Add comment to PITCHING_MACHINE_OUTPUT_OFFSET_PCT

This commit is contained in:
Ryan Huffman 2015-11-09 10:58:18 -08:00
parent b6d26862fd
commit 1b3d595d1e

View file

@ -60,6 +60,11 @@ var pitchSound = SoundCache.getSound(PITCH_THUNK_SOUND_URL, false);
updateBillboard(""); updateBillboard("");
var PITCHING_MACHINE_URL = "atp:87d4879530b698741ecc45f6f31789aac11f7865a2c3bec5fe9b061a182c80d4.fbx"; var PITCHING_MACHINE_URL = "atp:87d4879530b698741ecc45f6f31789aac11f7865a2c3bec5fe9b061a182c80d4.fbx";
// This defines an offset to pitch a ball from with respect to the machine's position. The offset is a
// percentage of the machine's dimensions. So, { x: 0.5, y: -1.0, z: 0.0 } would offset on 50% on the
// machine's x axis, -100% on the y axis, and 0% on the z-axis. For the dimensions { x: 100, y: 100, z: 100 },
// that would result in an offset of { x: 50, y: -100, z: 0 }. This makes it easy to calculate an offset if
// the machine's dimensions change.
var PITCHING_MACHINE_OUTPUT_OFFSET_PCT = { var PITCHING_MACHINE_OUTPUT_OFFSET_PCT = {
x: 0.0, x: 0.0,
y: 0.25, y: 0.25,