Merge pull request #13962 from hyperlogic/bug-fix/recorded-blendshapes-2x

Fix for blendshapes playing back in recordings at 2x their proper values
This commit is contained in:
Anthony Thibault 2018-09-10 17:53:17 -07:00 committed by GitHub
commit 1e972595b1
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 30 additions and 1 deletions

View file

@ -395,8 +395,18 @@ void Agent::executeScript() {
if (recordingInterface->getPlayFromCurrentLocation()) {
scriptedAvatar->setRecordingBasis();
}
// these procedural movements are included in the recordings
scriptedAvatar->setHasProceduralEyeFaceMovement(false);
scriptedAvatar->setHasProceduralBlinkFaceMovement(false);
scriptedAvatar->setHasAudioEnabledFaceMovement(false);
} else {
scriptedAvatar->clearRecordingBasis();
// restore procedural blendshape movement
scriptedAvatar->setHasProceduralEyeFaceMovement(true);
scriptedAvatar->setHasProceduralBlinkFaceMovement(true);
scriptedAvatar->setHasAudioEnabledFaceMovement(true);
}
});

View file

@ -145,3 +145,15 @@ void ScriptableAvatar::update(float deltatime) {
_clientTraitsHandler->sendChangedTraitsToMixer();
}
void ScriptableAvatar::setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement) {
_headData->setHasProceduralBlinkFaceMovement(hasProceduralBlinkFaceMovement);
}
void ScriptableAvatar::setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement) {
_headData->setHasProceduralEyeFaceMovement(hasProceduralEyeFaceMovement);
}
void ScriptableAvatar::setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement) {
_headData->setHasAudioEnabledFaceMovement(hasAudioEnabledFaceMovement);
}

View file

@ -157,9 +157,16 @@ public:
virtual QByteArray toByteArrayStateful(AvatarDataDetail dataDetail, bool dropFaceTracking = false) override;
void setHasProceduralBlinkFaceMovement(bool hasProceduralBlinkFaceMovement);
bool getHasProceduralBlinkFaceMovement() const override { return _headData->getHasProceduralBlinkFaceMovement(); }
void setHasProceduralEyeFaceMovement(bool hasProceduralEyeFaceMovement);
bool getHasProceduralEyeFaceMovement() const override { return _headData->getHasProceduralEyeFaceMovement(); }
void setHasAudioEnabledFaceMovement(bool hasAudioEnabledFaceMovement);
bool getHasAudioEnabledFaceMovement() const override { return _headData->getHasAudioEnabledFaceMovement(); }
private slots:
void update(float deltatime);
private:
AnimationPointer _animation;
AnimationDetails _animationDetails;