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476 lines
21 KiB
C++
476 lines
21 KiB
C++
//
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// AngularConstraintTests.cpp
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// tests/physics/src
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//
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// Created by Andrew Meadows on 2014.05.30
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <iostream>
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#include <AngularConstraint.h>
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#include <SharedUtil.h>
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#include <StreamUtils.h>
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#include "AngularConstraintTests.h"
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void AngularConstraintTests::testHingeConstraint() {
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float minAngle = -PI;
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float maxAngle = 0.0f;
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glm::vec3 yAxis(0.0f, 1.0f, 0.0f);
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glm::vec3 minAngles(0.0f, -PI, 0.0f);
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glm::vec3 maxAngles(0.0f, 0.0f, 0.0f);
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AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles);
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if (!c) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: newAngularConstraint() should make a constraint" << std::endl;
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}
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{ // test in middle of constraint
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float angle = 0.5f * (minAngle + maxAngle);
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just inside min edge of constraint
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float angle = minAngle + 10.0f * EPSILON;
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just inside max edge of constraint
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float angle = maxAngle - 10.0f * EPSILON;
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just outside min edge of constraint
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float angle = minAngle - 0.001f;
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test just outside max edge of constraint
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float angle = maxAngle + 0.001f;
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test far outside min edge of constraint (wraps around to max)
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float angle = minAngle - 0.75f * (TWO_PI - (maxAngle - minAngle));
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test far outside max edge of constraint (wraps around to min)
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float angle = maxAngle + 0.75f * (TWO_PI - (maxAngle - minAngle));
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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float ACCEPTABLE_ERROR = 1.0e-4f;
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{ // test nearby but off-axis rotation
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float offAngle = 0.1f;
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glm::quat offRotation(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
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float angle = 0.5f * (maxAngle + minAngle);
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glm::quat rotation = offRotation * glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(angle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > ACCEPTABLE_ERROR) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test way off rotation > maxAngle
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float offAngle = 0.5f;
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glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
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float angle = maxAngle + 0.2f * (TWO_PI - (maxAngle - minAngle));
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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rotation = offRotation * glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > ACCEPTABLE_ERROR) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test way off rotation < minAngle
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float offAngle = 0.5f;
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glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
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float angle = minAngle - 0.2f * (TWO_PI - (maxAngle - minAngle));
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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rotation = offRotation * glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > ACCEPTABLE_ERROR) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test way off rotation > maxAngle with wrap over to minAngle
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float offAngle = -0.5f;
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glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
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float angle = maxAngle + 0.6f * (TWO_PI - (maxAngle - minAngle));
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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rotation = offRotation * glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(minAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > ACCEPTABLE_ERROR) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test way off rotation < minAngle with wrap over to maxAngle
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float offAngle = -0.6f;
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glm::quat offRotation = glm::angleAxis(offAngle, glm::vec3(1.0f, 0.0f, 0.0f));
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float angle = minAngle - 0.7f * (TWO_PI - (maxAngle - minAngle));
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glm::quat rotation = glm::angleAxis(angle, yAxis);
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rotation = offRotation * glm::angleAxis(angle, yAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(maxAngle, yAxis);
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float qDot = glm::dot(expectedRotation, newRotation);
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if (fabsf(qDot - 1.0f) > ACCEPTABLE_ERROR) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: HingeConstraint rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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delete c;
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}
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void AngularConstraintTests::testConeRollerConstraint() {
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float minAngleX = -PI / 5.0f;
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float minAngleY = -PI / 5.0f;
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float minAngleZ = -PI / 8.0f;
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float maxAngleX = PI / 4.0f;
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float maxAngleY = PI / 3.0f;
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float maxAngleZ = PI / 4.0f;
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glm::vec3 minAngles(minAngleX, minAngleY, minAngleZ);
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glm::vec3 maxAngles(maxAngleX, maxAngleY, maxAngleZ);
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AngularConstraint* c = AngularConstraint::newAngularConstraint(minAngles, maxAngles);
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float expectedConeAngle = 0.25 * (maxAngleX - minAngleX + maxAngleY - minAngleY);
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glm::vec3 middleAngles = 0.5f * (maxAngles + minAngles);
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glm::quat yaw = glm::angleAxis(middleAngles[1], glm::vec3(0.0f, 1.0f, 0.0f));
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glm::quat pitch = glm::angleAxis(middleAngles[0], glm::vec3(1.0f, 0.0f, 0.0f));
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glm::vec3 expectedConeAxis = pitch * yaw * glm::vec3(0.0f, 0.0f, 1.0f);
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glm::vec3 xAxis(1.0f, 0.0f, 0.0f);
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glm::vec3 perpAxis = glm::normalize(xAxis - glm::dot(xAxis, expectedConeAxis) * expectedConeAxis);
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if (!c) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: newAngularConstraint() should make a constraint" << std::endl;
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}
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{ // test in middle of constraint
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glm::vec3 angles(PI/20.0f, 0.0f, PI/10.0f);
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glm::quat rotation(angles);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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float deltaAngle = 0.001f;
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{ // test just inside edge of cone
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glm::quat rotation = glm::angleAxis(expectedConeAngle - deltaAngle, perpAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just outside edge of cone
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glm::quat rotation = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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}
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{ // test just inside min edge of roll
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glm::quat rotation = glm::angleAxis(minAngleZ + deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just inside max edge of roll
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glm::quat rotation = glm::angleAxis(maxAngleZ - deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not clamp()" << std::endl;
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}
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if (rotation != newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should not change rotation" << std::endl;
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}
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}
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{ // test just outside min edge of roll
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glm::quat rotation = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(minAngleZ, expectedConeAxis);
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test just outside max edge of roll
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glm::quat rotation = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis);
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRotation = glm::angleAxis(maxAngleZ, expectedConeAxis);
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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deltaAngle = 0.25f * expectedConeAngle;
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{ // test far outside cone and min roll
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glm::quat roll = glm::angleAxis(minAngleZ - deltaAngle, expectedConeAxis);
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glm::quat pitchYaw = glm::angleAxis(expectedConeAngle + deltaAngle, perpAxis);
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glm::quat rotation = pitchYaw * roll;
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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if (!constrained) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should clamp()" << std::endl;
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}
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if (rotation == newRotation) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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}
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glm::quat expectedRoll = glm::angleAxis(minAngleZ, expectedConeAxis);
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glm::quat expectedPitchYaw = glm::angleAxis(expectedConeAngle, perpAxis);
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glm::quat expectedRotation = expectedPitchYaw * expectedRoll;
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if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
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std::cout << __FILE__ << ":" << __LINE__
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<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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}
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}
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{ // test far outside cone and max roll
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glm::quat roll = glm::angleAxis(maxAngleZ + deltaAngle, expectedConeAxis);
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glm::quat pitchYaw = glm::angleAxis(- expectedConeAngle - deltaAngle, perpAxis);
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glm::quat rotation = pitchYaw * roll;
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|
|
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glm::quat newRotation = rotation;
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bool constrained = c->clamp(newRotation);
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|
if (!constrained) {
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|
std::cout << __FILE__ << ":" << __LINE__
|
|
<< " ERROR: ConeRollerConstraint should clamp()" << std::endl;
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|
}
|
|
if (rotation == newRotation) {
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|
std::cout << __FILE__ << ":" << __LINE__
|
|
<< " ERROR: ConeRollerConstraint should change rotation" << std::endl;
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|
}
|
|
glm::quat expectedRoll = glm::angleAxis(maxAngleZ, expectedConeAxis);
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|
glm::quat expectedPitchYaw = glm::angleAxis(- expectedConeAngle, perpAxis);
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glm::quat expectedRotation = expectedPitchYaw * expectedRoll;
|
|
if (fabsf(1.0f - glm::dot(newRotation, expectedRotation)) > EPSILON) {
|
|
std::cout << __FILE__ << ":" << __LINE__
|
|
<< " ERROR: rotation = " << newRotation << " but expected " << expectedRotation << std::endl;
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|
}
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|
}
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|
delete c;
|
|
}
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|
|
|
void AngularConstraintTests::runAllTests() {
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testHingeConstraint();
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testConeRollerConstraint();
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}
|