Initial Commit: Switching from Desktop mode to HMD [Oculus Rift] mode automatically when the user wear Oculus Rift.

This commit is contained in:
volansystech 2017-05-24 21:00:40 +05:30
parent 0c4cd96bfd
commit 1f24e38585
7 changed files with 92 additions and 19 deletions

View file

@ -1338,11 +1338,18 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
properties["active_display_plugin"] = getActiveDisplayPlugin()->getName();
properties["using_hmd"] = isHMDMode();
if (isOculusRiftPluginAvailable()){
qCDebug(interfaceapp) << "Oculus Rift Plugin is available";
QTimer *switchModeTimer = new QTimer(this);
connect(switchModeTimer, SIGNAL(timeout()), this, SLOT(switchmode()));
switchModeTimer->start(500);
if (isOculusRiftPluginAvailable()) {
// If Oculus Rift Plugin is Available,And Current Display Plugin is not Oculus Rift
// then startOculusRiftStandBySession to listen Oculus HMD Mounted status.
if (getActiveDisplayPlugin()->getName() != "Oculus Rift" &&
!oculusRiftPlugin->isFakeSessionActive()) {
startOculusRiftStandBySession();
}
// Poll periodically to check whether the user has worn Oculus HMD or not. And switch mode
// accordingly. If the user wear HMD, switch to VR mode, if remove switch to Desktop mode.
QTimer *switchDisplayModeTimer = new QTimer(this);
connect(switchDisplayModeTimer, SIGNAL(timeout()), this, SLOT(switchDisplayModeForOculus()));
switchDisplayModeTimer->start(500);
}
auto glInfo = getGLContextData();
@ -1574,7 +1581,9 @@ void Application::aboutToQuit() {
}
getActiveDisplayPlugin()->deactivate();
if (oculusRiftPlugin && oculusRiftPlugin->isFakeSessionActive()){
oculusRiftPlugin->endStandBySession();
}
// Hide Running Scripts dialog so that it gets destroyed in an orderly manner; prevents warnings at shutdown.
DependencyManager::get<OffscreenUi>()->hide("RunningScripts");
@ -6845,7 +6854,7 @@ bool Application::isOculusRiftPluginAvailable(){
auto displayPlugins = PluginManager::getInstance()->getDisplayPlugins();
// Default to the first item on the list, in case none of the menu items match
DisplayPluginPointer defaultplugin = displayPlugins.at(0);
if (defaultplugin->isHmd() && defaultplugin->getName() == "Oculus Rift"){
if (defaultplugin->isHmd() && defaultplugin->getName() == "Oculus Rift") {
oculusRiftPlugin = defaultplugin;
return true; // No need to iterate again,so return
}
@ -6854,7 +6863,7 @@ bool Application::isOculusRiftPluginAvailable(){
QString pluginname = displayPlugin->getName();
if (displayPlugin->isHmd() && pluginname == "Oculus Rift") {
oculusRiftPlugin = displayPlugin;
_isDisplayVisible = displayPlugin->isDisplayVisible();
_oculusHMDMountedStatus = displayPlugin->isDisplayVisible();
isOculusRiftPluginAvailable = true;
break;
}
@ -6862,15 +6871,32 @@ bool Application::isOculusRiftPluginAvailable(){
return isOculusRiftPluginAvailable;
}
void Application::switchmode(){
bool isDisplayVisible = oculusRiftPlugin->isDisplayVisible();
if (isDisplayVisible != _isDisplayVisible){
if (isDisplayVisible == false && _isDisplayVisible == true){
qCDebug(interfaceapp) << "switching from HMD to desktop mode";
void Application::switchDisplayModeForOculus(){
bool currenthmdMountedStatus = oculusRiftPlugin->isDisplayVisible();
if (currenthmdMountedStatus != _oculusHMDMountedStatus){
// Switch to respective mode as soon as currenthmdMountedStatus changes
if (currenthmdMountedStatus == false && _oculusHMDMountedStatus == true) {
qCDebug(interfaceapp) << "Switching from HMD to desktop mode";
setActiveDisplayPlugin("Desktop");
startOculusRiftStandBySession();
}
if (currenthmdMountedStatus == true && _oculusHMDMountedStatus == false) {
qCDebug(interfaceapp) << "Switching from Desktop to HMD mode";
endOculusRiftStandBySession();
setActiveDisplayPlugin("Oculus Rift");
}
}
_isDisplayVisible = isDisplayVisible; // assign current status
_oculusHMDMountedStatus = currenthmdMountedStatus;
}
bool Application::startOculusRiftStandBySession(){
bool isStandBySessionStarted = oculusRiftPlugin->startStandBySession();
qCDebug(interfaceapp) << "startOculusRiftStandBySession: " << isStandBySessionStarted;
return isStandBySessionStarted;
}
void Application::endOculusRiftStandBySession(){
oculusRiftPlugin->endStandBySession();
}
mat4 Application::getEyeProjection(int eye) const {

View file

@ -443,7 +443,7 @@ private slots:
void addAssetToWorldErrorTimeout();
void handleSandboxStatus(QNetworkReply* reply);
void switchmode();
void switchDisplayModeForOculus();
private:
static void initDisplay();
void init();
@ -684,9 +684,13 @@ private:
AudioInjector* _snapshotSoundInjector { nullptr };
SharedSoundPointer _snapshotSound;
bool isOculusRiftPluginAvailable();
DisplayPluginPointer oculusRiftPlugin;
bool _isDisplayVisible;
bool isOculusRiftPluginAvailable();
bool _oculusHMDMountedStatus; // Keep track of HMD Mounted Flag
bool startOculusRiftStandBySession();
void endOculusRiftStandBySession();
};

View file

@ -315,8 +315,7 @@ bool OpenGLDisplayPlugin::activate() {
if (isHmd() && (getHmdScreen() >= 0)) {
_container->showDisplayPluginsTools();
}
return Parent::activate();
return Parent::activate();
}
void OpenGLDisplayPlugin::deactivate() {
@ -339,6 +338,18 @@ void OpenGLDisplayPlugin::deactivate() {
Parent::deactivate();
}
bool OpenGLDisplayPlugin::startStandBySession() {
if (!activateStandBySession()) {
return false;
}
return Parent::startStandBySession();
}
void OpenGLDisplayPlugin::endStandBySession() {
deactivateStandBySession();
return Parent::endStandBySession();
}
void OpenGLDisplayPlugin::customizeContext() {
auto presentThread = DependencyManager::get<PresentThread>();
Q_ASSERT(thread() == presentThread->thread());

View file

@ -42,6 +42,8 @@ public:
// between the main thread and the presentation thread
bool activate() override final;
void deactivate() override final;
bool startStandBySession() override final;
void endStandBySession() override final;
bool eventFilter(QObject* receiver, QEvent* event) override;
bool isDisplayVisible() const override { return true; }
@ -99,6 +101,10 @@ protected:
// Returns true on successful activation
virtual bool internalActivate() { return true; }
virtual void internalDeactivate() {}
// Returns true on successful activation of standby session
virtual bool activateStandBySession() { return true; }
virtual void deactivateStandBySession() {}
// Plugin specific functionality to send the composed scene to the output window or device
virtual void internalPresent();

View file

@ -53,6 +53,18 @@ public:
virtual bool isActive() {
return _active;
}
virtual bool startStandBySession(){
_standbysessionactive = true;
return _standbysessionactive;
}
virtual void endStandBySession(){
_standbysessionactive = false;
}
virtual bool isFakeSessionActive() {
return _standbysessionactive;
}
/**
* Called by the application during it's idle phase. If the plugin needs to do
@ -73,6 +85,7 @@ signals:
protected:
bool _active { false };
bool _standbysessionactive { false };
PluginContainer* _container { nullptr };
static const char* UNKNOWN_PLUGIN_ID;

View file

@ -127,6 +127,17 @@ void OculusBaseDisplayPlugin::internalDeactivate() {
_session = nullptr;
}
bool OculusBaseDisplayPlugin::activateStandBySession() {
_session = acquireOculusSession();
if (!_session) {
return false;
}
return true;
}
void OculusBaseDisplayPlugin::deactivateStandBySession() {
releaseOculusSession();
_session = nullptr;
}
void OculusBaseDisplayPlugin::updatePresentPose() {
//mat4 sensorResetMat;
//_currentPresentFrameInfo.sensorSampleTime = ovr_GetTimeInSeconds();

View file

@ -33,6 +33,8 @@ protected:
void uncustomizeContext() override;
bool internalActivate() override;
void internalDeactivate() override;
bool activateStandBySession() override;
void deactivateStandBySession() override;
void updatePresentPose() override;
protected: