exposing palm velocity and angular velocity to js

This commit is contained in:
Sam Gondelman 2015-08-05 12:17:15 -07:00
parent d415ee1f2e
commit 113c4ea28b
4 changed files with 61 additions and 6 deletions

View file

@ -410,6 +410,22 @@ glm::vec3 MyAvatar::getLeftPalmPosition() {
return leftHandPosition;
}
glm::vec3 MyAvatar::getLeftPalmVelocity() {
const PalmData* palm = getHand()->getPalm(LEFT_HAND_INDEX);
if (palm != NULL) {
return palm->getVelocity();
}
return glm::vec3(0.0f);
}
glm::vec3 MyAvatar::getLeftPalmAngularVelocity() {
const PalmData* palm = getHand()->getPalm(LEFT_HAND_INDEX);
if (palm != NULL) {
return palm->getRawAngularVelocity();
}
return glm::vec3(0.0f);
}
glm::quat MyAvatar::getLeftPalmRotation() {
glm::quat leftRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getLeftHandJointIndex(), leftRotation);
@ -425,6 +441,22 @@ glm::vec3 MyAvatar::getRightPalmPosition() {
return rightHandPosition;
}
glm::vec3 MyAvatar::getRightPalmVelocity() {
const PalmData* palm = getHand()->getPalm(RIGHT_HAND_INDEX);
if (palm != NULL) {
return palm->getVelocity();
}
return glm::vec3(0.0f);
}
glm::vec3 MyAvatar::getRightPalmAngularVelocity() {
const PalmData* palm = getHand()->getPalm(RIGHT_HAND_INDEX);
if (palm != NULL) {
return palm->getRawAngularVelocity();
}
return glm::vec3(0.0f);
}
glm::quat MyAvatar::getRightPalmRotation() {
glm::quat rightRotation;
getSkeletonModel().getJointRotationInWorldFrame(getSkeletonModel().getRightHandJointIndex(), rightRotation);

View file

@ -213,8 +213,12 @@ public slots:
void updateStandingHMDModeFromMenu();
glm::vec3 getLeftPalmPosition();
glm::vec3 getLeftPalmVelocity();
glm::vec3 getLeftPalmAngularVelocity();
glm::quat getLeftPalmRotation();
glm::vec3 getRightPalmPosition();
glm::vec3 getRightPalmVelocity();
glm::vec3 getRightPalmAngularVelocity();
glm::quat getRightPalmRotation();
void clearReferential();

View file

@ -472,6 +472,18 @@ float ControllerScriptingInterface::getActionValue(int action) {
return DependencyManager::get<UserInputMapper>()->getActionState(UserInputMapper::Action(action));
}
int ControllerScriptingInterface::findAction(QString actionName) {
auto userInputMapper = DependencyManager::get<UserInputMapper>();
auto actions = getAllActions();
for (auto action : actions) {
if (userInputMapper->getActionName(action) == actionName) {
return action;
}
}
// If the action isn't found, return -1
return -1;
}
InputController::InputController(int deviceTrackerId, int subTrackerId, QObject* parent) :
AbstractInputController(),
_deviceTrackerId(deviceTrackerId),

View file

@ -86,17 +86,24 @@ public:
public slots:
Q_INVOKABLE virtual QVector<UserInputMapper::Action> getAllActions();
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE virtual QString getDeviceName(unsigned int device);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE virtual bool addInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual bool removeInputChannel(UserInputMapper::InputChannel inputChannel);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getInputChannelsForAction(UserInputMapper::Action action);
Q_INVOKABLE virtual QVector<UserInputMapper::InputPair> getAvailableInputs(unsigned int device);
Q_INVOKABLE virtual void resetAllDeviceBindings();
Q_INVOKABLE virtual void resetDevice(unsigned int device);
Q_INVOKABLE virtual int findDevice(QString name);
Q_INVOKABLE virtual QVector<UserInputMapper::InputChannel> getAllInputsForDevice(unsigned int device);
Q_INVOKABLE virtual QString getDeviceName(unsigned int device);
Q_INVOKABLE virtual float getActionValue(int action);
Q_INVOKABLE virtual void resetDevice(unsigned int device);
Q_INVOKABLE virtual void resetAllDeviceBindings();
Q_INVOKABLE virtual int findDevice(QString name);
Q_INVOKABLE virtual int findAction(QString actionName);
virtual bool isPrimaryButtonPressed() const;
virtual glm::vec2 getPrimaryJoystickPosition() const;