mirror of
https://github.com/AleziaKurdis/overte.git
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60 lines
2.3 KiB
JavaScript
60 lines
2.3 KiB
JavaScript
(function() {
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Script.include(Script.resolvePath("pUtils.js"));
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const TIMEOUT = 150;
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const TEXGRAY = Script.resolvePath("xylotex_bar_gray.png");
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const TEXBLACK = Script.resolvePath("xylotex_bar_black.png");
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var _this;
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function XylophoneKey() {
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_this = this;
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}
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XylophoneKey.prototype = {
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sound: null,
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isWaiting: false,
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homePos: null,
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injector: null,
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preload: function(entityID) {
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_this.entityID = entityID;
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var soundURL = Script.resolvePath(JSON.parse(Entities.getEntityProperties(_this.entityID, ["userData"]).userData).soundFile);
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_this.sound = SoundCache.getSound(soundURL);
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//Explicitly setting dimensions is a workaround for collisionWithEntity not being triggered after entity is reloaded. Fogbugz Case no. 1939
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Entities.editEntity(_this.entityID, {dimensions: {x: 0.15182036161422729, y: 0.049085158854722977, z: 0.39702033996582031}});
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},
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collisionWithEntity: function(thisEntity, otherEntity, collision) {
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if (collision.type === 0) {
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_this.hit();
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}
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},
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clickDownOnEntity: function() {
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_this.hit();
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},
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hit: function() {
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if (!_this.isWaiting) {
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_this.isWaiting = true;
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_this.homePos = Entities.getEntityProperties(_this.entityID, ["position"]).position;
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_this.injector = Audio.playSound(_this.sound, {position: _this.homePos, volume: 1});
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Controller.triggerHapticPulse(1, 15, 2); //This should be made to only pulse the hand thats holding the mallet.
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editEntityTextures(_this.entityID, "file5", TEXGRAY);
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var newPos = Vec3.sum(_this.homePos, {x:0,y:-0.025,z:0});
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Entities.editEntity(_this.entityID, {position: newPos});
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_this.timeout();
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};
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},
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timeout: function() {
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Script.setTimeout(function() {
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editEntityTextures(_this.entityID, "file5", TEXBLACK);
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Entities.editEntity(_this.entityID, {position: _this.homePos});
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_this.isWaiting = false;
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}, TIMEOUT);
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},
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}
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return new XylophoneKey();
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});
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