constant updates

This commit is contained in:
James Pollack 2015-09-28 10:21:02 -07:00
parent fff8bbf104
commit 02aa6ca6d1
2 changed files with 55 additions and 60 deletions

View file

@ -12,12 +12,11 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// todo: quaternion folders, color pickers, read-only properties, animation settings and other nested objects, scale gui width with window resizing
/*global window, EventBridge, dat, convertBinaryToBoolean, listenForSettingsUpdates,createVec3Folder,createQuatFolder,writeVec3ToInterface,writeDataToInterface*/
var Settings = function() {
return;
}
};
var controllers = [];
var folders = [];
@ -27,14 +26,13 @@ var settings = new Settings();
function convertBinaryToBoolean(value) {
if (value === 0) {
return false
} else {
return true
return false;
}
return true;
}
function loadGUI() {
console.log('loadGUI ')
console.log('loadGUI ');
//whether or not to autoplace
gui = new dat.GUI({
@ -43,11 +41,9 @@ function loadGUI() {
//if not autoplacing, put gui in a custom container
if (gui.autoPlace === false) {
var customContainer = document.getElementById('my-gui-container');
customContainer.appendChild(gui.domElement);
gui.width = 400;
}
//add save settings ability (try not to use localstorage)
@ -61,24 +57,19 @@ function loadGUI() {
// //FOR NOW TO SHOW THAT IT WORKS RESTRICT TO A FEW PROPERTIES. NEED TO ADD SUPPORT FOR VEC3, QUAT, COLORS
if (key.indexOf('name') !== -1 || key.indexOf('description') !== -1 || key.indexOf('visible') !== -1 || key.indexOf('collisionsWillMove') !== -1) {
// we aren't getting checkboxes for collisionsWillMove because it comes across the wire as a 1, not a true
if (key.indexOf('visible') !== -1) {
settings.visible = convertBinaryToBoolean(settings.visible)
settings.visible = convertBinaryToBoolean(settings.visible);
}
if (key.indexOf('collisionsWillMove') !== -1) {
settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove)
settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove);
}
} else {
return
return;
}
console.log('key:::' + key)
//add this key as a controller to the gui
console.log('key:::' + key);
//add this key as a controller to the gui
var controller = gui.add(settings, key).listen();
// the call below is potentially expensive but will enable two way binding. needs testing to see how many it supports at once.
@ -88,12 +79,14 @@ function loadGUI() {
//hook into change events for this gui controller
controller.onChange(function(value) {
// Fires on every change, drag, keypress, etc.
writeDataToInterface(this.property, value);
});
controller.onFinishChange(function(value) {
// Fires when a controller loses focus.
writeDataToInterface(this.property, value)
});
// controller.onFinishChange(function(value) {
// // Fires when a controller loses focus.
// //writeDataToInterface(this.property, value);
// return;
// });
});
@ -103,36 +96,36 @@ function loadGUI() {
createVec3Folder('acceleration');
createVec3Folder('angularVelocity');
createQuatFolder('rotation');
};
}
function createVec3Folder(category) {
var folder = gui.addFolder(category);
folder.add(settings[category], 'x').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'x').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'y').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'y').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].x = settings[category].x;
obj[category].z = settings[category].z;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'z').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'z').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
obj[category][this.property] = value;
obj[category].y = settings[category].y;
obj[category].x = settings[category].x;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.open();
folders.push(folder);
@ -140,7 +133,7 @@ function createVec3Folder(category) {
function createQuatFolder(category) {
var folder = gui.addFolder(category);
folder.add(settings[category], 'x').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'x').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
@ -148,9 +141,9 @@ function createQuatFolder(category) {
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
obj[category].w = settings[category].w;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'y').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'y').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
@ -158,9 +151,9 @@ function createQuatFolder(category) {
obj[category][this.property] = value;
obj[category].z = settings[category].z;
obj[category].w = settings[category].w;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'z').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'z').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
@ -168,9 +161,9 @@ function createQuatFolder(category) {
obj[category].y = settings[category].y;
obj[category][this.property] = value;
obj[category].w = settings[category].w;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.add(settings[category], 'w').step(0.1).listen().onFinishChange(function(value) {
folder.add(settings[category], 'w').step(0.1).listen().onChange(function(value) {
// Fires when a controller loses focus.
var obj = {};
obj[category] = {};
@ -178,22 +171,22 @@ function createQuatFolder(category) {
obj[category].y = settings[category].y;
obj[category].z = settings[category].z;
obj[category][this.property] = value;
writeVec3ToInterface(obj)
writeVec3ToInterface(obj);
});
folder.open();
folders.push(folder);
}
function writeDataToInterface(property, value) {
console.log('WRITE SOME DATA TO INTERFACE' + property + ":::" + value)
console.log('WRITE SOME DATA TO INTERFACE' + property + ":::" + value);
var data = {};
data[property] = value;
var sendData = {
messageType: "settings_update",
updatedSettings: data,
}
};
var stringifiedData = JSON.stringify(sendData)
var stringifiedData = JSON.stringify(sendData);
EventBridge.emitWebEvent(
stringifiedData
@ -203,13 +196,13 @@ function writeDataToInterface(property, value) {
}
function writeVec3ToInterface(obj) {
print('VEC3 UPDATE TO INTERFACE FROM SETTINGS')
console.log('VEC3 UPDATE TO INTERFACE FROM SETTINGS');
var sendData = {
messageType: "settings_update",
updatedSettings: obj,
}
};
var stringifiedData = JSON.stringify(sendData)
var stringifiedData = JSON.stringify(sendData);
EventBridge.emitWebEvent(
stringifiedData
@ -222,26 +215,27 @@ window.onload = function() {
console.log('GUI PAGE LOADED');
if (typeof EventBridge !== 'undefined') {
console.log('WE HAVE AN EVENT BRIDGE, SEND PAGE LOADED EVENT ')
console.log('WE HAVE AN EVENT BRIDGE, SEND PAGE LOADED EVENT ');
var stringifiedData = JSON.stringify({
messageType: 'page_loaded'
})
});
console.log('SEND PAGE LOADED EVENT FROM GUI TO INTERFACE ')
console.log('SEND PAGE LOADED EVENT FROM GUI TO INTERFACE ');
EventBridge.emitWebEvent(
stringifiedData
);
listenForSettingsUpdates();
} else {
console.log('No event bridge, probably not in interface.')
console.log('No event bridge, probably not in interface.');
}
}
};
function listenForSettingsUpdates() {
console.log('GUI IS LISTENING FOR MESSAGES FROM INTERFACE')
console.log('GUI IS LISTENING FOR MESSAGES FROM INTERFACE');
EventBridge.scriptEventReceived.connect(function(data) {
data = JSON.parse(data);
@ -252,34 +246,34 @@ function listenForSettingsUpdates() {
settings[key] = value;
if (key.indexOf('visible') !== -1) {
settings.visible = convertBinaryToBoolean(settings.visible)
settings.visible = convertBinaryToBoolean(settings.visible);
}
if (key.indexOf('collisionsWillMove') !== -1) {
settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove)
settings.collisionsWillMove = convertBinaryToBoolean(settings.collisionsWillMove);
}
})
});
}
if (data.messageType === 'initial_settings') {
console.log('INITIAL SETTINGS FROM INTERFACE:::' + JSON.stringify(data.initialSettings))
console.log('INITIAL SETTINGS FROM INTERFACE:::' + JSON.stringify(data.initialSettings));
_.each(data.initialSettings, function(value, key) {
console.log('key ' + key);
console.log('value ' + JSON.stringify(value));
settings[key] = {};
settings[key] = value;
})
});
loadGUI();
}
if (data.messageType === 'settings_update') {
console.log('SETTINGS UPDATE FROM INTERFACE:::' + JSON.stringify(data.updatedSettings))
console.log('SETTINGS UPDATE FROM INTERFACE:::' + JSON.stringify(data.updatedSettings));
_.each(data.updatedSettings, function(value, key) {
console.log('setting,value', setting, value)
settings[key] = value;
})
});
}
@ -291,7 +285,8 @@ function listenForSettingsUpdates() {
function manuallyUpdateDisplay(gui) {
// Iterate over all controllers
for (var i in gui.__controllers) {
var i;
for (i in gui.__controllers) {
gui.__controllers[i].updateDisplay();
}
}

View file

@ -17,7 +17,7 @@ var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
}), Vec3.multiply(2, Quat.getFront(Camera.getOrientation())));