overte-AleziaKurdis/interface
Anthony J. Thibault 5a24a020ca Fix for HMD rotation sticking between 2d & HMD mode
The main fix for this was to set the JointState animation priority to 3.0
The secondary fix was only noticed when we changed the animation priority
Basically, the debugRendering was using the JointStates after they were
manipulated by SkeletonModel to 'relax' them toward thier default pose for
IK purposes.
2015-09-27 17:44:54 -07:00
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external Update readme.txt 2015-09-15 00:29:12 +02:00
i18n moved translation efforts into subdir 2015-08-25 01:36:19 +02:00
icon
resources Merge branch 'master' into tony/gangsta-lean 2015-09-25 11:36:58 -07:00
src Fix for HMD rotation sticking between 2d & HMD mode 2015-09-27 17:44:54 -07:00
ui Provide a place in the advanced avatar section of preferences in which users can specify a different animation graph spec. 2015-09-21 10:26:04 -07:00
CMakeLists.txt Redistributing the files to create the model-networking lib and separate that from the redner-utils 2015-09-21 13:21:35 -07:00