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EntitiesRendererLogging.cpp
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EntitiesRendererLogging.h
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EntityTreeRenderer.cpp
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Merge branch 'master' into feature/hand-controller-web-entity-integration
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2016-08-22 14:13:17 -07:00 |
EntityTreeRenderer.h
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Merge branch 'master' into feature/hand-controller-web-entity-integration
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2016-08-22 14:13:17 -07:00 |
paintStroke.slf
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fade polylines (needs testing)
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2016-08-03 17:03:52 -07:00 |
paintStroke.slv
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polyvox.slf
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
polyvox.slv
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RenderableEntityItem.cpp
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polyvox fade WIP
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2016-08-04 10:55:37 -07:00 |
RenderableEntityItem.h
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableLightEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableLightEntityItem.h
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fix the last of the current override warnings for OS X
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2016-02-03 11:08:41 -08:00 |
RenderableLineEntityItem.cpp
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RenderableLineEntityItem.h
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fix the last of the current override warnings for OS X
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2016-02-03 11:08:41 -08:00 |
RenderableModelEntityItem.cpp
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creae collision Geometry from mesh
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2016-08-24 22:25:45 -07:00 |
RenderableModelEntityItem.h
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creae collision Geometry from mesh
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2016-08-24 22:25:45 -07:00 |
RenderableParticleEffectEntityItem.cpp
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PR feedback
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2016-05-14 08:28:51 -07:00 |
RenderableParticleEffectEntityItem.h
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avoid loop where bullet moves an entity and then an entity tells bullet that it has moved.
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2016-04-09 22:18:43 -07:00 |
RenderablePolyLineEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderablePolyLineEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderablePolyVoxEntityItem.cpp
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
RenderablePolyVoxEntityItem.h
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remove polyvox fade, possibly fix web fade
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2016-08-05 10:36:48 -07:00 |
RenderableShapeEntityItem.cpp
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Fix transparency on procedural shapes
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2016-08-16 15:42:17 -07:00 |
RenderableShapeEntityItem.h
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fixed procedural entity fade
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2016-08-05 16:15:10 -07:00 |
RenderableTextEntityItem.cpp
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performance optimization to minimize calling usecTimestampNow
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2016-08-09 13:10:02 -07:00 |
RenderableTextEntityItem.h
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refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes
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2016-08-04 12:34:46 -07:00 |
RenderableWebEntityItem.cpp
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Easier to click buttons on web entities with shaky hand controllers
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2016-08-23 10:19:49 -07:00 |
RenderableWebEntityItem.h
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Add dpi to edit.js
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2016-08-23 10:10:27 -07:00 |
RenderableZoneEntityItem.cpp
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Update Scene on ZoneEntity update
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2016-02-25 10:06:19 -08:00 |
RenderableZoneEntityItem.h
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Annotate all virtual fns with override
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2016-04-30 13:48:59 -07:00 |
textured_particle.slf
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textured_particle.slv
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misc fixes from particles branch
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2016-07-29 15:36:32 -07:00 |
untextured_particle.slf
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untextured_particle.slv
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Fixing the material names
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2016-02-16 09:33:24 -08:00 |