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404 lines
14 KiB
JavaScript
404 lines
14 KiB
JavaScript
"use strict";
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// doppleganger.js
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//
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// Created by Timothy Dedischew on 04/21/2017.
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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/* global module */
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// @module doppleganger
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//
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// This module contains the `Doppleganger` class implementation for creating an inspectable replica of
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// an Avatar (as a model directly in front of and facing them). Joint positions and rotations are copied
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// over in an update thread, so that the model automatically mirrors the Avatar's joint movements.
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// An Avatar can then for example walk around "themselves" and examine from the back, etc.
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//
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// This should be helpful for inspecting your own look and debugging avatars, etc.
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//
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// The doppleganger is created as an overlay so that others do not see it -- and this also allows for the
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// highest possible update rate when keeping joint data in sync.
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module.exports = Doppleganger;
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// @property {bool} - when set true, Script.update will be used instead of setInterval for syncing joint data
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Doppleganger.USE_SCRIPT_UPDATE = false;
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// @property {int} - the frame rate to target when using setInterval for joint updates
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Doppleganger.TARGET_FPS = 60;
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// @class Doppleganger - Creates a new instance of a Doppleganger.
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// @param {Avatar} [options.avatar=MyAvatar] - Avatar used to retrieve position and joint data.
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// @param {bool} [options.mirrored=true] - Apply "symmetric mirroring" of Left/Right joints.
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// @param {bool} [options.autoUpdate=true] - Automatically sync joint data.
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function Doppleganger(options) {
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options = options || {};
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this.avatar = options.avatar || MyAvatar;
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this.mirrored = 'mirrored' in options ? options.mirrored : true;
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this.autoUpdate = 'autoUpdate' in options ? options.autoUpdate : true;
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// @public
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this.active = false; // whether doppleganger is currently being displayed/updated
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this.uuid = null; // current doppleganger's Overlay id
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this.ready = false; // whether the underlying ModelOverlay has finished loading
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this.frame = 0; // current joint update frame
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}
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Doppleganger.prototype = {
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// @public @method - toggles doppleganger on/off
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toggle: function() {
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if (this.active) {
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log('toggling off');
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this.off();
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this.active = false;
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} else {
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log('toggling on');
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this.on();
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this.active = true;
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}
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return this.active;
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},
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// @public @method - shutdown the dopplgeganger completely
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cleanup: function() {
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this.off();
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this.active = false;
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},
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// @public @method - synchronize the joint data between Avatar / doppleganger
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update: function() {
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this.frame++;
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try {
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if (!this.uuid) {
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throw new Error('!this.uuid');
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}
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var rotations = this.avatar.getJointRotations();
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var translations = this.avatar.getJointTranslations();
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if (this.mirrored) {
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var mirroredIndexes = this.mirroredIndexes;
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var size = rotations.length;
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var outRotations = new Array(size);
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var outTranslations = new Array(size);
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for (var i=0; i < size; i++) {
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var index = mirroredIndexes[i] === false ? i : mirroredIndexes[i];
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var rot = rotations[index];
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var trans = translations[index];
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trans.x *= -1;
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rot.y *= -1;
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rot.z *= -1;
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outRotations[i] = rot;
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outTranslations[i] = trans;
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}
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rotations = outRotations;
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translations = outTranslations;
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}
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Overlays.editOverlay(this.uuid, {
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jointRotations: rotations,
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jointTranslations: translations
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});
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// debug plumbing
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if (this.$update) {
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this.$update();
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}
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} catch (e) {
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log('update ERROR: '+ e);
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this.off();
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}
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},
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// @public @method - show the doppleganger (and start the update thread, if options.autoUpdate was specified).
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on: function() {
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if (this.uuid) {
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log('on() called but overlay model already exists', this.uuid);
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return;
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}
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this.ready = false;
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this.frame = 0;
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this.position = Vec3.sum(this.avatar.position, Quat.getFront(this.avatar.orientation));
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this.orientation = this.avatar.orientation;
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this.skeletonModelURL = this.avatar.skeletonModelURL;
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this.jointNames = this.avatar.jointNames;
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this.mirroredNames = this.jointNames.map(function(name, i) {
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if (/Left/.test(name)) {
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return name.replace('Left', 'Right');
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}
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if (/Right/.test(name)) {
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return name.replace('Right', 'Left');
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}
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});
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var avatar = this.avatar;
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this.mirroredIndexes = this.mirroredNames.map(function(name) {
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return name ? avatar.getJointIndex(name) : false;
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});
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this.uuid = Overlays.addOverlay('model', {
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visible: false,
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url: this.skeletonModelURL,
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position: this.position,
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rotation: this.orientation
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});
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this._onModelOverlayReady(bind(this, function() {
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this.ready = true;
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Overlays.editOverlay(this.uuid, { visible: true });
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this.syncVerticalPosition();
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log('ModelOverlay is ready; # joints == ' + Overlays.getProperty(this.uuid, 'jointNames').length);
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if (this.autoUpdate) {
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this._createUpdateThread();
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}
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}));
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log('doppleganger created; overlayID =', this.uuid);
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// trigger clean up (and stop updates) if the overlay gets deleted
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this.onDeletedOverlay = this._onDeletedOverlay;
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Overlays.overlayDeleted.connect(this, 'onDeletedOverlay');
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// debug plumbing
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if (this.$on) {
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this.$on();
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}
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},
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// @public @method - hide the doppleganger
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off: function() {
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this.ready = false;
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if (this.onUpdate) {
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Script.update.disconnect(this, 'onUpdate');
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delete this.onUpdate;
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}
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if (this.onDeletedOverlay) {
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Overlays.overlayDeleted.disconnect(this, 'onDeletedOverlay');
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delete this.onDeletedOverlay;
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}
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if (this._interval) {
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Script.clearInterval(this._interval);
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this._interval = undefined;
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}
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if (this.uuid) {
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Overlays.deleteOverlay(this.uuid);
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this.uuid = undefined;
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}
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// debug plumbing
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if (this.$off) {
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this.$off();
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}
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},
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// @public @method - Reposition the doppleganger so it sees "eye to eye" with the Avatar.
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// @param {String} [byJointName=Hips] - the reference joint that will be used to vertically match positions with Avatar
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// @note This method attempts to make a direct measurement and then calculate where the doppleganger needs to be
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// in order to line-up vertically with the Avatar. Otherwise, animations such as "away" mode can
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// result in the doppleganger floating above or below ground level.
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syncVerticalPosition: function s(byJointName) {
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byJointName = byJointName || 'Hips';
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var names = Overlays.getProperty(this.uuid, 'jointNames'),
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positions = Overlays.getProperty(this.uuid, 'jointPositions'),
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dopplePosition = Overlays.getProperty(this.uuid, 'position'),
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doppleJointIndex = names.indexOf(byJointName),
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doppleJointPosition = positions[doppleJointIndex];
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var avatarPosition = this.avatar.position,
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avatarJointIndex = this.avatar.getJointIndex(byJointName),
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avatarJointPosition = this.avatar.getJointPosition(avatarJointIndex);
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var offset = avatarJointPosition.y - doppleJointPosition.y;
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log('adjusting for offset', offset);
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dopplePosition.y = avatarPosition.y + offset;
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this.position = dopplePosition;
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Overlays.editOverlay(this.uuid, { position: this.position });
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},
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// @private @method - signal handler for Overlays.overlayDeleted
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_onDeletedOverlay: function(uuid) {
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log('onDeletedOverlay', uuid);
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if (uuid === this.uuid) {
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this.off();
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}
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},
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// @private @method - creates the update thread to synchronize joint data
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_createUpdateThread: function() {
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if (!this.autoUpdate) {
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log('options.autoUpdate == false -- call .update() manually to sync joint data');
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return;
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}
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if (Doppleganger.USE_SCRIPT_UPDATE) {
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log('creating Script.update thread');
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this.onUpdate = this.update;
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Script.update.connect(this, 'onUpdate');
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} else {
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log('creating Script.setInterval thread @ ~', Doppleganger.TARGET_FPS +'fps');
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var timeout = 1000 / Doppleganger.TARGET_FPS;
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this._interval = Script.setInterval(bind(this, 'update'), timeout);
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}
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},
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// @private @method - Invokes a callback once the ModelOverlay is fully-initialized.
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// @param {Function} callback
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// @note This is needed because sometimes it takes a few frames for the underlying model
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// to become loaded even when already cached locally.
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_onModelOverlayReady: function(callback) {
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var RECHECK_MS = 50, MAX_WAIT_MS = 10000;
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var id = this.uuid,
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watchdogTimer = null,
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boundCallback = bind(this, callback);
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function waitForJointNames() {
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if (!watchdogTimer) {
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log('stopping waitForJointNames...');
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return;
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}
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var names = Overlays.getProperty(id, 'jointNames');
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if (Array.isArray(names) && names.length) {
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log('ModelOverlay ready -- jointNames:', names);
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boundCallback(names);
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Script.clearTimeout(watchdogTimer);
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} else {
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return Script.setTimeout(waitForJointNames, RECHECK_MS);
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}
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}
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watchdogTimer = Script.setTimeout(function() {
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watchdogTimer = null;
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}, MAX_WAIT_MS);
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waitForJointNames();
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}
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};
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// @function - bind a function to a `this` context
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// @param {Object} - the `this` context
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// @param {Function|String} - function or method name
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function bind(thiz, method) {
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method = thiz[method] || method;
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return function() {
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return method.apply(thiz, arguments);
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};
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}
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// @function - debug logging
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function log() {
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print('doppleganger | ' + [].slice.call(arguments).join(' '));
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}
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// -- ADVANCED DEBUGGING --
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// @function - Add debug joint indicators / extra debugging info.
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// @param {Doppleganger} - existing Doppleganger instance to add controls to
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//
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// @note:
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// * rightclick toggles mirror mode on/off
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// * shift-rightclick toggles the debug indicators on/off
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// * clicking on an indicator displays the joint name and mirrored joint name in the debug log.
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//
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// Example use:
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// var doppleganger = new Doppleganger();
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// Doppleganger.addDebugControls(doppleganger);
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Doppleganger.addDebugControls = function(doppleganger) {
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var onMousePressEvent,
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debugOverlayIDs,
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selectedJointName;
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if ('$update' in doppleganger) {
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throw new Error('only one set of debug controls can be added per doppleganger');
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}
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function $on() {
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onMousePressEvent = _onMousePressEvent;
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Controller.mousePressEvent.connect(this, _onMousePressEvent);
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}
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function createOverlays(jointNames) {
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return jointNames.map(function(name, i) {
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return Overlays.addOverlay('shape', {
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shape: 'Icosahedron',
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scale: 0.1,
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solid: false,
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alpha: 0.5
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});
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});
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}
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function cleanupOverlays() {
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if (debugOverlayIDs) {
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debugOverlayIDs.forEach(Overlays.deleteOverlay);
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debugOverlayIDs = undefined;
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}
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}
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function $off() {
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if (onMousePressEvent) {
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Controller.mousePressEvent.disconnect(this, onMousePressEvent);
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onMousePressEvent = undefined;
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}
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cleanupOverlays();
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}
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function $update() {
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var COLOR_DEFAULT = { red: 255, blue: 255, green: 255 };
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var COLOR_SELECTED = { red: 0, blue: 255, green: 0 };
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var id = this.uuid,
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jointOrientations = Overlays.getProperty(id, 'jointOrientations'),
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jointPositions = Overlays.getProperty(id, 'jointPositions'),
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selectedIndex = this.jointNames.indexOf(selectedJointName);
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if (!debugOverlayIDs) {
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debugOverlayIDs = createOverlays(this.jointNames);
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}
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// batch all updates into a single call (using the editOverlays({ id: {props...}, ... }) API)
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var updatedOverlays = debugOverlayIDs.reduce(function(updates, id, i) {
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updates[id] = {
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position: jointPositions[i],
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rotation: jointOrientations[i],
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color: i === selectedIndex ? COLOR_SELECTED : COLOR_DEFAULT,
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solid: i === selectedIndex
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};
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return updates;
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}, {});
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Overlays.editOverlays(updatedOverlays);
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}
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function _onMousePressEvent(evt) {
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if (evt.isRightButton) {
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if (evt.isShifted) {
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if (this.$update) {
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// toggle debug overlays off
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cleanupOverlays();
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delete this.$update;
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} else {
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this.$update = $update;
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}
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} else {
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this.mirrored = !this.mirrored;
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}
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return;
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}
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if (!evt.isLeftButton || !debugOverlayIDs) {
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return;
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}
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var ray = Camera.computePickRay(evt.x, evt.y),
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hit = Overlays.findRayIntersection(ray, true, debugOverlayIDs);
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hit.jointIndex = debugOverlayIDs.indexOf(hit.overlayID);
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hit.jointName = this.jointNames[hit.jointIndex];
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hit.mirroredJointName = this.mirroredNames[hit.jointIndex];
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selectedJointName = hit.jointName;
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log('selected joint:', JSON.stringify(hit, 0, 2));
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}
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doppleganger.$on = $on;
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doppleganger.$off = $off;
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doppleganger.$update = $update;
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return doppleganger;
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};
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