Menu restructuring

This commit is contained in:
Brad Hefta-Gaub 2016-01-07 12:09:02 -08:00
parent a78d5274e7
commit 1508a637ab
7 changed files with 365 additions and 322 deletions

View file

@ -1627,7 +1627,7 @@ void Application::aboutApp() {
InfoView::show(INFO_HELP_PATH);
}
void Application::showEditEntitiesHelp() {
void Application::showHelp() {
InfoView::show(INFO_EDIT_ENTITIES_PATH);
}

View file

@ -295,7 +295,7 @@ public slots:
#endif
void aboutApp();
void showEditEntitiesHelp();
void showHelp();
void cycleCamera();
void cameraMenuChanged();

View file

@ -51,13 +51,16 @@ Menu* Menu::getInstance() {
}
Menu::Menu() {
MenuWrapper * fileMenu = addMenu("File");
#ifdef Q_OS_MAC
addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
#endif
auto dialogsManager = DependencyManager::get<DialogsManager>();
AccountManager& accountManager = AccountManager::getInstance();
// File/Application menu ----------------------------------
MenuWrapper* fileMenu = addMenu("File");
// File > Quit
addActionToQMenuAndActionHash(fileMenu, MenuOption::Quit, Qt::CTRL | Qt::Key_Q, qApp,SLOT(quit()), QAction::QuitRole);
// File > Login menu items
{
addActionToQMenuAndActionHash(fileMenu, MenuOption::Login);
@ -68,256 +71,250 @@ Menu::Menu() {
dialogsManager.data(), &DialogsManager::toggleLoginDialog);
}
// File Menu > Scripts section -- "Advanced" grouping
addDisabledActionAndSeparator(fileMenu, "Scripts", UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
qApp, SLOT(loadDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::LoadScriptURL,
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
qApp, SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// File > Update -- FIXME: needs implementation
addActionToQMenuAndActionHash(fileMenu, "Update");
auto addressManager = DependencyManager::get<AddressManager>();
// File > Help
addActionToQMenuAndActionHash(fileMenu, MenuOption::Help, 0, qApp, SLOT(showHelp()));
addDisabledActionAndSeparator(fileMenu, "History");
// File > Crash Reporter...-- FIXME: needs implementation
addActionToQMenuAndActionHash(fileMenu, "Crash Reporter...");
QAction* backAction = addActionToQMenuAndActionHash(fileMenu,
MenuOption::Back,
0,
addressManager.data(),
SLOT(goBack()));
QAction* forwardAction = addActionToQMenuAndActionHash(fileMenu,
MenuOption::Forward,
0,
addressManager.data(),
SLOT(goForward()));
// connect to the AddressManager signal to enable and disable the back and forward menu items
connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);
// set the two actions to start disabled since the stacks are clear on startup
backAction->setDisabled(true);
forwardAction->setDisabled(true);
addDisabledActionAndSeparator(fileMenu, "Location");
qApp->getBookmarks()->setupMenus(this, fileMenu);
addActionToQMenuAndActionHash(fileMenu,
MenuOption::AddressBar,
Qt::CTRL | Qt::Key_L,
dialogsManager.data(),
SLOT(toggleAddressBar()));
addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(fileMenu,
MenuOption::Quit,
Qt::CTRL | Qt::Key_Q,
qApp,
SLOT(quit()),
QAction::QuitRole);
// File > About
addActionToQMenuAndActionHash(fileMenu, MenuOption::AboutApp, 0, qApp, SLOT(aboutApp()), QAction::AboutRole);
// Audio menu ----------------------------------
MenuWrapper* audioMenu = addMenu("Audio");
auto audioIO = DependencyManager::get<AudioClient>();
// Audio > Mute
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
audioIO.data(), SLOT(toggleMute()));
// Audio > Level Meter [advanced] -- FIXME: needs implementation
addCheckableActionToQMenuAndActionHash(audioMenu, "Level Meter", 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
// Avatar menu ----------------------------------
MenuWrapper* avatarMenu = addMenu("Avatar");
auto avatarManager = DependencyManager::get<AvatarManager>();
QObject* avatar = avatarManager->getMyAvatar();
// Avatar > Attachments...
addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments, 0,
dialogsManager.data(), SLOT(editAttachments()));
// Avatar > Size
MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
// Avatar > Size > Increase
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
0, // QML Qt::Key_Plus,
avatar, SLOT(increaseSize()));
// Avatar > Size > Decrease
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::DecreaseAvatarSize,
0, // QML Qt::Key_Minus,
avatar, SLOT(decreaseSize()));
// Avatar > Size > Reset
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::ResetAvatarSize,
0, // QML Qt::Key_Equal,
avatar, SLOT(resetSize()));
// Avatar > Reset Sensors
addActionToQMenuAndActionHash(avatarMenu,
MenuOption::ResetSensors,
0, // QML Qt::Key_Apostrophe,
qApp, SLOT(resetSensors()));
// Display menu ----------------------------------
// FIXME - this is not yet matching Alan's spec because it doesn't have
// menus for "2D"/"3D" - we need to add support for detecting the appropriate
// default 3D display mode
addMenu(DisplayPlugin::MENU_PATH());
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
displayModeGroup->setExclusive(true);
// View menu ----------------------------------
// FIXME - this is not yet matching Alan's spec because it bundles the camera mode
// into a sub menu. I need to double check that cameraMenuChanged() is updated
// to handle not being in a sub-menu
MenuWrapper* viewMenu = addMenu("View");
MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode");
QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu);
cameraModeGroup->setExclusive(true);
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FirstPerson, 0, // QML Qt:: Key_P
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::ThirdPerson, 0,
true, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::IndependentMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::CameraEntityMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged())));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
0, //QML Qt::SHIFT | Qt::Key_H,
true);
// Edit menu ----------------------------------
MenuWrapper* editMenu = addMenu("Edit");
// Edit > Undo
QUndoStack* undoStack = qApp->getUndoStack();
QAction* undoAction = undoStack->createUndoAction(editMenu);
undoAction->setShortcut(Qt::CTRL | Qt::Key_Z);
addActionToQMenuAndActionHash(editMenu, undoAction);
// Edit > Redo
QAction* redoAction = undoStack->createRedoAction(editMenu);
redoAction->setShortcut(Qt::CTRL | Qt::SHIFT | Qt::Key_Z);
addActionToQMenuAndActionHash(editMenu, redoAction);
addActionToQMenuAndActionHash(editMenu,
MenuOption::Preferences,
Qt::CTRL | Qt::Key_Comma,
dialogsManager.data(),
SLOT(editPreferences()),
QAction::PreferencesRole);
// Edit > Running Sccripts
addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()));
addActionToQMenuAndActionHash(editMenu, MenuOption::Attachments, 0,
dialogsManager.data(), SLOT(editAttachments()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Open and Run Script from File... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
qApp, SLOT(loadDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* toolsMenu = addMenu("Tools");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Open and Run Script from Url... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScriptURL,
Qt::CTRL | Qt::SHIFT | Qt::Key_O, qApp, SLOT(loadScriptURLDialog()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Stop All Scripts... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::StopAllScripts, 0, qApp, SLOT(stopAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Reload All Scripts... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadAllScripts, Qt::CTRL | Qt::Key_R,
qApp, SLOT(reloadAllScripts()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Scripts Editor... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ScriptEditor, Qt::ALT | Qt::Key_S,
dialogsManager.data(), SLOT(showScriptEditor()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Console... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::Console, Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Reload All Content [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Edit > Package Model... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Navigate menu ----------------------------------
MenuWrapper* navigateMenu = addMenu("Navigate");
// Navigate > Home -- FIXME: needs implementation
addActionToQMenuAndActionHash(navigateMenu, "Home");
addActionToQMenuAndActionHash(navigateMenu, MenuOption::AddressBar, Qt::CTRL | Qt::Key_L,
dialogsManager.data(), SLOT(toggleAddressBar()));
// Navigate > Directory -- FIXME: needs implementation
addActionToQMenuAndActionHash(navigateMenu, "Directory");
// Navigate > Bookmark related menus -- Note: the Bookmark class adds its own submenus here.
qApp->getBookmarks()->setupMenus(this, navigateMenu);
// Navigate > Copy Address [advanced]
auto addressManager = DependencyManager::get<AddressManager>();
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyAddress, 0,
addressManager.data(), SLOT(copyAddress()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Navigate > Copy Path [advanced]
addActionToQMenuAndActionHash(navigateMenu, MenuOption::CopyPath, 0,
addressManager.data(), SLOT(copyPath()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Market menu ----------------------------------
MenuWrapper* marketMenu = addMenu("Market");
// Market > Marketplace... -- FIXME: needs implementation
addActionToQMenuAndActionHash(marketMenu, "Marketplace...");
// Settings menu ----------------------------------
MenuWrapper* settingsMenu = addMenu("Settings");
// Settings > Advance Menus
addCheckableActionToQMenuAndActionHash(settingsMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
// Settings > Developer Menus
addCheckableActionToQMenuAndActionHash(settingsMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
// Settings > General...
addActionToQMenuAndActionHash(settingsMenu, MenuOption::Preferences, Qt::CTRL | Qt::Key_Comma,
dialogsManager.data(), SLOT(editPreferences()), QAction::PreferencesRole);
// Settings > Avatar...-- FIXME: needs implementation
addActionToQMenuAndActionHash(settingsMenu, "Avatar...");
// Settings > Audio...-- FIXME: needs implementation
addActionToQMenuAndActionHash(settingsMenu, "Audio...");
// Settings > LOD...-- FIXME: needs implementation
addActionToQMenuAndActionHash(settingsMenu, "LOD...");
// Settings > Control with Speech [advanced]
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(toolsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION, "Advanced");
QAction* speechRecognizerAction = addCheckableActionToQMenuAndActionHash(settingsMenu, MenuOption::ControlWithSpeech,
Qt::CTRL | Qt::SHIFT | Qt::Key_C,
speechRecognizer->getEnabled(),
speechRecognizer.data(),
SLOT(setEnabled(bool)),
UNSPECIFIED_POSITION, "Advanced");
connect(speechRecognizer.data(), SIGNAL(enabledUpdated(bool)), speechRecognizerAction, SLOT(setChecked(bool)));
#endif
addActionToQMenuAndActionHash(toolsMenu, MenuOption::Chat,
0, // QML Qt::Key_Backslash,
dialogsManager.data(), SLOT(showIRCLink()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0,
qApp, SLOT(showFriendsWindow()));
MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To");
{
QActionGroup* visibilityGroup = new QActionGroup(toolsMenu);
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToEveryone);
QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToFriends);
QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToNoOne);
connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged,
discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged);
}
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
dialogsManager.data(),
SLOT(toggleToolWindow()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::Console,
Qt::CTRL | Qt::ALT | Qt::Key_J,
DependencyManager::get<StandAloneJSConsole>().data(),
SLOT(toggleConsole()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ResetSensors,
0, // QML Qt::Key_Apostrophe,
qApp,
SLOT(resetSensors()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::PackageModel, 0,
qApp, SLOT(packageModel()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addMenu(DisplayPlugin::MENU_PATH());
{
MenuWrapper* displayModeMenu = addMenu(MenuOption::OutputMenu);
QActionGroup* displayModeGroup = new QActionGroup(displayModeMenu);
displayModeGroup->setExclusive(true);
}
MenuWrapper* avatarMenu = addMenu("Avatar");
QObject* avatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
// Settings > Input Devices
MenuWrapper* inputModeMenu = addMenu(MenuOption::InputMenu, "Advanced");
QActionGroup* inputModeGroup = new QActionGroup(inputModeMenu);
inputModeGroup->setExclusive(false);
MenuWrapper* avatarSizeMenu = avatarMenu->addMenu("Size");
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::IncreaseAvatarSize,
0, // QML Qt::Key_Plus,
avatar,
SLOT(increaseSize()));
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::DecreaseAvatarSize,
0, // QML Qt::Key_Minus,
avatar,
SLOT(decreaseSize()));
addActionToQMenuAndActionHash(avatarSizeMenu,
MenuOption::ResetAvatarSize,
0, // QML Qt::Key_Equal,
avatar,
SLOT(resetSize()));
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* viewMenu = addMenu("View");
addActionToQMenuAndActionHash(viewMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
MenuWrapper* cameraModeMenu = viewMenu->addMenu("Camera Mode");
QActionGroup* cameraModeGroup = new QActionGroup(cameraModeMenu);
cameraModeGroup->setExclusive(true);
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FirstPerson, 0, // QML Qt:: Key_P
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::ThirdPerson, 0,
true, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::IndependentMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::CameraEntityMode, 0,
false, qApp, SLOT(cameraMenuChanged())));
cameraModeGroup->addAction(addCheckableActionToQMenuAndActionHash(cameraModeMenu,
MenuOption::FullscreenMirror, 0, // QML Qt::Key_H,
false, qApp, SLOT(cameraMenuChanged())));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Mirror,
0, //QML Qt::SHIFT | Qt::Key_H,
true);
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, false, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::WorldAxes, 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Stats, 0, false, NULL, NULL, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::Log,
Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::AudioNetworkStats, 0,
dialogsManager.data(), SLOT(audioStatsDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::BandwidthDetails, 0,
dialogsManager.data(), SLOT(bandwidthDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addActionToQMenuAndActionHash(viewMenu, MenuOption::OctreeStats, 0,
dialogsManager.data(), SLOT(octreeStatsDetails()), QAction::NoRole, UNSPECIFIED_POSITION, "Developer");
addCheckableActionToQMenuAndActionHash(viewMenu, "Advanced Menus", 0, false, this, SLOT(toggleAdvancedMenus()));
addCheckableActionToQMenuAndActionHash(viewMenu, "Developer Menus", 0, false, this, SLOT(toggleDeveloperMenus()));
// Developer menu ----------------------------------
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
// Developer > Render >>>
MenuWrapper* renderOptionsMenu = developerMenu->addMenu("Render");
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere,
0, // QML Qt::SHIFT | Qt::Key_A,
true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Atmosphere, 0, true);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::DebugAmbientOcclusion);
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Antialiasing);
// Developer > Render > Ambient Light
MenuWrapper* ambientLightMenu = renderOptionsMenu->addMenu(MenuOption::RenderAmbientLight);
QActionGroup* ambientLightGroup = new QActionGroup(ambientLightMenu);
ambientLightGroup->setExclusive(true);
@ -333,8 +330,10 @@ Menu::Menu() {
ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight8, 0, false));
ambientLightGroup->addAction(addCheckableActionToQMenuAndActionHash(ambientLightMenu, MenuOption::RenderAmbientLight9, 0, false));
// Developer > Render > Throttle FPS If Not Focus
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::ThrottleFPSIfNotFocus, 0, true);
// Developer > Render > Resolution
MenuWrapper* resolutionMenu = renderOptionsMenu->addMenu(MenuOption::RenderResolution);
QActionGroup* resolutionGroup = new QActionGroup(resolutionMenu);
resolutionGroup->setExclusive(true);
@ -344,37 +343,40 @@ Menu::Menu() {
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionThird, 0, false));
resolutionGroup->addAction(addCheckableActionToQMenuAndActionHash(resolutionMenu, MenuOption::RenderResolutionQuarter, 0, false));
// Developer > Render > Stars
addCheckableActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::Stars,
0, // QML Qt::Key_Asterisk,
true);
// Developer > Render > LOD Tools
addActionToQMenuAndActionHash(renderOptionsMenu, MenuOption::LodTools,
0, // QML Qt::SHIFT | Qt::Key_L,
dialogsManager.data(), SLOT(lodTools()));
// Developer > Assets >>>
MenuWrapper* assetDeveloperMenu = developerMenu->addMenu("Assets");
auto& assetDialogFactory = AssetUploadDialogFactory::getInstance();
assetDialogFactory.setDialogParent(this);
QAction* assetUpload = addActionToQMenuAndActionHash(assetDeveloperMenu,
MenuOption::UploadAsset,
0,
&assetDialogFactory,
SLOT(showDialog()));
MenuOption::UploadAsset,
0,
&assetDialogFactory,
SLOT(showDialog()));
// disable the asset upload action by default - it gets enabled only if asset server becomes present
assetUpload->setEnabled(false);
auto& atpMigrator = ATPAssetMigrator::getInstance();
atpMigrator.setDialogParent(this);
addActionToQMenuAndActionHash(assetDeveloperMenu, MenuOption::AssetMigration,
0, &atpMigrator,
SLOT(loadEntityServerFile()));
0, &atpMigrator,
SLOT(loadEntityServerFile()));
// Developer > Avatar >>>
MenuWrapper* avatarDebugMenu = developerMenu->addMenu("Avatar");
// Developer > Avatar > Face Tracking
MenuWrapper* faceTrackingMenu = avatarDebugMenu->addMenu("Face Tracking");
{
QActionGroup* faceTrackerGroup = new QActionGroup(avatarDebugMenu);
@ -423,6 +425,7 @@ Menu::Menu() {
#endif
#ifdef HAVE_IVIEWHMD
// Developer > Avatar > Eye Tracking
MenuWrapper* eyeTrackingMenu = avatarDebugMenu->addMenu("Eye Tracking");
addCheckableActionToQMenuAndActionHash(eyeTrackingMenu, MenuOption::SMIEyeTracking, 0, false,
qApp, SLOT(setActiveEyeTracker()));
@ -439,9 +442,8 @@ Menu::Menu() {
qApp, SLOT(setActiveEyeTracker()));
#endif
auto avatarManager = DependencyManager::get<AvatarManager>();
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AvatarReceiveStats, 0, false,
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
avatarManager.data(), SLOT(setShouldShowReceiveStats(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderBoundingCollisionShapes);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::RenderLookAtVectors, 0, false);
@ -450,13 +452,13 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ShowWhosLookingAtMe, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawDefaultPose, 0, false,
avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
avatar, SLOT(setEnableDebugDrawDefaultPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,
avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
avatar, SLOT(setEnableDebugDrawAnimPose(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawPosition, 0, false,
avatar, SLOT(setEnableDebugDrawPosition(bool)));
avatar, SLOT(setEnableDebugDrawPosition(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::MeshVisible, 0, true,
avatar, SLOT(setEnableMeshVisible(bool)));
avatar, SLOT(setEnableMeshVisible(bool)));
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::DisableEyelidAdjustment, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::TurnWithHead, 0, false);
addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::ComfortMode, 0, true);
@ -473,37 +475,37 @@ Menu::Menu() {
avatar, SLOT(updateMotionBehaviorFromMenu()),
UNSPECIFIED_POSITION, "Developer");
// Developer > Hands >>>
MenuWrapper* handOptionsMenu = developerMenu->addMenu("Hands");
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::DisplayHandTargets, 0, false);
addCheckableActionToQMenuAndActionHash(handOptionsMenu, MenuOption::LowVelocityFilter, 0, true,
qApp, SLOT(setLowVelocityFilter(bool)));
qApp, SLOT(setLowVelocityFilter(bool)));
MenuWrapper* leapOptionsMenu = handOptionsMenu->addMenu("Leap Motion");
addCheckableActionToQMenuAndActionHash(leapOptionsMenu, MenuOption::LeapMotionOnHMD, 0, false);
// Developer > Network >>>
MenuWrapper* networkMenu = developerMenu->addMenu("Network");
addActionToQMenuAndActionHash(networkMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()));
addCheckableActionToQMenuAndActionHash(networkMenu, MenuOption::DisableNackPackets, 0, false,
qApp->getEntityEditPacketSender(),
SLOT(toggleNackPackets()));
qApp->getEntityEditPacketSender(),
SLOT(toggleNackPackets()));
addCheckableActionToQMenuAndActionHash(networkMenu,
MenuOption::DisableActivityLogger,
0,
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
MenuOption::DisableActivityLogger,
0,
false,
&UserActivityLogger::getInstance(),
SLOT(disable(bool)));
addActionToQMenuAndActionHash(networkMenu, MenuOption::CachesSize, 0,
dialogsManager.data(), SLOT(cachesSizeDialog()));
dialogsManager.data(), SLOT(cachesSizeDialog()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::DiskCacheEditor, 0,
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
dialogsManager.data(), SLOT(toggleDiskCacheEditor()));
addActionToQMenuAndActionHash(networkMenu, MenuOption::ShowDSConnectTable, 0,
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
dialogsManager.data(), SLOT(showDomainConnectionDialog()));
// Developer > Timing and Stats >>>
MenuWrapper* timingMenu = developerMenu->addMenu("Timing and Stats");
MenuWrapper* perfTimerMenu = timingMenu->addMenu("Performance Timer");
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::DisplayDebugTimingDetails, 0, false);
addCheckableActionToQMenuAndActionHash(perfTimerMenu, MenuOption::OnlyDisplayTopTen, 0, true);
@ -520,60 +522,34 @@ Menu::Menu() {
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::SuppressShortTimings);
addCheckableActionToQMenuAndActionHash(timingMenu, MenuOption::ShowRealtimeEntityStats);
auto audioIO = DependencyManager::get<AudioClient>();
// Developer > Audio >>>
MenuWrapper* audioDebugMenu = developerMenu->addMenu("Audio");
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction,
0,
true,
audioIO.data(),
SLOT(toggleAudioNoiseReduction()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::AudioNoiseReduction, 0, true,
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
audioIO.data(), SLOT(toggleServerEcho()));
audioIO.data(), SLOT(toggleServerEcho()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,
audioIO.data(), SLOT(toggleLocalEcho()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteAudio,
Qt::CTRL | Qt::Key_M,
false,
audioIO.data(),
SLOT(toggleMute()));
addActionToQMenuAndActionHash(audioDebugMenu,
MenuOption::MuteEnvironment,
0,
audioIO.data(),
SLOT(sendMuteEnvironmentPacket()));
audioIO.data(), SLOT(toggleLocalEcho()));
addActionToQMenuAndActionHash(audioDebugMenu, MenuOption::MuteEnvironment, 0,
audioIO.data(), SLOT(sendMuteEnvironmentPacket()));
auto scope = DependencyManager::get<AudioScope>();
MenuWrapper* audioScopeMenu = audioDebugMenu->addMenu("Audio Scope");
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope,
Qt::CTRL | Qt::Key_P, false,
scope.data(),
SLOT(toggle()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause,
Qt::CTRL | Qt::SHIFT | Qt::Key_P ,
false,
scope.data(),
SLOT(togglePause()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScope, Qt::CTRL | Qt::Key_P, false,
scope.data(), SLOT(toggle()));
addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopePause, Qt::CTRL | Qt::SHIFT | Qt::Key_P, false,
scope.data(), SLOT(togglePause()));
addDisabledActionAndSeparator(audioScopeMenu, "Display Frames");
{
QAction *fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
0,
true,
scope.data(),
SLOT(selectAudioScopeFiveFrames()));
QAction* fiveFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiveFrames,
0, true, scope.data(), SLOT(selectAudioScopeFiveFrames()));
QAction *twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
0,
false,
scope.data(),
SLOT(selectAudioScopeTwentyFrames()));
QAction* twentyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeTwentyFrames,
0, false, scope.data(), SLOT(selectAudioScopeTwentyFrames()));
QAction *fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
0,
false,
scope.data(),
SLOT(selectAudioScopeFiftyFrames()));
QAction* fiftyFrames = addCheckableActionToQMenuAndActionHash(audioScopeMenu, MenuOption::AudioScopeFiftyFrames,
0, false, scope.data(), SLOT(selectAudioScopeFiftyFrames()));
QActionGroup* audioScopeFramesGroup = new QActionGroup(audioScopeMenu);
audioScopeFramesGroup->addAction(fiveFrames);
@ -581,19 +557,101 @@ Menu::Menu() {
audioScopeFramesGroup->addAction(fiftyFrames);
}
// Developer > Physics >>>
MenuWrapper* physicsOptionsMenu = developerMenu->addMenu("Physics");
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowOwned);
addCheckableActionToQMenuAndActionHash(physicsOptionsMenu, MenuOption::PhysicsShowHulls);
// Developer > Display Crash Options
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::DisplayCrashOptions, 0, true);
// Developer > Crash Application
addActionToQMenuAndActionHash(developerMenu, MenuOption::CrashInterface, 0, qApp, SLOT(crashApplication()));
MenuWrapper* helpMenu = addMenu("Help");
addActionToQMenuAndActionHash(helpMenu, MenuOption::EditEntitiesHelp, 0, qApp, SLOT(showEditEntitiesHelp()));
// Developer > Log...
addActionToQMenuAndActionHash(developerMenu, MenuOption::Log, Qt::CTRL | Qt::SHIFT | Qt::Key_L,
qApp, SLOT(toggleLogDialog()));
// Developer > Stats
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::Stats);
// Developer > Audio Stats...
addActionToQMenuAndActionHash(developerMenu, MenuOption::AudioNetworkStats, 0,
dialogsManager.data(), SLOT(audioStatsDetails()));
// Developer > Bandwidth Stats...
addActionToQMenuAndActionHash(developerMenu, MenuOption::BandwidthDetails, 0,
dialogsManager.data(), SLOT(bandwidthDetails()));
// Developer > Entity Stats...
addActionToQMenuAndActionHash(developerMenu, MenuOption::OctreeStats, 0,
dialogsManager.data(), SLOT(octreeStatsDetails()));
// Developer > World Axes
addCheckableActionToQMenuAndActionHash(developerMenu, MenuOption::WorldAxes);
#if 0 /// -------------- REMOVED FOR NOW --------------
addDisabledActionAndSeparator(navigateMenu, "History");
QAction* backAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Back, 0, addressManager.data(), SLOT(goBack()));
QAction* forwardAction = addActionToQMenuAndActionHash(navigateMenu, MenuOption::Forward, 0, addressManager.data(), SLOT(goForward()));
// connect to the AddressManager signal to enable and disable the back and forward menu items
connect(addressManager.data(), &AddressManager::goBackPossible, backAction, &QAction::setEnabled);
connect(addressManager.data(), &AddressManager::goForwardPossible, forwardAction, &QAction::setEnabled);
// set the two actions to start disabled since the stacks are clear on startup
backAction->setDisabled(true);
forwardAction->setDisabled(true);
MenuWrapper* toolsMenu = addMenu("Tools");
addActionToQMenuAndActionHash(toolsMenu, MenuOption::AddRemoveFriends, 0,
qApp, SLOT(showFriendsWindow()));
MenuWrapper* visibilityMenu = toolsMenu->addMenu("I Am Visible To");
{
QActionGroup* visibilityGroup = new QActionGroup(toolsMenu);
auto discoverabilityManager = DependencyManager::get<DiscoverabilityManager>();
QAction* visibleToEveryone = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToEveryone,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::All,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToEveryone);
QAction* visibleToFriends = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToFriends,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::Friends,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToFriends);
QAction* visibleToNoOne = addCheckableActionToQMenuAndActionHash(visibilityMenu, MenuOption::VisibleToNoOne,
0, discoverabilityManager->getDiscoverabilityMode() == Discoverability::None,
discoverabilityManager.data(), SLOT(setVisibility()));
visibilityGroup->addAction(visibleToNoOne);
connect(discoverabilityManager.data(), &DiscoverabilityManager::discoverabilityModeChanged,
discoverabilityManager.data(), &DiscoverabilityManager::visibilityChanged);
}
addActionToQMenuAndActionHash(toolsMenu,
MenuOption::ToolWindow,
Qt::CTRL | Qt::ALT | Qt::Key_T,
dialogsManager.data(),
SLOT(toggleToolWindow()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(avatarMenu, MenuOption::NamesAboveHeads, 0, true,
NULL, NULL, UNSPECIFIED_POSITION, "Advanced");
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::CenterPlayerInView,
0, false, qApp, SLOT(rotationModeChanged()),
UNSPECIFIED_POSITION, "Advanced");
#ifndef Q_OS_MAC
QAction* aboutAction = helpMenu->addAction(MenuOption::AboutApp);
connect(aboutAction, SIGNAL(triggered()), qApp, SLOT(aboutApp()));
#endif
}

View file

@ -205,7 +205,6 @@ namespace MenuOption {
const QString DontRenderEntitiesAsScene = "Don't Render Entities as Scene";
const QString EchoLocalAudio = "Echo Local Audio";
const QString EchoServerAudio = "Echo Server Audio";
const QString EditEntitiesHelp = "Edit Entities Help...";
const QString Enable3DTVMode = "Enable 3DTV Mode";
const QString EnableCharacterController = "Enable avatar collisions";
const QString ExpandMyAvatarSimulateTiming = "Expand /myAvatar/simulation";
@ -221,6 +220,7 @@ namespace MenuOption {
const QString FrameTimer = "Show Timer";
const QString FullscreenMirror = "Fullscreen Mirror";
const QString GlowWhenSpeaking = "Glow When Speaking";
const QString Help = "Help...";
const QString IncreaseAvatarSize = "Increase Avatar Size";
const QString IndependentMode = "Independent Mode";
const QString InputMenu = "Avatar>Input Devices";
@ -249,7 +249,7 @@ namespace MenuOption {
const QString PhysicsShowOwned = "Highlight Simulation Ownership";
const QString PhysicsShowHulls = "Draw Collision Hulls";
const QString PipelineWarnings = "Log Render Pipeline Warnings";
const QString Preferences = "Preferences...";
const QString Preferences = "General...";
const QString Quit = "Quit";
const QString ReloadAllScripts = "Reload All Scripts";
const QString ReloadContent = "Reload Content (Clears all caches)";
@ -277,7 +277,7 @@ namespace MenuOption {
const QString RenderAmbientLight9 = "FUNSTON_BEACH_SUNSET";
const QString ResetAvatarSize = "Reset Avatar Size";
const QString ResetSensors = "Reset Sensors";
const QString RunningScripts = "Running Scripts";
const QString RunningScripts = "Running Scripts...";
const QString RunTimingTests = "Run Timing Tests";
const QString ScriptEditor = "Script Editor...";
const QString ScriptedMotorControl = "Enable Scripted Motor Control";

View file

@ -176,20 +176,6 @@ void DialogsManager::showScriptEditor() {
_scriptEditor->raise();
}
void DialogsManager::showIRCLink() {
if (!_ircInfoBox) {
_ircInfoBox = new QMessageBox(QMessageBox::NoIcon,
"High Fidelity IRC",
"High Fidelity has an IRC channel on irc.freenode.net at #highfidelity.<br/><br/>Web chat is available <a href='http://webchat.freenode.net/?channels=highfidelity&uio=d4'>here</a>.",
QMessageBox::Ok);
_ircInfoBox->setTextFormat(Qt::RichText);
_ircInfoBox->setAttribute(Qt::WA_DeleteOnClose);
_ircInfoBox->show();
}
_ircInfoBox->raise();
}
void DialogsManager::showDomainConnectionDialog() {
// if the dialog already exists we delete it so the connection data is refreshed
if (_domainConnectionDialog) {

View file

@ -57,7 +57,6 @@ public slots:
void lodTools();
void hmdTools(bool showTools);
void showScriptEditor();
void showIRCLink();
void showDomainConnectionDialog();
// Application Update

View file

@ -58,7 +58,7 @@ bool SixenseManager::_sixenseLoaded = false;
const QString SixenseManager::NAME = "Sixense";
const QString SixenseManager::HYDRA_ID_STRING = "Razer Hydra";
const QString MENU_PARENT = "Avatar";
const QString MENU_PARENT = "Developer";
const QString MENU_NAME = "Sixense";
const QString MENU_PATH = MENU_PARENT + ">" + MENU_NAME;
const QString TOGGLE_SMOOTH = "Smooth Sixense Movement";