Upgrade vcpkg port files for SDL2 from 2.0.8 to 2.0.10. Fixes patch errors.

Signed-off-by: Marcus Llewellyn <marcus.llewellyn@gmail.com>
This commit is contained in:
Marcus Llewellyn 2019-12-08 09:46:58 -06:00
parent 905189d602
commit 12e5712f41
9 changed files with 346 additions and 220 deletions

View file

@ -1,3 +1,8 @@
Source: sdl2
Version: 2.0.8-1
Version: 2.0.10-2
Homepage: https://github.com/SDL-Mirror/SDL
Description: Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D.
Feature: vulkan
Description: Vulkan functionality for SDL
Build-Depends: vulkan

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@ -0,0 +1,75 @@
# HG changeset patch
# User Sam Lantinga <slouken@libsdl.org>
# Date 1542691020 28800
# Node ID 9091b20040cf04cdc348d290ca22373b36364c39
# Parent 144400e4630d885d2eb0761b7174433b4c0d90bb
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds
Daniel Gibson
Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.
diff -r 144400e4630d -r 9091b20040cf include/SDL_bits.h
--- a/include/SDL_bits.h Sun Nov 18 19:28:20 2018 +0300
+++ b/include/SDL_bits.h Mon Nov 19 21:17:00 2018 -0800
@@ -101,6 +101,15 @@
#endif
}
+SDL_FORCE_INLINE SDL_bool
+SDL_HasExactlyOneBitSet32(Uint32 x)
+{
+ if (x && !(x & (x - 1))) {
+ return SDL_TRUE;
+ }
+ return SDL_FALSE;
+}
+
/* Ends C function definitions when using C++ */
#ifdef __cplusplus
}
diff -r 144400e4630d -r 9091b20040cf src/SDL.c
--- a/src/SDL.c Sun Nov 18 19:28:20 2018 +0300
+++ b/src/SDL.c Mon Nov 19 21:17:00 2018 -0800
@@ -348,6 +348,12 @@
int num_subsystems = SDL_arraysize(SDL_SubsystemRefCount);
Uint32 initialized = 0;
+ /* Fast path for checking one flag */
+ if (SDL_HasExactlyOneBitSet32(flags)) {
+ int subsystem_index = SDL_MostSignificantBitIndex32(flags);
+ return SDL_SubsystemRefCount[subsystem_index] ? flags : 0;
+ }
+
if (!flags) {
flags = SDL_INIT_EVERYTHING;
}
diff -r 144400e4630d -r 9091b20040cf src/joystick/SDL_joystick.c
--- a/src/joystick/SDL_joystick.c Sun Nov 18 19:28:20 2018 +0300
+++ b/src/joystick/SDL_joystick.c Mon Nov 19 21:17:00 2018 -0800
@@ -1016,6 +1016,10 @@
int i;
SDL_Joystick *joystick;
+ if (!SDL_WasInit(SDL_INIT_JOYSTICK)) {
+ return;
+ }
+
SDL_LockJoysticks();
if (SDL_updating_joystick) {
diff -r 144400e4630d -r 9091b20040cf src/sensor/SDL_sensor.c
--- a/src/sensor/SDL_sensor.c Sun Nov 18 19:28:20 2018 +0300
+++ b/src/sensor/SDL_sensor.c Mon Nov 19 21:17:00 2018 -0800
@@ -505,6 +505,10 @@
int i;
SDL_Sensor *sensor;
+ if (!SDL_WasInit(SDL_INIT_SENSOR)) {
+ return;
+ }
+
SDL_LockSensors();
if (SDL_updating_sensor) {

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@ -0,0 +1,11 @@
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -172,7 +172,7 @@
# requires root permissions to open devices, so that's not generally
# useful, and we'll disable this by default on Unix. Windows and macOS
# can use it without root access, though, so enable by default there.
-if(WINDOWS OR APPLE OR ANDROID)
+if((WINDOWS AND NOT WINDOWS_STORE) OR APPLE OR ANDROID)
set(HIDAPI_SKIP_LIBUSB TRUE)
else()
set(HIDAPI_SKIP_LIBUSB FALSE)

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@ -1,206 +1,175 @@
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 73d9407..082fbc5 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -3,7 +3,11 @@ if(${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
endif()
cmake_minimum_required(VERSION 2.8.11)
-project(SDL2 C)
+if(CMAKE_SYSTEM_NAME STREQUAL "WindowsStore")
+ project(SDL2 C CXX)
+else()
+ project(SDL2 C)
+endif()
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
@@ -358,7 +362,6 @@ file(GLOB SOURCE_FILES
${SDL2_SOURCE_DIR}/src/timer/*.c
${SDL2_SOURCE_DIR}/src/video/*.c)
-
if(ASSERTIONS STREQUAL "auto")
# Do nada - use optimization settings to determine the assertion level
elseif(ASSERTIONS STREQUAL "disabled")
@@ -1132,6 +1135,22 @@ elseif(WINDOWS)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+ if(WINDOWS_STORE)
+ cmake_minimum_required(VERSION 3.0)
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
+ link_libraries(
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
+ vccorlib$<$<CONFIG:Debug>:d>.lib
+ msvcrt$<$<CONFIG:Debug>:d>.lib
+ )
+ endif()
+
+ if(WINDOWS_STORE)
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINRT_SOURCE_FILES})
+ endif()
+
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
@@ -1176,7 +1195,11 @@ elseif(WINDOWS)
check_include_file(d3d11_1.h HAVE_D3D11_H)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
- check_include_file(dinput.h HAVE_DINPUT_H)
+ if(WINDOWS_STORE)
+ set(HAVE_DINPUT_H 0)
+ else()
+ check_include_file(dinput.h HAVE_DINPUT_H)
+ endif()
check_include_file(xaudio2.h HAVE_XAUDIO2_H)
check_include_file(mmdeviceapi.h HAVE_MMDEVICEAPI_H)
check_include_file(audioclient.h HAVE_AUDIOCLIENT_H)
@@ -1193,12 +1216,14 @@ elseif(WINDOWS)
endif()
if(SDL_AUDIO)
- set(SDL_AUDIO_DRIVER_WINMM 1)
- file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
- set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
- set(HAVE_SDL_AUDIO TRUE)
+ if(NOT WINDOWS_STORE)
+ set(SDL_AUDIO_DRIVER_WINMM 1)
+ file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
+ set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
+ endif()
- if(HAVE_DSOUND_H)
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
@@ -1208,9 +1233,10 @@ elseif(WINDOWS)
set(SDL_AUDIO_DRIVER_XAUDIO2 1)
file(GLOB XAUDIO2_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/xaudio2/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${XAUDIO2_AUDIO_SOURCES})
+ set(HAVE_SDL_AUDIO TRUE)
endif()
- if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
+ if(HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@@ -1222,11 +1248,20 @@ elseif(WINDOWS)
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
- set(SDL_VIDEO_DRIVER_WINDOWS 1)
- file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ if(WINDOWS_STORE)
+ set(SDL_VIDEO_DRIVER_WINRT 1)
+ file(GLOB WIN_VIDEO_SOURCES
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
+ )
+ else()
+ set(SDL_VIDEO_DRIVER_WINDOWS 1)
+ file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
- if(RENDER_D3D AND HAVE_D3D_H)
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
@@ -1249,20 +1284,31 @@ elseif(WINDOWS)
endif()
if(SDL_POWER)
- set(SDL_POWER_WINDOWS 1)
- set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ if(WINDOWS_STORE)
+ set(SDL_POWER_WINRT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
+ else()
+ set(SDL_POWER_WINDOWS 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ endif()
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
- file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ if(WINDOWS_STORE)
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
+ else()
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Libraries for Win32 native and MinGW
- list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+ if(NOT WINDOWS_STORE)
+ list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid)
+ endif()
# TODO: in configure.in the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@@ -1284,7 +1330,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(SDL_VIDEO)
- if(VIDEO_OPENGL)
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
@@ -1688,9 +1734,11 @@ endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
-add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
-target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
-set(_INSTALL_LIBS "SDL2main")
+if(NOT WINDOWS_STORE)
+ add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
+ target_include_directories(SDL2main PUBLIC $<INSTALL_INTERFACE:include>)
+ set(_INSTALL_LIBS "SDL2main")
+endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 9b20398..7ae6e35 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -298,6 +298,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
@@ -365,6 +366,7 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
@@ -387,7 +389,7 @@
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
-#if !defined(__WIN32__)
+#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 0128c7a..bd534e4 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -5,6 +5,18 @@ endif()
cmake_minimum_required(VERSION 2.8.11)
project(SDL2 C CXX)
+if(WINDOWS_STORE)
+ enable_language(CXX)
+ cmake_minimum_required(VERSION 3.11)
+ add_definitions(-DSDL_BUILDING_WINRT=1 -ZW)
+ link_libraries(
+ -nodefaultlib:vccorlib$<$<CONFIG:Debug>:d>
+ -nodefaultlib:msvcrt$<$<CONFIG:Debug>:d>
+ vccorlib$<$<CONFIG:Debug>:d>.lib
+ msvcrt$<$<CONFIG:Debug>:d>.lib
+ )
+endif()
+
# !!! FIXME: this should probably do "MACOSX_RPATH ON" as a target property
# !!! FIXME: for the SDL2 shared library (so you get an
# !!! FIXME: install_name ("soname") of "@rpath/libSDL-whatever.dylib"
@@ -1209,6 +1221,11 @@ elseif(WINDOWS)
file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
+ if(WINDOWS_STORE)
+ file(GLOB WINRT_SOURCE_FILES ${SDL2_SOURCE_DIR}/src/core/winrt/*.c ${SDL2_SOURCE_DIR}/src/core/winrt/*.cpp)
+ list(APPEND SOURCE_FILES ${WINRT_SOURCE_FILES})
+ endif()
+
if(MSVC)
# Prevent codegen that would use the VC runtime libraries.
set_property(DIRECTORY . APPEND PROPERTY COMPILE_OPTIONS "/GS-")
@@ -1254,6 +1271,9 @@ elseif(WINDOWS)
check_include_file(ddraw.h HAVE_DDRAW_H)
check_include_file(dsound.h HAVE_DSOUND_H)
check_include_file(dinput.h HAVE_DINPUT_H)
+ if(WINDOWS_STORE OR VCPKG_TARGET_TRIPLET MATCHES "arm-windows")
+ set(HAVE_DINPUT_H 0)
+ endif()
check_include_file(dxgi.h HAVE_DXGI_H)
if(HAVE_D3D_H OR HAVE_D3D11_H OR HAVE_DDRAW_H OR HAVE_DSOUND_H OR HAVE_DINPUT_H)
set(HAVE_DIRECTX TRUE)
@@ -1272,18 +1292,20 @@ elseif(WINDOWS)
check_include_file(endpointvolume.h HAVE_ENDPOINTVOLUME_H)
if(SDL_AUDIO)
+ if(NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WINMM 1)
file(GLOB WINMM_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/winmm/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WINMM_AUDIO_SOURCES})
+ endif()
set(HAVE_SDL_AUDIO TRUE)
- if(HAVE_DSOUND_H)
+ if(HAVE_DSOUND_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_DSOUND 1)
file(GLOB DSOUND_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/directsound/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${DSOUND_AUDIO_SOURCES})
endif()
- if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H)
+ if(WASAPI AND HAVE_AUDIOCLIENT_H AND HAVE_MMDEVICEAPI_H AND NOT WINDOWS_STORE)
set(SDL_AUDIO_DRIVER_WASAPI 1)
file(GLOB WASAPI_AUDIO_SOURCES ${SDL2_SOURCE_DIR}/src/audio/wasapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${WASAPI_AUDIO_SOURCES})
@@ -1295,11 +1317,20 @@ elseif(WINDOWS)
if(NOT SDL_LOADSO)
message_error("SDL_VIDEO requires SDL_LOADSO, which is not enabled")
endif()
+ if(WINDOWS_STORE)
+ set(SDL_VIDEO_DRIVER_WINRT 1)
+ file(GLOB WIN_VIDEO_SOURCES
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.c
+ ${SDL2_SOURCE_DIR}/src/video/winrt/*.cpp
+ ${SDL2_SOURCE_DIR}/src/render/direct3d11/*.cpp
+ )
+ else()
set(SDL_VIDEO_DRIVER_WINDOWS 1)
file(GLOB WIN_VIDEO_SOURCES ${SDL2_SOURCE_DIR}/src/video/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${WIN_VIDEO_SOURCES})
- if(RENDER_D3D AND HAVE_D3D_H)
+ if(RENDER_D3D AND HAVE_D3D_H AND NOT WINDOWS_STORE)
set(SDL_VIDEO_RENDER_D3D 1)
set(HAVE_RENDER_D3D TRUE)
endif()
@@ -1322,20 +1353,31 @@ elseif(WINDOWS)
endif()
if(SDL_POWER)
+ if(WINDOWS_STORE)
+ set(SDL_POWER_WINRT 1)
+ set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/winrt/SDL_syspower.cpp)
+ else()
set(SDL_POWER_WINDOWS 1)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/power/windows/SDL_syspower.c)
+ endif()
set(HAVE_SDL_POWER TRUE)
endif()
if(SDL_FILESYSTEM)
set(SDL_FILESYSTEM_WINDOWS 1)
+ if(WINDOWS_STORE)
+ file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/winrt/*.cpp)
+ else()
file(GLOB FILESYSTEM_SOURCES ${SDL2_SOURCE_DIR}/src/filesystem/windows/*.c)
+ endif()
set(SOURCE_FILES ${SOURCE_FILES} ${FILESYSTEM_SOURCES})
set(HAVE_SDL_FILESYSTEM TRUE)
endif()
# Libraries for Win32 native and MinGW
+ if(NOT WINDOWS_STORE)
list(APPEND EXTRA_LIBS user32 gdi32 winmm imm32 ole32 oleaut32 version uuid advapi32 setupapi shell32)
+ endif()
# TODO: in configure.ac the check for timers is set on
# cygwin | mingw32* - does this include mingw32CE?
@@ -1357,7 +1399,7 @@ elseif(WINDOWS)
set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
if(SDL_VIDEO)
- if(VIDEO_OPENGL)
+ if(VIDEO_OPENGL AND NOT WINDOWS_STORE)
set(SDL_VIDEO_OPENGL 1)
set(SDL_VIDEO_OPENGL_WGL 1)
set(SDL_VIDEO_RENDER_OGL 1)
@@ -1788,12 +1830,14 @@ endif()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${EXTRA_CFLAGS}")
# Always build SDLmain
+if(NOT WINDOWS_STORE)
add_library(SDL2main STATIC ${SDLMAIN_SOURCES})
target_include_directories(SDL2main PUBLIC "$<BUILD_INTERFACE:${SDL2_SOURCE_DIR}/include>" $<INSTALL_INTERFACE:include/SDL2>)
set(_INSTALL_LIBS "SDL2main")
if (NOT ANDROID)
set_target_properties(SDL2main PROPERTIES DEBUG_POSTFIX ${SDL_CMAKE_DEBUG_POSTFIX})
endif()
+endif()
if(SDL_SHARED)
add_library(SDL2 SHARED ${SOURCE_FILES} ${VERSION_SOURCES})
diff --git a/include/SDL_config.h.cmake b/include/SDL_config.h.cmake
index 48dd2d4..0c4fa28 100644
--- a/include/SDL_config.h.cmake
+++ b/include/SDL_config.h.cmake
@@ -326,6 +326,7 @@
#cmakedefine SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC @SDL_VIDEO_DRIVER_DIRECTFB_DYNAMIC@
#cmakedefine SDL_VIDEO_DRIVER_DUMMY @SDL_VIDEO_DRIVER_DUMMY@
#cmakedefine SDL_VIDEO_DRIVER_WINDOWS @SDL_VIDEO_DRIVER_WINDOWS@
+#cmakedefine SDL_VIDEO_DRIVER_WINRT @SDL_VIDEO_DRIVER_WINRT@
#cmakedefine SDL_VIDEO_DRIVER_WAYLAND @SDL_VIDEO_DRIVER_WAYLAND@
#cmakedefine SDL_VIDEO_DRIVER_RPI @SDL_VIDEO_DRIVER_RPI@
#cmakedefine SDL_VIDEO_DRIVER_VIVANTE @SDL_VIDEO_DRIVER_VIVANTE@
@@ -391,6 +392,7 @@
#cmakedefine SDL_POWER_ANDROID @SDL_POWER_ANDROID@
#cmakedefine SDL_POWER_LINUX @SDL_POWER_LINUX@
#cmakedefine SDL_POWER_WINDOWS @SDL_POWER_WINDOWS@
+#cmakedefine SDL_POWER_WINRT @SDL_POWER_WINRT@
#cmakedefine SDL_POWER_MACOSX @SDL_POWER_MACOSX@
#cmakedefine SDL_POWER_HAIKU @SDL_POWER_HAIKU@
#cmakedefine SDL_POWER_EMSCRIPTEN @SDL_POWER_EMSCRIPTEN@
@@ -413,7 +415,7 @@
#cmakedefine SDL_LIBSAMPLERATE_DYNAMIC @SDL_LIBSAMPLERATE_DYNAMIC@
/* Platform specific definitions */
-#if !defined(__WIN32__)
+#if !defined(__WIN32__) && !defined(__WINRT__)
# if !defined(_STDINT_H_) && !defined(_STDINT_H) && !defined(HAVE_STDINT_H) && !defined(_HAVE_STDINT_H)
typedef unsigned int size_t;
typedef signed char int8_t;

View file

@ -0,0 +1,14 @@
--- a/include/SDL_cpuinfo.h Tue Jul 23 21:41:00 2019 -0400
+++ b/include/SDL_cpuinfo.h Tue Aug 13 20:26:27 2019 -0700
@@ -73,8 +73,8 @@
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# if defined (_M_ARM64)
-# include <armintr.h>
-# include <arm_neon.h>
+# include <arm64intr.h>
+# include <arm64_neon.h>
# define __ARM_NEON 1 /* Set __ARM_NEON so that it can be used elsewhere, at compile time */
# endif
# endif

View file

@ -0,0 +1,24 @@
diff -ur a/CMakeLists.txt b/CMakeLists.txt
--- a/CMakeLists.txt 2019-07-23 21:41:00.000000000 +0200
+++ b/CMakeLists.txt 2019-10-27 20:26:38.000000000 +0100
@@ -257,7 +257,7 @@
# General includes
include_directories(${SDL2_BINARY_DIR}/include ${SDL2_SOURCE_DIR}/include)
if(USE_GCC OR USE_CLANG)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter ${SDL2_SOURCE_DIR}/src/video/khronos")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -idirafter \"${SDL2_SOURCE_DIR}/src/video/khronos\"")
else()
include_directories(${SDL2_SOURCE_DIR}/src/video/khronos)
endif()
diff -ur a/cmake/sdlchecks.cmake b/cmake/sdlchecks.cmake
--- a/cmake/sdlchecks.cmake 2019-07-23 21:41:00.000000000 +0200
+++ b/cmake/sdlchecks.cmake 2019-10-27 20:27:10.000000000 +0100
@@ -1086,7 +1086,7 @@
set(HAVE_SDL_JOYSTICK TRUE)
file(GLOB HIDAPI_SOURCES ${SDL2_SOURCE_DIR}/src/joystick/hidapi/*.c)
set(SOURCE_FILES ${SOURCE_FILES} ${HIDAPI_SOURCES})
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} -I${SDL2_SOURCE_DIR}/src/hidapi/hidapi")
+ set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${LIBUSB_CFLAGS} \"-I${SDL2_SOURCE_DIR}/src/hidapi/hidapi\"")
if(NOT HIDAPI_SKIP_LIBUSB)
set(SOURCE_FILES ${SOURCE_FILES} ${SDL2_SOURCE_DIR}/src/hidapi/libusb/hid.c)
list(APPEND EXTRA_LIBS ${LIBUSB_LIBS})

View file

@ -0,0 +1,15 @@
diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c
index ff23c5e..fc90bba 100644
--- a/src/events/SDL_mouse.c
+++ b/src/events/SDL_mouse.c
@@ -20,6 +20,10 @@
*/
#include "../SDL_internal.h"
+#ifdef __WIN32__
+#include "../core/windows/SDL_windows.h"
+#endif
+
/* General mouse handling code for SDL */
#include "SDL_assert.h"

View file

@ -3,29 +3,33 @@ include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO SDL-Mirror/SDL
REF release-2.0.8
SHA512 5922dbeb14bb22991160251664b417d3f846867c18b5ecc1bd19c328ffd69b16252b7d45b9a317bafd1207fdb66d93a022dfb239e02447db9babd941956b6b37
REF release-2.0.10
SHA512 c5fe59eed7ba9c6a82cceaf513623480793727fceec84b01d819e7cbefc8229a84be93067d7539f12d5811c49d3d54fd407272786aef3e419f439d0105c34b21
HEAD_REF master
)
vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES
${CMAKE_CURRENT_LIST_DIR}/export-symbols-only-in-shared-build.patch
${CMAKE_CURRENT_LIST_DIR}/enable-winrt-cmake.patch
export-symbols-only-in-shared-build.patch
enable-winrt-cmake.patch
fix-arm64-headers.patch
disable-hidapi-for-uwp.patch
fix-space-in-path.patch
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" SDL_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" SDL_SHARED)
string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" FORCE_STATIC_VCRT)
set(VULKAN_VIDEO OFF)
if("vulkan" IN_LIST FEATURES)
set(VULKAN_VIDEO ON)
endif()
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DSDL_STATIC=${SDL_STATIC}
-DSDL_SHARED=${SDL_SHARED}
-DVIDEO_VULKAN=OFF
-DVIDEO_VULKAN=${VULKAN_VIDEO}
-DFORCE_STATIC_VCRT=${FORCE_STATIC_VCRT}
-DLIBC=ON
)
@ -33,11 +37,11 @@ vcpkg_configure_cmake(
vcpkg_install_cmake()
if(EXISTS "${CURRENT_PACKAGES_DIR}/cmake")
vcpkg_fixup_cmake_targets(CONFIG_PATH "cmake")
vcpkg_fixup_cmake_targets(CONFIG_PATH cmake)
elseif(EXISTS "${CURRENT_PACKAGES_DIR}/lib/cmake/SDL2")
vcpkg_fixup_cmake_targets(CONFIG_PATH "lib/cmake/SDL2")
vcpkg_fixup_cmake_targets(CONFIG_PATH lib/cmake/SDL2)
elseif(EXISTS "${CURRENT_PACKAGES_DIR}/SDL2.framework/Resources")
vcpkg_fixup_cmake_targets(CONFIG_PATH "SDL2.framework/Resources")
vcpkg_fixup_cmake_targets(CONFIG_PATH SDL2.framework/Resources)
endif()
file(REMOVE_RECURSE
@ -75,5 +79,6 @@ if(NOT VCPKG_CMAKE_SYSTEM_NAME)
endforeach()
endif()
file(INSTALL ${SOURCE_PATH}/COPYING.txt DESTINATION ${CURRENT_PACKAGES_DIR}/share/sdl2 RENAME copyright)
file(COPY ${CMAKE_CURRENT_LIST_DIR}/vcpkg-cmake-wrapper.cmake DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT})
configure_file(${SOURCE_PATH}/COPYING.txt ${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright COPYONLY)
vcpkg_copy_pdbs()

View file

@ -0,0 +1,8 @@
_find_package(${ARGS})
if(TARGET SDL2::SDL2 AND NOT TARGET SDL2::SDL2-static)
add_library( SDL2::SDL2-static INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2-static PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2")
elseif(TARGET SDL2::SDL2-static AND NOT TARGET SDL2::SDL2)
add_library( SDL2::SDL2 INTERFACE IMPORTED)
set_target_properties(SDL2::SDL2 PROPERTIES INTERFACE_LINK_LIBRARIES "SDL2::SDL2-static")
endif()