if (bytesToRead >= MINIMUM_HEADER_BYTES) {
|
||||
int originalLength = bytesToRead;
|
||||
QByteArray originalDataBuffer((const char*)data, originalLength);
|
||||
if (dataLength >= MINIMUM_HEADER_BYTES) {
|
||||
int bytesRead = 0;
|
||||
QByteArray originalDataBuffer = QByteArray::fromRawData((const char*)data, dataLength);
|
||||
|
||||
// id
|
||||
QByteArray encodedID = originalDataBuffer.mid(bytesRead, NUM_BYTES_RFC4122_UUID); // maximum possible size
|
||||
QUuid actualID = QUuid::fromRfc4122(encodedID);
|
||||
idOut = QUuid::fromRfc4122(encodedID);
|
||||
bytesRead += encodedID.size();
|
||||
|
||||
// type
|
||||
QByteArray encodedType = originalDataBuffer.mid(bytesRead); // maximum possible size
|
||||
ByteCountCoded<quint32> typeCoder = encodedType;
|
||||
encodedType = typeCoder; // determine true length
|
||||
bytesRead += encodedType.size();
|
||||
quint32 type = typeCoder;
|
||||
EntityTypes::EntityType entityType = (EntityTypes::EntityType)type;
|
||||
|
||||
EntityItemID tempEntityID(actualID);
|
||||
EntityItemProperties tempProperties;
|
||||
return constructEntityItem(entityType, tempEntityID, tempProperties);
|
||||
typeOut = (EntityTypes::EntityType)type;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTypes::constructEntityItem(const unsigned char* data, int bytesToRead) {
|
||||
QUuid id;
|
||||
EntityTypes::EntityType type = EntityTypes::Unknown;
|
||||
extractEntityTypeAndID(data, bytesToRead, type, id);
|
||||
if (type > EntityTypes::Unknown && type <= EntityTypes::NUM_TYPES) {
|
||||
EntityItemID tempEntityID(id);
|
||||
EntityItemProperties tempProperties;
|
||||
return constructEntityItem(type, tempEntityID, tempProperties);
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
EntityItemPointer EntityTypes::constructEntityItem(const QUuid& id, const EntityItemProperties& properties) {
|
||||
return constructEntityItem(properties.getType(), id, properties);
|
||||
}
|
||||
|
|
|
@ -109,11 +109,14 @@ public:
|
|||
NUM_TYPES
|
||||
} EntityType;
|
||||
|
||||
static bool typeIsValid(EntityType type);
|
||||
static const QString& getEntityTypeName(EntityType entityType);
|
||||
static EntityTypes::EntityType getEntityTypeFromName(const QString& name);
|
||||
static bool registerEntityType(EntityType entityType, const char* name, EntityTypeFactory factoryMethod);
|
||||
static void extractEntityTypeAndID(const unsigned char* data, int dataLength, EntityTypes::EntityType& typeOut, QUuid& idOut);
|
||||
static EntityItemPointer constructEntityItem(EntityType entityType, const EntityItemID& entityID, const EntityItemProperties& properties);
|
||||
static EntityItemPointer constructEntityItem(const unsigned char* data, int bytesToRead, ReadBitstreamToTreeParams& args);
|
||||
static EntityItemPointer constructEntityItem(const unsigned char* data, int bytesToRead);
|
||||
static EntityItemPointer constructEntityItem(const QUuid& id, const EntityItemProperties& properties);
|
||||
|
||||
private:
|
||||
static QMap<EntityType, QString> _typeToNameMap;
|
||||
|
|
|
@ -41,7 +41,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::CollisionFlag);
|
||||
case PacketType::BulkAvatarData:
|
||||
case PacketType::KillAvatar:
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::GrabTraits);
|
||||
return static_cast<PacketVersion>(AvatarMixerPacketVersion::FasterAvatarEntities);
|
||||
case PacketType::MessagesData:
|
||||
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
|
||||
// ICE packets
|
||||
|
|
|
@ -311,7 +311,8 @@ enum class AvatarMixerPacketVersion : PacketVersion {
|
|||
JointTransScaled,
|
||||
GrabTraits,
|
||||
CollisionFlag,
|
||||
AvatarTraitsAck
|
||||
AvatarTraitsAck,
|
||||
FasterAvatarEntities
|
||||
};
|
||||
|
||||
enum class DomainConnectRequestVersion : PacketVersion {
|
||||
|
|
|
@ -38,7 +38,11 @@ void OctreePacketData::changeSettings(bool enableCompression, unsigned int targe
|
|||
_enableCompression = enableCompression;
|
||||
_targetSize = targetSize;
|
||||
_uncompressedByteArray.resize(_targetSize);
|
||||
_compressedByteArray.resize(_targetSize);
|
||||
if (_enableCompression) {
|
||||
_compressedByteArray.resize(_targetSize);
|
||||
} else {
|
||||
_compressedByteArray.resize(0);
|
||||
}
|
||||
|
||||
_uncompressed = (unsigned char*)_uncompressedByteArray.data();
|
||||
_compressed = (unsigned char*)_compressedByteArray.data();
|
||||
|
@ -586,13 +590,10 @@ bool OctreePacketData::appendRawData(QByteArray data) {
|
|||
AtomicUIntStat OctreePacketData::_compressContentTime { 0 };
|
||||
AtomicUIntStat OctreePacketData::_compressContentCalls { 0 };
|
||||
|
||||
bool OctreePacketData::compressContent() {
|
||||
bool OctreePacketData::compressContent() {
|
||||
PerformanceWarning warn(false, "OctreePacketData::compressContent()", false, &_compressContentTime, &_compressContentCalls);
|
||||
|
||||
// without compression, we always pass...
|
||||
if (!_enableCompression) {
|
||||
return true;
|
||||
}
|
||||
assert(_dirty);
|
||||
assert(_enableCompression);
|
||||
|
||||
_bytesInUseLastCheck = _bytesInUse;
|
||||
|
||||
|
@ -605,13 +606,13 @@ bool OctreePacketData::compressContent() {
|
|||
|
||||
QByteArray compressedData = qCompress(uncompressedData, uncompressedSize, MAX_COMPRESSION);
|
||||
|
||||
if (compressedData.size() < (int)MAX_OCTREE_PACKET_DATA_SIZE) {
|
||||
if (compressedData.size() < _compressedByteArray.size()) {
|
||||
_compressedBytes = compressedData.size();
|
||||
memcpy(_compressed, compressedData.constData(), _compressedBytes);
|
||||
_dirty = false;
|
||||
success = true;
|
||||
} else {
|
||||
qCWarning(octree) << "OctreePacketData::compressContent -- compressedData.size >= MAX_OCTREE_PACKET_DATA_SIZE";
|
||||
qCWarning(octree) << "OctreePacketData::compressContent -- compressedData.size >= " << _compressedByteArray.size();
|
||||
assert(false);
|
||||
}
|
||||
return success;
|
||||
|
@ -644,8 +645,7 @@ void OctreePacketData::loadFinalizedContent(const unsigned char* data, int lengt
|
|||
memcpy(_uncompressed, uncompressedData.constData(), _bytesInUse);
|
||||
} else {
|
||||
memcpy(_uncompressed, data, length);
|
||||
memcpy(_compressed, data, length);
|
||||
_bytesInUse = _compressedBytes = length;
|
||||
_bytesInUse = length;
|
||||
}
|
||||
} else {
|
||||
if (_debug) {
|
||||
|
|
Loading…
Reference in a new issue