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GL_TEXTURE_FREE_MEMORY_ATI returns 4 values, not just 1
This should fix a buffer overflow that happens on ATI cards.
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4e1b6838cc
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182302c3e7
1 changed files with 8 additions and 6 deletions
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@ -219,19 +219,21 @@ void GLBackend::init() {
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}
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size_t GLBackend::getAvailableMemory() {
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GLint mem;
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// GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX returns 1 value
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// GL_TEXTURE_FREE_MEMORY_ATI returns 4 values, we only need the first
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GLint mem[4] = {0,0,0,0};
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switch( _videoCard ) {
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case NVIDIA:
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#if !defined(Q_OS_ANDROID)
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &mem);
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glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &mem[0]);
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#endif
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return mem * BYTES_PER_KIB;
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return mem[0] * BYTES_PER_KIB;
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case ATI:
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#if !defined(Q_OS_ANDROID)
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &mem);
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glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, &mem[0]);
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#endif
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return mem * BYTES_PER_KIB;
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return mem[0] * BYTES_PER_KIB;
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case MESA:
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return 0; // Don't know the current value
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case Unknown:
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@ -1002,4 +1004,4 @@ void GLBackend::setCameraCorrection(const Mat4& correction, const Mat4& prevRend
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void GLBackend::syncProgram(const gpu::ShaderPointer& program) {
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gpu::gl::GLShader::sync(*this, *program);
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}
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}
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