This commit is contained in:
Nissim 2017-10-16 11:01:13 -07:00
commit 0a5302ce25
14 changed files with 115 additions and 89 deletions

View file

@ -235,7 +235,8 @@ void updateConsumedCores() {
AssetServer::AssetServer(ReceivedMessage& message) :
ThreadedAssignment(message),
_transferTaskPool(this),
_bakingTaskPool(this)
_bakingTaskPool(this),
_filesizeLimit(MAX_UPLOAD_SIZE)
{
// store the current state of image compression so we can reset it when this assignment is complete
_wasColorTextureCompressionEnabled = image::isColorTexturesCompressionEnabled();
@ -343,8 +344,8 @@ void AssetServer::completeSetup() {
auto maxBandwidthValue = assetServerObject[MAX_BANDWIDTH_OPTION];
auto maxBandwidthFloat = maxBandwidthValue.toDouble(-1);
const int BITS_PER_MEGABITS = 1000 * 1000;
if (maxBandwidthFloat > 0.0) {
const int BITS_PER_MEGABITS = 1000 * 1000;
int maxBandwidth = maxBandwidthFloat * BITS_PER_MEGABITS;
nodeList->setConnectionMaxBandwidth(maxBandwidth);
qCInfo(asset_server) << "Set maximum bandwith per connection to" << maxBandwidthFloat << "Mb/s."
@ -406,6 +407,15 @@ void AssetServer::completeSetup() {
qCCritical(asset_server) << "Asset Server assignment will not continue because mapping file could not be loaded.";
setFinished(true);
}
// get file size limit for an asset
static const QString ASSETS_FILESIZE_LIMIT_OPTION = "assets_filesize_limit";
auto assetsFilesizeLimitJSONValue = assetServerObject[ASSETS_FILESIZE_LIMIT_OPTION];
auto assetsFilesizeLimit = (uint64_t)assetsFilesizeLimitJSONValue.toInt(MAX_UPLOAD_SIZE);
if (assetsFilesizeLimit != 0 && assetsFilesizeLimit < MAX_UPLOAD_SIZE) {
_filesizeLimit = assetsFilesizeLimit * BITS_PER_MEGABITS;
}
}
void AssetServer::cleanupUnmappedFiles() {
@ -730,7 +740,7 @@ void AssetServer::handleAssetUpload(QSharedPointer<ReceivedMessage> message, Sha
if (senderNode->getCanWriteToAssetServer()) {
qCDebug(asset_server) << "Starting an UploadAssetTask for upload from" << uuidStringWithoutCurlyBraces(senderNode->getUUID());
auto task = new UploadAssetTask(message, senderNode, _filesDirectory);
auto task = new UploadAssetTask(message, senderNode, _filesDirectory, _filesizeLimit);
_transferTaskPool.start(task);
} else {
// this is a node the domain told us is not allowed to rez entities

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@ -127,6 +127,8 @@ private:
bool _wasGrayscaleTextureCompressionEnabled { false };
bool _wasNormalTextureCompressionEnabled { false };
bool _wasCubeTextureCompressionEnabled { false };
uint64_t _filesizeLimit;
};
#endif

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@ -22,10 +22,11 @@
UploadAssetTask::UploadAssetTask(QSharedPointer<ReceivedMessage> receivedMessage, SharedNodePointer senderNode,
const QDir& resourcesDir) :
const QDir& resourcesDir, uint64_t filesizeLimit) :
_receivedMessage(receivedMessage),
_senderNode(senderNode),
_resourcesDir(resourcesDir)
_resourcesDir(resourcesDir),
_filesizeLimit(filesizeLimit)
{
}
@ -48,7 +49,7 @@ void UploadAssetTask::run() {
auto replyPacket = NLPacket::create(PacketType::AssetUploadReply, -1, true);
replyPacket->writePrimitive(messageID);
if (fileSize > MAX_UPLOAD_SIZE) {
if (fileSize > _filesizeLimit) {
replyPacket->writePrimitive(AssetServerError::AssetTooLarge);
} else {
QByteArray fileData = buffer.read(fileSize);

View file

@ -26,7 +26,8 @@ class Node;
class UploadAssetTask : public QRunnable {
public:
UploadAssetTask(QSharedPointer<ReceivedMessage> message, QSharedPointer<Node> senderNode, const QDir& resourcesDir);
UploadAssetTask(QSharedPointer<ReceivedMessage> message, QSharedPointer<Node> senderNode,
const QDir& resourcesDir, uint64_t filesizeLimit);
void run() override;
@ -34,6 +35,7 @@ private:
QSharedPointer<ReceivedMessage> _receivedMessage;
QSharedPointer<Node> _senderNode;
QDir _resourcesDir;
uint64_t _filesizeLimit;
};
#endif // hifi_UploadAssetTask_h

View file

@ -858,6 +858,14 @@
"help": "The path to the directory assets are stored in.<br/>If this path is relative, it will be relative to the application data directory.<br/>If you change this path you will need to manually copy any existing assets from the previous directory.",
"default": "",
"advanced": true
},
{
"name": "assets_filesize_limit",
"type": "int",
"label": "File Size Limit",
"help": "The file size limit of an asset that can be imported into the asset server in MBytes. 0 (default) means no limit on file size.",
"default": 0,
"advanced": true
}
]
},

View file

@ -2,14 +2,14 @@ name = mannequin
type = body+head
scale = 1
filename = mannequin/mannequin.baked.fbx
joint = jointEyeLeft = LeftEye
joint = jointRightHand = RightHand
joint = jointHead = Head
joint = jointEyeRight = RightEye
joint = jointLean = Spine
joint = jointNeck = Neck
joint = jointLeftHand = LeftHand
joint = jointRoot = Hips
joint = jointLean = Spine
joint = jointLeftHand = LeftHand
joint = jointHead = Head
joint = jointEyeLeft = LeftEye
joint = jointEyeRight = RightEye
joint = jointRightHand = RightHand
joint = jointNeck = Neck
freeJoint = LeftArm
freeJoint = LeftForeArm
freeJoint = RightArm
@ -18,72 +18,72 @@ bs = EyeBlink_L = blink = 1
bs = JawOpen = mouth_Open = 1
bs = LipsFunnel = Oo = 1
bs = BrowsU_L = brow_Up = 1
jointIndex = RightHandIndex2 = 27
jointIndex = LeftHandIndex2 = 51
jointIndex = RightUpLeg = 6
jointIndex = RightToe_End = 10
jointIndex = RightEye = 65
jointIndex = LeftHandPinky1 = 42
jointIndex = RightHandRing1 = 22
jointIndex = face = 67
jointIndex = LeftUpLeg = 1
jointIndex = LeftHand = 41
jointIndex = LeftHandMiddle1 = 58
jointIndex = LeftHandIndex1 = 50
jointIndex = LeftEye = 64
jointIndex = RightHandIndex1 = 26
jointIndex = LeftHandPinky4 = 45
jointIndex = RightArm = 15
jointIndex = LeftShoulder = 38
jointIndex = RightHandPinky2 = 19
jointIndex = RightHandThumb1 = 30
jointIndex = RightForeArm = 16
jointIndex = LeftHandMiddle3 = 60
jointIndex = Neck = 62
jointIndex = LeftHandThumb1 = 54
jointIndex = RightHandMiddle2 = 35
jointIndex = LeftHandMiddle4 = 61
jointIndex = mannequin = 68
jointIndex = Spine1 = 12
jointIndex = LeftHand = 41
jointIndex = LeftHandRing4 = 49
jointIndex = RightHandMiddle3 = 36
jointIndex = LeftHandThumb4 = 57
jointIndex = RightToe_End = 10
jointIndex = LeftHandRing1 = 46
jointIndex = LeftForeArm = 40
jointIndex = RightHandIndex4 = 29
jointIndex = LeftShoulder = 38
jointIndex = RightHandMiddle4 = 37
jointIndex = RightShoulder = 14
jointIndex = LeftLeg = 2
jointIndex = LeftToe_End = 5
jointIndex = Hips = 0
jointIndex = RightFoot = 8
jointIndex = RightHandThumb2 = 31
jointIndex = LeftHandMiddle3 = 60
jointIndex = RightHandThumb1 = 30
jointIndex = Neck = 62
jointIndex = Spine = 11
jointIndex = RightHandThumb4 = 33
jointIndex = RightHandMiddle1 = 34
jointIndex = LeftHandIndex4 = 53
jointIndex = face = 68
jointIndex = RightHandRing3 = 24
jointIndex = LeftHandPinky4 = 45
jointIndex = LeftHandMiddle2 = 59
jointIndex = RightHandThumb3 = 32
jointIndex = LeftHandPinky3 = 44
jointIndex = HeadTop_End = 66
jointIndex = Spine1 = 12
jointIndex = LeftHandRing3 = 48
jointIndex = mannequin1 = 67
jointIndex = RightEye = 65
jointIndex = RightHandRing4 = 25
jointIndex = RightHandPinky4 = 21
jointIndex = LeftHandRing2 = 47
jointIndex = RightHandIndex3 = 28
jointIndex = RightUpLeg = 6
jointIndex = LeftArm = 39
jointIndex = LeftHandThumb3 = 56
jointIndex = RightHandIndex2 = 27
jointIndex = RightForeArm = 16
jointIndex = RightArm = 15
jointIndex = RightHandRing2 = 23
jointIndex = LeftHandMiddle1 = 58
jointIndex = Spine2 = 13
jointIndex = LeftHandThumb2 = 55
jointIndex = RightHandMiddle2 = 35
jointIndex = RightHandPinky1 = 18
jointIndex = LeftUpLeg = 1
jointIndex = RightLeg = 7
jointIndex = LeftHandIndex2 = 51
jointIndex = RightHand = 17
jointIndex = LeftHandIndex3 = 52
jointIndex = RightHandIndex3 = 28
jointIndex = RightHandMiddle4 = 37
jointIndex = LeftLeg = 2
jointIndex = RightHandMiddle1 = 34
jointIndex = Spine2 = 13
jointIndex = LeftHandMiddle2 = 59
jointIndex = LeftHandPinky3 = 44
jointIndex = LeftHandThumb3 = 56
jointIndex = LeftHandRing4 = 49
jointIndex = RightHandThumb2 = 31
jointIndex = LeftHandRing3 = 48
jointIndex = HeadTop_End = 66
jointIndex = LeftHandThumb4 = 57
jointIndex = RightHandThumb3 = 32
jointIndex = RightHandPinky1 = 18
jointIndex = RightLeg = 7
jointIndex = RightHandMiddle3 = 36
jointIndex = RightHandPinky3 = 20
jointIndex = LeftToeBase = 4
jointIndex = LeftForeArm = 40
jointIndex = RightShoulder = 14
jointIndex = LeftHandRing2 = 47
jointIndex = LeftHandThumb2 = 55
jointIndex = Head = 63
jointIndex = RightHandRing4 = 25
jointIndex = LeftHandRing1 = 46
jointIndex = LeftFoot = 3
jointIndex = RightHandRing3 = 24
jointIndex = RightHandThumb4 = 33
jointIndex = LeftArm = 39
jointIndex = LeftToe_End = 5
jointIndex = RightHandPinky3 = 20
jointIndex = RightHandIndex1 = 26
jointIndex = LeftHandPinky1 = 42
jointIndex = RightToeBase = 9
jointIndex = RightHandPinky4 = 21
jointIndex = Spine = 11
jointIndex = LeftHandIndex4 = 53
jointIndex = LeftHandIndex1 = 50
jointIndex = LeftToeBase = 4
jointIndex = LeftHandPinky2 = 43
jointIndex = RightHandIndex4 = 29
jointIndex = Hips = 0
jointIndex = RightHandRing2 = 23
jointIndex = RightHandRing1 = 22
jointIndex = LeftHandThumb1 = 54
jointIndex = LeftEye = 64
jointIndex = Head = 63

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interface/resources/meshes/mannequin/Eyes.ktx Executable file → Normal file

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interface/resources/meshes/mannequin/mannequin.baked.fbx Executable file → Normal file

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@ -237,19 +237,7 @@ void EntityTreeRenderer::update(bool simulate) {
EntityTreePointer tree = std::static_pointer_cast<EntityTree>(_tree);
tree->update(simulate);
if (simulate) {
// Handle enter/leave entity logic
checkEnterLeaveEntities();
// Even if we're not moving the mouse, if we started clicking on an entity and we have
// not yet released the hold then this is still considered a holdingClickOnEntity event
// and we want to simulate this message here as well as in mouse move
if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
}
}
// Update the rendereable entities as needed
{
PerformanceTimer sceneTimer("scene");
auto scene = _viewState->getMain3DScene();
@ -269,6 +257,20 @@ void EntityTreeRenderer::update(bool simulate) {
}
}
}
if (simulate) {
// Handle enter/leave entity logic
checkEnterLeaveEntities();
// Even if we're not moving the mouse, if we started clicking on an entity and we have
// not yet released the hold then this is still considered a holdingClickOnEntity event
// and we want to simulate this message here as well as in mouse move
if (_lastPointerEventValid && !_currentClickingOnEntityID.isInvalidID()) {
emit holdingClickOnEntity(_currentClickingOnEntityID, _lastPointerEvent);
_entitiesScriptEngine->callEntityScriptMethod(_currentClickingOnEntityID, "holdingClickOnEntity", _lastPointerEvent);
}
}
}
}

View file

@ -37,7 +37,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::AvatarData:
case PacketType::BulkAvatarData:
case PacketType::KillAvatar:
return static_cast<PacketVersion>(AvatarMixerPacketVersion::AvatarIdentityLookAtSnapping);
return static_cast<PacketVersion>(AvatarMixerPacketVersion::UpdatedMannequinDefaultAvatar);
case PacketType::MessagesData:
return static_cast<PacketVersion>(MessageDataVersion::TextOrBinaryData);
case PacketType::ICEServerHeartbeat:

View file

@ -301,6 +301,7 @@ enum class AvatarMixerPacketVersion : PacketVersion {
AvatarIdentitySequenceFront,
IsReplicatedInAvatarIdentity,
AvatarIdentityLookAtSnapping,
UpdatedMannequinDefaultAvatar
};
enum class DomainConnectRequestVersion : PacketVersion {