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dead code removal machine
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@ -297,9 +297,6 @@ void Head::render(RenderArgs* renderArgs, float alpha, ViewFrustum* renderFrustu
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if (_renderLookatVectors) {
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renderLookatVectors(renderArgs, _leftEyePosition, _rightEyePosition, getCorrectedLookAtPosition());
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}
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} else {
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// NOTE: we don't need to call this here because the model has been added as payload items
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//_faceModel.render(renderArgs, alpha);
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}
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}
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