Merge branch 'master' of github.com:highfidelity/hifi into update-properties-layout

Conflicts:
	examples/html/entityProperties.html
This commit is contained in:
Ryan Huffman 2015-01-15 10:53:07 -08:00
commit 1b9b7b6797
119 changed files with 1854 additions and 490 deletions

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@ -9,8 +9,7 @@ Please read the [general build guide](BUILD.md) for information on dependencies
Currently building on Windows has been tested using the following compilers:
* Visual Studio 2013
(If anyone can test using Visual Studio 2013 Express then please update this document)
* Visual Studio 2013 Express
####Visual Studio 2013

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@ -51,7 +51,7 @@ Agent::Agent(const QByteArray& packet) :
void Agent::readPendingDatagrams() {
QByteArray receivedPacket;
HifiSockAddr senderSockAddr;
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
while (readAvailableDatagram(receivedPacket, senderSockAddr)) {
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
@ -103,7 +103,7 @@ void Agent::readPendingDatagrams() {
// TODO: this needs to be fixed, the goal is to test the packet version for the piggyback, but
// this is testing the version and hash of the original packet
// need to use numBytesArithmeticCodingFromBuffer()...
if (!NodeList::getInstance()->packetVersionAndHashMatch(receivedPacket)) {
if (!DependencyManager::get<NodeList>()->packetVersionAndHashMatch(receivedPacket)) {
return; // bail since piggyback data doesn't match our versioning
}
} else {
@ -127,7 +127,7 @@ void Agent::readPendingDatagrams() {
// let this continue through to the NodeList so it updates last heard timestamp
// for the sending audio mixer
NodeList::getInstance()->processNodeData(senderSockAddr, receivedPacket);
DependencyManager::get<NodeList>()->processNodeData(senderSockAddr, receivedPacket);
} else if (datagramPacketType == PacketTypeBulkAvatarData
|| datagramPacketType == PacketTypeAvatarIdentity
|| datagramPacketType == PacketTypeAvatarBillboard
@ -137,9 +137,9 @@ void Agent::readPendingDatagrams() {
// let this continue through to the NodeList so it updates last heard timestamp
// for the sending avatar-mixer
NodeList::getInstance()->processNodeData(senderSockAddr, receivedPacket);
DependencyManager::get<NodeList>()->processNodeData(senderSockAddr, receivedPacket);
} else {
NodeList::getInstance()->processNodeData(senderSockAddr, receivedPacket);
DependencyManager::get<NodeList>()->processNodeData(senderSockAddr, receivedPacket);
}
}
}
@ -150,7 +150,7 @@ const QString AGENT_LOGGING_NAME = "agent";
void Agent::run() {
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet()
<< NodeType::AudioMixer
<< NodeType::AvatarMixer
@ -161,7 +161,7 @@ void Agent::run() {
QUrl scriptURL;
if (_payload.isEmpty()) {
scriptURL = QUrl(QString("http://%1:%2/assignment/%3")
.arg(NodeList::getInstance()->getDomainHandler().getIP().toString())
.arg(DependencyManager::get<NodeList>()->getDomainHandler().getIP().toString())
.arg(DOMAIN_SERVER_HTTP_PORT)
.arg(uuidStringWithoutCurlyBraces(_uuid)));
} else {

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@ -15,6 +15,7 @@
#include <QtCore/QTimer>
#include <AccountManager.h>
#include <AddressManager.h>
#include <Assignment.h>
#include <HifiConfigVariantMap.h>
#include <LogHandler.h>
@ -48,7 +49,12 @@ AssignmentClient::AssignmentClient(int &argc, char **argv) :
setOrganizationDomain("highfidelity.io");
setApplicationName("assignment-client");
QSettings::setDefaultFormat(QSettings::IniFormat);
// create a NodeList as an unassigned client
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
auto addressManager = DependencyManager::set<AddressManager>();
auto nodeList = DependencyManager::set<NodeList>(NodeType::Unassigned);
// setup a shutdown event listener to handle SIGTERM or WM_CLOSE for us
#ifdef _WIN32
installNativeEventFilter(&ShutdownEventListener::getInstance());
@ -91,9 +97,6 @@ AssignmentClient::AssignmentClient(int &argc, char **argv) :
qDebug() << "The destination wallet UUID for credits is" << uuidStringWithoutCurlyBraces(walletUUID);
_requestAssignment.setWalletUUID(walletUUID);
}
// create a NodeList as an unassigned client
NodeList* nodeList = NodeList::createInstance(NodeType::Unassigned);
quint16 assignmentServerPort = DEFAULT_DOMAIN_SERVER_PORT;
@ -136,7 +139,7 @@ AssignmentClient::AssignmentClient(int &argc, char **argv) :
void AssignmentClient::sendAssignmentRequest() {
if (!_currentAssignment) {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
if (_assignmentServerHostname == "localhost") {
// we want to check again for the local domain-server port in case the DS has restarted
@ -173,7 +176,7 @@ void AssignmentClient::sendAssignmentRequest() {
}
void AssignmentClient::readPendingDatagrams() {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
QByteArray receivedPacket;
HifiSockAddr senderSockAddr;
@ -260,7 +263,7 @@ void AssignmentClient::assignmentCompleted() {
qDebug("Assignment finished or never started - waiting for new assignment.");
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
// have us handle incoming NodeList datagrams again
disconnect(&nodeList->getNodeSocket(), 0, _currentAssignment.data(), 0);

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@ -442,7 +442,7 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
// loop through all other nodes that have sufficient audio to mix
int streamsMixed = 0;
NodeList::getInstance()->eachNode([&](const SharedNodePointer& otherNode){
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& otherNode){
if (otherNode->getLinkedData()) {
AudioMixerClientData* otherNodeClientData = (AudioMixerClientData*) otherNode->getLinkedData();
@ -522,12 +522,12 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
memcpy(envDataAt, &wetLevel, sizeof(float));
envDataAt += sizeof(float);
}
NodeList::getInstance()->writeDatagram(clientEnvBuffer, envDataAt - clientEnvBuffer, node);
DependencyManager::get<NodeList>()->writeDatagram(clientEnvBuffer, envDataAt - clientEnvBuffer, node);
}
}
void AudioMixer::readPendingDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr) {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
// pull any new audio data from nodes off of the network stack
@ -608,7 +608,7 @@ void AudioMixer::sendStatsPacket() {
somethingToSend = true;
sizeOfStats += property.size() + value.size();
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
int clientNumber = 0;
@ -641,7 +641,7 @@ void AudioMixer::run() {
ThreadedAssignment::commonInit(AUDIO_MIXER_LOGGING_TARGET_NAME, NodeType::AudioMixer);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
// we do not want this event loop to be the handler for UDP datagrams, so disconnect
disconnect(&nodeList->getNodeSocket(), 0, this, 0);
@ -894,7 +894,7 @@ void AudioMixer::perSecondActions() {
_timeSpentPerHashMatchCallStats.getWindowSum() / WINDOW_LENGTH_USECS * 100.0,
_timeSpentPerHashMatchCallStats.getCurrentIntervalSum() / USECS_PER_SECOND * 100.0);
NodeList::getInstance()->eachNode([](const SharedNodePointer& node) {
DependencyManager::get<NodeList>()->eachNode([](const SharedNodePointer& node) {
if (node->getLinkedData()) {
AudioMixerClientData* nodeData = (AudioMixerClientData*)node->getLinkedData();

View file

@ -147,7 +147,7 @@ void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer&
removeDeadInjectedStreams();
char packet[MAX_PACKET_SIZE];
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
// The append flag is a boolean value that will be packed right after the header. The first packet sent
// inside this method will have 0 for this flag, while every subsequent packet will have 1 for this flag.

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@ -41,7 +41,7 @@ AvatarMixer::AvatarMixer(const QByteArray& packet) :
_sumIdentityPackets(0)
{
// make sure we hear about node kills so we can tell the other nodes
connect(NodeList::getInstance(), &NodeList::nodeKilled, this, &AvatarMixer::nodeKilled);
connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled, this, &AvatarMixer::nodeKilled);
}
AvatarMixer::~AvatarMixer() {
@ -117,7 +117,7 @@ void AvatarMixer::broadcastAvatarData() {
int numPacketHeaderBytes = populatePacketHeader(mixedAvatarByteArray, PacketTypeBulkAvatarData);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
AvatarMixerClientData* nodeData = NULL;
AvatarMixerClientData* otherNodeData = NULL;
@ -222,7 +222,7 @@ void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
QByteArray killPacket = byteArrayWithPopulatedHeader(PacketTypeKillAvatar);
killPacket += killedNode->getUUID().toRfc4122();
NodeList::getInstance()->broadcastToNodes(killPacket,
DependencyManager::get<NodeList>()->broadcastToNodes(killPacket,
NodeSet() << NodeType::Agent);
}
}
@ -231,7 +231,7 @@ void AvatarMixer::readPendingDatagrams() {
QByteArray receivedPacket;
HifiSockAddr senderSockAddr;
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
while (readAvailableDatagram(receivedPacket, senderSockAddr)) {
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
@ -309,7 +309,7 @@ void AvatarMixer::sendStatsPacket() {
void AvatarMixer::run() {
ThreadedAssignment::commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
nodeList->linkedDataCreateCallback = attachAvatarDataToNode;

View file

@ -76,7 +76,7 @@ void EntityServer::entityCreated(const EntityItem& newEntity, const SharedNodePo
copyAt += sizeof(entityID);
packetLength += sizeof(entityID);
NodeList::getInstance()->writeDatagram((char*) outputBuffer, packetLength, senderNode);
DependencyManager::get<NodeList>()->writeDatagram((char*) outputBuffer, packetLength, senderNode);
}
@ -114,7 +114,8 @@ int EntityServer::sendSpecialPacket(const SharedNodePointer& node, OctreeQueryNo
hasMoreToSend = tree->encodeEntitiesDeletedSince(queryNode->getSequenceNumber(), deletedEntitiesSentAt,
outputBuffer, MAX_PACKET_SIZE, packetLength);
NodeList::getInstance()->writeDatagram((char*) outputBuffer, packetLength, SharedNodePointer(node));
DependencyManager::get<NodeList>()->writeDatagram((char*) outputBuffer, packetLength,
SharedNodePointer(node));
queryNode->packetSent(outputBuffer, packetLength);
packetsSent++;
}
@ -132,7 +133,7 @@ void EntityServer::pruneDeletedEntities() {
quint64 earliestLastDeletedEntitiesSent = usecTimestampNow() + 1; // in the future
NodeList::getInstance()->eachNode([&earliestLastDeletedEntitiesSent](const SharedNodePointer& node) {
DependencyManager::get<NodeList>()->eachNode([&earliestLastDeletedEntitiesSent](const SharedNodePointer& node) {
if (node->getLinkedData()) {
EntityNodeData* nodeData = static_cast<EntityNodeData*>(node->getLinkedData());
quint64 nodeLastDeletedEntitiesSentAt = nodeData->getLastDeletedEntitiesSentAt();

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@ -60,11 +60,11 @@ const QString METAVOXEL_SERVER_LOGGING_NAME = "metavoxel-server";
void MetavoxelServer::run() {
commonInit(METAVOXEL_SERVER_LOGGING_NAME, NodeType::MetavoxelServer);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addNodeTypeToInterestSet(NodeType::Agent);
connect(nodeList, &NodeList::nodeAdded, this, &MetavoxelServer::maybeAttachSession);
connect(nodeList, &NodeList::nodeKilled, this, &MetavoxelServer::maybeDeleteSession);
connect(nodeList.data(), &NodeList::nodeAdded, this, &MetavoxelServer::maybeAttachSession);
connect(nodeList.data(), &NodeList::nodeKilled, this, &MetavoxelServer::maybeDeleteSession);
// initialize Bitstream before using it in multiple threads
Bitstream::preThreadingInit();
@ -101,7 +101,7 @@ void MetavoxelServer::readPendingDatagrams() {
QByteArray receivedPacket;
HifiSockAddr senderSockAddr;
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
while (readAvailableDatagram(receivedPacket, senderSockAddr)) {
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {

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@ -261,7 +261,7 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
continue;
}
const SharedNodePointer& destinationNode = NodeList::getInstance()->nodeWithUUID(nodeUUID);
const SharedNodePointer& destinationNode = DependencyManager::get<NodeList>()->nodeWithUUID(nodeUUID);
// retrieve sequence number stats of node, prune its missing set
SequenceNumberStats& sequenceNumberStats = nodeStats.getIncomingEditSequenceNumberStats();
@ -299,7 +299,7 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
numSequenceNumbersAvailable -= numSequenceNumbers;
// send it
NodeList::getInstance()->writeUnverifiedDatagram(packet, dataAt - packet, destinationNode);
DependencyManager::get<NodeList>()->writeUnverifiedDatagram(packet, dataAt - packet, destinationNode);
packetsSent++;
qDebug() << "NACK Sent back to editor/client... destinationNode=" << nodeUUID;

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@ -179,12 +179,12 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
// actually send it
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
DependencyManager::get<NodeList>()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
packetSent = true;
} else {
// not enough room in the packet, send two packets
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
DependencyManager::get<NodeList>()->writeDatagram((char*) statsMessage, statsMessageLength, _node);
// since a stats message is only included on end of scene, don't consider any of these bytes "wasted", since
// there was nothing else to send.
@ -213,7 +213,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
packetsSent++;
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*)nodeData->getPacket(), nodeData->getPacketLength(), _node);
DependencyManager::get<NodeList>()->writeDatagram((char*)nodeData->getPacket(), nodeData->getPacketLength(), _node);
packetSent = true;
thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
@ -242,7 +242,7 @@ int OctreeSendThread::handlePacketSend(OctreeQueryNode* nodeData, int& trueBytes
if (nodeData->isPacketWaiting() && !nodeData->isShuttingDown()) {
// just send the octree packet
OctreeServer::didCallWriteDatagram(this);
NodeList::getInstance()->writeDatagram((char*)nodeData->getPacket(), nodeData->getPacketLength(), _node);
DependencyManager::get<NodeList>()->writeDatagram((char*)nodeData->getPacket(), nodeData->getPacketLength(), _node);
packetSent = true;
int thisWastedBytes = MAX_PACKET_SIZE - nodeData->getPacketLength();
@ -575,7 +575,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
while (nodeData->hasNextNackedPacket() && packetsSentThisInterval < maxPacketsPerInterval) {
const QByteArray* packet = nodeData->getNextNackedPacket();
if (packet) {
NodeList::getInstance()->writeDatagram(*packet, _node);
DependencyManager::get<NodeList>()->writeDatagram(*packet, _node);
truePacketsSent++;
packetsSentThisInterval++;

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@ -830,7 +830,7 @@ void OctreeServer::parsePayload() {
}
void OctreeServer::readPendingDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr) {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
PacketType packetType = packetTypeForPacket(receivedPacket);
@ -866,13 +866,13 @@ void OctreeServer::readPendingDatagram(const QByteArray& receivedPacket, const H
_octreeInboundPacketProcessor->queueReceivedPacket(matchingNode, receivedPacket);
} else {
// let processNodeData handle it.
NodeList::getInstance()->processNodeData(senderSockAddr, receivedPacket);
DependencyManager::get<NodeList>()->processNodeData(senderSockAddr, receivedPacket);
}
}
}
void OctreeServer::setupDatagramProcessingThread() {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
// we do not want this event loop to be the handler for UDP datagrams, so disconnect
disconnect(&nodeList->getNodeSocket(), 0, this, 0);
@ -961,7 +961,7 @@ void OctreeServer::readConfiguration() {
}
// wait until we have the domain-server settings, otherwise we bail
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
DomainHandler& domainHandler = nodeList->getDomainHandler();
qDebug() << "Waiting for domain settings from domain-server.";
@ -1096,7 +1096,7 @@ void OctreeServer::run() {
_tree->setIsServer(true);
// make sure our NodeList knows what type we are
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->setOwnerType(getMyNodeType());
@ -1110,8 +1110,8 @@ void OctreeServer::run() {
beforeRun(); // after payload has been processed
connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), SLOT(nodeAdded(SharedNodePointer)));
connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)),SLOT(nodeKilled(SharedNodePointer)));
connect(nodeList.data(), SIGNAL(nodeAdded(SharedNodePointer)), SLOT(nodeAdded(SharedNodePointer)));
connect(nodeList.data(), SIGNAL(nodeKilled(SharedNodePointer)),SLOT(nodeKilled(SharedNodePointer)));
// we need to ask the DS about agents so we can ping/reply with them
@ -1212,7 +1212,7 @@ void OctreeServer::aboutToFinish() {
qDebug() << qPrintable(_safeServerName) << "inform Octree Inbound Packet Processor that we are shutting down...";
_octreeInboundPacketProcessor->shuttingDown();
NodeList::getInstance()->eachNode([this](const SharedNodePointer& node) {
DependencyManager::get<NodeList>()->eachNode([this](const SharedNodePointer& node) {
qDebug() << qPrintable(_safeServerName) << "server about to finish while node still connected node:" << *node;
forceNodeShutdown(node);
});
@ -1377,7 +1377,7 @@ void OctreeServer::sendStatsPacket() {
statsObject2[baseName + QString(".2.outbound.timing.5.avgSendTime")] = getAveragePacketSendingTime();
statsObject2[baseName + QString(".2.outbound.timing.5.nodeWaitTime")] = getAverageNodeWaitTime();
NodeList::getInstance()->sendStatsToDomainServer(statsObject2);
DependencyManager::get<NodeList>()->sendStatsToDomainServer(statsObject2);
static QJsonObject statsObject3;
@ -1396,7 +1396,7 @@ void OctreeServer::sendStatsPacket() {
statsObject3[baseName + QString(".3.inbound.timing.5.avgLockWaitTimePerElement")] =
(double)_octreeInboundPacketProcessor->getAverageLockWaitTimePerElement();
NodeList::getInstance()->sendStatsToDomainServer(statsObject3);
DependencyManager::get<NodeList>()->sendStatsToDomainServer(statsObject3);
}
QMap<OctreeSendThread*, quint64> OctreeServer::_threadsDidProcess;

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@ -45,7 +45,7 @@ void OctreeServerDatagramProcessor::readPendingDatagrams() {
PacketType packetType = packetTypeForPacket(incomingPacket);
if (packetType == PacketTypePing) {
NodeList::getInstance()->processNodeData(senderSockAddr, incomingPacket);
DependencyManager::get<NodeList>()->processNodeData(senderSockAddr, incomingPacket);
return; // don't emit
}

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@ -0,0 +1,33 @@
# Try to find the RSSDK library
#
# You must provide a RSSDK_ROOT_DIR which contains lib and include directories
#
# Once done this will define
#
# RSSDK_FOUND - system found RSSDK
# RSSDK_INCLUDE_DIRS - the RSSDK include directory
# RSSDK_LIBRARIES - Link this to use RSSDK
#
# Created on 12/7/2014 by Thijs Wenker
# Copyright (c) 2014 High Fidelity
#
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("rssdk")
find_path(RSSDK_INCLUDE_DIRS pxcbase.h PATH_SUFFIXES include HINTS ${RSSDK_SEARCH_DIRS})
if (WIN32)
find_library(RSSDK_LIBRARY_DEBUG libpxc_d PATH_SUFFIXES lib/Win32 HINTS ${RSSDK_SEARCH_DIRS})
find_library(RSSDK_LIBRARY_RELEASE libpxc PATH_SUFFIXES lib/Win32 HINTS ${RSSDK_SEARCH_DIRS})
endif ()
include(SelectLibraryConfigurations)
select_library_configurations(RSSDK)
set(RSSDK_LIBRARIES "${RSSDK_LIBRARY}")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(RSSDK DEFAULT_MSG RSSDK_INCLUDE_DIRS RSSDK_LIBRARIES)
mark_as_advanced(RSSDK_INCLUDE_DIRS RSSDK_LIBRARIES RSSDK_SEARCH_DIRS)

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@ -237,7 +237,7 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
// check for scripts the user wants to persist from their domain-server config
populateStaticScriptedAssignmentsFromSettings();
LimitedNodeList* nodeList = LimitedNodeList::createInstance(domainServerPort, domainServerDTLSPort);
auto nodeList = DependencyManager::set<LimitedNodeList>(domainServerPort, domainServerDTLSPort);
// no matter the local port, save it to shared mem so that local assignment clients can ask what it is
QSharedMemory* sharedPortMem = new QSharedMemory(DOMAIN_SERVER_LOCAL_PORT_SMEM_KEY, this);
@ -262,11 +262,11 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
nodeList->setSessionUUID(idValueVariant->toString());
}
connect(nodeList, &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
connect(nodeList, &LimitedNodeList::nodeKilled, this, &DomainServer::nodeKilled);
connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
connect(nodeList.data(), &LimitedNodeList::nodeKilled, this, &DomainServer::nodeKilled);
QTimer* silentNodeTimer = new QTimer(this);
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
connect(silentNodeTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), SLOT(readAvailableDatagrams()));
@ -346,8 +346,7 @@ bool DomainServer::optionallySetupAssignmentPayment() {
}
void DomainServer::setupAutomaticNetworking() {
LimitedNodeList* nodeList = LimitedNodeList::getInstance();
auto nodeList = DependencyManager::get<LimitedNodeList>();
const int STUN_REFLEXIVE_KEEPALIVE_INTERVAL_MSECS = 10 * 1000;
const int STUN_IP_ADDRESS_CHECK_INTERVAL_MSECS = 30 * 1000;
@ -368,8 +367,10 @@ void DomainServer::setupAutomaticNetworking() {
iceHeartbeatTimer->start(ICE_HEARBEAT_INTERVAL_MSECS);
// call our sendHeartbeatToIceServer immediately anytime a local or public socket changes
connect(nodeList, &LimitedNodeList::localSockAddrChanged, this, &DomainServer::sendHeartbeatToIceServer);
connect(nodeList, &LimitedNodeList::publicSockAddrChanged, this, &DomainServer::sendHeartbeatToIceServer);
connect(nodeList.data(), &LimitedNodeList::localSockAddrChanged,
this, &DomainServer::sendHeartbeatToIceServer);
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
this, &DomainServer::sendHeartbeatToIceServer);
// attempt to update our public socket now, this will send a heartbeat once we get public socket
requestCurrentPublicSocketViaSTUN();
@ -400,7 +401,8 @@ void DomainServer::setupAutomaticNetworking() {
dynamicIPTimer->start(STUN_IP_ADDRESS_CHECK_INTERVAL_MSECS);
// send public socket changes to the data server so nodes can find us at our new IP
connect(nodeList, &LimitedNodeList::publicSockAddrChanged, this, &DomainServer::performIPAddressUpdate);
connect(nodeList.data(), &LimitedNodeList::publicSockAddrChanged,
this, &DomainServer::performIPAddressUpdate);
// attempt to update our sockets now
requestCurrentPublicSocketViaSTUN();
@ -617,7 +619,7 @@ void DomainServer::handleConnectRequest(const QByteArray& packet, const HifiSock
QByteArray usernameRequestByteArray = byteArrayWithPopulatedHeader(PacketTypeDomainConnectionDenied);
// send this oauth request datagram back to the client
LimitedNodeList::getInstance()->writeUnverifiedDatagram(usernameRequestByteArray, senderSockAddr);
DependencyManager::get<LimitedNodeList>()->writeUnverifiedDatagram(usernameRequestByteArray, senderSockAddr);
return;
}
@ -637,7 +639,7 @@ void DomainServer::handleConnectRequest(const QByteArray& packet, const HifiSock
}
SharedNodePointer newNode = LimitedNodeList::getInstance()->addOrUpdateNode(nodeUUID, nodeType,
SharedNodePointer newNode = DependencyManager::get<LimitedNodeList>()->addOrUpdateNode(nodeUUID, nodeType,
publicSockAddr, localSockAddr);
// when the newNode is created the linked data is also created
// if this was a static assignment set the UUID, set the sendingSockAddr
@ -670,7 +672,7 @@ bool DomainServer::shouldAllowConnectionFromNode(const QString& username,
QStringList allowedUsers = allowedUsersVariant ? allowedUsersVariant->toStringList() : QStringList();
// we always let in a user who is sending a packet from our local socket or from the localhost address
if (senderSockAddr.getAddress() == LimitedNodeList::getInstance()->getLocalSockAddr().getAddress()
if (senderSockAddr.getAddress() == DependencyManager::get<LimitedNodeList>()->getLocalSockAddr().getAddress()
|| senderSockAddr.getAddress() == QHostAddress::LocalHost) {
return true;
}
@ -843,8 +845,8 @@ void DomainServer::sendDomainListToNode(const SharedNodePointer& node, const Hif
int numBroadcastPacketLeadBytes = broadcastDataStream.device()->pos();
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
LimitedNodeList* nodeList = LimitedNodeList::getInstance();
auto nodeList = DependencyManager::get<LimitedNodeList>();
// if we've established a connection via ICE with this peer, use that socket
// otherwise just try to reply back to them on their sending socket (although that may not work)
@ -910,7 +912,7 @@ void DomainServer::sendDomainListToNode(const SharedNodePointer& node, const Hif
}
void DomainServer::readAvailableDatagrams() {
LimitedNodeList* nodeList = LimitedNodeList::getInstance();
auto nodeList = DependencyManager::get<LimitedNodeList>();
HifiSockAddr senderSockAddr;
QByteArray receivedPacket;
@ -998,7 +1000,7 @@ void DomainServer::readAvailableDatagrams() {
void DomainServer::setupPendingAssignmentCredits() {
// enumerate the NodeList to find the assigned nodes
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node){
DependencyManager::get<LimitedNodeList>()->eachNode([&](const SharedNodePointer& node){
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
if (!nodeData->getAssignmentUUID().isNull() && !nodeData->getWalletUUID().isNull()) {
@ -1112,7 +1114,7 @@ void DomainServer::transactionJSONCallback(const QJsonObject& data) {
}
void DomainServer::requestCurrentPublicSocketViaSTUN() {
LimitedNodeList::getInstance()->sendSTUNRequest();
DependencyManager::get<LimitedNodeList>()->sendSTUNRequest();
}
QJsonObject jsonForDomainSocketUpdate(const HifiSockAddr& socket) {
@ -1134,7 +1136,8 @@ void DomainServer::performIPAddressUpdate(const HifiSockAddr& newPublicSockAddr)
void DomainServer::sendHeartbeatToDataServer(const QString& networkAddress) {
const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
const QUuid& domainID = LimitedNodeList::getInstance()->getSessionUUID();
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = nodeList->getSessionUUID();
// setup the domain object to send to the data server
const QString PUBLIC_NETWORK_ADDRESS_KEY = "network_address";
@ -1158,7 +1161,7 @@ void DomainServer::sendHeartbeatToDataServer(const QString& networkAddress) {
// add the number of currently connected agent users
int numConnectedAuthedUsers = 0;
NodeList::getInstance()->eachNode([&numConnectedAuthedUsers](const SharedNodePointer& node){
nodeList->eachNode([&numConnectedAuthedUsers](const SharedNodePointer& node){
if (node->getLinkedData() && !static_cast<DomainServerNodeData*>(node->getLinkedData())->getUsername().isEmpty()) {
++numConnectedAuthedUsers;
}
@ -1187,11 +1190,11 @@ void DomainServer::performICEUpdates() {
}
void DomainServer::sendHeartbeatToIceServer() {
LimitedNodeList::getInstance()->sendHeartbeatToIceServer(_iceServerSocket);
DependencyManager::get<LimitedNodeList>()->sendHeartbeatToIceServer(_iceServerSocket);
}
void DomainServer::sendICEPingPackets() {
LimitedNodeList* nodeList = LimitedNodeList::getInstance();
auto nodeList = DependencyManager::get<LimitedNodeList>();
QHash<QUuid, NetworkPeer>::iterator peer = _connectingICEPeers.begin();
@ -1259,7 +1262,7 @@ void DomainServer::processICEPingReply(const QByteArray& packet, const HifiSockA
}
void DomainServer::processDatagram(const QByteArray& receivedPacket, const HifiSockAddr& senderSockAddr) {
LimitedNodeList* nodeList = LimitedNodeList::getInstance();
auto nodeList = DependencyManager::get<LimitedNodeList>();
if (nodeList->packetVersionAndHashMatch(receivedPacket)) {
PacketType requestType = packetTypeForPacket(receivedPacket);
@ -1410,6 +1413,8 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
const QString UUID_REGEX_STRING = "[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}";
auto nodeList = DependencyManager::get<LimitedNodeList>();
// allow sub-handlers to handle requests that do not require authentication
if (_settingsManager.handlePublicHTTPRequest(connection, url)) {
return true;
@ -1452,7 +1457,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
const QString URI_ID = "/id";
if (connection->requestOperation() == QNetworkAccessManager::GetOperation
&& url.path() == URI_ID) {
QUuid domainID = LimitedNodeList::getInstance()->getSessionUUID();
QUuid domainID = nodeList->getSessionUUID();
connection->respond(HTTPConnection::StatusCode200, uuidStringWithoutCurlyBraces(domainID).toLocal8Bit());
return true;
@ -1474,7 +1479,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
QJsonObject assignedNodesJSON;
// enumerate the NodeList to find the assigned nodes
NodeList::getInstance()->eachNode([this, &assignedNodesJSON](const SharedNodePointer& node){
nodeList->eachNode([this, &assignedNodesJSON](const SharedNodePointer& node){
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
if (!nodeData->getAssignmentUUID().isNull()) {
@ -1536,7 +1541,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
QJsonArray nodesJSONArray;
// enumerate the NodeList to find the assigned nodes
LimitedNodeList::getInstance()->eachNode([this, &nodesJSONArray](const SharedNodePointer& node){
nodeList->eachNode([this, &nodesJSONArray](const SharedNodePointer& node){
// add the node using the UUID as the key
nodesJSONArray.append(jsonObjectForNode(node));
});
@ -1559,7 +1564,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
QUuid matchingUUID = QUuid(nodeShowRegex.cap(1));
// see if we have a node that matches this ID
SharedNodePointer matchingNode = LimitedNodeList::getInstance()->nodeWithUUID(matchingUUID);
SharedNodePointer matchingNode = nodeList->nodeWithUUID(matchingUUID);
if (matchingNode) {
// create a QJsonDocument with the stats QJsonObject
QJsonObject statsObject =
@ -1653,14 +1658,14 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
// pull the captured string, if it exists
QUuid deleteUUID = QUuid(nodeDeleteRegex.cap(1));
SharedNodePointer nodeToKill = LimitedNodeList::getInstance()->nodeWithUUID(deleteUUID);
SharedNodePointer nodeToKill = nodeList->nodeWithUUID(deleteUUID);
if (nodeToKill) {
// start with a 200 response
connection->respond(HTTPConnection::StatusCode200);
// we have a valid UUID and node - kill the node that has this assignment
QMetaObject::invokeMethod(LimitedNodeList::getInstance(), "killNodeWithUUID", Q_ARG(const QUuid&, deleteUUID));
QMetaObject::invokeMethod(nodeList.data(), "killNodeWithUUID", Q_ARG(const QUuid&, deleteUUID));
// successfully processed request
return true;
@ -1669,7 +1674,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
return true;
} else if (allNodesDeleteRegex.indexIn(url.path()) != -1) {
qDebug() << "Received request to kill all nodes.";
LimitedNodeList::getInstance()->eraseAllNodes();
nodeList->eraseAllNodes();
return true;
}
@ -1989,7 +1994,7 @@ void DomainServer::nodeKilled(SharedNodePointer node) {
// cleanup the connection secrets that we set up for this node (on the other nodes)
foreach (const QUuid& otherNodeSessionUUID, nodeData->getSessionSecretHash().keys()) {
SharedNodePointer otherNode = LimitedNodeList::getInstance()->nodeWithUUID(otherNodeSessionUUID);
SharedNodePointer otherNode = DependencyManager::get<LimitedNodeList>()->nodeWithUUID(otherNodeSessionUUID);
if (otherNode) {
reinterpret_cast<DomainServerNodeData*>(otherNode->getLinkedData())->getSessionSecretHash().remove(node->getUUID());
}
@ -2072,7 +2077,7 @@ void DomainServer::addStaticAssignmentsToQueue() {
// add any of the un-matched static assignments to the queue
// enumerate the nodes and check if there is one with an attached assignment with matching UUID
if (!NodeList::getInstance()->nodeWithUUID(staticAssignment->data()->getUUID())) {
if (!DependencyManager::get<LimitedNodeList>()->nodeWithUUID(staticAssignment->data()->getUUID())) {
// this assignment has not been fulfilled - reset the UUID and add it to the assignment queue
refreshStaticAssignmentAndAddToQueue(*staticAssignment);
}

View file

@ -14,7 +14,7 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("libraries/globals.js");
Script.include("../../libraries/globals.js");
function getRandomFloat(min, max) {
return Math.random() * (max - min) + min;
@ -254,8 +254,8 @@ function takeFiringPose() {
}
}
MyAvatar.attach(gunModel, "RightHand", {x:0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(-0, -160, -79), 0.20);
//MyAvatar.attach(gunModel, "LeftHand", {x: -0.02, y: -.14, z: 0.07}, Quat.fromPitchYawRollDegrees(-70, -151, 72), 0.20);
//MyAvatar.attach(gunModel, "RightHand", {x:0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(-0, -160, -79), 0.20);
MyAvatar.attach(gunModel, "LeftHand", {x:-0.02, y: 0.11, z: 0.04}, Quat.fromPitchYawRollDegrees(0, 0, 79), 0.20);
// Give a bit of time to load before playing sound
Script.setTimeout(playLoadSound, 2000);

View file

@ -114,7 +114,7 @@
var elGravityY = document.getElementById("property-grav-y");
var elGravityZ = document.getElementById("property-grav-z");
var elMass = document.getElementById("property-mass");
var elDensity = document.getElementById("property-density");
var elIgnoreForCollisions = document.getElementById("property-ignore-for-collisions");
var elCollisionsWillMove = document.getElementById("property-collisions-will-move");
var elLifetime = document.getElementById("property-lifetime");
@ -219,7 +219,7 @@
elGravityY.value = properties.gravity.y.toFixed(2);
elGravityZ.value = properties.gravity.z.toFixed(2);
elMass.value = properties.mass.toFixed(2);
elDensity.value = properties.density.toFixed(2);
elIgnoreForCollisions.checked = properties.ignoreForCollisions;
elCollisionsWillMove.checked = properties.collisionsWillMove;
elLifetime.value = properties.lifetime;
@ -356,7 +356,7 @@
elGravityY.addEventListener('change', gravityChangeFunction);
elGravityZ.addEventListener('change', gravityChangeFunction);
elMass.addEventListener('change', createEmitNumberPropertyUpdateFunction('mass'));
elDensity.addEventListener('change', createEmitNumberPropertyUpdateFunction('density'));
elIgnoreForCollisions.addEventListener('change', createEmitCheckedPropertyUpdateFunction('ignoreForCollisions'));
elCollisionsWillMove.addEventListener('change', createEmitCheckedPropertyUpdateFunction('collisionsWillMove'));
elLifetime.addEventListener('change', createEmitNumberPropertyUpdateFunction('lifetime'));
@ -565,6 +565,13 @@
</div>
</div>
<div>
<div class="label">Density</div>
<div>
<input type='number' id="property-density"></input>
</div>
</div>
<div class="property">
<div class="label">Ignore For Collisions</div>
<div class="value">

View file

@ -68,7 +68,7 @@ function Tooltip() {
text += "Lifetime: " + properties.lifetime + "\n"
}
text += "Age: " + properties.ageAsText + "\n"
text += "Mass: " + properties.mass + "\n"
text += "Density: " + properties.density + "\n"
text += "Script: " + properties.script + "\n"

View file

@ -164,7 +164,7 @@ EntityPropertyDialogBox = (function () {
array.push({ label: "Collisions:", type: "header" });
index++;
array.push({ label: "Mass:", value: properties.mass.toFixed(decimals) });
array.push({ label: "Density:", value: properties.density.toFixed(decimals) });
index++;
array.push({ label: "Ignore for Collisions:", type: "checkbox", value: properties.ignoreForCollisions });
index++;
@ -353,7 +353,7 @@ EntityPropertyDialogBox = (function () {
properties.gravity.z = array[index++].value;
index++; // skip header
properties.mass = array[index++].value;
properties.density = array[index++].value;
properties.ignoreForCollisions = array[index++].value;
properties.collisionsWillMove = array[index++].value;

View file

@ -242,6 +242,9 @@ SelectionDisplay = (function () {
var ROTATION_DISPLAY_SIZE_Y_MULTIPLIER = 0.18;
var ROTATION_DISPLAY_LINE_HEIGHT_MULTIPLIER = 0.17;
var ROTATE_ARROW_WEST_NORTH_URL = HIFI_PUBLIC_BUCKET + "images/rotate-arrow-west-north.png";
var ROTATE_ARROW_WEST_SOUTH_URL = HIFI_PUBLIC_BUCKET + "images/rotate-arrow-west-south.png";
var showExtendedStretchHandles = false;
var spaceMode = SPACE_LOCAL;
@ -590,7 +593,7 @@ SelectionDisplay = (function () {
});
var yawHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
@ -603,7 +606,7 @@ SelectionDisplay = (function () {
var pitchHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
@ -616,7 +619,7 @@ SelectionDisplay = (function () {
var rollHandle = Overlays.addOverlay("billboard", {
url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png",
url: ROTATE_ARROW_WEST_NORTH_URL,
position: { x:0, y: 0, z: 0},
color: rotateHandleColor,
alpha: rotateHandleAlpha,
@ -835,8 +838,8 @@ SelectionDisplay = (function () {
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far };
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-south.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-south.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_SOUTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_SOUTH_URL });
} else {
@ -867,8 +870,8 @@ SelectionDisplay = (function () {
pitchCenter = { x: right, y: boundsCenter.y, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
}
} else {
@ -899,8 +902,8 @@ SelectionDisplay = (function () {
pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z };
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
} else {
@ -928,8 +931,8 @@ SelectionDisplay = (function () {
rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near };
pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z};
Overlays.editOverlay(pitchHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(rollHandle, { url: "https://public.highfidelity.io/images/rotate-arrow-west-north.png" });
Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL });
}
}

525
examples/realsenseHands.js Normal file
View file

@ -0,0 +1,525 @@
//
// realsenseHands.js
// examples
//
// Created by Thijs Wenker on 18 Dec 2014.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that uses the Intel RealSense to make the avatar's hands replicate the user's hand actions.
// Most of this script is copied from leapHands.js
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var leapHands = (function () {
var isOnHMD,
MotionTracker = "RealSense",
LEAP_ON_HMD_MENU_ITEM = "Leap Motion on HMD",
LEAP_OFFSET = 0.019, // Thickness of Leap Motion plus HMD clip
HMD_OFFSET = 0.070, // Eyeballs to front surface of Oculus DK2 TODO: Confirm and make depend on device and eye relief
hasHandAndWristJoints,
handToWristOffset = [], // For avatars without a wrist joint we control an estimate of a proper hand joint position
HAND_OFFSET = 0.4, // Relative distance of wrist to hand versus wrist to index finger knuckle
hands,
wrists,
NUM_HANDS = 2, // 0 = left; 1 = right
fingers,
NUM_FINGERS = 5, // 0 = thumb; ...; 4 = pinky
THUMB = 0,
MIDDLE_FINGER = 2,
NUM_FINGER_JOINTS = 3, // 0 = metacarpal(hand)-proximal(finger) joint; ...; 2 = intermediate-distal joint
MAX_HAND_INACTIVE_COUNT = 20,
calibrationStatus,
UNCALIBRATED = 0,
CALIBRATING = 1,
CALIBRATED = 2,
CALIBRATION_TIME = 1000, // milliseconds
avatarScale,
avatarFaceModelURL,
avatarSkeletonModelURL,
settingsTimer;
function printSkeletonJointNames() {
var jointNames,
i;
print(MyAvatar.skeletonModelURL);
print("Skeleton joint names ...");
jointNames = MyAvatar.getJointNames();
for (i = 0; i < jointNames.length; i += 1) {
print(i + ": " + jointNames[i]);
}
print("... skeleton joint names");
/*
http://public.highfidelity.io/models/skeletons/ron_standing.fst
Skeleton joint names ...
0: Hips
1: RightUpLeg
2: RightLeg
3: RightFoot
4: RightToeBase
5: RightToe_End
6: LeftUpLeg
7: LeftLeg
8: LeftFoot
9: LeftToeBase
10: LeftToe_End
11: Spine
12: Spine1
13: Spine2
14: RightShoulder
15: RightArm
16: RightForeArm
17: RightHand
18: RightHandPinky1
19: RightHandPinky2
20: RightHandPinky3
21: RightHandPinky4
22: RightHandRing1
23: RightHandRing2
24: RightHandRing3
25: RightHandRing4
26: RightHandMiddle1
27: RightHandMiddle2
28: RightHandMiddle3
29: RightHandMiddle4
30: RightHandIndex1
31: RightHandIndex2
32: RightHandIndex3
33: RightHandIndex4
34: RightHandThumb1
35: RightHandThumb2
36: RightHandThumb3
37: RightHandThumb4
38: LeftShoulder
39: LeftArm
40: LeftForeArm
41: LeftHand
42: LeftHandPinky1
43: LeftHandPinky2
44: LeftHandPinky3
45: LeftHandPinky4
46: LeftHandRing1
47: LeftHandRing2
48: LeftHandRing3
49: LeftHandRing4
50: LeftHandMiddle1
51: LeftHandMiddle2
52: LeftHandMiddle3
53: LeftHandMiddle4
54: LeftHandIndex1
55: LeftHandIndex2
56: LeftHandIndex3
57: LeftHandIndex4
58: LeftHandThumb1
59: LeftHandThumb2
60: LeftHandThumb3
61: LeftHandThumb4
62: Neck
63: Head
64: HeadTop_End
65: body
... skeleton joint names
*/
}
function finishCalibration() {
var avatarPosition,
handPosition,
middleFingerPosition,
leapHandHeight,
h;
if (!isOnHMD) {
if (hands[0].controller.isActive() && hands[1].controller.isActive()) {
leapHandHeight = (hands[0].controller.getAbsTranslation().y + hands[1].controller.getAbsTranslation().y) / 2.0;
} else {
calibrationStatus = UNCALIBRATED;
return;
}
}
avatarPosition = MyAvatar.position;
for (h = 0; h < NUM_HANDS; h += 1) {
handPosition = MyAvatar.getJointPosition(hands[h].jointName);
if (!hasHandAndWristJoints) {
middleFingerPosition = MyAvatar.getJointPosition(fingers[h][MIDDLE_FINGER][0].jointName);
handToWristOffset[h] = Vec3.multiply(Vec3.subtract(handPosition, middleFingerPosition), 1.0 - HAND_OFFSET);
}
if (isOnHMD) {
// Offset of Leap Motion origin from physical eye position
hands[h].zeroPosition = { x: 0.0, y: 0.0, z: HMD_OFFSET + LEAP_OFFSET };
} else {
hands[h].zeroPosition = {
x: handPosition.x - avatarPosition.x,
y: handPosition.y - avatarPosition.y,
z: avatarPosition.z - handPosition.z
};
hands[h].zeroPosition = Vec3.multiplyQbyV(MyAvatar.orientation, hands[h].zeroPosition);
hands[h].zeroPosition.y = hands[h].zeroPosition.y - leapHandHeight;
}
}
MyAvatar.clearJointData("LeftHand");
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
MyAvatar.clearJointData("RightHand");
MyAvatar.clearJointData("RightForeArm");
MyAvatar.clearJointData("RightArm");
calibrationStatus = CALIBRATED;
print("Leap Motion: Calibrated");
}
function calibrate() {
var jointNames,
i;
calibrationStatus = CALIBRATING;
avatarScale = MyAvatar.scale;
avatarFaceModelURL = MyAvatar.faceModelURL;
avatarSkeletonModelURL = MyAvatar.skeletonModelURL;
// Does this skeleton have both wrist and hand joints?
hasHandAndWristJoints = false;
jointNames = MyAvatar.getJointNames();
for (i = 0; i < jointNames.length; i += 1) {
hasHandAndWristJoints = hasHandAndWristJoints || jointNames[i].toLowerCase() === "leftwrist";
}
// Set avatar arms vertical, forearms horizontal, as "zero" position for calibration
MyAvatar.setJointData("LeftArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, -90.0));
MyAvatar.setJointData("LeftForeArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 180.0));
MyAvatar.setJointData("LeftHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
MyAvatar.setJointData("RightArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 90.0));
MyAvatar.setJointData("RightForeArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 180.0));
MyAvatar.setJointData("RightHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
// Wait for arms to assume their positions before calculating
Script.setTimeout(finishCalibration, CALIBRATION_TIME);
}
function checkCalibration() {
if (calibrationStatus === CALIBRATED) {
return true;
}
if (calibrationStatus !== CALIBRATING) {
calibrate();
}
return false;
}
function setIsOnHMD() {
isOnHMD = Menu.isOptionChecked(LEAP_ON_HMD_MENU_ITEM);
print("Leap Motion: " + (isOnHMD ? "Is on HMD" : "Is on desk"));
}
function checkSettings() {
if (calibrationStatus > UNCALIBRATED && (MyAvatar.scale !== avatarScale
|| MyAvatar.faceModelURL !== avatarFaceModelURL
|| MyAvatar.skeletonModelURL !== avatarSkeletonModelURL
|| Menu.isOptionChecked(LEAP_ON_HMD_MENU_ITEM) !== isOnHMD)) {
print("Leap Motion: Recalibrate...");
calibrationStatus = UNCALIBRATED;
setIsOnHMD();
}
}
function setUp() {
wrists = [
{
jointName: "LeftWrist",
controller: Controller.createInputController(MotionTracker, "joint_L_wrist")
},
{
jointName: "RightWrist",
controller: Controller.createInputController(MotionTracker, "joint_R_wrist")
}
];
hands = [
{
jointName: "LeftHand",
controller: Controller.createInputController(MotionTracker, "joint_L_hand"),
inactiveCount: 0
},
{
jointName: "RightHand",
controller: Controller.createInputController(MotionTracker, "joint_R_hand"),
inactiveCount: 0
}
];
// The Leap controller's first joint is the hand-metacarpal joint but this joint's data is not used because it's too
// dependent on the model skeleton exactly matching the Leap skeleton; using just the second and subsequent joints
// seems to work better over all.
fingers = [{}, {}];
fingers[0] = [
[
{ jointName: "LeftHandThumb1", controller: Controller.createInputController(MotionTracker, "joint_L_thumb2") },
{ jointName: "LeftHandThumb2", controller: Controller.createInputController(MotionTracker, "joint_L_thumb3") },
{ jointName: "LeftHandThumb3", controller: Controller.createInputController(MotionTracker, "joint_L_thumb4") }
],
[
{ jointName: "LeftHandIndex1", controller: Controller.createInputController(MotionTracker, "joint_L_index2") },
{ jointName: "LeftHandIndex2", controller: Controller.createInputController(MotionTracker, "joint_L_index3") },
{ jointName: "LeftHandIndex3", controller: Controller.createInputController(MotionTracker, "joint_L_index4") }
],
[
{ jointName: "LeftHandMiddle1", controller: Controller.createInputController(MotionTracker, "joint_L_middle2") },
{ jointName: "LeftHandMiddle2", controller: Controller.createInputController(MotionTracker, "joint_L_middle3") },
{ jointName: "LeftHandMiddle3", controller: Controller.createInputController(MotionTracker, "joint_L_middle4") }
],
[
{ jointName: "LeftHandRing1", controller: Controller.createInputController(MotionTracker, "joint_L_ring2") },
{ jointName: "LeftHandRing2", controller: Controller.createInputController(MotionTracker, "joint_L_ring3") },
{ jointName: "LeftHandRing3", controller: Controller.createInputController(MotionTracker, "joint_L_ring4") }
],
[
{ jointName: "LeftHandPinky1", controller: Controller.createInputController(MotionTracker, "joint_L_pinky2") },
{ jointName: "LeftHandPinky2", controller: Controller.createInputController(MotionTracker, "joint_L_pinky3") },
{ jointName: "LeftHandPinky3", controller: Controller.createInputController(MotionTracker, "joint_L_pinky4") }
]
];
fingers[1] = [
[
{ jointName: "RightHandThumb1", controller: Controller.createInputController(MotionTracker, "joint_R_thumb2") },
{ jointName: "RightHandThumb2", controller: Controller.createInputController(MotionTracker, "joint_R_thumb3") },
{ jointName: "RightHandThumb3", controller: Controller.createInputController(MotionTracker, "joint_R_thumb4") }
],
[
{ jointName: "RightHandIndex1", controller: Controller.createInputController(MotionTracker, "joint_R_index2") },
{ jointName: "RightHandIndex2", controller: Controller.createInputController(MotionTracker, "joint_R_index3") },
{ jointName: "RightHandIndex3", controller: Controller.createInputController(MotionTracker, "joint_R_index4") }
],
[
{ jointName: "RightHandMiddle1", controller: Controller.createInputController(MotionTracker, "joint_R_middle2") },
{ jointName: "RightHandMiddle2", controller: Controller.createInputController(MotionTracker, "joint_R_middle3") },
{ jointName: "RightHandMiddle3", controller: Controller.createInputController(MotionTracker, "joint_R_middle4") }
],
[
{ jointName: "RightHandRing1", controller: Controller.createInputController(MotionTracker, "joint_R_ring2") },
{ jointName: "RightHandRing2", controller: Controller.createInputController(MotionTracker, "joint_R_ring3") },
{ jointName: "RightHandRing3", controller: Controller.createInputController(MotionTracker, "joint_R_ring4") }
],
[
{ jointName: "RightHandPinky1", controller: Controller.createInputController(MotionTracker, "joint_R_pinky2") },
{ jointName: "RightHandPinky2", controller: Controller.createInputController(MotionTracker, "joint_R_pinky3") },
{ jointName: "RightHandPinky3", controller: Controller.createInputController(MotionTracker, "joint_R_pinky4") }
]
];
setIsOnHMD();
settingsTimer = Script.setInterval(checkSettings, 2000);
calibrationStatus = UNCALIBRATED;
}
function moveHands() {
var h,
i,
j,
side,
handOffset,
wristOffset,
handRotation,
locRotation,
cameraOrientation,
inverseAvatarOrientation;
for (h = 0; h < NUM_HANDS; h += 1) {
side = h === 0 ? -1.0 : 1.0;
if (hands[h].controller.isActive()) {
// Calibrate if necessary.
if (!checkCalibration()) {
return;
}
// Hand position ...
handOffset = hands[h].controller.getAbsTranslation();
handRotation = hands[h].controller.getAbsRotation();
if (isOnHMD) {
// Adjust to control wrist position if "hand" joint is at wrist ...
if (!hasHandAndWristJoints) {
wristOffset = Vec3.multiplyQbyV(handRotation, handToWristOffset[h]);
handOffset = Vec3.sum(handOffset, wristOffset);
}
// Hand offset in camera coordinates ...
handOffset = {
x: hands[h].zeroPosition.x - handOffset.x,
y: hands[h].zeroPosition.y - handOffset.z,
z: hands[h].zeroPosition.z + handOffset.y
};
handOffset.z = -handOffset.z;
// Hand offset in world coordinates ...
cameraOrientation = Camera.getOrientation();
handOffset = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(cameraOrientation, handOffset));
// Hand offset in avatar coordinates ...
inverseAvatarOrientation = Quat.inverse(MyAvatar.orientation);
handOffset = Vec3.subtract(handOffset, MyAvatar.position);
handOffset = Vec3.multiplyQbyV(inverseAvatarOrientation, handOffset);
handOffset.z = -handOffset.z;
handOffset.x = -handOffset.x;
// Hand rotation in camera coordinates ...
handRotation = {
x: handRotation.z,
y: handRotation.y,
z: handRotation.x,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
if (h === 0) {
handRotation.x = -handRotation.x;
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 0, z: 1 }), handRotation);
} else {
handRotation.z = -handRotation.z;
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 0, z: 1 }), handRotation);
}
cameraOrientation.x = -cameraOrientation.x;
cameraOrientation.z = -cameraOrientation.z;
handRotation = Quat.multiply(cameraOrientation, handRotation);
handRotation = Quat.multiply(inverseAvatarOrientation, handRotation);
} else {
// Hand offset in camera coordinates ...
handOffset = {
x: -handOffset.x,
y: hands[h].zeroPosition.y + handOffset.y,
z: hands[h].zeroPosition.z - handOffset.z
};
// Hand rotation in camera coordinates ...
handRotation = {
x: handRotation.y,
y: handRotation.z,
z: -handRotation.x,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
if (h === 0) {
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 0, y: 1, z: 0 }),
handRotation);
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 1, y: 0, z: 0 }),
handRotation);
} else {
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 0, y: 1, z: 0 }),
handRotation);
handRotation = Quat.multiply(Quat.angleAxis(-90.0, { x: 1, y: 0, z: 0 }),
handRotation);
}
}
// Set hand position and orientation ...
MyAvatar.setJointModelPositionAndOrientation(hands[h].jointName, handOffset, handRotation, true);
// Set finger joints ...
for (i = 0; i < NUM_FINGERS; i += 1) {
for (j = 0; j < NUM_FINGER_JOINTS; j += 1) {
if (fingers[h][i][j].controller !== null) {
locRotation = fingers[h][i][j].controller.getLocRotation();
if (i === THUMB) {
locRotation = {
x: side * locRotation.y,
y: side * -locRotation.z,
z: side * -locRotation.x,
w: locRotation.w
};
} else {
locRotation = {
x: -locRotation.x,
y: -locRotation.z,
z: -locRotation.y,
w: locRotation.w
};
}
MyAvatar.setJointData(fingers[h][i][j].jointName, locRotation);
}
}
}
hands[h].inactiveCount = 0;
} else {
if (hands[h].inactiveCount < MAX_HAND_INACTIVE_COUNT) {
hands[h].inactiveCount += 1;
if (hands[h].inactiveCount === MAX_HAND_INACTIVE_COUNT) {
if (h === 0) {
MyAvatar.clearJointData("LeftHand");
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
} else {
MyAvatar.clearJointData("RightHand");
MyAvatar.clearJointData("RightForeArm");
MyAvatar.clearJointData("RightArm");
}
}
}
}
}
}
function tearDown() {
var h,
i,
j;
Script.clearInterval(settingsTimer);
for (h = 0; h < NUM_HANDS; h += 1) {
Controller.releaseInputController(hands[h].controller);
Controller.releaseInputController(wrists[h].controller);
for (i = 0; i < NUM_FINGERS; i += 1) {
for (j = 0; j < NUM_FINGER_JOINTS; j += 1) {
if (fingers[h][i][j].controller !== null) {
Controller.releaseInputController(fingers[h][i][j].controller);
}
}
}
}
}
return {
printSkeletonJointNames: printSkeletonJointNames,
setUp : setUp,
moveHands : moveHands,
tearDown : tearDown
};
}());
//leapHands.printSkeletonJointNames();
leapHands.setUp();
Script.update.connect(leapHands.moveHands);
Script.scriptEnding.connect(leapHands.tearDown);

View file

@ -2,7 +2,7 @@ set(TARGET_NAME interface)
project(${TARGET_NAME})
# set a default root dir for each of our optional externals if it was not passed
set(OPTIONAL_EXTERNALS "Faceshift" "LibOVR" "PrioVR" "Sixense" "LeapMotion" "RtMidi" "Qxmpp" "SDL2" "Gverb")
set(OPTIONAL_EXTERNALS "Faceshift" "LibOVR" "PrioVR" "Sixense" "LeapMotion" "RtMidi" "Qxmpp" "SDL2" "Gverb" "RSSDK")
foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
string(TOUPPER ${EXTERNAL} ${EXTERNAL}_UPPERCASE)
if (NOT ${${EXTERNAL}_UPPERCASE}_ROOT_DIR)

9
interface/external/rssdk/readme.txt vendored Normal file
View file

@ -0,0 +1,9 @@
Instructions for adding the Intel Realsense (RSSDK) to Interface
Thijs Wenker, December 19, 2014
This is Windows only for now.
1. Download the SDK at https://software.intel.com/en-us/intel-realsense-sdk/download
2. Copy the `lib` and `include` folder inside this directory

View file

@ -85,10 +85,13 @@
#include "Util.h"
#include "audio/AudioToolBox.h"
#include "audio/AudioIOStatsRenderer.h"
#include "audio/AudioScope.h"
#include "devices/DdeFaceTracker.h"
#include "devices/Faceshift.h"
#include "devices/Leapmotion.h"
#include "devices/RealSense.h"
#include "devices/MIDIManager.h"
#include "devices/OculusManager.h"
#include "devices/TV3DManager.h"
@ -142,8 +145,42 @@ void messageHandler(QtMsgType type, const QMessageLogContext& context, const QSt
}
}
bool setupEssentials(int& argc, char** argv) {
unsigned int listenPort = 0; // bind to an ephemeral port by default
const char** constArgv = const_cast<const char**>(argv);
const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
if (portStr) {
listenPort = atoi(portStr);
}
DependencyManager::registerInheritance<LimitedNodeList, NodeList>();
// Set dependencies
auto glCanvas = DependencyManager::set<GLCanvas>();
auto addressManager = DependencyManager::set<AddressManager>();
auto nodeList = DependencyManager::set<NodeList>(NodeType::Agent, listenPort);
auto geometryCache = DependencyManager::set<GeometryCache>();
auto glowEffect = DependencyManager::set<GlowEffect>();
auto faceshift = DependencyManager::set<Faceshift>();
auto audio = DependencyManager::set<Audio>();
auto audioScope = DependencyManager::set<AudioScope>();
auto audioIOStatsRenderer = DependencyManager::set<AudioIOStatsRenderer>();
auto deferredLightingEffect = DependencyManager::set<DeferredLightingEffect>();
auto ambientOcclusionEffect = DependencyManager::set<AmbientOcclusionEffect>();
auto textureCache = DependencyManager::set<TextureCache>();
auto animationCache = DependencyManager::set<AnimationCache>();
auto visage = DependencyManager::set<Visage>();
auto ddeFaceTracker = DependencyManager::set<DdeFaceTracker>();
auto modelBlender = DependencyManager::set<ModelBlender>();
auto audioToolBox = DependencyManager::set<AudioToolBox>();
return true;
}
Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
QApplication(argc, argv),
_dependencyManagerIsSetup(setupEssentials(argc, argv)),
_window(new MainWindow(desktop())),
_toolWindow(NULL),
_nodeThread(new QThread(this)),
@ -189,9 +226,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
_isVSyncOn(true),
_aboutToQuit(false)
{
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
auto nodeList = DependencyManager::get<NodeList>();
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
// read the ApplicationInfo.ini file for Name/Version/Domain information
QSettings applicationInfo(PathUtils::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
@ -218,27 +257,20 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
qDebug() << "[VERSION] Build sequence: " << qPrintable(applicationVersion());
_bookmarks = new Bookmarks(); // Before setting up the menu
// call Menu getInstance static method to set up the menu
_window->setMenuBar(Menu::getInstance());
_runningScriptsWidget = new RunningScriptsWidget(_window);
unsigned int listenPort = 0; // bind to an ephemeral port by default
const char** constArgv = const_cast<const char**>(argv);
const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
if (portStr) {
listenPort = atoi(portStr);
}
// start the nodeThread so its event loop is running
_nodeThread->start();
// make sure the node thread is given highest priority
_nodeThread->setPriority(QThread::TimeCriticalPriority);
// put the NodeList and datagram processing on the node thread
NodeList* nodeList = NodeList::createInstance(NodeType::Agent, listenPort);
nodeList->moveToThread(_nodeThread);
_datagramProcessor.moveToThread(_nodeThread);
@ -248,7 +280,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// put the audio processing on a separate thread
QThread* audioThread = new QThread(this);
Audio::SharedPointer audioIO = DependencyManager::get<Audio>();
auto audioIO = DependencyManager::get<Audio>();
audioIO->moveToThread(audioThread);
connect(audioThread, &QThread::started, audioIO.data(), &Audio::start);
@ -271,11 +303,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
connect(locationUpdateTimer, &QTimer::timeout, this, &Application::updateLocationInServer);
locationUpdateTimer->start(DATA_SERVER_LOCATION_CHANGE_UPDATE_MSECS);
connect(nodeList, &NodeList::nodeAdded, this, &Application::nodeAdded);
connect(nodeList, &NodeList::nodeKilled, this, &Application::nodeKilled);
connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
connect(nodeList, &NodeList::uuidChanged, _myAvatar, &MyAvatar::setSessionUUID);
connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
connect(nodeList.data(), &NodeList::nodeAdded, this, &Application::nodeAdded);
connect(nodeList.data(), &NodeList::nodeKilled, this, &Application::nodeKilled);
connect(nodeList.data(), SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
connect(nodeList.data(), &NodeList::uuidChanged, _myAvatar, &MyAvatar::setSessionUUID);
connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset);
// connect to appropriate slots on AccountManager
AccountManager& accountManager = AccountManager::getInstance();
@ -301,7 +333,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// once the event loop has started, check and signal for an access token
QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection);
AddressManager::SharedPointer addressManager = DependencyManager::get<AddressManager>();
auto addressManager = DependencyManager::get<AddressManager>();
// use our MyAvatar position and quat for address manager path
addressManager->setPositionGetter(getPositionForPath);
@ -325,7 +357,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer &startup_time) :
// move the silentNodeTimer to the _nodeThread
QTimer* silentNodeTimer = new QTimer();
connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
connect(silentNodeTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
silentNodeTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
silentNodeTimer->moveToThread(_nodeThread);
@ -444,7 +476,7 @@ Application::~Application() {
// kill any audio injectors that are still around
AudioScriptingInterface::getInstance().stopAllInjectors();
Audio::SharedPointer audioIO = DependencyManager::get<Audio>();
auto audioIO = DependencyManager::get<Audio>();
// stop the audio process
QMetaObject::invokeMethod(audioIO.data(), "stop", Qt::BlockingQueuedConnection);
@ -459,6 +491,8 @@ Application::~Application() {
Menu::getInstance()->deleteLater();
_myAvatar = NULL;
DependencyManager::destroy<GLCanvas>();
}
void Application::saveSettings() {
@ -734,7 +768,7 @@ void Application::controlledBroadcastToNodes(const QByteArray& packet, const Nod
foreach(NodeType_t type, destinationNodeTypes) {
// Perform the broadcast for one type
int nReceivingNodes = NodeList::getInstance()->broadcastToNodes(packet, NodeSet() << type);
int nReceivingNodes = DependencyManager::get<NodeList>()->broadcastToNodes(packet, NodeSet() << type);
// Feed number of bytes to corresponding channel of the bandwidth meter, if any (done otherwise)
BandwidthMeter::ChannelIndex channel;
@ -953,7 +987,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isShifted) {
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
if (TV3DManager::isConnected()) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
TV3DManager::configureCamera(_myCamera, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
} else {
@ -966,7 +1000,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isShifted) {
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
if (TV3DManager::isConnected()) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
TV3DManager::configureCamera(_myCamera, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
@ -1328,7 +1362,7 @@ void Application::dropEvent(QDropEvent *event) {
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
if (snapshotData) {
if (!snapshotData->getDomain().isEmpty()) {
NodeList::getInstance()->getDomainHandler().setHostnameAndPort(snapshotData->getDomain());
DependencyManager::get<NodeList>()->getDomainHandler().setHostnameAndPort(snapshotData->getDomain());
}
_myAvatar->setPosition(snapshotData->getLocation());
@ -1342,7 +1376,7 @@ void Application::dropEvent(QDropEvent *event) {
}
void Application::sendPingPackets() {
QByteArray pingPacket = NodeList::getInstance()->constructPingPacket();
QByteArray pingPacket = DependencyManager::get<NodeList>()->constructPingPacket();
controlledBroadcastToNodes(pingPacket, NodeSet()
<< NodeType::EntityServer
<< NodeType::AudioMixer << NodeType::AvatarMixer
@ -1368,7 +1402,7 @@ void Application::timer() {
_timerStart.start();
// ask the node list to check in with the domain server
NodeList::getInstance()->sendDomainServerCheckIn();
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
}
void Application::idle() {
@ -1424,7 +1458,7 @@ void Application::idle() {
void Application::checkBandwidthMeterClick() {
// ... to be called upon button release
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
if (Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth) &&
Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
Menu::getInstance()->isOptionChecked(MenuOption::UserInterface) &&
@ -1460,7 +1494,7 @@ void Application::setFullscreen(bool fullscreen) {
}
void Application::setEnable3DTVMode(bool enable3DTVMode) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
resizeGL(glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
@ -1486,7 +1520,7 @@ void Application::setEnableVRMode(bool enableVRMode) {
_myCamera.setHmdRotation(glm::quat());
}
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
resizeGL(glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
@ -1496,7 +1530,7 @@ void Application::setLowVelocityFilter(bool lowVelocityFilter) {
bool Application::mouseOnScreen() const {
if (OculusManager::isConnected()) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
return getMouseX() >= 0 && getMouseX() <= glCanvas->getDeviceWidth() &&
getMouseY() >= 0 && getMouseY() <= glCanvas->getDeviceHeight();
}
@ -1538,9 +1572,9 @@ int Application::getMouseDragStartedY() const {
}
FaceTracker* Application::getActiveFaceTracker() {
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
Visage::SharedPointer visage = DependencyManager::get<Visage>();
DdeFaceTracker::SharedPointer dde = DependencyManager::get<DdeFaceTracker>();
auto faceshift = DependencyManager::get<Faceshift>();
auto visage = DependencyManager::get<Visage>();
auto dde = DependencyManager::get<DdeFaceTracker>();
return (dde->isActive() ? static_cast<FaceTracker*>(dde.data()) :
(faceshift->isActive() ? static_cast<FaceTracker*>(faceshift.data()) :
@ -1654,9 +1688,10 @@ void Application::init() {
DependencyManager::get<Visage>()->init();
Leapmotion::init();
RealSense::init();
// fire off an immediate domain-server check in now that settings are loaded
NodeList::getInstance()->sendDomainServerCheckIn();
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
_entities.init();
_entities.setViewFrustum(getViewFrustum());
@ -1684,7 +1719,7 @@ void Application::init() {
_metavoxels.init();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
_rearMirrorTools = new RearMirrorTools(glCanvas.data(), _mirrorViewRect, _settings);
connect(_rearMirrorTools, SIGNAL(closeView()), SLOT(closeMirrorView()));
@ -1774,7 +1809,7 @@ void Application::updateMouseRay() {
void Application::updateFaceshift() {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
auto faceshift = DependencyManager::get<Faceshift>();
// Update faceshift
faceshift->update();
@ -2104,12 +2139,17 @@ void Application::updateMyAvatar(float deltaTime) {
_myAvatar->update(deltaTime);
{
quint64 now = usecTimestampNow();
quint64 dt = now - _lastSendAvatarDataTime;
if (dt > MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS) {
// send head/hand data to the avatar mixer and voxel server
PerformanceTimer perfTimer("send");
QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData);
packet.append(_myAvatar->toByteArray());
controlledBroadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer);
_lastSendAvatarDataTime = now;
}
}
@ -2123,7 +2163,7 @@ int Application::sendNackPackets() {
char packet[MAX_PACKET_SIZE];
// iterates thru all nodes in NodeList
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node){
@ -2221,7 +2261,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
int inViewServers = 0;
int unknownJurisdictionServers = 0;
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node) {
// only send to the NodeTypes that are serverType
@ -2585,7 +2625,7 @@ void Application::updateShadowMap() {
fbo->release();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
glViewport(0, 0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
}
@ -2921,7 +2961,7 @@ bool Application::getCascadeShadowsEnabled() {
}
glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
float horizontalScale = glCanvas->getDeviceWidth() / 2.0f;
float verticalScale = glCanvas->getDeviceHeight() / 2.0f;
@ -3107,7 +3147,7 @@ void Application::setMenuShortcutsEnabled(bool enabled) {
void Application::updateWindowTitle(){
QString buildVersion = " (build " + applicationVersion() + ")";
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
QString connectionStatus = nodeList->getDomainHandler().isConnected() ? "" : " (NOT CONNECTED) ";
QString username = AccountManager::getInstance().getAccountInfo().getUsername();
@ -3124,7 +3164,7 @@ void Application::updateWindowTitle(){
void Application::updateLocationInServer() {
AccountManager& accountManager = AccountManager::getInstance();
DomainHandler& domainHandler = NodeList::getInstance()->getDomainHandler();
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
if (accountManager.isLoggedIn() && domainHandler.isConnected() && !domainHandler.getUUID().isNull()) {
@ -3175,7 +3215,7 @@ void Application::domainChanged(const QString& domainHostname) {
void Application::connectedToDomain(const QString& hostname) {
AccountManager& accountManager = AccountManager::getInstance();
const QUuid& domainID = NodeList::getInstance()->getDomainHandler().getUUID();
const QUuid& domainID = DependencyManager::get<NodeList>()->getDomainHandler().getUUID();
if (accountManager.isLoggedIn() && !domainID.isNull()) {
// update our data-server with the domain-server we're logged in with
@ -3462,8 +3502,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
// when the application is about to quit, stop our script engine so it unwinds properly
connect(this, SIGNAL(aboutToQuit()), scriptEngine, SLOT(stop()));
NodeList* nodeList = NodeList::getInstance();
connect(nodeList, &NodeList::nodeKilled, scriptEngine, &ScriptEngine::nodeKilled);
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::nodeKilled, scriptEngine, &ScriptEngine::nodeKilled);
scriptEngine->moveToThread(workerThread);

View file

@ -38,6 +38,7 @@
#include <ViewFrustum.h>
#include "Audio.h"
#include "Bookmarks.h"
#include "Camera.h"
#include "DatagramProcessor.h"
#include "Environment.h"
@ -111,6 +112,10 @@ static const float MIRROR_REARVIEW_DISTANCE = 0.722f;
static const float MIRROR_REARVIEW_BODY_DISTANCE = 2.56f;
static const float MIRROR_FIELD_OF_VIEW = 30.0f;
// 70 times per second - target is 60hz, but this helps account for any small deviations
// in the update loop
static const quint64 MIN_TIME_BETWEEN_MY_AVATAR_DATA_SENDS = (1000 * 1000) / 70;
static const quint64 TOO_LONG_SINCE_LAST_SEND_DOWNSTREAM_AUDIO_STATS = 1 * USECS_PER_SECOND;
static const QString INFO_HELP_PATH = "html/interface-welcome-allsvg.html";
@ -296,6 +301,8 @@ public:
QRect getDesirableApplicationGeometry();
RunningScriptsWidget* getRunningScriptsWidget() { return _runningScriptsWidget; }
Bookmarks* getBookmarks() const { return _bookmarks; }
signals:
/// Fired when we're simulating; allows external parties to hook in.
@ -425,6 +432,7 @@ private:
int sendNackPackets();
bool _dependencyManagerIsSetup;
MainWindow* _window;
ToolWindow* _toolWindow;
@ -566,9 +574,13 @@ private:
quint64 _lastNackTime;
quint64 _lastSendDownstreamAudioStats;
quint64 _lastSendAvatarDataTime;
bool _isVSyncOn;
bool _aboutToQuit;
Bookmarks* _bookmarks;
};
#endif // hifi_Application_h

View file

@ -685,7 +685,7 @@ void Audio::handleAudioInput() {
emit inputReceived(QByteArray(reinterpret_cast<const char*>(networkAudioSamples),
AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL));
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
if (_recorder && _recorder.data()->isRecording()) {
@ -796,11 +796,12 @@ void Audio::sendMuteEnvironmentPacket() {
mutePacketStream.writeBytes(reinterpret_cast<const char *>(&MUTE_RADIUS), sizeof(float));
// grab our audio mixer from the NodeList, if it exists
SharedNodePointer audioMixer = NodeList::getInstance()->soloNodeOfType(NodeType::AudioMixer);
auto nodelist = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodelist->soloNodeOfType(NodeType::AudioMixer);
if (audioMixer) {
// send off this mute packet
NodeList::getInstance()->writeDatagram(mutePacket, audioMixer);
nodelist->writeDatagram(mutePacket, audioMixer);
}
}
@ -893,6 +894,7 @@ bool Audio::outputLocalInjector(bool isStereo, qreal volume, AudioInjector* inje
return false;
}
void Audio::outputFormatChanged() {
int outputFormatChannelCountTimesSampleRate = _outputFormat.channelCount() * _outputFormat.sampleRate();
_outputFrameSize = AudioConstants::NETWORK_FRAME_SAMPLES_PER_CHANNEL * outputFormatChannelCountTimesSampleRate / _desiredOutputFormat.sampleRate();

View file

@ -73,9 +73,9 @@ class QAudioInput;
class QAudioOutput;
class QIODevice;
class Audio : public AbstractAudioInterface {
class Audio : public AbstractAudioInterface, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(Audio)
SINGLETON_DEPENDENCY
public:
class AudioOutputIODevice : public QIODevice {

View file

@ -0,0 +1,73 @@
//
// Bookmarks.cpp
// interface/src
//
// Created by David Rowe on 13 Jan 2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <QFile>
#include <QJsonDocument>
#include <QStandardPaths>
#include "Bookmarks.h"
Bookmarks::Bookmarks() {
_bookmarksFilename = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/" + BOOKMARKS_FILENAME;
readFromFile();
}
void Bookmarks::insert(const QString& name, const QString& address) {
_bookmarks.insert(name, address);
if (contains(name)) {
qDebug() << "Added bookmark:" << name << "," << address;
persistToFile();
} else {
qWarning() << "Couldn't add bookmark: " << name << "," << address;
}
}
void Bookmarks::remove(const QString& name) {
_bookmarks.remove(name);
if (!contains(name)) {
qDebug() << "Deleted bookmark:" << name;
persistToFile();
} else {
qWarning() << "Couldn't delete bookmark:" << name;
}
}
bool Bookmarks::contains(const QString& name) const {
return _bookmarks.contains(name);
}
void Bookmarks::readFromFile() {
QFile loadFile(_bookmarksFilename);
if (!loadFile.open(QIODevice::ReadOnly)) {
qWarning("Couldn't open bookmarks file for reading");
return;
}
QByteArray data = loadFile.readAll();
QJsonDocument json(QJsonDocument::fromJson(data));
_bookmarks = json.object().toVariantMap();
}
void Bookmarks::persistToFile() {
QFile saveFile(_bookmarksFilename);
if (!saveFile.open(QIODevice::WriteOnly)) {
qWarning("Couldn't open bookmarks file for writing");
return;
}
QJsonDocument json(QJsonObject::fromVariantMap(_bookmarks));
QByteArray data = json.toJson();
saveFile.write(data);
}

41
interface/src/Bookmarks.h Normal file
View file

@ -0,0 +1,41 @@
//
// Bookmarks.h
// interface/src
//
// Created by David Rowe on 13 Jan 2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_Bookmarks_h
#define hifi_Bookmarks_h
#include <QJsonObject>
#include <QDebug>
#include <QMap>
#include <QObject>
class Bookmarks: public QObject {
Q_OBJECT
public:
Bookmarks();
void insert(const QString& name, const QString& address); // Overwrites any existing entry with same name.
void remove(const QString& name);
bool contains(const QString& name) const;
QVariantMap* getBookmarks() { return &_bookmarks; };
private:
QVariantMap _bookmarks; // { name: address, ... }
const QString BOOKMARKS_FILENAME = "bookmarks.json";
QString _bookmarksFilename;
void readFromFile();
void persistToFile();
};
#endif // hifi_Bookmarks_h

View file

@ -122,7 +122,7 @@ void Camera::setFarClip(float f) {
}
PickRay Camera::computePickRay(float x, float y) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
return computeViewPickRay(x / glCanvas->width(), y / glCanvas->height());
}

View file

@ -34,9 +34,9 @@ void DatagramProcessor::processDatagrams() {
static QByteArray incomingPacket;
Application* application = Application::getInstance();
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
while (NodeList::getInstance()->getNodeSocket().hasPendingDatagrams()) {
while (DependencyManager::get<NodeList>()->getNodeSocket().hasPendingDatagrams()) {
incomingPacket.resize(nodeList->getNodeSocket().pendingDatagramSize());
nodeList->getNodeSocket().readDatagram(incomingPacket.data(), incomingPacket.size(),
senderSockAddr.getAddressPointer(), senderSockAddr.getPortPointer());
@ -88,8 +88,7 @@ void DatagramProcessor::processDatagrams() {
case PacketTypeEnvironmentData: {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
"Application::networkReceive()... _octreeProcessor.queueReceivedPacket()");
SharedNodePointer matchedNode = NodeList::getInstance()->sendingNodeForPacket(incomingPacket);
SharedNodePointer matchedNode = DependencyManager::get<NodeList>()->sendingNodeForPacket(incomingPacket);
if (matchedNode) {
// add this packet to our list of octree packets and process them on the octree data processing

View file

@ -19,9 +19,9 @@
#include <DependencyManager.h>
/// customized canvas that simply forwards requests/events to the singleton application
class GLCanvas : public QGLWidget {
class GLCanvas : public QGLWidget, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(GLCanvas)
SINGLETON_DEPENDENCY
public:
bool isThrottleRendering() const;

View file

@ -43,6 +43,7 @@
#include "Audio.h"
#include "audio/AudioIOStatsRenderer.h"
#include "audio/AudioScope.h"
#include "devices/RealSense.h"
#include "devices/Visage.h"
#include "Menu.h"
#include "scripting/LocationScriptingInterface.h"
@ -123,6 +124,15 @@ Menu::Menu() :
appInstance, SLOT(toggleRunningScriptsWidget()));
addDisabledActionAndSeparator(fileMenu, "Go");
addActionToQMenuAndActionHash(fileMenu, MenuOption::BookmarkLocation, 0,
this, SLOT(bookmarkLocation()));
_bookmarksMenu = fileMenu->addMenu(MenuOption::Bookmarks);
_bookmarksMenu->setEnabled(false);
_deleteBookmarksMenu = addActionToQMenuAndActionHash(fileMenu,
MenuOption::DeleteBookmark, 0,
this, SLOT(deleteBookmark()));
_deleteBookmarksMenu->setEnabled(false);
loadBookmarks();
addActionToQMenuAndActionHash(fileMenu,
MenuOption::NameLocation,
Qt::CTRL | Qt::Key_N,
@ -261,7 +271,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::ShiftHipsForIdleAnimations, 0, false,
avatar, SLOT(updateMotionBehavior()));
QMenu* collisionsMenu = avatarMenu->addMenu("Collide With...");
QMenu* collisionsMenu = avatarMenu->addMenu("Collide With");
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideAsRagdoll, 0, false,
avatar, SLOT(onToggleRagdoll()));
addCheckableActionToQMenuAndActionHash(collisionsMenu, MenuOption::CollideWithAvatars,
@ -439,6 +449,11 @@ Menu::Menu() :
QMenu* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
#ifdef HAVE_RSSDK
QMenu* realSenseOptionsMenu = handOptionsMenu->addMenu("RealSense");
addActionToQMenuAndActionHash(realSenseOptionsMenu, MenuOption::LoadRSSDKFile, 0, this, SLOT(loadRSSDKFile()));
#endif
QMenu* networkMenu = developerMenu->addMenu("Network");
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false);
addCheckableActionToQMenuAndActionHash(networkMenu,
@ -466,7 +481,7 @@ Menu::Menu() :
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::PipelineWarnings);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
Audio::SharedPointer audioIO = DependencyManager::get<Audio>();
auto audioIO = DependencyManager::get<Audio>();
QMenu* audioDebugMenu = developerMenu->addMenu("Audio");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
0,
@ -515,7 +530,7 @@ Menu::Menu() :
audioSourceGroup->addAction(sine440);
}
AudioScope::SharedPointer scope = DependencyManager::get<AudioScope>();
auto scope = DependencyManager::get<AudioScope>();
QMenu* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope,
@ -553,7 +568,7 @@ Menu::Menu() :
audioScopeFramesGroup->addAction(fiftyFrames);
}
AudioIOStatsRenderer::SharedPointer statsRenderer = DependencyManager::get<AudioIOStatsRenderer>();
auto statsRenderer = DependencyManager::get<AudioIOStatsRenderer>();
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioStats,
Qt::CTRL | Qt::SHIFT | Qt::Key_A,
false,
@ -591,7 +606,7 @@ void Menu::loadSettings(QSettings* settings) {
_receivedAudioStreamSettings._windowSecondsForDesiredReduction = settings->value("windowSecondsForDesiredReduction", DEFAULT_WINDOW_SECONDS_FOR_DESIRED_REDUCTION).toInt();
_receivedAudioStreamSettings._repetitionWithFade = settings->value("repetitionWithFade", DEFAULT_REPETITION_WITH_FADE).toBool();
QSharedPointer<Audio> audio = DependencyManager::get<Audio>();
auto audio = DependencyManager::get<Audio>();
audio->setOutputStarveDetectionEnabled(settings->value("audioOutputStarveDetectionEnabled", DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED).toBool());
audio->setOutputStarveDetectionThreshold(settings->value("audioOutputStarveDetectionThreshold", DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD).toInt());
audio->setOutputStarveDetectionPeriod(settings->value("audioOutputStarveDetectionPeriod", DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD).toInt());
@ -625,7 +640,7 @@ void Menu::loadSettings(QSettings* settings) {
Application::getInstance()->updateWindowTitle();
// notify that a settings has changed
connect(&NodeList::getInstance()->getDomainHandler(), &DomainHandler::hostnameChanged, this, &Menu::bumpSettings);
connect(&DependencyManager::get<NodeList>()->getDomainHandler(), &DomainHandler::hostnameChanged, this, &Menu::bumpSettings);
// MyAvatar caches some menu options, so we have to update them whenever we load settings.
// TODO: cache more settings in MyAvatar that are checked with very high frequency.
@ -656,7 +671,7 @@ void Menu::saveSettings(QSettings* settings) {
settings->setValue("windowSecondsForDesiredReduction", _receivedAudioStreamSettings._windowSecondsForDesiredReduction);
settings->setValue("repetitionWithFade", _receivedAudioStreamSettings._repetitionWithFade);
QSharedPointer<Audio> audio = DependencyManager::get<Audio>();
auto audio = DependencyManager::get<Audio>();
settings->setValue("audioOutputStarveDetectionEnabled", audio->getOutputStarveDetectionEnabled());
settings->setValue("audioOutputStarveDetectionThreshold", audio->getOutputStarveDetectionThreshold());
settings->setValue("audioOutputStarveDetectionPeriod", audio->getOutputStarveDetectionPeriod());
@ -907,7 +922,7 @@ void Menu::bumpSettings() {
void sendFakeEnterEvent() {
QPoint lastCursorPosition = QCursor::pos();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
QPoint windowPosition = glCanvas->mapFromGlobal(lastCursorPosition);
QEnterEvent enterEvent = QEnterEvent(windowPosition, windowPosition, lastCursorPosition);
@ -1010,6 +1025,125 @@ void Menu::changeVSync() {
Application::getInstance()->setVSyncEnabled(isOptionChecked(MenuOption::RenderTargetFramerateVSyncOn));
}
void Menu::loadBookmarks() {
QVariantMap* bookmarks = Application::getInstance()->getBookmarks()->getBookmarks();
if (bookmarks->count() > 0) {
QMapIterator<QString, QVariant> i(*bookmarks);
while (i.hasNext()) {
i.next();
QString bookmarkName = i.key();
QString bookmarkAddress = i.value().toString();
QAction* teleportAction = new QAction(getMenu(MenuOption::Bookmarks));
teleportAction->setData(bookmarkAddress);
connect(teleportAction, SIGNAL(triggered()), this, SLOT(teleportToBookmark()));
addActionToQMenuAndActionHash(_bookmarksMenu, teleportAction, bookmarkName, 0, QAction::NoRole);
}
_bookmarksMenu->setEnabled(true);
_deleteBookmarksMenu->setEnabled(true);
}
}
void Menu::bookmarkLocation() {
QInputDialog bookmarkLocationDialog(Application::getInstance()->getWindow());
bookmarkLocationDialog.setWindowTitle("Bookmark Location");
bookmarkLocationDialog.setLabelText("Name:");
bookmarkLocationDialog.setInputMode(QInputDialog::TextInput);
bookmarkLocationDialog.resize(400, 200);
if (bookmarkLocationDialog.exec() == QDialog::Rejected) {
return;
}
QString bookmarkName = bookmarkLocationDialog.textValue().trimmed();
bookmarkName = bookmarkName.replace(QRegExp("(\r\n|[\r\n\t\v ])+"), " ");
if (bookmarkName.length() == 0) {
return;
}
auto addressManager = DependencyManager::get<AddressManager>();
QString bookmarkAddress = addressManager->currentAddress().toString();
Bookmarks* bookmarks = Application::getInstance()->getBookmarks();
if (bookmarks->contains(bookmarkName)) {
QMessageBox duplicateBookmarkMessage;
duplicateBookmarkMessage.setIcon(QMessageBox::Warning);
duplicateBookmarkMessage.setText("The bookmark name you entered already exists in your list.");
duplicateBookmarkMessage.setInformativeText("Would you like to overwrite it?");
duplicateBookmarkMessage.setStandardButtons(QMessageBox::Yes | QMessageBox::No);
duplicateBookmarkMessage.setDefaultButton(QMessageBox::Yes);
if (duplicateBookmarkMessage.exec() == QMessageBox::No) {
return;
}
removeAction(_bookmarksMenu, bookmarkName);
}
QAction* teleportAction = new QAction(getMenu(MenuOption::Bookmarks));
teleportAction->setData(bookmarkAddress);
connect(teleportAction, SIGNAL(triggered()), this, SLOT(teleportToBookmark()));
QList<QAction*> menuItems = _bookmarksMenu->actions();
int position = 0;
while (position < menuItems.count() && bookmarkName > menuItems[position]->text()) {
position += 1;
}
addActionToQMenuAndActionHash(_bookmarksMenu, teleportAction, bookmarkName, 0,
QAction::NoRole, position);
bookmarks->insert(bookmarkName, bookmarkAddress); // Overwrites any item with the same bookmarkName.
_bookmarksMenu->setEnabled(true);
_deleteBookmarksMenu->setEnabled(true);
}
void Menu::teleportToBookmark() {
QAction *action = qobject_cast<QAction *>(sender());
QString address = action->data().toString();
DependencyManager::get<AddressManager>()->handleLookupString(address);
}
void Menu::deleteBookmark() {
QStringList bookmarkList;
QList<QAction*> menuItems = _bookmarksMenu->actions();
for (int i = 0; i < menuItems.count(); i += 1) {
bookmarkList.append(menuItems[i]->text());
}
QInputDialog deleteBookmarkDialog(Application::getInstance()->getWindow());
deleteBookmarkDialog.setWindowTitle("Delete Bookmark");
deleteBookmarkDialog.setLabelText("Select the bookmark to delete");
deleteBookmarkDialog.resize(400, 400);
deleteBookmarkDialog.setOption(QInputDialog::UseListViewForComboBoxItems);
deleteBookmarkDialog.setComboBoxItems(bookmarkList);
deleteBookmarkDialog.setOkButtonText("Delete");
if (deleteBookmarkDialog.exec() == QDialog::Rejected) {
return;
}
QString bookmarkName = deleteBookmarkDialog.textValue().trimmed();
if (bookmarkName.length() == 0) {
return;
}
removeAction(_bookmarksMenu, bookmarkName);
Bookmarks* bookmarks = Application::getInstance()->getBookmarks();
bookmarks->remove(bookmarkName);
if (_bookmarksMenu->actions().count() == 0) {
_bookmarksMenu->setEnabled(false);
_deleteBookmarksMenu->setEnabled(false);
}
}
void Menu::displayNameLocationResponse(const QString& errorString) {
if (!errorString.isEmpty()) {
@ -1055,7 +1189,7 @@ void Menu::nameLocation() {
return;
}
DomainHandler& domainHandler = NodeList::getInstance()->getDomainHandler();
DomainHandler& domainHandler = DependencyManager::get<NodeList>()->getDomainHandler();
if (domainHandler.getUUID().isNull()) {
const QString UNREGISTERED_DOMAIN_MESSAGE = "This domain is not registered with High Fidelity."
"\n\nYou cannot create a global location in an unregistered domain.";
@ -1150,6 +1284,10 @@ void Menu::showChat() {
}
}
void Menu::loadRSSDKFile() {
RealSense::getInstance()->loadRSSDKFile();
}
void Menu::toggleChat() {
#ifdef HAVE_QXMPP
_chatAction->setEnabled(XmppClient::getInstance().getXMPPClient().isConnected());

View file

@ -200,6 +200,9 @@ private slots:
void editAttachments();
void editAnimations();
void changePrivateKey();
void bookmarkLocation();
void teleportToBookmark();
void deleteBookmark();
void nameLocation();
void toggleLocationList();
void hmdToolsClosed();
@ -214,6 +217,7 @@ private slots:
void audioMuteToggled();
void displayNameLocationResponse(const QString& errorString);
void changeVSync();
void loadRSSDKFile();
private:
static Menu* _instance;
@ -307,6 +311,10 @@ private:
bool _shouldRenderTableNeedsRebuilding = true;
QMap<float, float> _shouldRenderTable;
void loadBookmarks();
QMenu* _bookmarksMenu;
QAction* _deleteBookmarksMenu;
};
namespace MenuOption {
@ -334,6 +342,8 @@ namespace MenuOption {
const QString Bandwidth = "Bandwidth Display";
const QString BandwidthDetails = "Bandwidth Details";
const QString BlueSpeechSphere = "Blue Sphere While Speaking";
const QString BookmarkLocation = "Bookmark Location";
const QString Bookmarks = "Bookmarks";
const QString CascadedShadows = "Cascaded";
const QString CachesSize = "Caches Size";
const QString Chat = "Chat...";
@ -344,6 +354,7 @@ namespace MenuOption {
const QString Collisions = "Collisions";
const QString Console = "Console...";
const QString ControlWithSpeech = "Control With Speech";
const QString DeleteBookmark = "Delete Bookmark...";
const QString DontRenderEntitiesAsScene = "Don't Render Entities as Scene";
const QString DontDoPrecisionPicking = "Don't Do Precision Picking";
const QString DecreaseAvatarSize = "Decrease Avatar Size";
@ -387,6 +398,7 @@ namespace MenuOption {
const QString LeapMotionOnHMD = "Leap Motion on HMD";
const QString LoadScript = "Open and Run Script File...";
const QString LoadScriptURL = "Open and Run Script from URL...";
const QString LoadRSSDKFile = "Load .rssdk file";
const QString LodTools = "LOD Tools";
const QString Login = "Login";
const QString Log = "Log";

View file

@ -496,7 +496,7 @@ void MetavoxelSystem::render() {
}
void MetavoxelSystem::refreshVoxelData() {
NodeList::getInstance()->eachNode([](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([](const SharedNodePointer& node){
if (node->getType() == NodeType::MetavoxelServer) {
QMutexLocker locker(&node->getMutex());
MetavoxelSystemClient* client = static_cast<MetavoxelSystemClient*>(node->getLinkedData());
@ -798,7 +798,7 @@ void MetavoxelSystem::applyMaterialEdit(const MetavoxelEditMessage& message, boo
Q_ARG(bool, reliable));
return;
}
QSharedPointer<NetworkTexture> texture = DependencyManager::get<TextureCache>()->getTexture(
auto texture = DependencyManager::get<TextureCache>()->getTexture(
material->getDiffuse(), SPLAT_TEXTURE);
if (texture->isLoaded()) {
MetavoxelEditMessage newMessage = message;
@ -819,7 +819,7 @@ MetavoxelClient* MetavoxelSystem::createClient(const SharedNodePointer& node) {
}
void MetavoxelSystem::guideToAugmented(MetavoxelVisitor& visitor, bool render) {
NodeList::getInstance()->eachNode([&visitor, &render](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&visitor, &render](const SharedNodePointer& node){
if (node->getType() == NodeType::MetavoxelServer) {
QMutexLocker locker(&node->getMutex());
MetavoxelSystemClient* client = static_cast<MetavoxelSystemClient*>(node->getLinkedData());
@ -1045,7 +1045,7 @@ SendDelayer::SendDelayer(const SharedNodePointer& node, const QByteArray& data)
}
void SendDelayer::timerEvent(QTimerEvent* event) {
NodeList::getInstance()->writeDatagram(_data, _node);
DependencyManager::get<NodeList>()->writeDatagram(_data, _node);
deleteLater();
}
@ -1068,7 +1068,7 @@ void MetavoxelSystemClient::sendDatagram(const QByteArray& data) {
delayer->startTimer(delay);
} else {
NodeList::getInstance()->writeDatagram(data, _node);
DependencyManager::get<NodeList>()->writeDatagram(data, _node);
}
Application::getInstance()->getBandwidthMeter()->outputStream(BandwidthMeter::METAVOXELS).updateValue(data.size());
}
@ -1178,7 +1178,7 @@ void VoxelBuffer::render(bool cursor) {
if (!_materials.isEmpty()) {
_networkTextures.resize(_materials.size());
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
auto textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < _materials.size(); i++) {
const SharedObjectPointer material = _materials.at(i);
if (material) {
@ -2233,7 +2233,7 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
_networkTextures.resize(materials.size());
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
auto textureCache = DependencyManager::get<TextureCache>();
for (int i = 0; i < materials.size(); i++) {
const SharedObjectPointer& material = materials.at(i);
if (material) {

View file

@ -502,7 +502,7 @@ void ModelUploader::processCheck() {
QString("Your model is now available in the browser."),
QMessageBox::Ok);
DependencyManager::get<GeometryCache>()->refresh(_url);
TextureCache::SharedPointer textureCache = DependencyManager::get<TextureCache>();
auto textureCache = DependencyManager::get<TextureCache>();
foreach (const QByteArray& filename, _textureFilenames) {
textureCache->refresh(_textureBase + filename);
}

View file

@ -33,7 +33,7 @@
using namespace std;
void renderWorldBox() {
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
// Show edge of world
float red[] = {1, 0, 0};

View file

@ -97,7 +97,7 @@ void AudioIOStats::parseAudioStreamStatsPacket(const QByteArray& packet) {
void AudioIOStats::sendDownstreamAudioStatsPacket() {
Audio::SharedPointer audioIO = DependencyManager::get<Audio>();
auto audioIO = DependencyManager::get<Audio>();
// since this function is called every second, we'll sample for some of our stats here
_inputRingBufferMsecsAvailableStats.update(audioIO->getInputRingBufferMsecsAvailable());
@ -128,7 +128,7 @@ void AudioIOStats::sendDownstreamAudioStatsPacket() {
dataAt += sizeof(AudioStreamStats);
// send packet
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
nodeList->writeDatagram(packet, dataAt - packet, audioMixer);
}

View file

@ -71,7 +71,7 @@ void AudioIOStatsRenderer::render(const float* color, int width, int height) {
float audioInputBufferLatency = 0.0f, inputRingBufferLatency = 0.0f, networkRoundtripLatency = 0.0f, mixerRingBufferLatency = 0.0f, outputRingBufferLatency = 0.0f, audioOutputBufferLatency = 0.0f;
AudioStreamStats downstreamAudioStreamStats = _stats->getMixerDownstreamStats();
SharedNodePointer audioMixerNodePointer = NodeList::getInstance()->soloNodeOfType(NodeType::AudioMixer);
SharedNodePointer audioMixerNodePointer = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::AudioMixer);
if (!audioMixerNodePointer.isNull()) {
audioInputBufferLatency = _stats->getAudioInputMsecsReadStats().getWindowAverage();
inputRingBufferLatency = (float) _stats->getInputRungBufferMsecsAvailableStats().getWindowAverage();

View file

@ -19,9 +19,9 @@
class AudioIOStats;
class AudioStreamStats;
class AudioIOStatsRenderer : public QObject {
class AudioIOStatsRenderer : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(AudioIOStatsRenderer)
SINGLETON_DEPENDENCY
public:
void render(const float* color, int width, int height);

View file

@ -41,7 +41,7 @@ AudioScope::AudioScope() :
_outputLeftID(DependencyManager::get<GeometryCache>()->allocateID()),
_outputRightD(DependencyManager::get<GeometryCache>()->allocateID())
{
Audio::SharedPointer audioIO = DependencyManager::get<Audio>();
auto audioIO = DependencyManager::get<Audio>();
connect(&audioIO->getReceivedAudioStream(), &MixedProcessedAudioStream::addedSilence,
this, &AudioScope::addStereoSilenceToScope);
connect(&audioIO->getReceivedAudioStream(), &MixedProcessedAudioStream::addedLastFrameRepeatedWithFade,
@ -155,7 +155,7 @@ void AudioScope::renderLineStrip(int id, const float* color, int x, int y, int n
int remainder = (n - offset) % numSamplesToAverage;
y += SCOPE_HEIGHT / 2;
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
QVector<glm::vec2> points;

View file

@ -17,9 +17,9 @@
#include <QByteArray>
#include <QObject>
class AudioScope : public QObject {
class AudioScope : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(AudioScope)
SINGLETON_DEPENDENCY
public:
// Audio scope methods for allocation/deallocation
void allocateScope();

View file

@ -25,10 +25,6 @@ const int MUTE_ICON_SIZE = 24;
AudioToolBox::AudioToolBox() :
_iconPulseTimeReference(usecTimestampNow())
{
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
_micTextureId = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/mic.svg"));
_muteTextureId = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/mic-mute.svg"));
_boxTextureId = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/audio-box.svg"));
}
bool AudioToolBox::mousePressEvent(int x, int y) {
@ -40,10 +36,20 @@ bool AudioToolBox::mousePressEvent(int x, int y) {
}
void AudioToolBox::render(int x, int y, bool boxed) {
glEnable(GL_TEXTURE_2D);
Audio::SharedPointer audioIO = DependencyManager::get<Audio>();
auto glCanvas = DependencyManager::get<GLCanvas>();
if (_micTextureId == 0) {
_micTextureId = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/mic.svg"));
}
if (_muteTextureId == 0) {
_muteTextureId = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/mic-mute.svg"));
}
if (_boxTextureId == 0) {
_boxTextureId = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/audio-box.svg"));
}
auto audioIO = DependencyManager::get<Audio>();
if (boxed) {
bool isClipping = ((audioIO->getTimeSinceLastClip() > 0.0f) && (audioIO->getTimeSinceLastClip() < 1.0f));

View file

@ -14,8 +14,8 @@
#include <DependencyManager.h>
class AudioToolBox : public QObject {
SINGLETON_DEPENDENCY(AudioToolBox)
class AudioToolBox : public Dependency {
SINGLETON_DEPENDENCY
public:
void render(int x, int y, bool boxed);
@ -23,11 +23,11 @@ public:
protected:
AudioToolBox();
private:
GLuint _micTextureId;
GLuint _muteTextureId;
GLuint _boxTextureId;
GLuint _micTextureId = 0;
GLuint _muteTextureId = 0;
GLuint _boxTextureId = 0;
QRect _iconBounds;
qint64 _iconPulseTimeReference;
qint64 _iconPulseTimeReference = 0;
};
#endif // hifi_AudioToolBox_h

View file

@ -272,7 +272,7 @@ void Avatar::render(const glm::vec3& cameraPosition, RenderMode renderMode, bool
}
if (postLighting && glm::distance(Application::getInstance()->getAvatar()->getPosition(), _position) < 10.0f) {
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
// render pointing lasers
glm::vec3 laserColor = glm::vec3(1.0f, 0.0f, 1.0f);
@ -950,7 +950,7 @@ int Avatar::_jointConesID = GeometryCache::UNKNOWN_ID;
// render a makeshift cone section that serves as a body part connecting joint spheres
void Avatar::renderJointConnectingCone(glm::vec3 position1, glm::vec3 position2, float radius1, float radius2) {
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
if (_jointConesID == GeometryCache::UNKNOWN_ID) {
_jointConesID = geometryCache->allocateID();

View file

@ -80,8 +80,8 @@ void Head::simulate(float deltaTime, bool isMine, bool billboard) {
// Only use face trackers when not playing back a recording.
if (!myAvatar->isPlaying()) {
FaceTracker* faceTracker = Application::getInstance()->getActiveFaceTracker();
DdeFaceTracker::SharedPointer dde = DependencyManager::get<DdeFaceTracker>();
Faceshift::SharedPointer faceshift = DependencyManager::get<Faceshift>();
auto dde = DependencyManager::get<DdeFaceTracker>();
auto faceshift = DependencyManager::get<Faceshift>();
if ((_isFaceshiftConnected = (faceshift == faceTracker))) {
_blendshapeCoefficients = faceTracker->getBlendshapeCoefficients();
@ -339,7 +339,7 @@ void Head::addLeanDeltas(float sideways, float forward) {
}
void Head::renderLookatVectors(glm::vec3 leftEyePosition, glm::vec3 rightEyePosition, glm::vec3 lookatPosition) {
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
DependencyManager::get<GlowEffect>()->begin();
glLineWidth(2.0);

View file

@ -146,7 +146,7 @@ void MyAvatar::update(float deltaTime) {
head->relaxLean(deltaTime);
updateFromTrackers(deltaTime);
// Get audio loudness data from audio input device
Audio::SharedPointer audio = DependencyManager::get<Audio>();
auto audio = DependencyManager::get<Audio>();
head->setAudioLoudness(audio->getLastInputLoudness());
head->setAudioAverageLoudness(audio->getAudioAverageInputLoudness());
@ -864,7 +864,7 @@ int MyAvatar::parseDataAtOffset(const QByteArray& packet, int offset) {
void MyAvatar::sendKillAvatar() {
QByteArray killPacket = byteArrayWithPopulatedHeader(PacketTypeKillAvatar);
NodeList::getInstance()->broadcastToNodes(killPacket, NodeSet() << NodeType::AvatarMixer);
DependencyManager::get<NodeList>()->broadcastToNodes(killPacket, NodeSet() << NodeType::AvatarMixer);
}
void MyAvatar::updateLookAtTargetAvatar() {

View file

@ -339,7 +339,7 @@ void SkeletonModel::renderJointConstraints(int jointIndex) {
glScalef(fanScale, fanScale, fanScale);
const int AXIS_COUNT = 3;
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
for (int i = 0; i < AXIS_COUNT; i++) {
if (joint.rotationMin[i] <= -PI + EPSILON && joint.rotationMax[i] >= PI - EPSILON) {
@ -381,7 +381,7 @@ void SkeletonModel::renderJointConstraints(int jointIndex) {
}
void SkeletonModel::renderOrientationDirections(int jointIndex, glm::vec3 position, const glm::quat& orientation, float size) {
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
if (!_jointOrientationLines.contains(jointIndex)) {
OrientationLineIDs jointLineIDs;
@ -594,7 +594,7 @@ void SkeletonModel::renderRagdoll() {
float radius1 = 0.008f;
float radius2 = 0.01f;
glm::vec3 simulationTranslation = _ragdoll->getTranslationInSimulationFrame();
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
for (int i = 0; i < numPoints; ++i) {
glPushMatrix();
// NOTE: ragdollPoints are in simulation-frame but we want them to be model-relative
@ -954,7 +954,7 @@ void SkeletonModel::renderBoundingCollisionShapes(float alpha) {
endPoint = endPoint - _translation;
glTranslatef(endPoint.x, endPoint.y, endPoint.z);
glColor4f(0.6f, 0.6f, 0.8f, alpha);
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderSphere(_boundingShape.getRadius(), BALL_SUBDIVISIONS, BALL_SUBDIVISIONS);
// draw a yellow sphere at the capsule startpoint
@ -990,7 +990,7 @@ void SkeletonModel::renderJointCollisionShapes(float alpha) {
continue;
}
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
glPushMatrix();
// shapes are stored in simulation-frame but we want position to be model-relative

View file

@ -18,9 +18,9 @@
#include "FaceTracker.h"
class DdeFaceTracker : public FaceTracker {
class DdeFaceTracker : public FaceTracker, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(DdeFaceTracker)
SINGLETON_DEPENDENCY
public:
//initialization

View file

@ -27,9 +27,9 @@ const float DEFAULT_FACESHIFT_EYE_DEFLECTION = 0.25f;
const QString DEFAULT_FACESHIFT_HOSTNAME = "localhost";
/// Handles interaction with the Faceshift software, which provides head position/orientation and facial features.
class Faceshift : public FaceTracker {
class Faceshift : public FaceTracker, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(Faceshift)
SINGLETON_DEPENDENCY
public:
void init();

View file

@ -563,7 +563,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
}
// restore our normal viewport
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
glViewport(0, 0, glCanvas->getDeviceWidth(), glCanvas->getDeviceHeight());
glMatrixMode(GL_PROJECTION);
@ -582,7 +582,7 @@ void OculusManager::display(const glm::quat &bodyOrientation, const glm::vec3 &p
void OculusManager::renderDistortionMesh(ovrPosef eyeRenderPose[ovrEye_Count]) {
glLoadIdentity();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
glOrtho(0, glCanvas->getDeviceWidth(), 0, glCanvas->getDeviceHeight(), -1.0, 1.0);
glDisable(GL_DEPTH_TEST);

View file

@ -215,7 +215,7 @@ void PrioVR::renderCalibrationCountdown() {
static TextRenderer* textRenderer = TextRenderer::getInstance(MONO_FONT_FAMILY, 18, QFont::Bold,
false, TextRenderer::OUTLINE_EFFECT, 2);
QByteArray text = "Assume T-Pose in " + QByteArray::number(secondsRemaining) + "...";
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
textRenderer->draw((glCanvas->width() - textRenderer->computeWidth(text.constData())) / 2,
glCanvas->height() / 2,
text);

View file

@ -0,0 +1,250 @@
//
// RealSense.cpp
// interface/src/devices
//
// Created by Thijs Wenker on 12/10/14
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "RealSense.h"
#include "MainWindow.h"
#include "Menu.h"
#include "SharedUtil.h"
const int PALMROOT_NUM_JOINTS = 2;
const int FINGER_NUM_JOINTS = 4;
const DeviceTracker::Name RealSense::NAME = "RealSense";
// find the index of a joint from
// the side: true = right
// the finger & the bone:
// finger in [0..4] : bone in [0..3] a finger phalange
// [-1] up the hand branch : bone in [0..1] <=> [ hand, forearm]
MotionTracker::Index evalRealSenseJointIndex(bool isRightSide, int finger, int bone) {
#ifdef HAVE_RSSDK
MotionTracker::Index offset = 1 // start after root
+ (int(isRightSide) * PXCHandData::NUMBER_OF_JOINTS) // then offset for side
+ PALMROOT_NUM_JOINTS; // then add the arm/forearm/hand chain
if (finger >= 0) {
// from there go down in the correct finger and bone
return offset + (finger * FINGER_NUM_JOINTS) + bone;
} else {
// or go back up for the correct root bone
return offset - 1 - bone;
}
#else
return -1;
#endif // HAVE_RSSDK
}
// static
void RealSense::init() {
DeviceTracker* device = DeviceTracker::getDevice(NAME);
if (!device) {
// create a new RealSense and register it
RealSense* realSense = new RealSense();
DeviceTracker::registerDevice(NAME, realSense);
}
}
// static
RealSense* RealSense::getInstance() {
DeviceTracker* device = DeviceTracker::getDevice(NAME);
if (!device) {
// create a new RealSense and register it
RealSense* realSense = new RealSense();
DeviceTracker::registerDevice(NAME, realSense);
}
return dynamic_cast< RealSense* > (device);
}
RealSense::RealSense() :
MotionTracker(),
_active(false)
{
#ifdef HAVE_RSSDK
_handData = NULL;
_session = PXCSession_Create();
initSession(false, NULL);
// Create the RealSense joint hierarchy
std::vector< Semantic > sides;
sides.push_back("joint_L_");
sides.push_back("joint_R_");
std::vector< Semantic > rootBones;
rootBones.push_back("wrist");
rootBones.push_back("hand");
std::vector< Semantic > fingers;
fingers.push_back("thumb");
fingers.push_back("index");
fingers.push_back("middle");
fingers.push_back("ring");
fingers.push_back("pinky");
std::vector< Semantic > fingerBones;
fingerBones.push_back("1");
fingerBones.push_back("2");
fingerBones.push_back("3");
fingerBones.push_back("4");
std::vector< Index > palms;
for (unsigned int s = 0; s < sides.size(); s++) {
Index rootJoint = 0;
for (unsigned int rb = 0; rb < rootBones.size(); rb++) {
rootJoint = addJoint(sides[s] + rootBones[rb], rootJoint);
}
// capture the hand index for debug
palms.push_back(rootJoint);
for (unsigned int f = 0; f < fingers.size(); f++) {
for (unsigned int b = 0; b < fingerBones.size(); b++) {
rootJoint = addJoint(sides[s] + fingers[f] + fingerBones[b], rootJoint);
}
}
}
#endif // HAVE_RSSDK
}
RealSense::~RealSense() {
#ifdef HAVE_RSSDK
_manager->Release();
#endif // HAVE_RSSDK
}
void RealSense::initSession(bool playback, QString filename) {
#ifdef HAVE_RSSDK
_active = false;
_properlyInitialized = false;
if (_handData != NULL) {
_handData->Release();
_handController->Release();
_session->Release();
_config->Release();
}
_manager = _session->CreateSenseManager();
if (playback) {
_manager->QueryCaptureManager()->SetFileName(filename.toStdWString().c_str(), false);
}
_manager->QueryCaptureManager()->SetRealtime(!playback);
_manager->EnableHand(0);
_handController = _manager->QueryHand();
if (_manager->Init() == PXC_STATUS_NO_ERROR) {
_handData = _handController->CreateOutput();
PXCCapture::Device *device = _manager->QueryCaptureManager()->QueryDevice();
PXCCapture::DeviceInfo dinfo;
_manager->QueryCaptureManager()->QueryDevice()->QueryDeviceInfo(&dinfo);
if (dinfo.model == PXCCapture::DEVICE_MODEL_IVCAM)
{
device->SetDepthConfidenceThreshold(1);
device->SetMirrorMode(PXCCapture::Device::MIRROR_MODE_DISABLED);
device->SetIVCAMFilterOption(6);
}
_properlyInitialized = true;
}
_config = _handController->CreateActiveConfiguration();
_config->EnableStabilizer(true);
_config->SetTrackingMode(PXCHandData::TRACKING_MODE_FULL_HAND);
_config->ApplyChanges();
#endif // HAVE_RSSDK
}
#ifdef HAVE_RSSDK
glm::quat quatFromPXCPoint4DF32(const PXCPoint4DF32& basis) {
return glm::normalize(glm::quat(basis.w, basis.x, basis.y, basis.z) * glm::quat(glm::vec3(0, M_PI, 0)));
}
glm::vec3 vec3FromPXCPoint3DF32(const PXCPoint3DF32& vec) {
return glm::vec3(-vec.x, vec.y, -vec.z);
}
#endif // HAVE_RSSDK
void RealSense::update() {
#ifdef HAVE_RSSDK
bool wasActive = _active;
_active = _manager->IsConnected() && _properlyInitialized;
if (_active || wasActive) {
// Go through all the joints and increment their counter since last update.
// Increment all counters once after controller first becomes inactive so that each joint reports itself as inactive.
// TODO C++11 for (auto jointIt = _jointsArray.begin(); jointIt != _jointsArray.end(); jointIt++) {
for (JointTracker::Vector::iterator jointIt = _jointsArray.begin(); jointIt != _jointsArray.end(); jointIt++) {
(*jointIt).tickNewFrame();
}
}
if (!_active) {
return;
}
pxcStatus sts = _manager->AcquireFrame(true);
_handData->Update();
PXCHandData::JointData nodes[2][PXCHandData::NUMBER_OF_JOINTS] = {};
PXCHandData::ExtremityData extremitiesPointsNodes[2][PXCHandData::NUMBER_OF_EXTREMITIES] = {};
for (pxcI32 i = 0; i < _handData->QueryNumberOfHands(); i++) {
PXCHandData::IHand* handData;
if (_handData->QueryHandData(PXCHandData::ACCESS_ORDER_BY_TIME, i, handData) == PXC_STATUS_NO_ERROR) {
int rightSide = handData->QueryBodySide() == PXCHandData::BODY_SIDE_RIGHT;
PXCHandData::JointData jointData;
JointTracker* parentJointTracker = _jointsArray.data();
//Iterate Joints
int rootBranchIndex = -1;
JointTracker* palmJoint = NULL;
for (int j = 0; j < PXCHandData::NUMBER_OF_JOINTS; j++) {
handData->QueryTrackedJoint((PXCHandData::JointType)j, jointData);
nodes[i][j] = jointData;
if (j == PXCHandData::JOINT_WRIST) {
JointTracker* wrist = editJointTracker(evalRealSenseJointIndex(rightSide, rootBranchIndex, 1)); // 1 is the index of the wrist joint
wrist->editAbsFrame().setTranslation(vec3FromPXCPoint3DF32(jointData.positionWorld));
wrist->editAbsFrame().setRotation(quatFromPXCPoint4DF32(jointData.globalOrientation));
wrist->updateLocFromAbsTransform(parentJointTracker);
wrist->activeFrame();
parentJointTracker = wrist;
continue;
} else if (j == PXCHandData::JOINT_CENTER) {
palmJoint = editJointTracker(evalRealSenseJointIndex(rightSide, rootBranchIndex, 0)); // 0 is the index of the palm joint
palmJoint->editAbsFrame().setTranslation(vec3FromPXCPoint3DF32(jointData.positionWorld));
palmJoint->editAbsFrame().setRotation(quatFromPXCPoint4DF32(jointData.globalOrientation));
palmJoint->updateLocFromAbsTransform(parentJointTracker);
palmJoint->activeFrame();
parentJointTracker = palmJoint;
continue;
}
int finger_index = j - PALMROOT_NUM_JOINTS;
int finger = finger_index / FINGER_NUM_JOINTS;
int finger_bone = finger_index % FINGER_NUM_JOINTS;
JointTracker* ljointTracker = editJointTracker(evalRealSenseJointIndex(rightSide, finger, finger_bone));
if (jointData.confidence > 0) {
ljointTracker->editAbsFrame().setTranslation(vec3FromPXCPoint3DF32(jointData.positionWorld));
ljointTracker->editAbsFrame().setRotation(quatFromPXCPoint4DF32(jointData.globalOrientation));
ljointTracker->updateLocFromAbsTransform(parentJointTracker);
ljointTracker->activeFrame();
}
if (finger_bone == (FINGER_NUM_JOINTS - 1)) {
parentJointTracker = palmJoint;
continue;
}
parentJointTracker = ljointTracker;
}
}
}
_manager->ReleaseFrame();
#endif // HAVE_RSSDK
}
void RealSense::loadRSSDKFile() {
QString locationDir(QStandardPaths::displayName(QStandardPaths::DesktopLocation));
QString fileNameString = QFileDialog::getOpenFileName(Application::getInstance()->getWindow(), tr("Open RSSDK clip"),
locationDir,
tr("RSSDK Recordings (*.rssdk)"));
if (!fileNameString.isEmpty()) {
initSession(true, fileNameString);
}
}

View file

@ -0,0 +1,63 @@
//
// RealSense.h
// interface/src/devices
//
// Created by Thijs Wenker on 12/10/14
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_RealSense_h
#define hifi_RealSense_h
#include <QFileDialog>
#include "MotionTracker.h"
#ifdef HAVE_RSSDK
#include <pxcsession.h>
#include <pxchandmodule.h>
#include <pxchandconfiguration.h>
#include <pxcsensemanager.h>
#include <pxchanddata.h>
#endif
/// Handles interaction with the RealSense skeleton tracking suit.
class RealSense : public QObject, public MotionTracker {
Q_OBJECT
public:
static const Name NAME;
static void init();
/// RealSense MotionTracker factory
static RealSense* getInstance();
bool isActive() const { return _active; }
virtual void update();
void loadRSSDKFile();
protected:
RealSense();
virtual ~RealSense();
void initSession(bool playback, QString filename);
private:
#ifdef HAVE_RSSDK
PXCSession* _session;
PXCSenseManager* _manager;
PXCHandModule* _handController;
PXCHandData* _handData;
PXCHandConfiguration* _config;
#endif
bool _properlyInitialized;
bool _active;
};
#endif // hifi_RealSense_h

View file

@ -451,7 +451,7 @@ void SixenseManager::updateCalibration(const sixenseControllerData* controllers)
void SixenseManager::emulateMouse(PalmData* palm, int index) {
Application* application = Application::getInstance();
MyAvatar* avatar = application->getAvatar();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
QPoint pos;
Qt::MouseButton bumperButton;

View file

@ -35,7 +35,7 @@ bool TV3DManager::isConnected() {
}
void TV3DManager::connect() {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
int width = glCanvas->getDeviceWidth();
int height = glCanvas->getDeviceHeight();
Camera& camera = *Application::getInstance()->getCamera();
@ -93,7 +93,7 @@ void TV3DManager::display(Camera& whichCamera) {
// left eye portal
int portalX = 0;
int portalY = 0;
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
QSize deviceSize = glCanvas->getDeviceSize() *
Application::getInstance()->getRenderResolutionScale();
int portalW = deviceSize.width() / 2;

View file

@ -26,9 +26,9 @@ namespace VisageSDK {
}
/// Handles input from the Visage webcam feature tracking software.
class Visage : public FaceTracker {
class Visage : public FaceTracker, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(Visage)
SINGLETON_DEPENDENCY
public:
void init();

View file

@ -45,7 +45,7 @@ void OctreePacketProcessor::processPacket(const SharedNodePointer& sendingNode,
// TODO: this does not look correct, the goal is to test the packet version for the piggyback, but
// this is testing the version and hash of the original packet
if (!NodeList::getInstance()->packetVersionAndHashMatch(packet)) {
if (!DependencyManager::get<NodeList>()->packetVersionAndHashMatch(packet)) {
return; // bail since piggyback data doesn't match our versioning
}
} else {

View file

@ -268,7 +268,7 @@ void ControllerScriptingInterface::releaseJoystick(int joystickIndex) {
}
glm::vec2 ControllerScriptingInterface::getViewportDimensions() const {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
return glm::vec2(glCanvas->width(), glCanvas->height());
}

View file

@ -27,7 +27,7 @@ AddressBarDialog::AddressBarDialog() :
setAttribute(Qt::WA_DeleteOnClose, false);
setupUI();
AddressManager::SharedPointer addressManager = DependencyManager::get<AddressManager>();
auto addressManager = DependencyManager::get<AddressManager>();
connect(addressManager.data(), &AddressManager::lookupResultIsOffline, this, &AddressBarDialog::displayAddressOfflineMessage);
connect(addressManager.data(), &AddressManager::lookupResultIsNotFound, this, &AddressBarDialog::displayAddressNotFoundMessage);
@ -131,7 +131,7 @@ void AddressBarDialog::showEvent(QShowEvent* event) {
void AddressBarDialog::accept() {
if (!_addressLineEdit->text().isEmpty()) {
_goButton->setIcon(QIcon(PathUtils::resourcesPath() + ADDRESSBAR_GO_BUTTON_ACTIVE_ICON));
AddressManager::SharedPointer addressManager = DependencyManager::get<AddressManager>();
auto addressManager = DependencyManager::get<AddressManager>();
connect(addressManager.data(), &AddressManager::lookupResultsFinished, this, &QDialog::hide);
addressManager->handleLookupString(_addressLineEdit->text());
}

View file

@ -142,7 +142,7 @@ ApplicationOverlay::ApplicationOverlay() :
memset(_magActive, 0, sizeof(_reticleActive));
memset(_magSizeMult, 0, sizeof(_magSizeMult));
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
_reticleQuad = geometryCache->allocateID();
_magnifierQuad = geometryCache->allocateID();
@ -162,7 +162,7 @@ void ApplicationOverlay::renderOverlay(bool renderToTexture) {
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "ApplicationOverlay::displayOverlay()");
Application* application = Application::getInstance();
Overlays& overlays = application->getOverlays();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
_textureFov = glm::radians(Menu::getInstance()->getOculusUIAngularSize());
_textureAspectRatio = (float)glCanvas->getDeviceWidth() / (float)glCanvas->getDeviceHeight();
@ -231,7 +231,7 @@ void ApplicationOverlay::displayOverlayTexture() {
if (_alpha == 0.0f) {
return;
}
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE0);
@ -395,7 +395,7 @@ void ApplicationOverlay::displayOverlayTexture3DTV(Camera& whichCamera, float as
glm::vec2(0.0f, 1.0f), glm::vec2(1.0f, 1.0f),
glm::vec2(1.0f, 0.0f), glm::vec2(0.0f, 0.0f));
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
if (_crosshairTexture == 0) {
_crosshairTexture = glCanvas->bindTexture(QImage(PathUtils::resourcesPath() + "images/sixense-reticle.png"));
}
@ -448,7 +448,7 @@ void ApplicationOverlay::computeOculusPickRay(float x, float y, glm::vec3& origi
//Caculate the click location using one of the sixense controllers. Scale is not applied
QPoint ApplicationOverlay::getPalmClickLocation(const PalmData *palm) const {
Application* application = Application::getInstance();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
MyAvatar* myAvatar = application->getAvatar();
glm::vec3 tip = myAvatar->getLaserPointerTipPosition(palm);
@ -527,7 +527,7 @@ bool ApplicationOverlay::calculateRayUICollisionPoint(const glm::vec3& position,
//Renders optional pointers
void ApplicationOverlay::renderPointers() {
Application* application = Application::getInstance();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
//lazily load crosshair texture
if (_crosshairTexture == 0) {
@ -575,7 +575,7 @@ void ApplicationOverlay::renderPointers() {
void ApplicationOverlay::renderControllerPointers() {
Application* application = Application::getInstance();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
MyAvatar* myAvatar = application->getAvatar();
//Static variables used for storing controller state
@ -720,7 +720,7 @@ void ApplicationOverlay::renderPointersOculus(const glm::vec3& eyePos) {
//Renders a small magnification of the currently bound texture at the coordinates
void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool showBorder) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
const int widgetWidth = glCanvas->width();
const int widgetHeight = glCanvas->height();
@ -746,7 +746,7 @@ void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool
const glm::vec3 topLeft = getPoint(topLeftYawPitch.x, topLeftYawPitch.y);
const glm::vec3 topRight = getPoint(bottomRightYawPitch.x, topLeftYawPitch.y);
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
if (bottomLeft != _previousMagnifierBottomLeft || bottomRight != _previousMagnifierBottomRight
|| topLeft != _previousMagnifierTopLeft || topRight != _previousMagnifierTopRight) {
@ -786,9 +786,8 @@ void ApplicationOverlay::renderMagnifier(glm::vec2 magPos, float sizeMult, bool
}
void ApplicationOverlay::renderAudioMeter() {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
Audio::SharedPointer audio = DependencyManager::get<Audio>();
auto glCanvas = DependencyManager::get<GLCanvas>();
auto audio = DependencyManager::get<Audio>();
// Audio VU Meter and Mute Icon
const int MUTE_ICON_SIZE = 24;
@ -907,7 +906,7 @@ void ApplicationOverlay::renderStatsAndLogs() {
Application* application = Application::getInstance();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
const OctreePacketProcessor& octreePacketProcessor = application->getOctreePacketProcessor();
BandwidthMeter* bandwidthMeter = application->getBandwidthMeter();
NodeBounds& nodeBoundsDisplay = application->getNodeBoundsDisplay();
@ -946,11 +945,11 @@ void ApplicationOverlay::renderStatsAndLogs() {
}
void ApplicationOverlay::renderDomainConnectionStatusBorder() {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
if (nodeList && !nodeList->getDomainHandler().isConnected()) {
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
auto geometryCache = DependencyManager::get<GeometryCache>();
int width = glCanvas->width();
int height = glCanvas->height();

View file

@ -49,7 +49,7 @@ void NodeBounds::draw() {
glm::vec3 selectedCenter;
float selectedScale = 0;
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node){
NodeType_t nodeType = node->getType();

View file

@ -228,7 +228,7 @@ void OctreeStatsDialog::showOctreeServersOfType(int& serverCount, NodeType_t ser
QLocale locale(QLocale::English);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are NodeType_t_VOXEL_SERVER

View file

@ -140,7 +140,7 @@ void PreferencesDialog::loadPreferences() {
ui.windowSecondsForDesiredReductionSpin->setValue(streamSettings._windowSecondsForDesiredReduction);
ui.repetitionWithFadeCheckBox->setChecked(streamSettings._repetitionWithFade);
QSharedPointer<Audio> audio = DependencyManager::get<Audio>();
auto audio = DependencyManager::get<Audio>();
ui.outputBufferSizeSpinner->setValue(audio->getOutputBufferSize());
ui.outputStarveDetectionCheckBox->setChecked(audio->getOutputStarveDetectionEnabled());
@ -224,7 +224,7 @@ void PreferencesDialog::savePreferences() {
myAvatar->setLeanScale(ui.leanScaleSpin->value());
myAvatar->setClampedTargetScale(ui.avatarScaleSpin->value());
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
Application::getInstance()->resizeGL(glCanvas->width(), glCanvas->height());
Menu::getInstance()->setRealWorldFieldOfView(ui.realWorldFieldOfViewSpin->value());
@ -256,7 +256,7 @@ void PreferencesDialog::savePreferences() {
Menu::getInstance()->setReceivedAudioStreamSettings(streamSettings);
QSharedPointer<Audio> audio = DependencyManager::get<Audio>();
auto audio = DependencyManager::get<Audio>();
QMetaObject::invokeMethod(audio.data(), "setOutputBufferSize", Q_ARG(int, ui.outputBufferSizeSpinner->value()));

View file

@ -83,7 +83,7 @@ QTemporaryFile* Snapshot::saveTempSnapshot() {
}
QFile* Snapshot::savedFileForSnapshot(bool isTemporary) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
QImage shot = glCanvas->grabFrameBuffer();
Avatar* avatar = Application::getInstance()->getAvatar();
@ -101,7 +101,7 @@ QFile* Snapshot::savedFileForSnapshot(bool isTemporary) {
shot.setText(ORIENTATION_Z, QString::number(orientation.z));
shot.setText(ORIENTATION_W, QString::number(orientation.w));
shot.setText(DOMAIN_KEY, NodeList::getInstance()->getDomainHandler().getHostname());
shot.setText(DOMAIN_KEY, DependencyManager::get<NodeList>()->getDomainHandler().getHostname());
QString formattedLocation = QString("%1_%2_%3").arg(location.x).arg(location.y).arg(location.z);
// replace decimal . with '-'

View file

@ -56,7 +56,7 @@ Stats::Stats():
_metavoxelReceiveProgress(0),
_metavoxelReceiveTotal(0)
{
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
resetWidth(glCanvas->width(), 0);
}
@ -67,7 +67,7 @@ void Stats::toggleExpanded() {
// called on mouse click release
// check for clicks over stats in order to expand or contract them
void Stats::checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseDragStartedY, int horizontalOffset) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
if (0 != glm::compMax(glm::abs(glm::ivec2(mouseX - mouseDragStartedX, mouseY - mouseDragStartedY)))) {
// not worried about dragging on stats
@ -122,7 +122,7 @@ void Stats::checkClick(int mouseX, int mouseY, int mouseDragStartedX, int mouseD
}
void Stats::resetWidth(int width, int horizontalOffset) {
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
int extraSpace = glCanvas->width() - horizontalOffset -2
- STATS_GENERAL_MIN_WIDTH
- (Menu::getInstance()->isOptionChecked(MenuOption::TestPing) ? STATS_PING_MIN_WIDTH -1 : 0)
@ -195,7 +195,7 @@ void Stats::display(
int bytesPerSecond,
int voxelPacketsToProcess)
{
GLCanvas::SharedPointer glCanvas = DependencyManager::get<GLCanvas>();
auto glCanvas = DependencyManager::get<GLCanvas>();
unsigned int backgroundColor = 0x33333399;
int verticalOffset = 0, lines = 0;
@ -215,7 +215,7 @@ void Stats::display(
// we need to take one avatar out so we don't include ourselves
int totalAvatars = Application::getInstance()->getAvatarManager().size() - 1;
int totalServers = NodeList::getInstance()->size();
int totalServers = DependencyManager::get<NodeList>()->size();
lines = _expanded ? 5 : 3;
int columnOneWidth = _generalStatsWidth;
@ -315,7 +315,7 @@ void Stats::display(
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
int pingAudio = -1, pingAvatar = -1, pingVoxel = -1, pingOctreeMax = -1;
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
SharedNodePointer avatarMixerNode = nodeList->soloNodeOfType(NodeType::AvatarMixer);
@ -420,7 +420,7 @@ void Stats::display(
drawText(horizontalOffset, verticalOffset, scale, rotation, font, avatarBodyYaw, color);
if (_expanded) {
SharedNodePointer avatarMixer = NodeList::getInstance()->soloNodeOfType(NodeType::AvatarMixer);
SharedNodePointer avatarMixer = DependencyManager::get<NodeList>()->soloNodeOfType(NodeType::AvatarMixer);
if (avatarMixer) {
sprintf(avatarMixerStats, "Avatar Mixer: %.f kbps, %.f pps",
roundf(avatarMixer->getAverageKilobitsPerSecond()),

View file

@ -124,7 +124,7 @@ void Circle3DOverlay::render(RenderArgs* args) {
glLineWidth(_lineWidth);
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
// we just draw a line...

View file

@ -111,7 +111,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderDashedLine(bottomLeftNear, bottomRightNear);
geometryCache->renderDashedLine(bottomRightNear, bottomRightFar);

View file

@ -66,7 +66,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
glLineWidth(_lineWidth);
GeometryCache::SharedPointer geometryCache = DependencyManager::get<GeometryCache>();
auto geometryCache = DependencyManager::get<GeometryCache>();
// for our overlay, is solid means we draw a solid "filled" rectangle otherwise we just draw a border line...
if (getIsSolid()) {

View file

@ -24,9 +24,9 @@ class Animation;
typedef QSharedPointer<Animation> AnimationPointer;
/// Scriptable interface for FBX animation loading.
class AnimationCache : public ResourceCache {
class AnimationCache : public ResourceCache, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(AnimationCache)
SINGLETON_DEPENDENCY
public:
Q_INVOKABLE AnimationPointer getAnimation(const QString& url) { return getAnimation(QUrl(url)); }

View file

@ -229,7 +229,7 @@ void AudioInjector::injectToMixer() {
_audioData.data() + _currentSendPosition, bytesToCopy);
// grab our audio mixer from the NodeList, if it exists
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer audioMixer = nodeList->soloNodeOfType(NodeType::AudioMixer);
// send off this audio packet

View file

@ -338,9 +338,12 @@ int AvatarData::parseDataAtOffset(const QByteArray& packet, int offset) {
}
return maxAvailableSize;
}
_bodyYaw = yaw;
_bodyPitch = pitch;
_bodyRoll = roll;
if (_bodyYaw != yaw || _bodyPitch != pitch || _bodyRoll != roll) {
_hasNewJointRotations = true;
_bodyYaw = yaw;
_bodyPitch = pitch;
_bodyRoll = roll;
}
// scale
float scale;
@ -1068,7 +1071,7 @@ void AvatarData::sendIdentityPacket() {
QByteArray identityPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarIdentity);
identityPacket.append(identityByteArray());
NodeList::getInstance()->broadcastToNodes(identityPacket, NodeSet() << NodeType::AvatarMixer);
DependencyManager::get<NodeList>()->broadcastToNodes(identityPacket, NodeSet() << NodeType::AvatarMixer);
}
void AvatarData::sendBillboardPacket() {
@ -1076,7 +1079,7 @@ void AvatarData::sendBillboardPacket() {
QByteArray billboardPacket = byteArrayWithPopulatedHeader(PacketTypeAvatarBillboard);
billboardPacket.append(_billboard);
NodeList::getInstance()->broadcastToNodes(billboardPacket, NodeSet() << NodeType::AvatarMixer);
DependencyManager::get<NodeList>()->broadcastToNodes(billboardPacket, NodeSet() << NodeType::AvatarMixer);
}
}

View file

@ -18,7 +18,7 @@ AvatarHashMap::AvatarHashMap() :
_avatarHash(),
_lastOwnerSessionUUID()
{
connect(NodeList::getInstance(), &NodeList::uuidChanged, this, &AvatarHashMap::sessionUUIDChanged);
connect(DependencyManager::get<NodeList>().data(), &NodeList::uuidChanged, this, &AvatarHashMap::sessionUUIDChanged);
}

View file

@ -63,7 +63,7 @@ void Player::startPlaying() {
if (!isPaused()) {
_currentContext.globalTimestamp = usecTimestampNow();
_currentContext.domain = NodeList::getInstance()->getDomainHandler().getHostname();
_currentContext.domain = DependencyManager::get<NodeList>()->getDomainHandler().getHostname();
_currentContext.position = _avatar->getPosition();
_currentContext.orientation = _avatar->getOrientation();
_currentContext.scale = _avatar->getTargetScale();

View file

@ -42,7 +42,7 @@ void Recorder::startRecording() {
RecordingContext& context = _recording->getContext();
context.globalTimestamp = usecTimestampNow();
context.domain = NodeList::getInstance()->getDomainHandler().getHostname();
context.domain = DependencyManager::get<NodeList>()->getDomainHandler().getHostname();
context.position = _avatar->getPosition();
context.orientation = _avatar->getOrientation();
context.scale = _avatar->getTargetScale();

View file

@ -670,7 +670,7 @@ RecordingPointer readRecordingFromRecFile(RecordingPointer recording, const QStr
// Fake context
RecordingContext& context = recording->getContext();
context.globalTimestamp = usecTimestampNow();
context.domain = NodeList::getInstance()->getDomainHandler().getHostname();
context.domain = DependencyManager::get<NodeList>()->getDomainHandler().getHostname();
context.position = glm::vec3(144.5f, 3.3f, 181.3f);
context.orientation = glm::angleAxis(glm::radians(-92.5f), glm::vec3(0, 1, 0));;
context.scale = baseFrame._scale;

View file

@ -134,8 +134,8 @@ void EntityCollisionSystem::updateCollisionWithEntities(EntityItem* entityA) {
glm::vec3 axis = glm::normalize(penetration);
glm::vec3 axialVelocity = glm::dot(relativeVelocity, axis) * axis;
float massA = entityA->getMass();
float massB = entityB->getMass();
float massA = entityA->computeMass();
float massB = entityB->computeMass();
float totalMass = massA + massB;
float massRatioA = (2.0f * massB / totalMass);
float massRatioB = (2.0f * massA / totalMass);

View file

@ -37,10 +37,10 @@ void EntityItem::initFromEntityItemID(const EntityItemID& entityItemID) {
_position = ENTITY_ITEM_ZERO_VEC3;
_dimensions = ENTITY_ITEM_DEFAULT_DIMENSIONS;
_density = ENTITY_ITEM_DEFAULT_DENSITY;
_rotation = ENTITY_ITEM_DEFAULT_ROTATION;
_glowLevel = ENTITY_ITEM_DEFAULT_GLOW_LEVEL;
_localRenderAlpha = ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA;
_mass = ENTITY_ITEM_DEFAULT_MASS;
_velocity = ENTITY_ITEM_DEFAULT_VELOCITY;
_gravity = ENTITY_ITEM_DEFAULT_GRAVITY;
_damping = ENTITY_ITEM_DEFAULT_DAMPING;
@ -103,7 +103,7 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
requestedProperties += PROP_POSITION;
requestedProperties += PROP_DIMENSIONS; // NOTE: PROP_RADIUS obsolete
requestedProperties += PROP_ROTATION;
requestedProperties += PROP_MASS;
requestedProperties += PROP_DENSITY;
requestedProperties += PROP_VELOCITY;
requestedProperties += PROP_GRAVITY;
requestedProperties += PROP_DAMPING;
@ -219,7 +219,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
}
APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, getRotation());
APPEND_ENTITY_PROPERTY(PROP_MASS, appendValue, getMass());
APPEND_ENTITY_PROPERTY(PROP_DENSITY, appendValue, getDensity());
APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, getVelocity());
APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, getGravity());
APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, getDamping());
@ -495,7 +495,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
}
READ_ENTITY_PROPERTY_QUAT_SETTER(PROP_ROTATION, updateRotation);
READ_ENTITY_PROPERTY_SETTER(PROP_MASS, float, updateMass);
READ_ENTITY_PROPERTY_SETTER(PROP_DENSITY, float, updateDensity);
READ_ENTITY_PROPERTY_SETTER(PROP_VELOCITY, glm::vec3, updateVelocity);
READ_ENTITY_PROPERTY_SETTER(PROP_GRAVITY, glm::vec3, updateGravity);
READ_ENTITY_PROPERTY(PROP_DAMPING, float, _damping);
@ -555,6 +555,44 @@ void EntityItem::adjustEditPacketForClockSkew(unsigned char* editPacketBuffer, s
}
}
float EntityItem::computeMass() const {
// NOTE: we group the operations here in and attempt to reduce floating point error.
return ((_density * (_volumeMultiplier * _dimensions.x)) * _dimensions.y) * _dimensions.z;
}
void EntityItem::setDensity(float density) {
_density = glm::max(glm::min(density, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
}
void EntityItem::updateDensity(float density) {
const float MIN_DENSITY_CHANGE_FACTOR = 0.001f; // 0.1 percent
float newDensity = glm::max(glm::min(density, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
if (fabsf(_density - newDensity) / _density > MIN_DENSITY_CHANGE_FACTOR) {
_density = newDensity;
_dirtyFlags |= EntityItem::DIRTY_MASS;
}
}
void EntityItem::setMass(float mass) {
// Setting the mass actually changes the _density (at fixed volume), however
// we must protect the density range to help maintain stability of physics simulation
// therefore this method might not accept the mass that is supplied.
// NOTE: when computing the volume we group the _volumeMultiplier (typically a very large number, due
// to the TREE_SCALE transformation) with the first dimension component (typically a very small number)
// in an attempt to reduce floating point error of the final result.
float volume = (_volumeMultiplier * _dimensions.x) * _dimensions.y * _dimensions.z;
// compute new density
const float MIN_VOLUME = 1.0e-6f; // 0.001mm^3
if (volume < 1.0e-6f) {
// avoid divide by zero
_density = glm::min(mass / MIN_VOLUME, ENTITY_ITEM_MAX_DENSITY);
} else {
_density = glm::max(glm::min(mass / volume, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
}
}
const float ENTITY_ITEM_EPSILON_VELOCITY_LENGTH = 0.001f / (float)TREE_SCALE;
// TODO: we probably want to change this to make "down" be the direction of the entity's gravity vector
@ -771,7 +809,7 @@ EntityItemProperties EntityItem::getProperties() const {
COPY_ENTITY_PROPERTY_TO_PROPERTIES(position, getPositionInMeters);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dimensions, getDimensionsInMeters); // NOTE: radius is obsolete
COPY_ENTITY_PROPERTY_TO_PROPERTIES(rotation, getRotation);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(mass, getMass);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(density, getDensity);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(velocity, getVelocityInMeters);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(gravity, getGravityInMeters);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(damping, getDamping);
@ -799,7 +837,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(position, updatePositionInMeters); // this will call recalculate collision shape if needed
SET_ENTITY_PROPERTY_FROM_PROPERTIES(dimensions, updateDimensionsInMeters); // NOTE: radius is obsolete
SET_ENTITY_PROPERTY_FROM_PROPERTIES(rotation, updateRotation);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(mass, updateMass);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(density, updateDensity);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(velocity, updateVelocityInMeters);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(gravity, updateGravityInMeters);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(damping, updateDamping);
@ -999,7 +1037,6 @@ void EntityItem::recalculateCollisionShape() {
const float MIN_POSITION_DELTA = 0.0001f;
const float MIN_ALIGNMENT_DOT = 0.9999f;
const float MIN_MASS_DELTA = 0.001f;
const float MIN_VELOCITY_DELTA = 0.01f;
const float MIN_DAMPING_DELTA = 0.001f;
const float MIN_GRAVITY_DELTA = 0.001f;
@ -1047,9 +1084,29 @@ void EntityItem::updateRotation(const glm::quat& rotation) {
}
}
void EntityItem::updateMass(float value) {
if (fabsf(_mass - value) > MIN_MASS_DELTA) {
_mass = value;
void EntityItem::updateMass(float mass) {
// Setting the mass actually changes the _density (at fixed volume), however
// we must protect the density range to help maintain stability of physics simulation
// therefore this method might not accept the mass that is supplied.
// NOTE: when computing the volume we group the _volumeMultiplier (typically a very large number, due
// to the TREE_SCALE transformation) with the first dimension component (typically a very small number)
// in an attempt to reduce floating point error of the final result.
float volume = (_volumeMultiplier * _dimensions.x) * _dimensions.y * _dimensions.z;
// compute new density
float newDensity = _density;
const float MIN_VOLUME = 1.0e-6f; // 0.001mm^3
if (volume < 1.0e-6f) {
// avoid divide by zero
newDensity = glm::min(mass / MIN_VOLUME, ENTITY_ITEM_MAX_DENSITY);
} else {
newDensity = glm::max(glm::min(mass / volume, ENTITY_ITEM_MAX_DENSITY), ENTITY_ITEM_MIN_DENSITY);
}
const float MIN_DENSITY_CHANGE_FACTOR = 0.001f; // 0.1 percent
if (fabsf(_density - newDensity) / _density > MIN_DENSITY_CHANGE_FACTOR) {
_density = newDensity;
_dirtyFlags |= EntityItem::DIRTY_MASS;
}
}

View file

@ -171,8 +171,11 @@ public:
float getLocalRenderAlpha() const { return _localRenderAlpha; }
void setLocalRenderAlpha(float localRenderAlpha) { _localRenderAlpha = localRenderAlpha; }
float getMass() const { return _mass; }
void setMass(float value) { _mass = value; }
void setDensity(float density);
float computeMass() const;
void setMass(float mass);
float getDensity() const { return _density; }
const glm::vec3& getVelocity() const { return _velocity; } /// velocity in domain scale units (0.0-1.0) per second
glm::vec3 getVelocityInMeters() const { return _velocity * (float) TREE_SCALE; } /// get velocity in meters
@ -260,6 +263,7 @@ public:
void updateDimensions(const glm::vec3& value);
void updateDimensionsInMeters(const glm::vec3& value);
void updateRotation(const glm::quat& rotation);
void updateDensity(float value);
void updateMass(float value);
void updateVelocity(const glm::vec3& value);
void updateVelocityInMeters(const glm::vec3& value);
@ -303,7 +307,12 @@ protected:
glm::quat _rotation;
float _glowLevel;
float _localRenderAlpha;
float _mass;
float _density = ENTITY_ITEM_DEFAULT_DENSITY; // kg/m^3
// NOTE: _volumeMultiplier is used to compute volume:
// volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z = m^3
// DANGER: due to the size of TREE_SCALE the _volumeMultiplier is always a large number, and therefore
// will tend to introduce floating point error. We must keep this in mind when using it.
float _volumeMultiplier = (float)TREE_SCALE * (float)TREE_SCALE * (float)TREE_SCALE;
glm::vec3 _velocity;
glm::vec3 _gravity;
float _damping;

View file

@ -30,7 +30,7 @@ EntityItemProperties::EntityItemProperties() :
CONSTRUCT_PROPERTY(position, 0),
CONSTRUCT_PROPERTY(dimensions, ENTITY_ITEM_DEFAULT_DIMENSIONS),
CONSTRUCT_PROPERTY(rotation, ENTITY_ITEM_DEFAULT_ROTATION),
CONSTRUCT_PROPERTY(mass, ENTITY_ITEM_DEFAULT_MASS),
CONSTRUCT_PROPERTY(density, ENTITY_ITEM_DEFAULT_DENSITY),
CONSTRUCT_PROPERTY(velocity, ENTITY_ITEM_DEFAULT_VELOCITY),
CONSTRUCT_PROPERTY(gravity, ENTITY_ITEM_DEFAULT_GRAVITY),
CONSTRUCT_PROPERTY(damping, ENTITY_ITEM_DEFAULT_DAMPING),
@ -175,7 +175,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_DIMENSIONS, dimensions);
CHECK_PROPERTY_CHANGE(PROP_POSITION, position);
CHECK_PROPERTY_CHANGE(PROP_ROTATION, rotation);
CHECK_PROPERTY_CHANGE(PROP_MASS, mass);
CHECK_PROPERTY_CHANGE(PROP_DENSITY, density);
CHECK_PROPERTY_CHANGE(PROP_VELOCITY, velocity);
CHECK_PROPERTY_CHANGE(PROP_GRAVITY, gravity);
CHECK_PROPERTY_CHANGE(PROP_DAMPING, damping);
@ -232,7 +232,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine) cons
COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(velocity);
COPY_PROPERTY_TO_QSCRIPTVALUE_VEC3(gravity);
COPY_PROPERTY_TO_QSCRIPTVALUE(damping);
COPY_PROPERTY_TO_QSCRIPTVALUE(mass);
COPY_PROPERTY_TO_QSCRIPTVALUE(density);
COPY_PROPERTY_TO_QSCRIPTVALUE(lifetime);
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(age, getAge()); // gettable, but not settable
COPY_PROPERTY_TO_QSCRIPTVALUE_GETTER(ageAsText, formatSecondsElapsed(getAge())); // gettable, but not settable
@ -310,7 +310,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object) {
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(position, setPosition);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(dimensions, setDimensions);
COPY_PROPERTY_FROM_QSCRIPTVALUE_QUAT(rotation, setRotation);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(mass, setMass);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(density, setDensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(velocity, setVelocity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_VEC3(gravity, setGravity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_FLOAT(damping, setDamping);
@ -479,7 +479,7 @@ bool EntityItemProperties::encodeEntityEditPacket(PacketType command, EntityItem
APPEND_ENTITY_PROPERTY(PROP_POSITION, appendPosition, properties.getPosition());
APPEND_ENTITY_PROPERTY(PROP_DIMENSIONS, appendValue, properties.getDimensions()); // NOTE: PROP_RADIUS obsolete
APPEND_ENTITY_PROPERTY(PROP_ROTATION, appendValue, properties.getRotation());
APPEND_ENTITY_PROPERTY(PROP_MASS, appendValue, properties.getMass());
APPEND_ENTITY_PROPERTY(PROP_DENSITY, appendValue, properties.getDensity());
APPEND_ENTITY_PROPERTY(PROP_VELOCITY, appendValue, properties.getVelocity());
APPEND_ENTITY_PROPERTY(PROP_GRAVITY, appendValue, properties.getGravity());
APPEND_ENTITY_PROPERTY(PROP_DAMPING, appendValue, properties.getDamping());
@ -700,7 +700,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_POSITION, glm::vec3, setPosition);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DIMENSIONS, glm::vec3, setDimensions); // NOTE: PROP_RADIUS obsolete
READ_ENTITY_PROPERTY_QUAT_TO_PROPERTIES(PROP_ROTATION, setRotation);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_MASS, float, setMass);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DENSITY, float, setDensity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VELOCITY, glm::vec3, setVelocity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_GRAVITY, glm::vec3, setGravity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DAMPING, float, setDamping);
@ -781,7 +781,7 @@ void EntityItemProperties::markAllChanged() {
_positionChanged = true;
_dimensionsChanged = true;
_rotationChanged = true;
_massChanged = true;
_densityChanged = true;
_velocityChanged = true;
_gravityChanged = true;
_dampingChanged = true;

View file

@ -42,7 +42,7 @@ enum EntityPropertyList {
PROP_RADIUS, // NOTE: PROP_RADIUS is obsolete and only included in old format streams
PROP_DIMENSIONS = PROP_RADIUS,
PROP_ROTATION,
PROP_MASS,
PROP_DENSITY,
PROP_VELOCITY,
PROP_GRAVITY,
PROP_DAMPING,
@ -145,7 +145,7 @@ public:
DEFINE_PROPERTY_REF_WITH_SETTER(PROP_POSITION, Position, position, glm::vec3);
DEFINE_PROPERTY_REF(PROP_DIMENSIONS, Dimensions, dimensions, glm::vec3);
DEFINE_PROPERTY_REF(PROP_ROTATION, Rotation, rotation, glm::quat);
DEFINE_PROPERTY(PROP_MASS, Mass, mass, float);
DEFINE_PROPERTY(PROP_DENSITY, Density, density, float);
DEFINE_PROPERTY_REF(PROP_VELOCITY, Velocity, velocity, glm::vec3);
DEFINE_PROPERTY_REF(PROP_GRAVITY, Gravity, gravity, glm::vec3);
DEFINE_PROPERTY(PROP_DAMPING, Damping, damping, float);

View file

@ -36,8 +36,14 @@ const float ENTITY_ITEM_IMMORTAL_LIFETIME = -1.0f; /// special lifetime which me
const float ENTITY_ITEM_DEFAULT_LIFETIME = ENTITY_ITEM_IMMORTAL_LIFETIME;
const glm::quat ENTITY_ITEM_DEFAULT_ROTATION;
const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(0.1f) / (float)TREE_SCALE;
const float ENTITY_ITEM_DEFAULT_MASS = 1.0f;
const float ENTITY_ITEM_DEFAULT_WIDTH = 0.1f;
const glm::vec3 ENTITY_ITEM_DEFAULT_DIMENSIONS = glm::vec3(ENTITY_ITEM_DEFAULT_WIDTH) / (float)TREE_SCALE;
const float ENTITY_ITEM_DEFAULT_VOLUME = ENTITY_ITEM_DEFAULT_WIDTH * ENTITY_ITEM_DEFAULT_WIDTH * ENTITY_ITEM_DEFAULT_WIDTH;
const float ENTITY_ITEM_MAX_DENSITY = 10000.0f; // kg/m^3 density of silver
const float ENTITY_ITEM_MIN_DENSITY = 100.0f; // kg/m^3 density of balsa wood
const float ENTITY_ITEM_DEFAULT_DENSITY = 1000.0f; // density of water
const float ENTITY_ITEM_DEFAULT_MASS = ENTITY_ITEM_DEFAULT_DENSITY * ENTITY_ITEM_DEFAULT_VOLUME;
const glm::vec3 ENTITY_ITEM_DEFAULT_VELOCITY = ENTITY_ITEM_ZERO_VEC3;
const glm::vec3 ENTITY_ITEM_DEFAULT_ANGULAR_VELOCITY = ENTITY_ITEM_ZERO_VEC3;

View file

@ -32,6 +32,10 @@ SphereEntityItem::SphereEntityItem(const EntityItemID& entityItemID, const Entit
{
_type = EntityTypes::Sphere;
setProperties(properties);
// NOTE: _volumeMultiplier is used to compute volume:
// volume = _volumeMultiplier * _dimensions.x * _dimensions.y * _dimensions.z
// The formula below looks funny because _dimension.xyz = diameter rather than radius.
_volumeMultiplier *= PI / 6.0f;
}
EntityItemProperties SphereEntityItem::getProperties() const {
@ -114,7 +118,7 @@ bool SphereEntityItem::findDetailedRayIntersection(const glm::vec3& origin, cons
glm::mat4 entityToWorldMatrix = translation * rotation * scale * registration;
glm::mat4 worldToEntityMatrix = glm::inverse(entityToWorldMatrix);
glm::vec3 entityFrameOrigin = glm::vec3(worldToEntityMatrix * glm::vec4(origin, 1.0f));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 1.0f)));
glm::vec3 entityFrameDirection = glm::normalize(glm::vec3(worldToEntityMatrix * glm::vec4(direction, 0.0f)));
float localDistance;
// NOTE: unit sphere has center of 0,0,0 and radius of 0.5

View file

@ -54,7 +54,7 @@ int Endpoint::parseData(const QByteArray& packet) {
}
void Endpoint::sendDatagram(const QByteArray& data) {
NodeList::getInstance()->writeDatagram(data, _node);
DependencyManager::get<NodeList>()->writeDatagram(data, _node);
}
void Endpoint::readMessage(Bitstream& in) {

View file

@ -34,8 +34,10 @@ MetavoxelClientManager::~MetavoxelClientManager() {
}
void MetavoxelClientManager::init() {
connect(NodeList::getInstance(), &NodeList::nodeAdded, this, &MetavoxelClientManager::maybeAttachClient);
connect(NodeList::getInstance(), &NodeList::nodeKilled, this, &MetavoxelClientManager::maybeDeleteClient);
connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeAdded,
this, &MetavoxelClientManager::maybeAttachClient);
connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled,
this, &MetavoxelClientManager::maybeDeleteClient);
}
SharedObjectPointer MetavoxelClientManager::findFirstRaySpannerIntersection(const glm::vec3& origin,
@ -43,7 +45,7 @@ SharedObjectPointer MetavoxelClientManager::findFirstRaySpannerIntersection(cons
SharedObjectPointer closestSpanner;
float closestDistance = FLT_MAX;
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node){
if (node->getType() == NodeType::MetavoxelServer) {
QMutexLocker locker(&node->getMutex());
MetavoxelClient* client = static_cast<MetavoxelClient*>(node->getLinkedData());
@ -186,7 +188,7 @@ MetavoxelClient* MetavoxelClientManager::createClient(const SharedNodePointer& n
}
void MetavoxelClientManager::guide(MetavoxelVisitor& visitor) {
NodeList::getInstance()->eachNode([&visitor](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&visitor](const SharedNodePointer& node){
if (node->getType() == NodeType::MetavoxelServer) {
QMutexLocker locker(&node->getMutex());
MetavoxelClient* client = static_cast<MetavoxelClient*>(node->getLinkedData());

View file

@ -30,7 +30,7 @@ AddressManager::AddressManager() :
}
bool AddressManager::isConnected() {
return NodeList::getInstance()->getDomainHandler().isConnected();
return DependencyManager::get<NodeList>()->getDomainHandler().isConnected();
}
const QUrl AddressManager::currentAddress() const {
@ -89,7 +89,7 @@ const QString AddressManager::currentPath(bool withOrientation) const {
}
QString AddressManager::getDomainID() const {
const QUuid& domainID = NodeList::getInstance()->getDomainHandler().getUUID();
const QUuid& domainID = DependencyManager::get<NodeList>()->getDomainHandler().getUUID();
return domainID.isNull() ? "" : uuidStringWithoutCurlyBraces(domainID);
}

View file

@ -27,9 +27,9 @@ const QString DEFAULT_HIFI_ADDRESS = "hifi://sandbox";
typedef const glm::vec3& (*PositionGetter)();
typedef glm::quat (*OrientationGetter)();
class AddressManager : public QObject {
class AddressManager : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY(AddressManager)
SINGLETON_DEPENDENCY
Q_PROPERTY(bool isConnected READ isConnected)
Q_PROPERTY(QUrl href READ currentAddress)
Q_PROPERTY(QString protocol READ getProtocol)

View file

@ -184,7 +184,7 @@ void DomainHandler::setIsConnected(bool isConnected) {
}
void DomainHandler::requestDomainSettings() {
NodeType_t owningNodeType = NodeList::getInstance()->getOwnerType();
NodeType_t owningNodeType = DependencyManager::get<NodeList>()->getOwnerType();
if (owningNodeType == NodeType::Agent) {
// for now the agent nodes don't need any settings - this allows local assignment-clients
// to connect to a domain that is using automatic networking (since we don't have TCP hole punch yet)
@ -198,7 +198,7 @@ void DomainHandler::requestDomainSettings() {
settingsJSONURL.setHost(_hostname);
settingsJSONURL.setPort(DOMAIN_SERVER_HTTP_PORT);
settingsJSONURL.setPath("/settings.json");
Assignment::Type assignmentType = Assignment::typeForNodeType(NodeList::getInstance()->getOwnerType());
Assignment::Type assignmentType = Assignment::typeForNodeType(DependencyManager::get<NodeList>()->getOwnerType());
settingsJSONURL.setQuery(QString("type=%1").arg(assignmentType));
qDebug() << "Requesting domain-server settings at" << settingsJSONURL.toString();

View file

@ -38,35 +38,6 @@ const char SOLO_NODE_TYPES[2] = {
const QUrl DEFAULT_NODE_AUTH_URL = QUrl("https://data.highfidelity.io");
std::auto_ptr<LimitedNodeList> LimitedNodeList::_sharedInstance;
LimitedNodeList* LimitedNodeList::createInstance(unsigned short socketListenPort, unsigned short dtlsPort) {
NodeType::init();
if (_sharedInstance.get()) {
qDebug() << "LimitedNodeList called with existing instance." <<
"Releasing auto_ptr, deleting existing instance and creating a new one.";
delete _sharedInstance.release();
}
_sharedInstance = std::auto_ptr<LimitedNodeList>(new LimitedNodeList(socketListenPort, dtlsPort));
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
return _sharedInstance.get();
}
LimitedNodeList* LimitedNodeList::getInstance() {
if (!_sharedInstance.get()) {
qDebug("LimitedNodeList getInstance called before call to createInstance. Returning NULL pointer.");
}
return _sharedInstance.get();
}
LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short dtlsListenPort) :
_sessionUUID(),
_nodeHash(),
@ -79,6 +50,15 @@ LimitedNodeList::LimitedNodeList(unsigned short socketListenPort, unsigned short
_numCollectedBytes(0),
_packetStatTimer()
{
static bool firstCall = true;
if (firstCall) {
NodeType::init();
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
firstCall = false;
}
_nodeSocket.bind(QHostAddress::AnyIPv4, socketListenPort);
qDebug() << "NodeList socket is listening on" << _nodeSocket.localPort();

View file

@ -29,6 +29,8 @@
#include <tbb/concurrent_unordered_map.h>
#include <DependencyManager.h>
#include "DomainHandler.h"
#include "Node.h"
#include "UUIDHasher.h"
@ -67,12 +69,11 @@ namespace PingType {
const PingType_t Symmetric = 3;
}
class LimitedNodeList : public QObject {
class LimitedNodeList : public QObject, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
static LimitedNodeList* createInstance(unsigned short socketListenPort = 0, unsigned short dtlsPort = 0);
static LimitedNodeList* getInstance();
const QUuid& getSessionUUID() const { return _sessionUUID; }
void setSessionUUID(const QUuid& sessionUUID);
@ -179,10 +180,9 @@ signals:
void localSockAddrChanged(const HifiSockAddr& localSockAddr);
void publicSockAddrChanged(const HifiSockAddr& publicSockAddr);
protected:
static std::auto_ptr<LimitedNodeList> _sharedInstance;
LimitedNodeList(unsigned short socketListenPort, unsigned short dtlsListenPort);
LimitedNodeList(unsigned short socketListenPort = 0, unsigned short dtlsListenPort = 0);
LimitedNodeList(LimitedNodeList const&); // Don't implement, needed to avoid copies of singleton
void operator=(LimitedNodeList const&); // Don't implement, needed to avoid copies of singleton

View file

@ -26,33 +26,6 @@
#include "SharedUtil.h"
#include "UUID.h"
NodeList* NodeList::createInstance(char ownerType, unsigned short socketListenPort, unsigned short dtlsPort) {
NodeType::init();
if (_sharedInstance.get()) {
qDebug() << "NodeList called with existing instance." <<
"Releasing auto_ptr, deleting existing instance and creating a new one.";
delete _sharedInstance.release();
}
_sharedInstance = std::auto_ptr<LimitedNodeList>(new NodeList(ownerType, socketListenPort, dtlsPort));
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
return static_cast<NodeList*>(_sharedInstance.get());
}
NodeList* NodeList::getInstance() {
if (!_sharedInstance.get()) {
qDebug("NodeList getInstance called before call to createInstance. Returning NULL pointer.");
}
return static_cast<NodeList*>(_sharedInstance.get());
}
NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned short dtlsListenPort) :
LimitedNodeList(socketListenPort, dtlsListenPort),
_ownerType(newOwnerType),
@ -63,7 +36,14 @@ NodeList::NodeList(char newOwnerType, unsigned short socketListenPort, unsigned
_hasCompletedInitialSTUNFailure(false),
_stunRequestsSinceSuccess(0)
{
AddressManager::SharedPointer addressManager = DependencyManager::get<AddressManager>();
static bool firstCall = true;
if (firstCall) {
NodeType::init();
// register the SharedNodePointer meta-type for signals/slots
qRegisterMetaType<SharedNodePointer>();
firstCall = false;
}
auto addressManager = DependencyManager::get<AddressManager>();
// handle domain change signals from AddressManager
connect(addressManager.data(), &AddressManager::possibleDomainChangeRequired,

View file

@ -14,6 +14,7 @@
#include <stdint.h>
#include <iterator>
#include <assert.h>
#ifndef _WIN32
#include <unistd.h> // not on windows, not needed for mac or windows
@ -27,6 +28,8 @@
#include <QtNetwork/QHostAddress>
#include <QtNetwork/QUdpSocket>
#include <DependencyManager.h>
#include "DomainHandler.h"
#include "LimitedNodeList.h"
#include "Node.h"
@ -39,9 +42,9 @@ class Assignment;
class NodeList : public LimitedNodeList {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
static NodeList* createInstance(char ownerType, unsigned short socketListenPort = 0, unsigned short dtlsPort = 0);
static NodeList* getInstance();
NodeType_t getOwnerType() const { return _ownerType; }
void setOwnerType(NodeType_t ownerType) { _ownerType = ownerType; }
@ -70,7 +73,8 @@ public slots:
signals:
void limitOfSilentDomainCheckInsReached();
private:
NodeList(char ownerType, unsigned short socketListenPort, unsigned short dtlsListenPort);
NodeList() : LimitedNodeList(0, 0) { assert(false); } // Not implemented, needed for DependencyManager templates compile
NodeList(char ownerType, unsigned short socketListenPort = 0, unsigned short dtlsListenPort = 0);
NodeList(NodeList const&); // Don't implement, needed to avoid copies of singleton
void operator=(NodeList const&); // Don't implement, needed to avoid copies of singleton

View file

@ -159,7 +159,7 @@ int populatePacketHeader(char* packet, PacketType type, const QUuid& connectionU
char* position = packet + numTypeBytes + sizeof(PacketVersion);
QUuid packUUID = connectionUUID.isNull() ? LimitedNodeList::getInstance()->getSessionUUID() : connectionUUID;
QUuid packUUID = connectionUUID.isNull() ? DependencyManager::get<LimitedNodeList>()->getSessionUUID() : connectionUUID;
QByteArray rfcUUID = packUUID.toRfc4122();
memcpy(position, rfcUUID.constData(), NUM_BYTES_RFC4122_UUID);

View file

@ -271,7 +271,7 @@ bool PacketSender::nonThreadedProcess() {
unlock();
// send the packet through the NodeList...
NodeList::getInstance()->writeDatagram(temporary.getByteArray(), temporary.getNode());
DependencyManager::get<NodeList>()->writeDatagram(temporary.getByteArray(), temporary.getNode());
packetsSentThisCall++;
_packetsOverCheckInterval++;
_totalPacketsSent++;

View file

@ -32,7 +32,7 @@ void ThreadedAssignment::setFinished(bool isFinished) {
if (_isFinished) {
aboutToFinish();
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
// if we have a datagram processing thread, quit it and wait on it to make sure that
// the node socket is back on the same thread as the NodeList
@ -43,7 +43,7 @@ void ThreadedAssignment::setFinished(bool isFinished) {
_datagramProcessingThread->wait();
// set node socket parent back to NodeList
nodeList->getNodeSocket().setParent(nodeList);
nodeList->getNodeSocket().setParent(nodeList.data());
}
// move the NodeList back to the QCoreApplication instance's thread
@ -57,7 +57,7 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
// change the logging target name while the assignment is running
LogHandler::getInstance().setTargetName(targetName);
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->setOwnerType(nodeType);
// this is a temp fix for Qt 5.3 - rebinding the node socket gives us readyRead for the socket on this thread
@ -68,7 +68,7 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
domainServerTimer->start(DOMAIN_SERVER_CHECK_IN_MSECS);
QTimer* silentNodeRemovalTimer = new QTimer(this);
connect(silentNodeRemovalTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
connect(silentNodeRemovalTimer, SIGNAL(timeout()), nodeList.data(), SLOT(removeSilentNodes()));
silentNodeRemovalTimer->start(NODE_SILENCE_THRESHOLD_MSECS);
if (shouldSendStats) {
@ -80,7 +80,7 @@ void ThreadedAssignment::commonInit(const QString& targetName, NodeType_t nodeTy
}
void ThreadedAssignment::addPacketStatsAndSendStatsPacket(QJsonObject &statsObject) {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
float packetsPerSecond, bytesPerSecond;
nodeList->getPacketStats(packetsPerSecond, bytesPerSecond);
@ -98,15 +98,15 @@ void ThreadedAssignment::sendStatsPacket() {
}
void ThreadedAssignment::checkInWithDomainServerOrExit() {
if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
if (DependencyManager::get<NodeList>()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
setFinished(true);
} else {
NodeList::getInstance()->sendDomainServerCheckIn();
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
}
}
bool ThreadedAssignment::readAvailableDatagram(QByteArray& destinationByteArray, HifiSockAddr& senderSockAddr) {
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
if (nodeList->getNodeSocket().hasPendingDatagrams()) {
destinationByteArray.resize(nodeList->getNodeSocket().pendingDatagramSize());

View file

@ -20,10 +20,10 @@ JurisdictionListener::JurisdictionListener(NodeType_t type) :
_nodeType(type),
_packetSender(JurisdictionListener::DEFAULT_PACKETS_PER_SECOND)
{
connect(NodeList::getInstance(), &NodeList::nodeKilled, this, &JurisdictionListener::nodeKilled);
connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled, this, &JurisdictionListener::nodeKilled);
// tell our NodeList we want to hear about nodes with our node type
NodeList::getInstance()->addNodeTypeToInterestSet(type);
DependencyManager::get<NodeList>()->addNodeTypeToInterestSet(type);
}
void JurisdictionListener::nodeKilled(SharedNodePointer node) {
@ -38,7 +38,7 @@ bool JurisdictionListener::queueJurisdictionRequest() {
int sizeOut = populatePacketHeader(reinterpret_cast<char*>(bufferOut), PacketTypeJurisdictionRequest);
int nodeCount = 0;
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node) {
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node) {
if (node->getType() == getNodeType() && node->getActiveSocket()) {
_packetSender.queuePacketForSending(node, QByteArray(reinterpret_cast<char*>(bufferOut), sizeOut));
nodeCount++;

View file

@ -61,7 +61,7 @@ bool JurisdictionSender::process() {
QUuid nodeUUID = _nodesRequestingJurisdictions.front();
_nodesRequestingJurisdictions.pop();
SharedNodePointer node = NodeList::getInstance()->nodeWithUUID(nodeUUID);
SharedNodePointer node = DependencyManager::get<NodeList>()->nodeWithUUID(nodeUUID);
if (node && node->getActiveSocket()) {
_packetSender.queuePacketForSending(node, QByteArray(reinterpret_cast<char *>(bufferOut), sizeOut));

View file

@ -52,7 +52,7 @@ bool OctreeEditPacketSender::serversExist() const {
bool hasServers = false;
bool atLeastOneJurisdictionMissing = false; // assume the best
NodeList::getInstance()->eachNodeBreakable([&](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNodeBreakable([&](const SharedNodePointer& node){
if (node->getType() == getMyNodeType() && node->getActiveSocket()) {
QUuid nodeUUID = node->getUUID();
@ -85,7 +85,7 @@ void OctreeEditPacketSender::queuePacketToNode(const QUuid& nodeUUID, unsigned c
size_t length, qint64 satoshiCost) {
bool wantDebug = false;
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are getMyNodeType()
if (node->getType() == getMyNodeType()
&& ((node->getUUID() == nodeUUID) || (nodeUUID.isNull()))
@ -192,7 +192,7 @@ void OctreeEditPacketSender::queuePacketToNodes(unsigned char* buffer, size_t le
// for a different server... So we need to actually manage multiple queued packets... one
// for each server
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are getMyNodeType()
if (node->getActiveSocket() && node->getType() == getMyNodeType()) {
QUuid nodeUUID = node->getUUID();
@ -245,7 +245,7 @@ void OctreeEditPacketSender::queueOctreeEditMessage(PacketType type, unsigned ch
// for each server
_packetsQueueLock.lock();
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are getMyNodeType()
if (node->getActiveSocket() && node->getType() == getMyNodeType()) {
QUuid nodeUUID = node->getUUID();
@ -380,7 +380,7 @@ void OctreeEditPacketSender::processNackPacket(const QByteArray& packet) {
// retrieve packet from history
const QByteArray* packet = sentPacketHistory.getPacket(sequenceNumber);
if (packet) {
const SharedNodePointer& node = NodeList::getInstance()->nodeWithUUID(sendingNodeUUID);
const SharedNodePointer& node = DependencyManager::get<NodeList>()->nodeWithUUID(sendingNodeUUID);
queuePacketForSending(node, *packet);
}
}

View file

@ -77,7 +77,7 @@ void OctreeHeadlessViewer::queryOctree() {
int inViewServers = 0;
int unknownJurisdictionServers = 0;
NodeList::getInstance()->eachNode([&](const SharedNodePointer& node){
DependencyManager::get<NodeList>()->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {
totalServers++;
@ -140,7 +140,7 @@ void OctreeHeadlessViewer::queryOctree() {
qDebug("perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
}
NodeList* nodeList = NodeList::getInstance();
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachNode([&](const SharedNodePointer& node){
// only send to the NodeTypes that are serverType
if (node->getActiveSocket() && node->getType() == serverType) {

View file

@ -109,7 +109,7 @@ void EntityMotionState::updateObjectEasy(uint32_t flags, uint32_t frame) {
_body->setDamping(_linearDamping, _angularDamping);
if (flags & EntityItem::DIRTY_MASS) {
float mass = getMass();
float mass = _entity->computeMass();
btVector3 inertia(0.0f, 0.0f, 0.0f);
_body->getCollisionShape()->calculateLocalInertia(mass, inertia);
_body->setMassProps(mass, inertia);
@ -137,8 +137,12 @@ void EntityMotionState::updateObjectVelocities() {
#endif // USE_BULLET_PHYSICS
}
void EntityMotionState::computeShapeInfo(ShapeInfo& info) {
_entity->computeShapeInfo(info);
void EntityMotionState::computeShapeInfo(ShapeInfo& shapeInfo) {
_entity->computeShapeInfo(shapeInfo);
}
float EntityMotionState::computeMass(const ShapeInfo& shapeInfo) const {
return _entity->computeMass();
}
void EntityMotionState::sendUpdate(OctreeEditPacketSender* packetSender, uint32_t frame) {

View file

@ -57,7 +57,8 @@ public:
void updateObjectEasy(uint32_t flags, uint32_t frame);
void updateObjectVelocities();
void computeShapeInfo(ShapeInfo& info);
void computeShapeInfo(ShapeInfo& shapeInfo);
float computeMass(const ShapeInfo& shapeInfo) const;
void sendUpdate(OctreeEditPacketSender* packetSender, uint32_t frame);

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