overte-AleziaKurdis/libraries/entities-renderer/src
2016-08-24 22:25:45 -07:00
..
EntitiesRendererLogging.cpp
EntitiesRendererLogging.h
EntityTreeRenderer.cpp Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-22 14:13:17 -07:00
EntityTreeRenderer.h Merge branch 'master' into feature/hand-controller-web-entity-integration 2016-08-22 14:13:17 -07:00
paintStroke.slf fade polylines (needs testing) 2016-08-03 17:03:52 -07:00
paintStroke.slv
polyvox.slf remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
polyvox.slv
RenderableEntityItem.cpp polyvox fade WIP 2016-08-04 10:55:37 -07:00
RenderableEntityItem.h performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableLightEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableLightEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableLineEntityItem.cpp
RenderableLineEntityItem.h fix the last of the current override warnings for OS X 2016-02-03 11:08:41 -08:00
RenderableModelEntityItem.cpp creae collision Geometry from mesh 2016-08-24 22:25:45 -07:00
RenderableModelEntityItem.h creae collision Geometry from mesh 2016-08-24 22:25:45 -07:00
RenderableParticleEffectEntityItem.cpp PR feedback 2016-05-14 08:28:51 -07:00
RenderableParticleEffectEntityItem.h avoid loop where bullet moves an entity and then an entity tells bullet that it has moved. 2016-04-09 22:18:43 -07:00
RenderablePolyLineEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderablePolyLineEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderablePolyVoxEntityItem.cpp remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
RenderablePolyVoxEntityItem.h remove polyvox fade, possibly fix web fade 2016-08-05 10:36:48 -07:00
RenderableShapeEntityItem.cpp Fix transparency on procedural shapes 2016-08-16 15:42:17 -07:00
RenderableShapeEntityItem.h fixed procedural entity fade 2016-08-05 16:15:10 -07:00
RenderableTextEntityItem.cpp performance optimization to minimize calling usecTimestampNow 2016-08-09 13:10:02 -07:00
RenderableTextEntityItem.h refactoring _fadeStartTime and isTransparent, make simple renderables switch to transparent when fade finishes 2016-08-04 12:34:46 -07:00
RenderableWebEntityItem.cpp Easier to click buttons on web entities with shaky hand controllers 2016-08-23 10:19:49 -07:00
RenderableWebEntityItem.h Add dpi to edit.js 2016-08-23 10:10:27 -07:00
RenderableZoneEntityItem.cpp Update Scene on ZoneEntity update 2016-02-25 10:06:19 -08:00
RenderableZoneEntityItem.h Annotate all virtual fns with override 2016-04-30 13:48:59 -07:00
textured_particle.slf
textured_particle.slv misc fixes from particles branch 2016-07-29 15:36:32 -07:00
untextured_particle.slf
untextured_particle.slv Fixing the material names 2016-02-16 09:33:24 -08:00