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44 lines
1.1 KiB
Text
44 lines
1.1 KiB
Text
<@include gpu/Config.slh@>
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<$VERSION_HEADER$>
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// Generated on <$_SCRIBE_DATE$>
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// polyvox.vert
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// vertex shader
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//
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// Copyright 2015 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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<@include gpu/Transform.slh@>
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<$declareStandardTransform()$>
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const int MAX_TEXCOORDS = 2;
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uniform mat4 texcoordMatrices[MAX_TEXCOORDS];
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// interpolated eye position
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varying vec4 interpolatedPosition;
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// the interpolated normal
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varying vec4 interpolatedNormal;
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varying vec3 color;
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void main(void) {
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// pass along the diffuse color
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color = gl_Color.xyz;
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// and the texture coordinates
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gl_TexCoord[0] = texcoordMatrices[0] * vec4(gl_MultiTexCoord0.xy, 0.0, 1.0);
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// standard transform
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TransformCamera cam = getTransformCamera();
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TransformObject obj = getTransformObject();
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<$transformModelToEyeAndClipPos(cam, obj, gl_Vertex, interpolatedPosition, gl_Position)$>
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<$transformModelToEyeDir(cam, obj, gl_Normal, interpolatedNormal.xyz)$>
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interpolatedNormal = vec4(normalize(interpolatedNormal.xyz), 0.0);
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}
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