overte-AleziaKurdis/libraries/render-utils/src
2019-07-16 15:44:29 -07:00
..
render-utils deleted tone mapping mirrored slf and slp since they auto generate 2019-07-16 15:44:29 -07:00
text adding unlit property to text, fixing transparency, normals, other cleanup 2019-07-02 10:28:36 -07:00
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp avoid div by zero 2019-06-04 13:00:26 -07:00
AmbientOcclusionEffect.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp fix AA toggle 2019-05-20 17:21:10 -07:00
AntialiasingEffect.h fix AA toggle 2019-05-20 17:21:10 -07:00
AssembleLightingStageTask.cpp
AssembleLightingStageTask.h
BackgroundStage.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
BackgroundStage.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
BloomEffect.h
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp Fixed unused variables warnings 2019-05-16 16:38:47 -07:00
CauterizedModel.h
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh fix deferred rendering on macbook air 2019-06-18 17:17:21 -07:00
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp remove testing variables 2019-07-16 15:44:29 -07:00
DeferredLightingEffect.h REmoving unecessary job introduced dureing development 2019-06-21 17:24:21 -07:00
DeferredTransform.slh
directional_ambient_light.slf wip adding haze to forward rendering 2019-07-09 00:46:24 -07:00
directional_ambient_light_shadow.slf wip adding haze to forward rendering 2019-07-09 00:46:24 -07:00
directional_skybox_light.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
directional_skybox_light_shadow.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
DrawHaze.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp Clean up transition naming 2019-06-06 13:25:06 -07:00
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
GeometryCache.h merge with master 2019-07-03 17:58:23 -07:00
GlobalLight.slh haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
grid.slf merge with master 2019-07-03 17:58:23 -07:00
Haze.slf add haze to skybox 2019-07-11 11:00:30 -07:00
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf fixed ui flipping issue 2019-07-01 10:52:03 -07:00
hmd_ui.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
LightAmbient.slh Added flag to enable / disable ambient fresnel LUT 2019-04-05 08:58:06 +02:00
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp Fixed compilation errors 2019-04-05 10:22:57 +02:00
LightingModel.h Switched to split sum model for ambient (as Unreal) 2019-04-04 16:10:33 +02:00
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp mostly working equation? 2019-07-09 13:34:33 -07:00
LightStage.h mostly working equation? 2019-07-09 13:34:33 -07:00
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp get rid of lightmapMap 2019-06-07 14:53:31 -07:00
MeshPartPayload.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp Only use QVector resize when actually needed 2019-06-25 12:57:55 -07:00
Model.h Fix blender::run crash 2019-05-16 13:12:16 -07:00
model.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
model.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
nop.slf
parabola.slf initial work on combining shader variants 2019-06-03 19:36:01 -07:00
parabola.slv
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderCommonTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderDeferredTask.cpp fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
RenderDeferredTask.h Address pr review comments 2019-06-24 16:54:06 -07:00
RenderForwardTask.cpp fix jenkins errors for real this time 2019-07-16 15:44:29 -07:00
RenderForwardTask.h fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
RenderHifi.h fix cauterization of entities that are children of MyAvatar's head 2019-04-08 19:48:11 -07:00
RenderHUDLayerTask.cpp haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderHUDLayerTask.h haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
RenderPipelines.cpp Merge branch 'master' into uber 2019-06-10 10:36:54 -07:00
RenderPipelines.h Simplified material binding in shadow mode. Added opacity mask to shadow fade. Adjusted default bias. 2019-04-19 11:03:43 +02:00
RenderShadowTask.cpp mostly working equation? 2019-07-09 13:34:33 -07:00
RenderShadowTask.h mostly working equation? 2019-07-09 13:34:33 -07:00
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp render scripting interface + renderMethod control 2019-05-16 16:01:21 -07:00
RenderViewTask.h move switch logic around 2019-04-29 14:07:49 -07:00
sdf_text3D.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
sdf_text3D.slh fix lighting/color grading for everything 2019-03-15 12:48:32 -07:00
sdf_text3D.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
ShadingModel.slh fix some transparency issues on amd 2019-06-03 16:14:09 -07:00
Shadow.slh init change, bias triggered via script 2019-06-18 10:02:22 -07:00
ShadowCore.slh
Shadows_shared.slh
simple.slf haze on most entities, working on skybox 2019-07-10 23:52:50 -07:00
simple.slv cleanup and fixing some issues 2019-06-03 20:45:46 -07:00
simple_procedural.slf wip adding haze to forward rendering 2019-07-09 00:46:24 -07:00
simple_procedural.slv initial work on combining shader variants 2019-06-03 19:36:01 -07:00
Skinning.slh
SoftAttachmentModel.cpp Fix blender::run crash 2019-05-16 13:12:16 -07:00
SoftAttachmentModel.h
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf possible fix for shader compilation error 2019-07-12 16:22:01 -07:00
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp wip redo stencil work 2019-04-11 13:22:51 -07:00
StencilMaskPass.h wip redo stencil work 2019-04-11 13:22:51 -07:00
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp adding unlit property to text, fixing transparency, normals, other cleanup 2019-07-02 10:28:36 -07:00
TextRenderer3D.h adding unlit property to text, fixing transparency, normals, other cleanup 2019-07-02 10:28:36 -07:00
TextureCache.h
ToneMapAndResampleTask.cpp deleted tone mapping mirrored slf and slp since they auto generate 2019-07-16 15:44:29 -07:00
ToneMapAndResampleTask.h typo fix 2019-07-16 15:44:29 -07:00
toneMapping.slf fixed luci, made tone mapping mirrored auto generate, changed color format on forward, bug fixes 2019-07-16 15:44:28 -07:00
UpdateSceneTask.cpp
UpdateSceneTask.h
velocityBuffer_cameraMotion.slf
VelocityBufferPass.cpp
VelocityBufferPass.h
web_browser.slf fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
web_browser.slv fix haze on web entities, deferred and forward 2019-07-11 14:56:17 -07:00
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp use weak ptrs, add comment about SelectSortItems performance 2019-05-08 13:13:05 -07:00
ZoneRenderer.h