overte-AleziaKurdis/libraries/physics/src
Sam Gateau b92d1061c4
Merge pull request #13920 from AndrewMeadows/dont-bid-for-locked
don't bid for simulation ownership of locked entities
2018-09-04 13:26:21 -07:00
..
BulletUtil.h
CharacterController.cpp MyAvatar RigidBody ignores backfacing triangles 2018-08-08 09:11:09 -07:00
CharacterController.h double bits in collision groups 2018-05-24 11:28:52 -07:00
CharacterGhostObject.cpp Remove unnecessary 'this->' in rayTest parent function call 2018-06-14 13:16:46 -07:00
CharacterGhostObject.h Change CharacterGhostObject to use base btGhostObject class instead of btPairCachingGhostObject 2018-06-11 15:40:39 -07:00
CharacterGhostShape.cpp
CharacterGhostShape.h
CharacterRayResult.cpp
CharacterRayResult.h New android toolchain 2017-09-19 13:45:12 -07:00
CharacterSweepResult.cpp New android toolchain 2017-09-19 13:45:12 -07:00
CharacterSweepResult.h New android toolchain 2017-09-19 13:45:12 -07:00
ContactInfo.cpp
ContactInfo.h
EntityMotionState.cpp don't bid for simulation ownership of locked things 2018-08-31 13:31:26 -07:00
EntityMotionState.h remove cruft from rendering collision shapes 2018-07-16 10:29:34 -07:00
MeshMassProperties.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
MeshMassProperties.h
ObjectAction.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ObjectAction.h
ObjectActionOffset.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionOffset.h
ObjectActionTractor.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionTractor.h quickfix for velocity spike for Tractor action 2018-02-06 12:06:27 -08:00
ObjectActionTravelOriented.cpp CR 2018-06-20 16:13:10 -07:00
ObjectActionTravelOriented.h
ObjectConstraint.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ObjectConstraint.h
ObjectConstraintBallSocket.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintBallSocket.h
ObjectConstraintConeTwist.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintConeTwist.h
ObjectConstraintHinge.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintHinge.h
ObjectConstraintSlider.cpp CR 2018-06-20 16:13:10 -07:00
ObjectConstraintSlider.h
ObjectDynamic.cpp activate body before disconnecting action from entity 2018-05-29 17:56:41 -07:00
ObjectDynamic.h activate body before disconnecting action from entity 2018-05-29 17:56:41 -07:00
ObjectMotionState.cpp ignore other-avatar angularVelocity in physics simulation 2018-08-01 11:22:58 -07:00
ObjectMotionState.h eliminate angular dynamics of other-avatars 2018-08-01 11:58:52 -07:00
PhysicalEntitySimulation.cpp explicit insert/erase into _simpleKinematicEntities 2018-07-10 11:17:13 -07:00
PhysicalEntitySimulation.h handle deactivation of avatar entities differently 2018-06-25 10:37:54 -07:00
PhysicsDebugDraw.cpp Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
PhysicsDebugDraw.h Added items to the developer menu for debugging physics 2018-05-02 10:51:00 -07:00
PhysicsEngine.cpp Add threshold parameter to collision pick with minimum of 0 2018-08-27 14:12:24 -07:00
PhysicsEngine.h Add threshold parameter to collision pick with minimum of 0 2018-08-27 14:12:24 -07:00
PhysicsLogging.cpp
PhysicsLogging.h
ShapeFactory.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ShapeFactory.h cleanup ShapeFactory implementation 2017-10-27 08:56:26 -07:00
ShapeManager.cpp Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
ShapeManager.h add description of ShapeManager in comments 2017-10-27 08:55:41 -07:00
ThreadSafeDynamicsWorld.cpp fix deactivation slow-spinning kinematics 2018-07-02 15:04:11 -07:00
ThreadSafeDynamicsWorld.h minor DynamicsWorld optimizations and track global steps count therein 2018-05-25 08:31:09 -07:00