Update bool name "isTransparentWeb" -> "transparent"

This commit is contained in:
Kasen IO 2020-08-18 20:04:27 -04:00
parent 204789bd42
commit 103288b8de

View file

@ -307,14 +307,14 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
glm::vec4 color;
Transform transform;
bool forward;
bool isTransparentWeb;
bool transparent;
withReadLock([&] {
float fadeRatio = _isFading ? Interpolate::calculateFadeRatio(_fadeStartTime) : 1.0f;
color = glm::vec4(toGlm(_color), _alpha * fadeRatio);
color = EntityRenderer::calculatePulseColor(color, _pulseProperties, _created);
transform = _renderTransform;
forward = _renderLayer != RenderLayer::WORLD || args->_renderMethod == render::Args::FORWARD;
isTransparentWeb = isTransparent();
transparent = isTransparent();
});
if (color.a == 0.0f) {
@ -328,7 +328,7 @@ void WebEntityRenderer::doRender(RenderArgs* args) {
// Turn off jitter for these entities
batch.pushProjectionJitter();
DependencyManager::get<GeometryCache>()->bindWebBrowserProgram(batch, isTransparentWeb, forward);
DependencyManager::get<GeometryCache>()->bindWebBrowserProgram(batch, transparent, forward);
DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, color, _geometryId);
batch.popProjectionJitter();
batch.setResourceTexture(0, nullptr);