overte-AleziaKurdis/xylophoneKey.js
Patterntrick 62287a6a9f Update xylophoneKey.js
Made all the requested changes.
2017-03-23 06:09:40 -07:00

60 lines
2.3 KiB
JavaScript

(function() {
Script.include(Script.resolvePath("pUtils.js"));
const TIMEOUT = 150;
const TEXGRAY = Script.resolvePath("xylotex_bar_gray.png");
const TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
var _this;
function XylophoneKey() {
_this = this;
}
XylophoneKey.prototype = {
sound: null,
isWaiting: false,
homePos: null,
injector: null,
preload: function(entityID) {
_this.entityID = entityID;
var soundURL = Script.resolvePath(JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile);
_this.sound = SoundCache.getSound(soundURL);
//Explicitly setting dimensions is a workaround for collisionWithEntity not being triggered after entity is reloaded. Fogbugz Case no. 1939
Entities.editEntity(_this.entityID, {dimensions: {x: 0.15182036161422729, y: 0.049085158854722977, z: 0.39702033996582031}});
},
collisionWithEntity: function(thisEntity, otherEntity, collision) {
if (collision.type === 0) {
_this.hit();
}
},
clickDownOnEntity: function() {
_this.hit();
},
hit: function() {
if (!_this.isWaiting) {
_this.isWaiting = true;
_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
editEntityTextures(_this.entityID, "file5", TEXGRAY);
var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
Entities.editEntity(_this.entityID, {position: newPos});
_this.timeout();
};
},
timeout: function() {
Script.setTimeout(function() {
editEntityTextures(_this.entityID, "file5", TEXBLACK);
Entities.editEntity(_this.entityID, {position: _this.homePos});
_this.isWaiting = false;
}, TIMEOUT);
},
}
return new XylophoneKey();
});