overte-AleziaKurdis/scripts/developer/utilities/render
Sam Gateau f34bdfa12c Merge
2018-06-24 11:51:24 -07:00
..
configSlider Adding the scripts for Jet 2018-05-04 00:01:48 -07:00
highlight
photobooth
ambientOcclusionPass.qml
antialiasing.js
antialiasing.qml Adding a toggle button to the developer/Render menu to be able to disable taa and fall back to Fxaa 2018-05-16 13:09:55 -07:00
bloom.qml Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00
culling.qml
currentZone.js
debugAmbientOcclusionPass.js
debugBloom.js Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00
debugCulling.js
debugHighlight.js fix selection api 2018-04-06 14:00:50 -07:00
debugShadow.js Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
debugSubsurfaceScattering.js
debugSurfaceGeometryPass.js
debugTransition.js Object picking / edition for transitions are activate / deactivated when transition editor window is shown / hidden 2018-03-28 18:20:10 -04:00
deferredLighting.qml Fixing the merge conflicts 2018-05-24 16:57:10 -07:00
engineInspector.js Regfining 2018-06-20 16:56:35 -07:00
engineInspector.qml Regfining 2018-06-20 16:56:35 -07:00
highlight.qml
lightClustering.js
lightClustering.qml
lod.js
lod.qml
luci.js Separate panel for inspecting the engine 2018-05-08 18:17:52 -07:00
rates.qml
renderRates.js
renderStats.js
renderStatsGPU.js
shadow.qml Moved cascade frustum pre-computation to single ShadowSetup job 2018-01-31 11:55:46 +01:00
stats.qml
statsGPU.qml
subsurfaceScattering.qml
surfaceGeometryPass.qml
textureMonitor.js
textureMonitor.qml
transition.qml Fixed layout in HMD 2018-03-30 15:22:48 -04:00